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authorHans-Christoph Steiner <eighthave@users.sourceforge.net>2005-04-28 00:25:05 +0000
committerHans-Christoph Steiner <eighthave@users.sourceforge.net>2005-04-28 00:25:05 +0000
commit061e4be1f20ac78e3b52bc6429322d5fadcf5831 (patch)
treec6449d7cf4a19547b97d234ef4c65251ee766c1d /doc/pddp/help-operators.pd
parente30864640368dc4c25c309fb83365807955e832e (diff)
cleaned up a number of patches; renamed all to the standard -help.pd format; added some more ideas to the style guide; finished up lists_vs_anythings
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-#N canvas 23 29 924 644 10;
-#X obj 637 350 +~;
-#X obj 641 499 trigger;
-#X text 25 8 ARITHMETIC;
-#X text 30 29 PD's arithmetic objects include:;
-#X obj 231 30 +;
-#X obj 256 30 -;
-#X obj 282 30 *;
-#X obj 308 30 /;
-#X obj 334 30 pow;
-#X obj 359 30 max;
-#X obj 385 30 min;
-#X obj 32 276 +;
-#X floatatom 32 205 0 0 0 0 - - -;
-#X floatatom 32 297 0 0 0 0 - - -;
-#X floatatom 45 228 0 0 0 0 - - -;
-#X msg 63 254 bang;
-#X text 98 255 Bang outputs sum;
-#X text 70 204 Numbers in left inlet add and output sum;
-#X text 87 227 Numbers in right inlet only change the inlet's value
-;
-#X text 29 171 The example below performs basic addition with two numbers:
-i.e. a + b = c;
-#X text 28 54 All of these objects operate the same way. The right
-inlet sets or changes the numeric value of the object. Sending a number
-to the left inlet forces the object to perform the operation with the
-current numeric value of the object and output the result. A "bang"
-will output the result without changing the numeric values at either
-inlet. A creation argument can be used to define the initial numeric
-value of the right inlet.;
-#X text 29 325 The example below incorporates a creation argument:
-i.e. a + 42 = b;
-#X floatatom 29 357 0 0 0 0 - - -;
-#X floatatom 29 400 0 0 0 0 - - -;
-#X obj 29 379 + 42;
-#N canvas 38 134 637 241 basic_examples 0;
-#X obj 44 129 +;
-#X obj 113 129 -;
-#X obj 179 129 *;
-#X obj 244 129 /;
-#X obj 316 129 pow;
-#X obj 394 129 max;
-#X obj 482 129 min;
-#X floatatom 44 32 5 0 0 0 - - -;
-#X floatatom 44 150 0 0 0 0 - - -;
-#X floatatom 113 149 0 0 0 0 - - -;
-#X floatatom 179 149 0 0 0 0 - - -;
-#X floatatom 244 149 0 0 0 0 - - -;
-#X floatatom 316 149 0 0 0 0 - - -;
-#X floatatom 394 150 0 0 0 0 - - -;
-#X floatatom 482 149 0 0 0 0 - - -;
-#X floatatom 495 32 5 0 0 0 - - -;
-#X msg 360 32 bang;
-#X connect 0 0 8 0;
-#X connect 1 0 9 0;
-#X connect 2 0 10 0;
-#X connect 3 0 11 0;
-#X connect 4 0 12 0;
-#X connect 5 0 13 0;
-#X connect 6 0 14 0;
-#X connect 7 0 0 0;
-#X connect 7 0 1 0;
-#X connect 7 0 2 0;
-#X connect 7 0 3 0;
-#X connect 7 0 4 0;
-#X connect 7 0 5 0;
-#X connect 7 0 6 0;
-#X connect 15 0 6 1;
-#X connect 15 0 5 1;
-#X connect 15 0 4 1;
-#X connect 15 0 3 1;
-#X connect 15 0 2 1;
-#X connect 15 0 1 1;
-#X connect 15 0 0 1;
-#X connect 16 0 0 0;
-#X connect 16 0 1 0;
-#X connect 16 0 2 0;
-#X connect 16 0 3 0;
-#X connect 16 0 4 0;
-#X connect 16 0 5 0;
-#X connect 16 0 6 0;
-#X restore 28 542 pd basic_examples;
-#X text 29 425 + - * / are probably self-explanatory...if you are using
-PD \, then it is safe to say that you have passed third grade.;
-#X text 27 463 However \, [pow] \, [max] \, and [min] objects may need
-some explanation.;
-#N canvas 0 22 452 302 understanding_POW 0;
-#X text 12 25 [POW];
-#X obj 17 66 pow 2;
-#X floatatom 17 86 2 0 0 0 - - -;
-#X msg 17 46 2;
-#X text 61 115 - it is important to note that [pow] only works with
-NON-negative mantissas. That is to say that negative floating point
-fractions will be ignored.;
-#X obj 18 153 pow 2;
-#X floatatom 18 173 2 0 0 0 - - -;
-#X msg 13 111 -2;
-#X msg 24 132 -1.5;
-#X text 65 202 - however \, [pow] is capable of computing negative
-exponents!;
-#X floatatom 19 201 0 0 0 0 - - -;
-#X obj 19 221 pow -2;
-#X floatatom 19 242 0 0 0 0 - - -;
-#X text 57 39 - this object is used to exponentiate a number. The object
-returns the value at the left inlet to the power of the right inlet
-where the left inlet is the base and the right inlet is the exponent.
