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author | Hans-Christoph Steiner <eighthave@users.sourceforge.net> | 2006-04-07 05:22:42 +0000 |
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committer | Hans-Christoph Steiner <eighthave@users.sourceforge.net> | 2006-04-07 05:22:42 +0000 |
commit | e1d9c9d6f27f8a7044c1a11832b6356ebf0eaf56 (patch) | |
tree | ebcaa72f6017179ec43e0f209c8042a672c5b300 /doc/tutorials/visual/02.gemwin_as_reference copy.pd | |
parent | de801018b752a85b03c562ef7b929c6df1f89ec2 (diff) |
some basic structure for the five day intro to Pd workshop
svn path=/trunk/; revision=4838
Diffstat (limited to 'doc/tutorials/visual/02.gemwin_as_reference copy.pd')
-rw-r--r-- | doc/tutorials/visual/02.gemwin_as_reference copy.pd | 19 |
1 files changed, 19 insertions, 0 deletions
diff --git a/doc/tutorials/visual/02.gemwin_as_reference copy.pd b/doc/tutorials/visual/02.gemwin_as_reference copy.pd new file mode 100644 index 00000000..e269c883 --- /dev/null +++ b/doc/tutorials/visual/02.gemwin_as_reference copy.pd @@ -0,0 +1,19 @@ +#N canvas 548 149 480 369 10; +#X obj 64 322 gemwin; +#X obj 8 10 cnv 15 400 40 empty empty gemwin_as_pointer 20 12 0 24 +-228992 -66577 0; +#X msg 64 254 create; +#X text 17 63 Gem is based on OpenGL \, which uses the graphics card +to do the processing. That means that instead of directly controlling +the data like you do with Pd messages or audio \, in Gem you are controlling +a "pointer" to the data on the video card.; +#X obj 302 323 gemwin; +#X text 17 137 [gemwin] is a pointer to the output buffer of your video +card. The screen you are looking at is that output buffer drawn to +the screen.; +#X msg 302 255 destroy; +#X text 17 188 So even if there are multiple [gemwin] objects \, there +is only one screen. Each [gemwin] object is then a pointer to the same +window.; +#X connect 2 0 0 0; +#X connect 6 0 4 0; |