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-rw-r--r--examples/step~.pd128
1 files changed, 0 insertions, 128 deletions
diff --git a/examples/step~.pd b/examples/step~.pd
deleted file mode 100644
index f036839..0000000
--- a/examples/step~.pd
+++ /dev/null
@@ -1,128 +0,0 @@
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-#X obj 243 283 step~;
-#X obj 243 309 print~;
-#X msg 186 236 bang;
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-#X floatatom 243 237 0 0 0 0 - - -;
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-#X text 50 20 step~ ::;
-#X text 50 70 IN1 :;
-#X text 50 110 IN2 :;
-#X text 50 180 note :;
-#X text 100 20 produces a unit:step:sequence or a rectangle:window
-;
-#X text 100 70 define \, how many samples after the float::bang:message
-the rectangle:window will start;
-#X text 100 110 define the length of the rectangle:window choosing
-1 will produce a dirac:impulse :: unit:sample:sequence) choosing 0
-will make the rectangle infinitely long :: unit:step:sequence;
-#X text 100 180 1 sample equals 1:over:samplerate secs;
-#X text 235 217 position;
-#X text 303 239 length;
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-#X floatatom 149 163 0 0 0 0 - - -;
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-#X msg 258 166 0;
-#X msg 291 166 44100;
-#X floatatom 338 166 0 0 0 0 - - -;
-#X msg 228 142 bang;
-#X text 193 118 toggle::press;
-#X text 38 23 This \, of course \, is a quite barbarious use of the
-step~-object;
-#X text 124 51 but it was fast to do and I do think it illustrates
-the way it works.;
-#X floatatom 178 342 0 0 0 0 - - -;
-#N canvas 159 26 495 266 output 0;
-#X obj 338 160 t b;
-#X obj 338 110 f;
-#X obj 338 60 inlet;
-#X text 344 29 mute;
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-#X msg 425 178 0;
-#X msg 338 85 bang;
-#X obj 338 135 moses 1;
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-#X obj 397 117 moses 1;
-#X obj 83 148 dbtorms;
-#X obj 22 181 inlet~;
-#X obj 199 41 inlet;
-#X text 199 18 level;
-#X msg 96 65 set \$1;
-#X obj 96 89 outlet;
-#X msg 214 64 \; pd dsp 1;
-#X obj 83 194 line~;
-#X obj 22 212 *~;
-#X obj 22 241 dac~;
-#X obj 83 171 pack 0 50;
-#X text 20 158 audio;
-#X text 93 110 show level;
-#X obj 83 42 r \$0master-lvl;
-#X obj 199 100 s \$0master-lvl;
-#X obj 397 92 r \$0master-lvl;
-#X obj 338 210 s \$0master-lvl;
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-#X connect 23 0 14 0;
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-#X restore 149 370 pd output;
-#X msg 207 342 MUTE;
-#X text 173 323 output amplitude;
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