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#N canvas 282 317 518 467 10;
#X text 45 44 noisi~ ::;
#X text 119 43 draws a random number every n samples and interpolates
between;
#X text 106 87 DODGE:JERSE::computer:music::c3:9;
#X floatatom 91 222 0 0 0 0 - - -;
#X text 85 199 drawing rate in Hz;
#X obj 132 322 print~;
#X msg 132 298 bang;
#X obj 55 321 env~;
#X floatatom 55 347 0 0 0 0 - - -;
#X text 223 219 maybe the input should be fixed to signal;
#X text 107 120 the effect is that you get a bandlimited:noise the
bandwidth of which can be controlled via the drawing:rate without having
to use expensive filters;
#X obj 91 244 noisi~ 2756.25;
#X floatatom 120 372 0 0 0 0 - - -;
#N canvas 159 26 495 266 output 0;
#X obj 338 160 t b;
#X obj 338 110 f;
#X obj 338 60 inlet;
#X text 344 29 mute;
#X obj 338 185 f;
#X msg 425 178 0;
#X msg 338 85 bang;
#X obj 338 135 moses 1;
#X obj 425 153 t b f;
#X obj 397 117 moses 1;
#X obj 83 148 dbtorms;
#X obj 22 181 inlet~;
#X obj 199 41 inlet;
#X text 199 18 level;
#X msg 96 65 set \$1;
#X obj 96 89 outlet;
#X msg 214 64 \; pd dsp 1;
#X obj 83 194 line~;
#X obj 22 212 *~;
#X obj 22 241 dac~;
#X obj 83 171 pack 0 50;
#X text 20 158 audio;
#X text 93 110 show level;
#X obj 83 42 r \$0master-lvl;
#X obj 199 100 s \$0master-lvl;
#X obj 397 92 r \$0master-lvl;
#X obj 338 210 s \$0master-lvl;
#X connect 0 0 4 0;
#X connect 1 0 7 0;
#X connect 2 0 6 0;
#X connect 4 0 26 0;
#X connect 5 0 26 0;
#X connect 6 0 1 0;
#X connect 7 0 0 0;
#X connect 7 1 8 0;
#X connect 8 0 5 0;
#X connect 9 1 4 1;
#X connect 10 0 20 0;
#X connect 11 0 18 0;
#X connect 12 0 16 0;
#X connect 12 0 24 0;
#X connect 14 0 15 0;
#X connect 17 0 18 1;
#X connect 18 0 19 0;
#X connect 18 0 19 1;
#X connect 20 0 17 0;
#X connect 23 0 10 0;
#X connect 23 0 14 0;
#X connect 25 0 1 1;
#X connect 25 0 9 0;
#X restore 91 400 pd output;
#X msg 149 372 MUTE;
#X text 115 353 output amplitude;
#X text 409 16 part of zexy;
#X connect 3 0 11 0;
#X connect 6 0 5 0;
#X connect 7 0 8 0;
#X connect 11 0 5 0;
#X connect 11 0 7 0;
#X connect 11 0 13 0;
#X connect 12 0 13 1;
#X connect 13 0 12 0;
#X connect 14 0 13 2;