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authorHans-Christoph Steiner <eighthave@users.sourceforge.net>2009-05-14 18:21:47 +0000
committerHans-Christoph Steiner <eighthave@users.sourceforge.net>2009-05-14 18:21:47 +0000
commit244e754145ae6b201cca6668c295ac026c23aa12 (patch)
tree1c6a8a72f4558e2be1c9228b455e50d8352310ff /doc/additional/pd-msg/1.msg_and_patch/3.1.motion.pd
parentfdda31a3cd0ec2a43456bcb02d978ec8d9ec672c (diff)
- checked in Jonathan Wilkes' revised pd-msg patches directly from the "pd-msg
update.rar" included in the patch #2790373. Its a big improvement, I especially like the "hi there" surprise! svn path=/trunk/; revision=11363
Diffstat (limited to 'doc/additional/pd-msg/1.msg_and_patch/3.1.motion.pd')
-rw-r--r--doc/additional/pd-msg/1.msg_and_patch/3.1.motion.pd70
1 files changed, 35 insertions, 35 deletions
diff --git a/doc/additional/pd-msg/1.msg_and_patch/3.1.motion.pd b/doc/additional/pd-msg/1.msg_and_patch/3.1.motion.pd
index 3b23595c..e19562d4 100644
--- a/doc/additional/pd-msg/1.msg_and_patch/3.1.motion.pd
+++ b/doc/additional/pd-msg/1.msg_and_patch/3.1.motion.pd
@@ -1,35 +1,35 @@
-#N canvas 184 269 415 490 10;
-#N canvas 654 338 332 294 testing 0;
-#X obj 95 11 loadbang;
-#X msg 95 36 0;
-#X obj 12 37 random 127;
-#X floatatom 66 94 0 0 0 0 - - -;
-#X msg 12 11 bang;
-#X connect 0 0 1 0;
-#X connect 1 0 3 0;
-#X connect 2 0 3 0;
-#X connect 4 0 2 0;
-#X restore 119 439 pd testing;
-#X obj 20 438 s pd-testing;
-#X obj 89 247 pack f f;
-#X text 8 54 Start here;
-#X floatatom 120 185 0 0 0 0 - - -;
-#X floatatom 89 186 0 0 0 0 - - -;
-#X obj 100 219 t b f;
-#X text 7 363 Stop here;
-#X text 85 154 try this !!!;
-#X text 9 9 This example will show you how to use the motion msg.;
-#X msg 89 271 motion \$1 \$2 0;
-#X msg 20 390 motion 15 15 0 \, editmode 0 \, vis 0;
-#X msg 20 101 click 15 15 0 0 0;
-#X msg 20 75 vis 1 \, editmode 1 \, click 5 5 0 0 0 \, mouseup 200
-200 0;
-#X connect 2 0 10 0;
-#X connect 4 0 6 0;
-#X connect 5 0 2 0;
-#X connect 6 0 2 0;
-#X connect 6 1 2 1;
-#X connect 10 0 1 0;
-#X connect 11 0 1 0;
-#X connect 12 0 1 0;
-#X connect 13 0 1 0;
+#N canvas 178 114 415 490 10;
+#N canvas 654 338 332 294 testing 1;
+#X obj 95 11 loadbang;
+#X msg 95 36 0;
+#X obj 12 37 random 127;
+#X floatatom 66 94 0 0 0 0 - - -;
+#X msg 12 11 bang;
+#X connect 0 0 1 0;
+#X connect 1 0 3 0;
+#X connect 2 0 3 0;
+#X connect 4 0 2 0;
+#X restore 119 439 pd testing;
+#X obj 20 438 s pd-testing;
+#X obj 89 247 pack f f;
+#X text 8 54 Start here;
+#X floatatom 120 185 0 0 0 0 - - -;
+#X floatatom 89 186 0 0 0 0 - - -;
+#X obj 100 219 t b f;
+#X text 7 363 Stop here;
+#X text 85 154 try this !!!;
+#X text 9 9 This example will show you how to use the motion msg.;
+#X msg 89 271 motion \$1 \$2 0;
+#X msg 20 390 motion 15 15 0 \, editmode 0 \, vis 0;
+#X msg 20 75 vis 1 \, editmode 1 \, mouse 5 5 0 0 0 \, mouseup 200
+200 0;
+#X msg 20 101 mouse 15 15 0 0 0;
+#X connect 2 0 10 0;
+#X connect 4 0 6 0;
+#X connect 5 0 2 0;
+#X connect 6 0 2 0;
+#X connect 6 1 2 1;
+#X connect 10 0 1 0;
+#X connect 11 0 1 0;
+#X connect 12 0 1 0;
+#X connect 13 0 1 0;