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#include <stdio.h>
#include "zexy.h"
#ifdef NT
#pragma warning( disable : 4244 )
#pragma warning( disable : 4305 )
#endif
/* skeleton~ : skeleton-code for a signal-object */
/* ------------------------ skeleton~ ----------------------------- */
static t_class *skeleton_class;
typedef struct _skeleton
{
t_object x_obj;
} t_skeleton;
static t_int *skeleton_perform(t_int *w)
{
t_float *in = (t_float *)(w[1]);
t_float *out = (t_float *)(w[2]);
int n = (int)(w[3]);
t_skeleton *x = (t_skeleton *) w[4];
while (n--) {
*in++=*out++;
}
return (w+5);
}
static void skeleton_dsp(t_skeleton *x, t_signal **sp)
{
dsp_add(skeleton_perform, 4, sp[0]->s_vec, sp[1]->s_vec, sp[0]->s_n,x);
}
static void *skeleton_new()
{
t_skeleton *x = (t_skeleton *)pd_new(skeleton_class);
outlet_new(&x->x_obj, gensym("signal"));
return (x);
}
void z_skeleton_tilde_setup(void)
{
skeleton_class = class_new(gensym("skeleton~"), (t_newmethod)skeleton_new, 0,
sizeof(t_skeleton), 0, A_DEFFLOAT, 0);
class_addmethod(skeleton_class, nullfn, gensym("signal"), 0);
class_addmethod(skeleton_class, (t_method)skeleton_dsp, gensym("dsp"), 0);
class_sethelpsymbol(skeleton_class, gensym("zexy/skeleton~"));
}
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