diff options
author | Hans-Christoph Steiner <eighthave@users.sourceforge.net> | 2012-11-02 15:36:19 +0000 |
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committer | Hans-Christoph Steiner <eighthave@users.sourceforge.net> | 2012-11-02 15:36:19 +0000 |
commit | c823b2bf3165990a556d50990adf4da5cee95593 (patch) | |
tree | 733f3d3a6ed7a5e8f80d4b4553299902d89b58b8 /packages/noncvs/windows/extra/Gem/depth-help.pd | |
parent | 2c0b722536a4ec2f723c289b695b983741c678f8 (diff) |
commit Gem 0.93.3 from http://gem.iem.at/releases/0.93.3/Gem-0.93.3-W32-i686.zip
svn path=/trunk/; revision=16521
Diffstat (limited to 'packages/noncvs/windows/extra/Gem/depth-help.pd')
-rw-r--r-- | packages/noncvs/windows/extra/Gem/depth-help.pd | 42 |
1 files changed, 21 insertions, 21 deletions
diff --git a/packages/noncvs/windows/extra/Gem/depth-help.pd b/packages/noncvs/windows/extra/Gem/depth-help.pd index 87149426..7e3911cf 100644 --- a/packages/noncvs/windows/extra/Gem/depth-help.pd +++ b/packages/noncvs/windows/extra/Gem/depth-help.pd @@ -1,21 +1,21 @@ -#N canvas 52 90 600 500 10; -#X obj 124 219 depth; -#X msg 173 156 1; -#X msg 173 184 0; -#X text 92 291 depth turns on and off depth test (also known as Z-buffering). -This is very useful if you are in single-buffer mode \, because then -a painting effect can be achieved. In double-buffered mode \, you probably -do not want to turn off the depth test \, unless you have taken control -of the rendering order by setting the priority of each gemhead (see -the gemhead example for explanation).; -#X text 138 6 depth; -#X msg 124 249 gemList; -#X msg 124 123 gemList; -#X text 124 61 GEM object; -#X text 93 403 By default \, this object will turn OFF depth buffering -for the objects "below".; -#X text 94 438 You can set the initial state via an argument; -#X connect 0 0 5 0; -#X connect 1 0 0 0; -#X connect 2 0 0 0; -#X connect 6 0 0 0; +#N canvas 52 90 600 500 10;
+#X obj 124 219 depth;
+#X msg 173 156 1;
+#X msg 173 184 0;
+#X text 92 291 depth turns on and off depth test (also known as Z-buffering).
+This is very useful if you are in single-buffer mode \, because then
+a painting effect can be achieved. In double-buffered mode \, you probably
+do not want to turn off the depth test \, unless you have taken control
+of the rendering order by setting the priority of each gemhead (see
+the gemhead example for explanation).;
+#X text 138 6 depth;
+#X msg 124 249 gemList;
+#X msg 124 123 gemList;
+#X text 124 61 GEM object;
+#X text 93 403 By default \, this object will turn OFF depth buffering
+for the objects "below".;
+#X text 94 438 You can set the initial state via an argument;
+#X connect 0 0 5 0;
+#X connect 1 0 0 0;
+#X connect 2 0 0 0;
+#X connect 6 0 0 0;
|