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authorHans-Christoph Steiner <eighthave@users.sourceforge.net>2006-05-05 07:23:54 +0000
committerHans-Christoph Steiner <eighthave@users.sourceforge.net>2006-05-05 07:23:54 +0000
commit5140196012f3adb5788b0c0533fe60ae5befdd5b (patch)
tree5693a02db07757bbc72b36d10afa7f1fd3742e32 /doc
parent9c28b4bb7d0bf90a6d0506ac7c2fd1fa13f1bca8 (diff)
first sketch on net intro
svn path=/trunk/; revision=5048
Diffstat (limited to 'doc')
-rw-r--r--doc/tutorials/networking/01.network_ports.pd24
-rw-r--r--doc/tutorials/networking/02.netsend_netreceive.pd (renamed from doc/tutorials/networking/Attic/01.netsend_netreceive.pd)0
-rw-r--r--doc/tutorials/networking/03.tcp_and_udp.pd (renamed from doc/tutorials/networking/Attic/02.tcp_and_udp.pd)16
-rw-r--r--doc/tutorials/networking/04.netserver_and_netclient.pd52
-rw-r--r--doc/tutorials/networking/05.OSC.pd43
-rw-r--r--doc/tutorials/networking/TODO19
6 files changed, 146 insertions, 8 deletions
diff --git a/doc/tutorials/networking/01.network_ports.pd b/doc/tutorials/networking/01.network_ports.pd
new file mode 100644
index 00000000..e430efa5
--- /dev/null
+++ b/doc/tutorials/networking/01.network_ports.pd
@@ -0,0 +1,24 @@
+#N canvas 16 37 648 468 10;
+#X obj 8 10 cnv 15 400 40 empty empty network_ports 20 12 0 24 -228992
+-66577 0;
+#X obj 49 418 pddp/pddplink http://en.wikipedia.org/wiki/TCP_and_UDP_port
+;
+#X text 10 63 In computer speak \, a "port" is an interface thru which
+data is sent and received. Network ports are numbered \, and can be
+1-65535. Network services are usually registered to use a specific
+network port. HTTP uses port 80 \, sending email uses port 25 \, IMAP
+uses port 143;
+#X text 10 140 Before using a network port for your application \,
+you should check to make sure that it isn't already used. You can see
+a list of registered ports in a file called "services". On UNIX-based
+systems \, its located in /etc/services. On Windows \, its located
+in C:/WINDOWS/system32/drivers/etc/services;
+#X text 10 231 On UNIX-based systems \, ports 0-1024 can only be used
+by the administrator account "root". Windows does not have this restriction.
+Most of the ports below 1024 are claimed anyway \, so its best to use
+port numbers higher than 1024;
+#X text 9 331 root-only;
+#X text 101 330 often used;
+#X text 255 330 mostly available;
+#X text 6 348 0.......1024............10000..........................65535
+;
diff --git a/doc/tutorials/networking/Attic/01.netsend_netreceive.pd b/doc/tutorials/networking/02.netsend_netreceive.pd
index 2cdb37e8..2cdb37e8 100644
--- a/doc/tutorials/networking/Attic/01.netsend_netreceive.pd
+++ b/doc/tutorials/networking/02.netsend_netreceive.pd
diff --git a/doc/tutorials/networking/Attic/02.tcp_and_udp.pd b/doc/tutorials/networking/03.tcp_and_udp.pd
index 514cf849..b301525f 100644
--- a/doc/tutorials/networking/Attic/02.tcp_and_udp.pd
+++ b/doc/tutorials/networking/03.tcp_and_udp.pd
@@ -1,4 +1,4 @@
-#N canvas 185 93 644 464 10;
+#N canvas 185 93 648 468 10;
#X obj 511 62 import maxlib;
#X obj 10 10 cnv 15 400 40 empty empty tcp_and_udp 20 12 0 24 -228992
-66577 0;
@@ -13,19 +13,19 @@ data \, its guaranteed to arrive.;
#X obj 54 223 netsend;
#X obj 266 224 netclient;
#X obj 359 224 netserver;
-#X text 178 295 UDP stands for User Datagram Protocol. It is a lightweight
+#X text 178 285 UDP stands for User Datagram Protocol. It is a lightweight
\, simple protocol that is meant to be as quick and small as possible.
The downside is that the data packets are not guaranteed to arrive.
