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authorIOhannes m zmölnig <zmoelnig@users.sourceforge.net>2009-06-22 07:11:13 +0000
committerIOhannes m zmölnig <zmoelnig@users.sourceforge.net>2009-06-22 07:11:13 +0000
commita7ef649c69a6f5d2abef93f89ac38d38fc074404 (patch)
tree9983b759238361a993ae3041454b112490c65e61 /reference
parent876473f485e1b00e0652553adb0f9f3f1b7372f6 (diff)
fixed help-patch
svn path=/trunk/externals/zexy/; revision=11806
Diffstat (limited to 'reference')
-rw-r--r--reference/unpack~-help.pd145
1 files changed, 94 insertions, 51 deletions
diff --git a/reference/unpack~-help.pd b/reference/unpack~-help.pd
index 784f291..8e3abe9 100644
--- a/reference/unpack~-help.pd
+++ b/reference/unpack~-help.pd
@@ -11,34 +11,30 @@ fine if you don't have a constant stream of floats;
#X obj 69 75 osc~ 689.062;
#X obj 69 123 pack~;
#X obj 69 94 *~ 0.2;
-#X obj 69 142 unfold;
-#X obj 69 160 t b f;
-#X obj 69 178 +;
-#X obj 69 198 + 1;
-#X obj 69 236 select 0;
-#X obj 69 256 f;
-#X obj 69 312 unpack~;
+#X obj 69 203 f;
+#X obj 69 252 unpack~;
#X floatatom 69 50 0 0 0 0 - - -;
-#X obj 69 218 % 8;
#X text 74 6 a simple samplerate-reducer;
#X text 116 129 samplerate = 44.1kHz;
-#X text 126 258 samplerate = 5.5125kHz;
-#X text 108 363 reconstructed signal @ 44.1kHz;
-#X obj 127 114 dac~ 2;
-#X msg 69 276 \$1 \$1 \$1 \$1 \$1 \$1 \$1 \$1;
-#N canvas 0 0 450 300 graph2 0;
-#X array high_rate 100 float 0;
-#X coords 0 1 64 -1 300 200 1;
+#X text 126 205 samplerate = 5.5125kHz;
+#X text 108 303 reconstructed signal @ 44.1kHz;
+#X msg 69 223 \$1 \$1 \$1 \$1 \$1 \$1 \$1 \$1;
+#N canvas 0 0 450 300 (subpatch) 0;
+#X array high_rate 64 float 0;
+#X coords 0 1 63 -1 300 200 1;
#X restore 526 13 graph;
-#N canvas 0 0 450 300 graph3 0;
-#X array low_rate 100 float 0;
-#X coords 0 1 64 -1 300 200 1;
+#N canvas 0 0 450 300 (subpatch) 0;
+#X array low_rate 64 float 0;
+#X coords 0 1 63 -1 300 200 1;
#X restore 526 241 graph;
-#X obj 170 113 tabsend~ high_rate;
-#X obj 156 344 tabsend~ low_rate;
+#X obj 180 114 tabsend~ high_rate;
+#X obj 156 284 tabsend~ low_rate;
#X msg 349 179 \; pd dsp 1;
-#X floatatom 97 412 0 0 0 0 - - -;
-#N canvas 159 26 495 266 output 0;
+#X floatatom 367 91 0 0 0 0 - - -;
+#X msg 418 91 MUTE;
+#X floatatom 116 357 0 0 0 0 - - -;
+#X msg 164 357 MUTE;
+#N canvas 159 26 734 266 output 0;
#X obj 338 160 t b;
#X obj 338 110 f;
#X obj 338 60 inlet;
@@ -62,15 +58,67 @@ fine if you don't have a constant stream of floats;
#X obj 83 171 pack 0 50;
#X text 20 158 audio;
#X text 93 110 show level;
-#X obj 83 42 r \$0master-lvl;
-#X obj 199 100 s \$0master-lvl;
-#X obj 397 92 r \$0master-lvl;
-#X obj 338 210 s \$0master-lvl;
+#X obj 83 42 r \$0master-lvlR;
+#X obj 338 210 s \$0master-lvlR;
