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authorThomas Grill <xovo@users.sourceforge.net>2005-01-13 04:59:11 +0000
committerThomas Grill <xovo@users.sourceforge.net>2005-01-13 04:59:11 +0000
commit12dd4dd914b26ef48f6d6b7f49077d62b63be217 (patch)
tree40455f88c69fa072c1120dbd4f644510cb6fba56 /externals/grill/flext/build.txt
parente39ca045a8ef5c6f2e6f1fbd3aba8bd2641296b2 (diff)
various fixes to build system
fixes for build system better templates, some minor changes build system: added profiler mode, more fixes added ICC/linux support small optimizations svn path=/trunk/; revision=2498
Diffstat (limited to 'externals/grill/flext/build.txt')
-rw-r--r--externals/grill/flext/build.txt373
1 files changed, 199 insertions, 174 deletions
diff --git a/externals/grill/flext/build.txt b/externals/grill/flext/build.txt
index e1c2b1a4..56762948 100644
--- a/externals/grill/flext/build.txt
+++ b/externals/grill/flext/build.txt
@@ -1,174 +1,199 @@
-flext - C++ layer for Max/MSP and pd (pure data) externals
-
-Copyright (c) 2001-2005 Thomas Grill (gr@grrrr.org)
-For information on usage and redistribution, and for a DISCLAIMER OF ALL
-WARRANTIES, see the file, "license.txt," in this distribution.
-
-----------------------------------------------------------------------------
-
-This document consists of the following parts:
-
-1) Using the flext build system
-1.1) Building flext
-1.2) Building externals
-
-2) Using autoconf
-
-3) Other ways to compile flext and flext-based externals
-
-----------------------------------------------------------------------------
-
-1) Using the flext build system
-===============================
-
-flext provides a universal build system which supports
-
-- various operating systems
- Windows (win)
- Linux (lnx)
- MacOSX (mac)
-- various real-time systems
- Pure Data (pd)
- Max/MSP (max)
-- various make programs
- GNU make (gnumake)
- Microsoft nmake (nmake)
- Borland make (bmake)
-- various compilers
- Microsoft Visual C/C++ 6.0 or .NET 2002/2003 (msvc)
- GNU gcc 2.95 and above (gcc,cygwin,mingw)
- Borland bcc32 (bcc)
-
-Useful combinations of the above are
-
-win pd msvc, using nmake
-win pd cygwin, using gnumake
-win pd mingw, using gnumake
-win max msvc, using nmake
-win pd bcc, using bmake
-mac pd gcc, using gnumake
-mac max gcc, using gnumake - Mach-O externals only (Max 4.5 upwards)
-
-
-There are two central scripts in the flext folder which invoke the building process:
-- build.sh for bash shells (Linux, MacOSX, cygwin)
-- build.bat for the Windows command prompt
-
-A project needs to provide some information in order to be built properly.
-By default, this resides in a file called package.txt
-
-
-Please note, that the build system is shell-oriented, which means, that you'll have
-to launch a command prompt (cmd.exe under Windows) and probably also set some
-environment variables for your development system (e.g. run vcvars32.bat for Microsoft Visual Studio)
-
-By invoking one of the build scripts (e.g. with "bash build.sh" under unix,
-or just "build" unter Windows) you'll get some lines of help.
-Operating System, real-time system and compiler need to be provided as arguments.
-
-
-See buildsys/readme.txt for developer-centered information.
-
-
-1.1) Building flext
-===================
-
-Flext can build itself using the build system.
-From the flext main directory, run the build script
-
-e.g. under Windows
- build win pd msvc
-or under unix with
- bash build.sh lnx pd gcc
-
-When you run it for the first time, one or more configuration files will be created
-from templates - you will get a message on the console.
-You should edit the files to adapt it to your system.
-
-Then install flext with (under Windows)
- build win pd msvc install
-or (under unix)
- bash build.sh lnx pd gcc install
-
-
-1.2) Building externals
-=======================
-
-The flext build system can be used to compile flext-based externals or also
-native PD and Max/MSP externals, provided there is a package.txt file in the project folder.
-
-In the shell, change to the project folder.
-Then, simply run the flext build script,
-
-e.g. under Windows
- ..\flext\build win pd msvc
-Then install your newly built external with
- ..\flext\build win pd msvc install
-
-or under unix with
- bash ../flext/build.sh lnx pd gcc
-Then install your external with
- bash ../flext/build.sh lnx pd gcc install
-
-
-----------------------------------------------------------------------------
-
-2) Using autoconf
-=================
-
-Thanks to Tim Blechmann, flext can also be built using autoconf.
