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#X obj 336 535 *~ 1;
#X floatatom 382 504 5 0 0;
#X text 401 470 crossfade;
#X obj 22 208 send speaker_setup;
#X obj 22 169 define_loudspeakers 3 -30 0 30 0 -90 0 90 0 180 0 180
45 -45 45 45 45;
#X obj 326 443 matrix 4 8;
#X obj 269 470 matrix~ 4 8;
#X obj 39 146 loadbang;
#X msg 471 169 \; pd dsp 1;
#X text 540 175 turn on audio;
#X text 430 504 gain;
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#X obj 21 89 inlet;
#X text 66 89 no meaning;
#X obj 326 340 receive matrix;
#X text 30 22 define loudspeakers \, receive signals and data from
vbap \, output audio;
#X obj 99 146 receive define_ls;
#X obj 52 318 catch~ 1chan;
#X obj 162 318 catch~ 2chan;
#X obj 272 318 catch~ 3chan;
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#N canvas 229 245 540 236 parameters.readme 0;
#X text 37 35 define_loudspeakers <dimensions> <azimuth (elevation)>
<..>;
#X text 37 70 dimensions is 2 or 3 \, followed by list of azimuths
(in 2d) or <azimuth elevation> pairs (in 3d) \, defining the number
and positions of loudspeakers.;
#X text 38 122 azimuth is -180 to 180 \, where -90 is left \, 0 front
\, 90 right and 180 back.;
#X text 38 161 elevation is -90 to 90 \, where -90 is down \, 0 is
not elevated and 90 is up.;
#X restore 258 206 pd parameters.readme;
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