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#N canvas 396 14 618 599 10;
#X text 313 159 Arguments:;
#X obj 63 513 snapshot~;
#X obj 92 488 metro 100;
#X obj 92 464 loadbang;
#X obj 59 551 nbx 10 14 -1e+37 1e+37 0 0 empty empty empty 0 -8 0 10
-1 -262144 -1 0 256;
#X obj 381 507 soundfiler;
#X msg 381 469 read -resize \$1 \$2;
#X obj 381 438 list append \$0table;
#X obj 381 405 openpanel;
#X obj 381 381 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144
-1 -1;
#X floatatom 381 533 10 0 0 0 - - -;
#X obj 244 471 table \$0table;
#X obj 177 297 tgl 15 0 empty empty empty 17 7 0 10 -262144 -1 -1 0
1;
#X msg 58 154 0.1;
#X msg 89 156 -0.1;
#X msg 128 156 -0.5;
#X msg 134 250 0.9;
#X msg 166 247 0;
#X msg 25 154 1;
#X obj 148 363 print UPPER;
#X obj 143 401 print LOWER;
#X obj 222 496 *~;
#X obj 220 561 dac~;
#X obj 221 525 tabread4~ \$0table;
#X msg 169 156 0.5;
#X msg 201 249 0.5;
#X text 60 11 Description: A one shot phasor~.;
#X text 48 33 phasorshot~ is exactly like a phasor except that you
can disabling it's looping \, therefore making it a one shot lookup
signal.;
#X text 55 80 Of course line~ does something similar \, but with phasorshot~
you can change the speed DURING the ramp.;
#X text 33 121 Inlet 1: frequency;
#X text 159 227 Inlet 2: phasee;
#X text 212 297 Inlet 3: loop off/on;
#X text 310 181 1) loop off/on;
#X msg 183 181 0;
#X text 174 329 Outlets 2 and 3 bang when the upper (1) or lower (0)
bound is reached.;
#X obj 61 338 tof/phasorshot~;
#X connect 1 0 4 0;
#X connect 2 0 1 0;
#X connect 3 0 2 0;
#X connect 5 0 10 0;
#X connect 5 0 21 1;
#X connect 6 0 5 0;
#X connect 7 0 6 0;
#X connect 8 0 7 0;
#X connect 9 0 8 0;
#X connect 12 0 35 2;
#X connect 13 0 35 0;
#X connect 14 0 35 0;
#X connect 15 0 35 0;
#X connect 16 0 35 1;
#X connect 17 0 35 1;
#X connect 18 0 35 0;
#X connect 21 0 23 0;
#X connect 23 0 22 0;
#X connect 23 0 22 1;
#X connect 24 0 35 0;
#X connect 25 0 35 1;
#X connect 33 0 35 0;
#X connect 35 0 1 0;
#X connect 35 0 21 0;
#X connect 35 1 20 0;
#X connect 35 2 19 0;
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