-This only works under unix shells.
-
-When starting from a fresh cvs-based copy of flext first run
-./bootstrap.sh
-
-then you can run
-./configure --help
-to get a page of options.
-
-You need to pass the path to the PD source files to the ./configure script, e.g. with
-./configure --with-sysdir=/usr/local/src/pd/src
-
-Then build flext with
-make
-and install it with
-su -c "make install"
-
-----------------------------------------------------------------------------
-
-3) Other ways to compile flext and flext-based externals
-========================================================
-
-- Windows - Microsoft Visual Studio projects (.vcproj files)
-
- Please have a look at the projects delivered with flext and flext-based externals.
-
-- MacOSX - Apple Xcode projects (.xcode bundles)
-
- Please have a look at the projects delivered with flext and flext-based externals.
-
- Xcode projects often use some Source Trees (definable in the Xcode Preferences).
- - Flext - the flext main folder
- - PD - the PD installation
- - Max SDK - the Max SDK (path ending with "c74support")
- - Max Common - Max common files (normally /Library/Application\ Support/Cycling\ \'74 )
-
-- MacOSX - Metrowerks Codewarrior (.mcp files)
-
- You should have the following "Source Trees" (CW preferences, not project specific!) defined:
- "OS X Volume" - Pointing to your OSX boot drive
- "flext" - Pointing to the flext main directory
- "Cycling74 OSX" - Pointing to the SDK for Max/MSP - the path should end with /c74support
-
- With your project using flext use the prefix file "flcwmax-x.h" or,
- alternatively "flcwmax-x-thr.h" for threading support.
-
-- MacOS9 - Metrowerks Codewarrior (.mcp files)
-
- You should have the following "Source Trees" (CW preferences, not project specific!) defined:
- "flext" - Pointing to the flext main directory
- "Cycling74" - Pointing to the Cycling 74 SDK
- "MP SDK" - Pointing to the Multiprocessing SDK (for threading support)
-
- With your project using flext use the prefix file "flcwmax.h" or,
- alternatively "flcwmax-thr.h" for threading support.
+flext - C++ layer for Max/MSP and pd (pure data) externals
+
+Copyright (c) 2001-2005 Thomas Grill (gr@grrrr.org)
+For information on usage and redistribution, and for a DISCLAIMER OF ALL
+WARRANTIES, see the file, "license.txt," in this distribution.
+
+----------------------------------------------------------------------------
+
+This document consists of the following parts:
+
+1) Using the flext build system
+1.1) Building flext
+1.2) Building externals
+1.3) Tested configurations
+
+2) Using autoconf
+
+3) Other ways to compile flext and flext-based externals
+
+----------------------------------------------------------------------------
+
+1) Using the flext build system
+===============================
+
+flext provides a universal build system which supports
+
+- various operating systems
+ Windows (win)
+ Linux (lnx)
+ MacOSX (mac)
+- various real-time systems
+ Pure Data (pd)
+ Max/MSP (max)
+- various make programs
+ GNU make (gnumake)
+ Microsoft nmake (nmake)
+ Borland make (bmake)
+- various compilers
+ Microsoft Visual C/C++ 6.0 or .NET 2002/2003 (msvc)
+ GNU gcc 2.95 and above (gcc,cygwin,mingw)
+ Borland bcc32 (bcc)
+
+Useful combinations of the above are
+
+win pd msvc, using nmake
+win pd cygwin, using gnumake
+win pd mingw, using gnumake
+win max msvc, using nmake
+win pd bcc, using bmake
+mac pd gcc, using gnumake
+mac max gcc, using gnumake - Mach-O externals only (Max 4.5 upwards)
+
+
+There are two central scripts in the flext folder which invoke the building process:
+- build.sh for bash shells (Linux, MacOSX, cygwin)
+- build.bat for the Windows command prompt
+
+A project needs to provide some information in order to be built properly.
+By default, this resides in a file called package.txt
+
+
+Please note, that the build system is shell-oriented, which means, that you'll have
+to launch a command prompt (cmd.exe under Windows) and probably also set some
+environment variables for your development system (e.g. run vcvars32.bat for Microsoft Visual Studio)
+
+By invoking one of the build scripts (e.g. with "bash build.sh" under unix,
+or just "build" unter Windows) you'll get some lines of help.
