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authorIOhannes m zmölnig <zmoelnig@users.sourceforge.net>2005-03-22 20:58:25 +0000
committerIOhannes m zmölnig <zmoelnig@users.sourceforge.net>2005-03-22 20:58:25 +0000
commit2b60d55c919e7588f5aff15936e83c300b3660bb (patch)
tree14d860de7f28083d3756ad91b627de70f26788f6 /examples/nop~.pd
parentc500bc542cb7cc78d6dac3f7da3bff626056b1aa (diff)
zexy-2.0:
- use of abstractions for objects that allow it - some objects are build both as externals and abstractions (as slower fallbacks) - code-layout is now 1:1 c-file<->object (this should allow for building of zexy as a collection of externals instead as a big library) - matrix-objects have moved to iemmatrix !! svn path=/trunk/externals/zexy/; revision=2641
Diffstat (limited to 'examples/nop~.pd')
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diff --git a/examples/nop~.pd b/examples/nop~.pd
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-#N canvas 25 -4 689 488 10;
-#X obj 89 71 nop~;
-#X text 134 73 will do nothing !!! but nevertheless it takes some time;
-#X text 132 85 so the signal is delay for 1 block...;
-#X text 131 98 Use this to synchronize signals;
-#X obj 60 216 osc~ 440;
-#X obj 60 312 -~;
-#X obj 60 339 env~;
-#X floatatom 59 364;
-#X obj 88 247 nop~;
-#X text 132 121 by the way \, you can use it as a cheap and very short delay too;
-#X text 135 158 ...or as a dummy for anything~...;
-#X connect 4 0 5 0;
-#X connect 4 0 8 0;
-#X connect 5 0 6 0;
-#X connect 6 0 7 0;
-#X connect 8 0 5 1;