-For example: 2 to the power of 2 = 4 (i.e. 2 Squared);
-#X connect 1 0 2 0;
-#X connect 3 0 1 0;
-#X connect 5 0 6 0;
-#X connect 7 0 5 0;
-#X connect 8 0 5 0;
-#X connect 10 0 11 0;
-#X connect 11 0 12 0;
-#X restore 28 497 pd understanding_POW;
-#N canvas 0 22 474 341 understanding_MAX_and_MIN 0;
-#X text 34 9 [MAX];
-#X obj 32 51 max 10;
-#X floatatom 32 29 5 0 0 0 - - -;
-#X floatatom 32 76 5 0 0 0 - - -;
-#X text 87 26 - [max] returns the greater of the two numbers passed
-to its inlets. For example \, if the creation argument (or right inlet)
-is equal to 10 \, and you send 9 to the left inlet then the object
-will return 10 If you pass it an 11 \, then object returns 11;
-#X floatatom 33 116 5 0 0 0 - - -;
-#X floatatom 33 163 5 0 0 0 - - -;
-#X text 35 96 [MIN];
-#X text 88 113 - [min] returns the lesser of the two numbers passed
-to its inlets. For example \, if the creation argument (or right inlet)
-is equal to 10 \, and you send 9 to the left inlet then the object
-will return 9 If you pass it an 11 \, then object returns 10;
-#X obj 33 138 min 10;
-#X text 32 185 - It is important to note that [max] and [min] output
-a number with every number or "bang" that is sent to the left inlet.
-;
-#X floatatom 35 234 5 0 0 0 - - -;
-#X floatatom 35 282 5 0 0 0 - - -;
-#X obj 35 256 min 10;
-#X obj 76 281 bng 15 50 10 0 empty empty empty 0 -6 0 8 -262144 -1
--1;
-#X text 80 232 Move this number box above 10;
-#X connect 1 0 3 0;
-#X connect 2 0 1 0;
-#X connect 5 0 9 0;
-#X connect 9 0 6 0;
-#X connect 11 0 13 0;
-#X connect 13 0 12 0;
-#X connect 13 0 14 0;
-#X restore 28 519 pd understanding_MAX_and_MIN;
-#X obj 430 568 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262144 -1
--1;
-#X obj 430 12 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262144 -1
--1;
-#X text 469 20 THE SUM OF MANY NUMBERS;
-#X text 473 40 PD has wonderful object called [expr] which allows you
-to write mathematical expressions. I would suggest that you investigate
-the [expr] object to process basic mathematical equations with more
-than 2 separate values.;
-#X msg 481 151 bang;
-#X obj 481 203 random 10;
-#X obj 543 203 random 10;
-#X obj 605 203 random 10;
-#X text 509 222 a;
-#X text 571 223 b;
-#X text 632 222 c;
-#X text 512 288 d;
-#X floatatom 481 288 0 0 0 0 - - -;
-#X obj 481 172 t b b b;
-#X obj 481 245 +;
-#X obj 481 266 +;
-#X floatatom 481 223 0 0 0 0 - - -;
-#X floatatom 543 223 0 0 0 0 - - -;
-#X floatatom 605 223 0 0 0 0 - - -;
-#X text 474 102 Having said that \, it IS possible to build equations
-with multiple elements using these basic math objects \, as in the
-example below: (i.e. a + b + c = d);
-#X text 469 324 RELATED OBJECTS;
-#X obj 666 350 -~;
-#X obj 695 350 *~;
