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#ifndef __AEffEditor__
#define __AEffEditor__
class AudioEffect;
struct ERect
{
short top;
short left;
short bottom;
short right;
};
class AEffEditor
{
public:
AEffEditor (AudioEffect *effect) {this->effect = effect; updateFlag = 0; }
virtual ~AEffEditor() {}
virtual long getRect(ERect **rect) {*rect = 0; return 0;}
virtual long open(void *ptr) {systemWindow = ptr; return 0;}
virtual void close() {}
virtual void idle() { if(updateFlag) {updateFlag = 0; update();} }
#if MAC
virtual void draw(ERect *rect) {rect = rect;}
virtual long mouse(long x, long y) {x = x; y = y; return 0;}
virtual long key(long keyCode) {keyCode = keyCode; return 0;}
virtual void top() {}
virtual void sleep() {}
#endif
virtual void update() {}
virtual void postUpdate() {updateFlag = 1;}
protected:
AEffEditor () {};
AudioEffect *effect;
void *systemWindow;
long updateFlag;
};
#endif
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