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authorN.N. <matju@users.sourceforge.net>2008-07-08 05:56:10 +0000
committerN.N. <matju@users.sourceforge.net>2008-07-08 05:56:10 +0000
commit089475041fe26964d72cb2ebc3559a36ba89a2f2 (patch)
tree4ea7537e82b2ee34748ef7cbfc18c523425d4f7a /externals/gridflow/doc/numtype.pd
parentd1ad56f1da41e7a88eb9a52d6b0daaf145b54ea7 (diff)
trying to import gridflow 0.9.4
svn path=/trunk/; revision=10148
Diffstat (limited to 'externals/gridflow/doc/numtype.pd')
-rw-r--r--externals/gridflow/doc/numtype.pd68
1 files changed, 68 insertions, 0 deletions
diff --git a/externals/gridflow/doc/numtype.pd b/externals/gridflow/doc/numtype.pd
new file mode 100644
index 00000000..5bec7cc9
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+++ b/externals/gridflow/doc/numtype.pd
@@ -0,0 +1,68 @@
+#N canvas 0 0 1024 689 10;
+#X obj 0 0 cnv 15 1024 30 empty empty empty 20 12 0 14 -195568 -66577
+0;
+#X text 10 0 op names;
+#X text 192 0 range;
+#X text 384 0 precision;
+#X text 608 0 description;
+#X obj 0 32 cnv 15 1024 62 empty empty empty 20 12 0 14 -249792 -66577
+0;
+#X msg 10 32 op b u8 uint8;
+#X text 192 32 0 to 255;
+#X text 384 32 1;
+#X text 608 32 unsigned 8-bit integer. this is the usual size of numbers
+taken from files and cameras \, and written to files and to windows.
+(however #in converts to int32 unless otherwise specified.);
+#X obj 0 96 cnv 15 1024 62 empty empty empty 20 12 0 14 -233280 -66577
+0;
+#X msg 10 96 op s i16 int16;
+#X text 192 96 -32768 to 32767;
+#X text 384 96 1;
+#X obj 0 160 cnv 15 1024 62 empty empty empty 20 12 0 14 -249792 -66577
+0;
+#X msg 10 160 op i i32 int32;
+#X text 192 160 -(1<<31) to (1<<31)-1;
+#X text 384 160 1;
+#X text 608 160 signed 32-bit integer. this is used by default throughout
+GridFlow.;
+#X obj 0 224 cnv 15 1024 62 empty empty empty 20 12 0 14 -233280 -66577
+0;
+#X msg 10 224 op l i64 int64;
+#X text 192 224 -(1<<63) to (1<<63)-1;
+#X text 384 224 1;
+#X obj 0 288 cnv 15 1024 62 empty empty empty 20 12 0 14 -249792 -66577
+0;
+#X msg 10 288 op f f32 float32;
+#X text 192 288 -(1<<128) to (1<<128);
+#X text 384 288 23 bits or 0.000012%;
+#X obj 0 352 cnv 15 1024 62 empty empty empty 20 12 0 14 -233280 -66577
+0;
+#X msg 10 352 op d f64 float64;
+#X text 192 352 -(1<<2048) to (1<<2048);
+#X text 384 352 52 bits or 0.000000000000022%;
+#X obj 191 0 cnv 1 1 416 empty empty empty -1 12 0 14 -262144 -66577
+0;
+#X obj 383 0 cnv 1 1 416 empty empty empty -1 12 0 14 -262144 -66577
+0;
+#X obj 607 0 cnv 1 1 416 empty empty empty -1 12 0 14 -262144 -66577
+0;
+#X text 10 436 High-performance computation requires precise and quite
+peculiar definitions of numbers and their representation.;
+#X text 10 486 Inside most programs \, numbers are written down as
+strings of bits. A bit is either zero or one. Just like the decimal
+system uses units \, tens \, hundreds \, the binary system uses units
+\, twos \, fours \, eights \, sixteens \, and so on \, doubling every
+time.;
+#X text 540 436 One notation \, called integer allows for only integer
+values to be written (no fractions). when it is unsigned \, no negative
+values may be written. when it is signed \, one bit indicates whether
+the number is positive or negative. Integer storage is usually fixed-size
+\, so you have bounds on the size of numbers \, and if a result is
+too big it "wraps around" \, truncating the biggest bits.;
+#X text 540 546 Another notation \, called floating point (or float)
+stores numbers using a fixed number of significant digits \, and a
+scale factor that allows for huge numbers and tiny fractions at once.
+Note that 1/3 has periodic digits \, but even 0.1 has periodic digits
+\, in binary coding \; so expect some slight roundings \; the precision
+offered should be sufficient for most purposes. Make sure the errors
+of rounding don't accumulate \, though.;