-#X obj 723 350 /~;
-#X obj 751 350 max~;
-#X obj 781 350 min~;
-#X text 540 350 Audio Math;
-#X obj 637 374 ==;
-#X obj 695 374 >;
-#X obj 751 374 <;
-#X obj 723 374 >=;
-#X obj 781 373 <=;
-#X obj 667 374 !=;
-#X text 504 375 Relational Tests;
-#X text 498 398 Logical Operators;
-#X obj 638 398 &;
-#X obj 667 398 |;
-#X obj 695 398 &&;
-#X obj 723 398 ||;
-#X obj 751 398 <<;
-#X obj 781 398 >>;
-#X obj 695 499 expr;
-#X obj 637 422 mtof;
-#X obj 668 422 ftom;
-#X obj 699 422 powtodb;
-#X obj 749 422 rmstodb;
-#X obj 799 422 dbtopow;
-#X obj 849 422 dbtorms;
-#X text 445 423 Acoustical Unit Conversion;
-#X text 537 450 Higher Math;
-#X obj 808 374 mod;
-#X obj 835 374 div;
-#X obj 641 449 sin;
-#X obj 667 449 cos;
-#X obj 694 449 tan;
-#X obj 721 449 atan;
-#X obj 640 473 atan2;
-#X obj 731 499 random;
-#X obj 678 473 sqrt;
-#X obj 709 473 log;
-#X obj 735 473 exp;
-#X obj 761 473 abs;
-#X text 570 499 Other;
-#N canvas 181 122 454 304 related_objects_from_other_libraries 0;
-#X obj 37 25 vector+;
-#X obj 37 45 vector-;
-#X obj 37 65 vector*;
-#X obj 85 25 vector/;
-#X obj 85 45 rgb2hsv;
-#X obj 85 65 hsv2rgb;
-#X obj 133 25 abs~;
-#X obj 133 45 db2v;
-#X obj 133 65 v2db;
-#X obj 163 25 avg~;
-#X obj 164 45 tavg~;
-#X obj 164 65 pdf~;
-#X obj 201 24 <~;
-#X obj 201 45 ==~;
-#X obj 201 67 >~;
-#X obj 228 25 &&~;
-#X obj 228 46 ||~;
-#X obj 228 67 matrix~;
-#X obj 280 25 mavg;
-#X obj 280 46 mean;
-#X obj 280 68 divide;
-#X obj 323 27 divmod;
-#X obj 324 47 minus;
-#X obj 324 67 plus;
-#X text 29 104 These objects are offered in PD only if you have downloaded
-and properly installed the appropriate library. These objects may or
-may not exist in a single library.;
-#X text 28 153 The best places to find information about PD's libraries
-is:;
-#X text 25 175 www.puredata.org and click on "Downloads" then "Software"
-;
-#X text 27 190 or;
-#X text 27 205 iem.kug.ac.at/pdb/;
-#X obj 370 27 q8_rsqrt~;
-#X obj 370 51 q8_sqrt~;
-#X restore 520 537 pd related_objects_from_other_libraries;
-#X obj 778 499 f;
-#X obj 806 499 int;
-#X obj 809 398 %;
-#X obj 251 539 timer;
-#X text 292 584 This document was updated for PD version 0.35 test
-28 by Dave Sabine as part of a project called pddp proposed by Krzysztof
-Czaja to build comprehensive documentation for PD.;
-#X obj 754 449 pow;
-#X connect 11 0 13 0;
-#X connect 12 0 11 0;
-#X connect 14 0 11 1;
-#X connect 15 0 11 0;
-#X connect 22 0 24 0;
-#X connect 24 0 23 0;
-#X connect 31 0 30 0;
-#X connect 34 0 43 0;
-#X connect 35 0 46 0;
-#X connect 36 0 47 0;
-#X connect 37 0 48 0;
-#X connect 43 0 35 0;
-#X connect 43 1 36 0;
-#X connect 43 2 37 0;
-#X connect 44 0 45 0;
-#X connect 45 0 42 0;
-#X connect 46 0 44 0;
-#X connect 47 0 44 1;
-#X connect 48 0 45 1;