+Operating System, real-time system and compiler need to be provided as arguments.
+
+
+See buildsys/readme.txt for developer-centered information.
+
+
+
+1.1) Building flext
+===================
+
+Flext can build itself using the build system.
+From the flext main directory, run the build script
+
+e.g. under Windows
+ build win pd msvc
+or under unix with
+ bash build.sh lnx pd gcc
+
+When you run it for the first time, one or more configuration files will be created
+from templates - you will get a message on the console.
+You should edit the files to adapt it to your system.
+
+Then install flext with (under Windows)
+ build win pd msvc install
+or (under unix)
+ bash build.sh lnx pd gcc install
+
+
+1.2) Building externals
+=======================
+
+The flext build system can be used to compile flext-based externals or also
+native PD and Max/MSP externals, provided there is a package.txt file in the project folder.
+
+In the shell, change to the project folder.
+Then, simply run the flext build script,
+
+e.g. under Windows
+ ..\flext\build win pd msvc
+Then install your newly built external with
+ ..\flext\build win pd msvc install
+You can clean up the intermediate build folders with
+ ..\flext\build win pd msvc clean
+
+or under unix with
+ bash ../flext/build.sh lnx pd gcc
+Then install your external with
+ bash ../flext/build.sh lnx pd gcc install
+You can clean up the intermediate build folders with
+ bash ../flext/build.sh lnx pd gcc clean
+
+
+1.3) Building externals
+=======================
+
+Both flext and flext-based externals have been successfully built with the
+following combination of platform-system-compiler, build type.
+A missing combination does not necessarily mean that it won't work.
+
+win-pd-msvc, single/multi/shared
+win-pd-bcc, single/multi/shared
+win-pd-mingw, single/multi/shared
+win-pd-cygwin,
+win-max-msvc, single/multi/shared
+
+
+mac-pd-gcc, single/multi/shared
+mac-max-gcc, single/multi/shared
+
+lnx-pd-gcc, single/multi/shared
+
+----------------------------------------------------------------------------
+
+2) Using autoconf
+=================
+
+Thanks to Tim Blechmann, flext can also be built using autoconf.
+This only works under unix shells.
+
+When starting from a fresh cvs-based copy of flext first run
+./bootstrap.sh
+
+then you can run
+./configure --help
+to get a page of options.
+
+You need to pass the path to the PD source files to the ./configure script, e.g. with
+./configure --with-sysdir=/usr/local/src/pd/src
+
+Then build flext with
+make
+and install it with
+su -c "make install"
+
+----------------------------------------------------------------------------
+
+3) Other ways to compile flext and flext-based externals
+========================================================
+
+- Windows - Microsoft Visual Studio projects (.vcproj files)
+
+ Please have a look at the projects delivered with flext and flext-based externals.
+
+- MacOSX - Apple Xcode projects (.xcode bundles)
+
+ Please have a look at the projects delivered with flext and flext-based externals.
+
+ Xcode projects often use some Source Trees (definable in the Xcode Preferences).
+ - Flext - the flext main folder
+ - PD - the PD installation
+ - Max SDK - the Max SDK (path ending with "c74support")
+ - Max Common - Max common files (normally /Library/Application\ Support/Cycling\ \'74 )
+
+- MacOSX - Metrowerks Codewarrior (.mcp files)
+
+ You should have the following "Source Trees" (CW preferences, not project specific!) defined:
+ "OS X Volume" - Pointing to your OSX boot drive
+ "flext" - Pointing to the flext main directory
+ "Cycling74 OSX" - Pointing to the SDK for Max/MSP - the path should end with /c74support
+
+ With your project using flext use the prefix file "flcwmax-x.h" or,
+ alternatively "flcwmax-x-thr.h" for threading support.
+
+- MacOS9 - Metrowerks Codewarrior (.mcp files)
+
+ You should have the following "Source Trees" (CW preferences, not project specific!) defined:
+ "flext" - Pointing to the flext main directory
+ "Cycling74" - Pointing to the Cycling 74 SDK
+ "MP SDK" - Pointing to the Multiprocessing SDK (for threading support)
+
+ With your project using flext use the prefix file "flcwmax.h" or,
+ alternatively "flcwmax-thr.h" for threading support.