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authorHans-Christoph Steiner <eighthave@users.sourceforge.net>2006-04-11 01:11:55 +0000
committerHans-Christoph Steiner <eighthave@users.sourceforge.net>2006-04-11 01:11:55 +0000
commit9a10ce0e4a4f8cbce03c9061f9dd6484701cb3c7 (patch)
tree68386347aad771cc346bc1328bc506719f73f2c6 /doc/tutorials/sound/feedback_delay_network.pd
parentf1a4a69a0150ee798f1fcc00e9f9c69e5acfe8a7 (diff)
a lesson on how to abuse feedback delay networks
svn path=/trunk/; revision=4869
Diffstat (limited to 'doc/tutorials/sound/feedback_delay_network.pd')
-rw-r--r--doc/tutorials/sound/feedback_delay_network.pd64
1 files changed, 64 insertions, 0 deletions
diff --git a/doc/tutorials/sound/feedback_delay_network.pd b/doc/tutorials/sound/feedback_delay_network.pd
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@@ -0,0 +1,64 @@
+#N canvas 319 233 649 478 10;
+#X obj 541 21 pddp/dsp;
+#X obj 10 7 cnv 15 400 40 empty empty feedback_delay_network 20 12
+0 24 -228992 -66577 0;
+#X obj 274 374 ezdac~;
+#X obj 23 106 noise~;
+#X obj 23 165 *~;
+#X obj 39 146 tgl 15 0 empty empty empty 0 -6 0 8 -24198 -1 -1 0 1
+;
+#X obj 273 342 fdn~ 64 40000;
+#X obj 53 187 +~;
+#X obj 98 146 readsf~;
+#X msg 128 123 open ../../sound/voice.wav \, 1;
+#X obj 128 105 bng 15 250 50 0 empty empty empty 0 -6 0 8 -24198 -1
+-1;
+#X msg 382 266 exponential 32 10 5000;
+#X msg 385 153 linear 8 75 100;
+#X msg 385 130 linear 32 50 2175;
+#X msg 384 313 exponential 8 50 175;
+#X msg 382 290 exponential 64 1000 10;
+#X obj 169 146 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262144 -1
+-1;
+#X obj 84 441 pddp/pddplink http://www-ccrma.stanford.edu/~jos/pasp/FDN_Reverberation.html
+;
+#X msg 97 123 0;
+#X obj 97 105 bng 15 250 50 0 empty empty empty 0 -6 0 8 -258699 -1
+-1;
+#X text 17 53 Feedback delay networks were originally introduced to
+Pd for creating reverberation. But they also have a lot of possibilities
+when you abuse them:;
+#X msg 231 264 reset;
+#X obj 459 56 import rradical creb;
+#X text 20 426 For more info \, click the link:;
+#X text 329 105 try clicking different parameters sets:;
+#X msg 385 177 linear 32 100 105;
+#X text 41 348 WATCH OUT! THIS GETS LOUD!;
+#X msg 384 200 linear 64 10 15;
+#X obj 23 126 lop~ 1000;
+#X msg 384 221 linear 8 1 5;
+#X msg 384 241 linear 64 4 5;
+#X connect 3 0 28 0;
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+#X connect 6 0 2 0;
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