+#X obj 199 100 s \$0master-lvlR;
+#X obj 397 92 r \$0master-lvlR;
#X connect 0 0 4 0;
#X connect 1 0 7 0;
#X connect 2 0 6 0;
-#X connect 4 0 26 0;
-#X connect 5 0 26 0;
+#X connect 4 0 24 0;
+#X connect 5 0 24 0;
+#X connect 6 0 1 0;
+#X connect 7 0 0 0;
+#X connect 7 1 8 0;
+#X connect 8 0 5 0;
+#X connect 9 1 4 1;
+#X connect 10 0 20 0;
+#X connect 11 0 18 0;
+#X connect 12 0 16 0;
+#X connect 12 0 25 0;
+#X connect 14 0 15 0;
+#X connect 17 0 18 1;
+#X connect 18 0 19 0;
+#X connect 18 0 19 1;
+#X connect 20 0 17 0;
+#X connect 23 0 10 0;
+#X connect 23 0 14 0;
+#X connect 26 0 1 1;
+#X connect 26 0 9 0;
+#X restore 316 114 pd output Right;
+#N canvas 159 26 734 266 output 0;
+#X obj 338 160 t b;
+#X obj 338 110 f;
+#X obj 338 60 inlet;
+#X text 344 29 mute;
+#X obj 338 185 f;
+#X msg 425 178 0;
+#X msg 338 85 bang;
+#X obj 338 135 moses 1;
+#X obj 425 153 t b f;
+#X obj 397 117 moses 1;
+#X obj 83 148 dbtorms;
+#X obj 22 181 inlet~;
+#X obj 199 41 inlet;
+#X text 199 18 level;
+#X msg 96 65 set \$1;
+#X obj 96 89 outlet;
+#X msg 214 64 \; pd dsp 1;
+#X obj 83 194 line~;
+#X obj 22 212 *~;
+#X obj 22 241 dac~;
+#X obj 83 171 pack 0 50;
+#X text 20 158 audio;
+#X text 93 110 show level;
+#X obj 83 42 r \$0master-lvlL;
+#X obj 199 100 s \$0master-lvlL;
+#X obj 338 210 s \$0master-lvlL;
+#X obj 397 92 r \$0master-lvlL;
+#X connect 0 0 4 0;
+#X connect 1 0 7 0;
+#X connect 2 0 6 0;
+#X connect 4 0 25 0;
+#X connect 5 0 25 0;
#X connect 6 0 1 0;
#X connect 7 0 0 0;
#X connect 7 1 8 0;
@@ -87,31 +135,26 @@ fine if you don't have a constant stream of floats;
#X connect 20 0 17 0;
#X connect 23 0 10 0;
#X connect 23 0 14 0;
-#X connect 25 0 1 1;
-#X connect 25 0 9 0;
-#X restore 68 440 pd output;
-#X msg 126 412 MUTE;
-#X text 92 393 output amplitude;
+#X connect 26 0 1 1;
+#X connect 26 0 9 0;
+#X restore 69 380 pd output Left;
+#X obj 69 144 repack 8;
#X connect 0 0 2 0;
-#X connect 1 0 3 0;
+#X connect 1 0 22 0;
#X connect 2 0 1 0;
-#X connect 2 0 16 0;
+#X connect 2 0 13 0;
#X connect 2 0 20 0;
-#X connect 3 0 4 0;
-#X connect 4 0 5 0;
-#X connect 4 1 8 1;
-#X connect 5 0 6 0;
-#X connect 6 0 11 0;
-#X connect 7 0 8 0;
-#X connect 8 0 17 0;
-#X connect 9 0 21 0;
-#X connect 9 0 24 0;
-#X connect 10 0 0 0;
-#X connect 11 0 5 1;
-#X connect 11 0 7 0;
-#X connect 17 0 9 0;
-#X connect 23 0 24 1;
-#X connect 24 0 23 0;
-#X connect 25 0 24 2;
+#X connect 3 0 10 0;
+#X connect 4 0 14 0;
+#X connect 4 0 21 0;
+#X connect 5 0 0 0;
+#X connect 10 0 4 0;
+#X connect 16 0 20 1;
+#X connect 17 0 20 2;
+#X connect 18 0 21 1;
+#X connect 19 0 21 2;
+#X connect 20 0 16 0;
+#X connect 21 0 18 0;
+#X connect 22 0 3 0;
#X restore 85 249 pd example;
#X text 530 34 part of zexy;