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authorN.N. <matju@users.sourceforge.net>2009-11-06 18:33:57 +0000
committerN.N. <matju@users.sourceforge.net>2009-11-06 18:33:57 +0000
commit5e6bb4f4786dd39158ffe02913590cc3dea21ebd (patch)
tree17f4c83372dc450503e3106db11c473c513ab7c0 /externals/gridflow/bundled/Base/GemGL.h
parentb4432042844d0a29f7b654245f9c17da950cd33e (diff)
remove gridflow 0.9.5
svn path=/trunk/; revision=12727
Diffstat (limited to 'externals/gridflow/bundled/Base/GemGL.h')
-rw-r--r--externals/gridflow/bundled/Base/GemGL.h72
1 files changed, 0 insertions, 72 deletions
diff --git a/externals/gridflow/bundled/Base/GemGL.h b/externals/gridflow/bundled/Base/GemGL.h
deleted file mode 100644
index 24d6fe99..00000000
--- a/externals/gridflow/bundled/Base/GemGL.h
+++ /dev/null
@@ -1,72 +0,0 @@
-/*
- * GemGL: openGL includes for GEM
- *
- * include this file if you want to include the
- * openGL-headers installed on your system
- *
- * tasks:
- *
- * + this file hides the peculiarities of the various platforms
- * (like "OpenGL/gl.h" vs "GL/gl.h")
- *
- * + define some pre-processor defines that are missing in the GL-headers
- *
- * + try to exclude parts of the GL-headers based on config.h
- *
- */
-
-
-#ifndef INCLUDE_GEMGL_H_
-#define INCLUDE_GEMGL_H_
-
-#include "config.h"
-
-// I hate Microsoft...I shouldn't have to do this!
-#ifdef __WIN32__
-# include <windows.h>
-#endif
-
-#define GLEW_STATIC
-//#include "Base/glew.h"
-#ifdef __APPLE__
-typedef signed long GLint;
-typedef unsigned long GLenum;
-#else
-typedef signed int GLint;
-typedef unsigned int GLenum;
-#endif
-typedef float GLfloat;
-typedef unsigned char GLboolean;
-#define GL_RGBA_MODE 0x0C31
-#define GL_UNSIGNED_BYTE 0x1401
-#define GL_RGBA 0x1908
-
-
-#ifdef __APPLE__
-# include <OpenGL/OpenGL.h>
-#elif defined __WIN32__
-# include "Base/wglew.h"
-#elif defined __linux__
-
-#endif /* OS */
-
-#ifndef GL_YUV422_GEM
-# define GL_YCBCR_422_GEM GL_YCBCR_422_APPLE
-# define GL_YUV422_GEM GL_YCBCR_422_GEM
-#endif /* GL_YUV422_GEM */
-
-
-#ifndef GL_RGBA_GEM
-# ifdef __APPLE__
-# define GL_RGBA_GEM GL_BGRA_EXT
-# else
-# define GL_RGBA_GEM GL_RGBA
-# endif
-#endif /* GL_RGBA_GEM */
-
-/* default draw-style */
-#ifndef GL_DEFAULT_GEM
-# define GL_DEFAULT_GEM 0xFFFF
-#endif
-
-#endif /* INCLUDE_GEMGL_H_ */