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authorIOhannes m zmölnig <zmoelnig@users.sourceforge.net>2005-03-22 20:58:25 +0000
committerIOhannes m zmölnig <zmoelnig@users.sourceforge.net>2005-03-22 20:58:25 +0000
commit2b60d55c919e7588f5aff15936e83c300b3660bb (patch)
tree14d860de7f28083d3756ad91b627de70f26788f6 /examples/noisi~.pd
parentc500bc542cb7cc78d6dac3f7da3bff626056b1aa (diff)
zexy-2.0:
- use of abstractions for objects that allow it - some objects are build both as externals and abstractions (as slower fallbacks) - code-layout is now 1:1 c-file<->object (this should allow for building of zexy as a collection of externals instead as a big library) - matrix-objects have moved to iemmatrix !! svn path=/trunk/externals/zexy/; revision=2641
Diffstat (limited to 'examples/noisi~.pd')
-rw-r--r--examples/noisi~.pd102
1 files changed, 81 insertions, 21 deletions
diff --git a/examples/noisi~.pd b/examples/noisi~.pd
index c76c6d4..fa1430d 100644
--- a/examples/noisi~.pd
+++ b/examples/noisi~.pd
@@ -1,21 +1,81 @@
-#N canvas 183 18 588 401 8;
-#X text 45 44 noisi~ ::;
-#X text 119 43 draws a random number every n samples and interpolates between;
-#X text 116 87 DODGE:JERSE::computer:music::c3:9;
-#X floatatom 91 222;
-#X text 85 199 drawing rate in Hz;
-#X obj 91 321 dac~;
-#X obj 132 322 print~;
-#X msg 132 298 bang;
-#X obj 55 321 env~;
-#X floatatom 55 347;
-#X text 223 219 maybe the input should be fixed to signal;
-#X text 117 120 the effect is that you get a bandlimited:noise the bandwidth of which can be controlled via the drawing:rate without having to use expensive filters;
-#X obj 91 244 noisi~ 2756.25;
-#X connect 3 0 12 0;
-#X connect 7 0 6 0;
-#X connect 8 0 9 0;
-#X connect 12 0 5 0;
-#X connect 12 0 5 1;
-#X connect 12 0 6 0;
-#X connect 12 0 8 0;
+#N canvas 282 317 518 467 10;
+#X text 45 44 noisi~ ::;
+#X text 119 43 draws a random number every n samples and interpolates
+between;
+#X text 106 87 DODGE:JERSE::computer:music::c3:9;
+#X floatatom 91 222 0 0 0 0 - - -;
+#X text 85 199 drawing rate in Hz;
+#X obj 132 322 print~;
+#X msg 132 298 bang;
+#X obj 55 321 env~;
+#X floatatom 55 347 0 0 0 0 - - -;
+#X text 223 219 maybe the input should be fixed to signal;
+#X text 107 120 the effect is that you get a bandlimited:noise the
+bandwidth of which can be controlled via the drawing:rate without having
+to use expensive filters;
+#X obj 91 244 noisi~ 2756.25;
+#X floatatom 120 372 0 0 0 0 - - -;
+#N canvas 159 26 495 266 output 0;
+#X obj 338 160 t b;
+#X obj 338 110 f;
+#X obj 338 60 inlet;
+#X text 344 29 mute;
+#X obj 338 185 f;
+#X msg 425 178 0;
+#X msg 338 85 bang;
+#X obj 338 135 moses 1;
+#X obj 425 153 t b f;
+#X obj 397 117 moses 1;
+#X obj 83 148 dbtorms;
+#X obj 22 181 inlet~;
+#X obj 199 41 inlet;
+#X text 199 18 level;
+#X msg 96 65 set \$1;
+#X obj 96 89 outlet;
+#X msg 214 64 \; pd dsp 1;
+#X obj 83 194 line~;
+#X obj 22 212 *~;
+#X obj 22 241 dac~;
+#X obj 83 171 pack 0 50;
+#X text 20 158 audio;
+#X text 93 110 show level;
+#X obj 83 42 r \$0master-lvl;
+#X obj 199 100 s \$0master-lvl;
+#X obj 397 92 r \$0master-lvl;
+#X obj 338 210 s \$0master-lvl;
+#X connect 0 0 4 0;
+#X connect 1 0 7 0;
+#X connect 2 0 6 0;
+#X connect 4 0 26 0;
+#X connect 5 0 26 0;
+#X connect 6 0 1 0;
+#X connect 7 0 0 0;
+#X connect 7 1 8 0;
+#X connect 8 0 5 0;
+#X connect 9 1 4 1;
+#X connect 10 0 20 0;
+#X connect 11 0 18 0;
+#X connect 12 0 16 0;
+#X connect 12 0 24 0;
+#X connect 14 0 15 0;
+#X connect 17 0 18 1;
+#X connect 18 0 19 0;
+#X connect 18 0 19 1;
+#X connect 20 0 17 0;
+#X connect 23 0 10 0;
+#X connect 23 0 14 0;
+#X connect 25 0 1 1;
+#X connect 25 0 9 0;
+#X restore 91 400 pd output;
+#X msg 149 372 MUTE;
+#X text 115 353 output amplitude;
+#X text 409 16 part of zexy;
+#X connect 3 0 11 0;
+#X connect 6 0 5 0;
+#X connect 7 0 8 0;
+#X connect 11 0 5 0;
+#X connect 11 0 7 0;
+#X connect 11 0 13 0;
+#X connect 12 0 13 1;
+#X connect 13 0 12 0;
+#X connect 14 0 13 2;