;
#X obj 35 180 pddp/pddplink http://en.wikipedia.org/wiki/Transmission_Control_Protocol
;
-#X obj 177 355 pddp/pddplink http://en.wikipedia.org/wiki/User_Datagram_Protocol
+#X obj 177 345 pddp/pddplink http://en.wikipedia.org/wiki/User_Datagram_Protocol
;
#X obj 132 224 netreceive 32194;
-#X obj 265 386 netreceive 32194 1;
-#X obj 187 386 netsend 1;
-#X obj 407 386 sendOSC;
-#X obj 478 386 dumpOSC 32192;
-#X text 180 409 One advantage to UDP is that you do not need to maintain
+#X obj 265 376 netreceive 32194 1;
+#X obj 187 376 netsend 1;
+#X obj 407 376 sendOSC;
+#X obj 478 376 dumpOSC 32192;
+#X text 180 399 One advantage to UDP is that you do not need to maintain
a connection to receive data. Whenever you open a UDP port \, you will
start receiving data.;
diff --git a/doc/tutorials/networking/04.netserver_and_netclient.pd b/doc/tutorials/networking/04.netserver_and_netclient.pd
new file mode 100644
index 00000000..ed64101a
--- /dev/null
+++ b/doc/tutorials/networking/04.netserver_and_netclient.pd
@@ -0,0 +1,52 @@
+#N canvas 15 58 644 464 10;
+#X obj 8 10 cnv 15 400 40 empty empty netserver_and_netclient 20 12
+0 24 -228992 -66577 0;
+#X floatatom 61 243 5 0 0 0 - - -;
+#X floatatom 91 224 5 0 0 0 - - -;
+#X symbolatom 165 178 10 0 0 0 - - -;
+#X floatatom 122 201 5 0 0 0 - - -;
+#X text 160 203 socket number;
+#X obj 125 375 netclient;
+#X msg 164 344 disconnect;
+#X floatatom 184 397 5 0 0 0 - - -;
+#X msg 141 296 send \$1;
+#X obj 338 373 netclient;
+#X msg 355 343 disconnect;
+#X floatatom 395 394 5 0 0 0 - - -;
+#X msg 338 303 send \$1;
+#X obj 338 419 print client2;
+#X floatatom 140 278 5 0 0 0 - - -;
+#X floatatom 337 285 5 0 0 0 - - -;
+#X obj 61 177 netserver 3001;
+#X msg 124 323 connect localhost 3001;
+#X msg 307 324 connect localhost 3001;
+#X msg 62 144 broadcast hello kuva!;
+#X text 99 244 data;
+#X text 133 225 connections;
+#X text 164 163 IP address;
+#X obj 125 419 print client1;
+#X text 302 162 netserver connects;
+#X text 301 174 different clients over;
+#X text 301 188 a network \, broadcasting;
+#X text 301 200 stream of information;
+#X text 300 211 through a server;
+#X text 13 71 [netserver] and [netclient] gives you a bi-directional
+connection so you can send data back and forth thru it. Also \, [netserver]
+helps you manage multiple connections.;
+#X connect 6 0 24 0;
+#X connect 6 1 8 0;
+#X connect 7 0 6 0;
+#X connect 9 0 6 0;
+#X connect 10 0 14 0;
+#X connect 10 1 12 0;
+#X connect 11 0 10 0;
+#X connect 13 0 10 0;
+#X connect 15 0 9 0;
+#X connect 16 0 13 0;
+#X connect 17 0 1 0;
+#X connect 17 1 2 0;
+#X connect 17 2 4 0;
+#X connect 17 3 3 0;
+#X connect 18 0 6 0;
+#X connect 19 0 10 0;
+#X connect 20 0 17 0;
diff --git a/doc/tutorials/networking/05.OSC.pd b/doc/tutorials/networking/05.OSC.pd
new file mode 100644
index 00000000..77ab8e07
--- /dev/null
+++ b/doc/tutorials/networking/05.OSC.pd
@@ -0,0 +1,43 @@
+#N canvas 115 56 644 464 10;
+#X obj 8 10 cnv 15 400 40 empty empty OSC 20 12 0 24 -228992 -66577
+0;
+#X obj 80 298 sendOSC;
+#X floatatom 79 323 5 0 0 0 - - -;
+#X msg 113 271 disconnect;
+#X floatatom 123 322 5 0 0 0 - - -;
+#X msg 21 164 send /kuva \$1;
+#X floatatom 22 149 5 0 0 0 - - -;
+#X floatatom 122 148 5 0 0 0 - - -;
+#X floatatom 342 295 5 0 0 0 - - -;
+#X obj 338 312 print kuva;
+#X msg 122 164 send /space \$1;
+#X obj 340 231 dumpOSC 30200;
+#X msg 109 249 connect localhost 30200;
+#X floatatom 231 147 5 0 0 0 - - -;
+#X msg 231 163 send /asdf \$1;
+#X obj 339 259 OSCroute /kuva /space;
+#X obj 414 312 print space;
+#X obj 498 312 print other;
+#X floatatom 421 295 5 0 0 0 - - -;
+#X text 10 65 OSC is a protocol for sharing data across networks and
+applications. OSC stands for Open Sound Control. It was originally
+designed to replace MIDI \, but it has caught on instead for inter-application
+communication.;
+#X text 21 361 On the most basic level \, it works very similarly to
+[netsend] and [netreceive].;
+#X connect 1 0 2 0;
+#X connect 1 1 4 0;
+#X connect 3 0 1 0;
+#X connect 5 0 1 0;
+#X connect 6 0 5 0;
+#X connect 7 0 10 0;
+#X connect 10 0 1 0;
+#X connect 11 0 15 0;
+#X connect 12 0 1 0;
+#X connect 13 0 14 0;
+#X connect 14 0 1 0;
+#X connect 15 0 8 0;
+#X connect 15 0 9 0;
+#X connect 15 1 16 0;
+#X connect 15 1 18 0;
+#X connect 15 2 17 0;
diff --git a/doc/tutorials/networking/TODO b/doc/tutorials/networking/TODO
new file mode 100644
index 00000000..77fa7752
--- /dev/null
+++ b/doc/tutorials/networking/TODO
@@ -0,0 +1,19 @@
+
+
+
+
+
+Topics to Add
+-------------
+
+- netsend/netreceive
+- tcp and udp
+- netclient/netserver
+
+- chat client/server exercise
+
+- OSC
+
+- running Pd as a daemon
+
+- netpd