diff options
author | Hans-Christoph Steiner <eighthave@users.sourceforge.net> | 2005-04-28 00:25:05 +0000 |
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committer | Hans-Christoph Steiner <eighthave@users.sourceforge.net> | 2005-04-28 00:25:05 +0000 |
commit | 061e4be1f20ac78e3b52bc6429322d5fadcf5831 (patch) | |
tree | c6449d7cf4a19547b97d234ef4c65251ee766c1d /doc/pddp/help-int.pd | |
parent | e30864640368dc4c25c309fb83365807955e832e (diff) |
cleaned up a number of patches; renamed all to the standard -help.pd format; added some more ideas to the style guide; finished up lists_vs_anythings
svn path=/trunk/; revision=2841
Diffstat (limited to 'doc/pddp/help-int.pd')
-rw-r--r-- | doc/pddp/help-int.pd | 83 |
1 files changed, 0 insertions, 83 deletions
diff --git a/doc/pddp/help-int.pd b/doc/pddp/help-int.pd deleted file mode 100644 index 4fa30b74..00000000 --- a/doc/pddp/help-int.pd +++ /dev/null @@ -1,83 +0,0 @@ -#N canvas 9 19 907 630 10;
-#X msg 33 230 bang;
-#X floatatom 23 313 0 0 0;
-#X floatatom 23 208 0 0 0;
-#X floatatom 47 255 0 0 0;
-#X text 71 230 You can force the object to output the stored number.
-;
-#X text 68 208 You can set and output the value simoultaneously.;
-#X text 105 255 You can store the number \, without outputting it.
-;
-#X text 488 142 NOTE;
-#X obj 450 8 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262144 -1
--1;
-#X obj 450 547 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262144 -1
--1;
-#X text 284 568 This document was updated for PD version 0.35 test
-24 by Dave Sabine as part of a project called pddp proposed by Krzysztof
-Czaja to build comprehensive documentation for PD.;
-#X text 482 480 RELATED OBJECTS;
-#X obj 529 507 symbol;
-#X text 97 11 - STORE AN INTEGER;
-#X obj 55 12 int;
-#X text 19 41 The int object stores an integer (which is set either
-by its creation argument or by the right inlet) and then outputs that
-number when it receives a "bang" message or a new number in its left
-inlet.;
-#X text 18 98 This object acts exactly as its nearest cousin:;
-#X obj 307 97 float;
-#X text 495 159 All numbers in PD are kept in 32-bit floating point
-and can represent real numbers between -8 \, 388 \, 608 and 8 \, 388
-\, 608 Hence \, the [int] object takes about as much CPU as the [float]
-object \; but is useful when numbers need to be truncated and/or when
-patches are being designed to be compatible with PD and MAX/MSP.;
-#X text 18 160 Tip: Press and hold SHIFT while click-n-dragging these
-number boxes to see how the [int] object truncates the number - drops
-decimal places.;
-#X obj 23 287 int 6.5;
-#X text 17 114 with only one exception: All decimal places are dropped!
-All fractions will be truncated \; they will not be 'rounded off'.
-;
-#X obj 491 507 float;
-#X obj 573 506 random;
-#X text 487 10 WHAT IS AN INTEGER?;
-#X text 493 29 Integers are "whole" numbers - numbers which do not
-contain fractions. The following are examples of whole numbers:;
-#X text 494 59 1;
-#X text 494 74 -544;
-#X text 494 103 10024;
-#X text 493 88 420;
-#N canvas 0 0 414 279 related_objects_from_other_libraries 0;
-#X obj 22 19 list2int;
-#X obj 77 19 i2l;
-#X obj 104 19 probalizer;
-#X text 20 56 These objects are offered in PD only if you have downloaded
-and properly installed the appropriate library. These objects may or
-may not exist in a single library.;
-#X text 19 105 The best places to find information about PD's libraries
-is:;
-#X text 16 127 www.puredata.org and click on "Downloads" then "Software"
-;
-#X text 18 157 iem.kug.ac.at/pdb/;
-#X restore 490 529 pd related_objects_from_other_libraries;
-#X text 496 283 The [int] object can be used as a basis for building
-simple counter mechanisms in PD. In the example below \, the [int]
-object's stored value is incremented by 1 with each "bang".;
-#X text 87 281 The creation argument initializes the object and stores
-the number until the value is reset. The creation argument is optional.
-If no creation argument is provided \, the object defaults to zero.
-;
-#X msg 511 340 bang;
-#X obj 511 369 int;
-#X obj 539 369 + 1;
-#X floatatom 511 395 5 0 0;
-#X text 486 263 EXAMPLE: BUILDING A COUNTER;
-#X connect 0 0 20 0;
-#X connect 2 0 20 0;
-#X connect 3 0 20 1;
-#X connect 8 0 9 0;
-#X connect 20 0 1 0;
-#X connect 33 0 34 0;
-#X connect 34 0 35 0;
-#X connect 34 0 36 0;
-#X connect 35 0 34 1;
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