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-rw-r--r--windowFunctions.c136
1 files changed, 136 insertions, 0 deletions
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+/* Copyright (C) 2002 Joseph A. Sarlo
+**
+** This program is free software; you can redistribute it and/or
+** modify it under the terms of the GNU General Public License
+** as published by the Free Software Foundation; either version 2
+** of the License, or (at your option) any later version.
+**
+** This program is distributed in the hope that it will be useful,
+** but WITHOUT ANY WARRANTY; without even the implied warranty of
+** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+** GNU General Public License for more details.
+**
+** You should have received a copy of the GNU General Public License
+** along with this program; if not, write to the Free Software
+** Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+**
+** jsarlo@mambo.peabody.jhu.edu
+*/
+
+#include <stdlib.h>
+#include <math.h>
+#include <stdio.h>
+#ifdef NT
+#define M_PI 3.14159265358979323846
+#endif
+
+/* modified bessel function of zeroth order */
+double i0(double x);
+
+void fillHanning(float *vec, int n) {
+ int i;
+ float xShift = (float)n / 2;
+ float x;
+ for (i = 0; i < n; i++) {
+ x = (i - xShift) / xShift;
+ vec[i] = (float)(0.5 * (1 + cos(M_PI * x)));
+ }
+}
+
+void fillHamming(float *vec, int n) {
+ int i;
+ float xShift = (float)n / 2;
+ float x;
+ for (i = 0; i < n; i++) {
+ x = (i - xShift) / xShift;
+ vec[i] = (float)(0.54 + 0.46 * cos(M_PI * x));
+ }
+}
+
+void fillBlackman(float *vec, int n) {
+ int i;
+ float xShift = (float)n / 2;
+ float x;
+ for (i = 0; i < n; i++) {
+ x = (i - xShift) / xShift;
+ vec[i] = (float)(0.42 + (0.5 * cos(M_PI * x)) + (0.08 * cos (2 * M_PI * x)));
+ }
+}
+
+void fillConnes(float *vec, int n) {
+ int i;
+ float xShift = (float)n / 2;
+ float x;
+ for (i = 0; i < n; i++) {
+ x = (i - xShift) / xShift;
+ vec[i] = (float)((1 - (x * x)) * (1 - (x * x)));
+ }
+}
+
+void fillCosine(float *vec, int n) {
+ int i;
+ float xShift = (float)n / 2;
+ float x;
+ for (i = 0; i < n; i++) {
+ x = (i - xShift) / xShift;
+ vec[i] = (float)cos(M_PI * x / 2);
+ }
+}
+
+void fillWelch(float *vec, int n) {
+ int i;
+ float xShift = (float)n / 2;
+ float x;
+ for (i = 0; i < n; i++) {
+ x = (i - xShift) / xShift;
+ vec[i] = 1 - (x * x);
+ }
+}
+
+void fillBartlett(float *vec, int n) {
+ int i;
+ float xShift = (float)n / 2;
+ float x;
+ for (i = 0; i < n; i++) {
+ x = (i - xShift) / xShift;
+ vec[i] = (float)(1 - fabs(x));
+ }
+}
+
+void fillLanczos(float *vec, int n) {
+ int i;
+ float xShift = (float)n / 2;
+ float x;
+ for (i = 0; i < n; i++) {
+ x = (i - xShift) / xShift;
+ if (x == 0) {
+ vec[i] = 1;
+ }
+ else {
+ vec[i] = (float)(sin(M_PI * x) / (M_PI * x));
+ }
+ }
+}
+
+void fillGaussian(float *vec, int n, float delta) {
+ int i;
+ float xShift = (float)n / 2;
+ float x;
+ if (delta == 0) {
+ delta = 1;
+ }
+ for (i = 0; i < n; i++) {
+ x = (i - xShift) / xShift;
+ vec[i] = (float)(pow(2, (-1 * (x / delta) * (x / delta))));
+ }
+}
+
+void fillKaiser(float *vec, int n, float alpha) {
+ int i;
+ float xShift = (float)n / 2;
+ float x;
+ for (i = 0; i < n; i++) {
+ x = (i - xShift) / xShift;
+ vec[i] = (float)(i0(alpha * sqrt(1 - (x * x))) / i0(alpha));
+ }
+}