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authorHans-Christoph Steiner <eighthave@users.sourceforge.net>2006-04-07 05:22:42 +0000
committerHans-Christoph Steiner <eighthave@users.sourceforge.net>2006-04-07 05:22:42 +0000
commite1d9c9d6f27f8a7044c1a11832b6356ebf0eaf56 (patch)
treeebcaa72f6017179ec43e0f209c8042a672c5b300 /doc/tutorials/sound/02.audio_data.pd
parentde801018b752a85b03c562ef7b929c6df1f89ec2 (diff)
some basic structure for the five day intro to Pd workshop
svn path=/trunk/; revision=4838
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+#N canvas 15 58 624 444 10;
+#X obj 292 20 import cyclone;
+#X obj 236 244 *~;
+#X obj 253 217 tgl 15 0 empty empty empty 0 -6 0 8 -24198 -1 -1 0 1
+;
+#X obj 236 186 osc~ 500;
+#X obj 224 288 dac~;
+#X msg 232 142 250;
+#X msg 267 143 500;
+#X msg 200 142 125;
+#X obj 533 20 pddp/dsp;
+#X text 62 373 TODO: find out how to type ~ on various keyboards;
+#X obj 29 68 comment 400 12 Helvetica ? 0 0 0 0 For audio \, Pd has
+a specific data type. It is represented by tilde ("~") objects and
+thick cords.;
+#X obj 87 168 comment 200 12 Helvetica ? 0 0 0 0 messages (thin cord)
+-->;
+#X obj 116 266 comment 200 12 Helvetica ? 0 0 0 0 audio (thick cord)
+-->;
+#X obj 8 10 cnv 15 400 40 empty empty audio_data 20 12 0 24 -228992
+-66577 0;
+#X connect 1 0 4 0;
+#X connect 1 0 4 1;
+#X connect 2 0 1 1;
+#X connect 3 0 1 0;
+#X connect 5 0 3 0;
+#X connect 6 0 3 0;
+#X connect 7 0 3 0;