diff options
author | Hans-Christoph Steiner <eighthave@users.sourceforge.net> | 2012-11-02 15:36:19 +0000 |
---|---|---|
committer | Hans-Christoph Steiner <eighthave@users.sourceforge.net> | 2012-11-02 15:36:19 +0000 |
commit | c823b2bf3165990a556d50990adf4da5cee95593 (patch) | |
tree | 733f3d3a6ed7a5e8f80d4b4553299902d89b58b8 /packages/noncvs/windows/extra/Gem/examples/10.glsl/P_distord.vert | |
parent | 2c0b722536a4ec2f723c289b695b983741c678f8 (diff) |
commit Gem 0.93.3 from http://gem.iem.at/releases/0.93.3/Gem-0.93.3-W32-i686.zip
svn path=/trunk/; revision=16521
Diffstat (limited to 'packages/noncvs/windows/extra/Gem/examples/10.glsl/P_distord.vert')
-rw-r--r-- | packages/noncvs/windows/extra/Gem/examples/10.glsl/P_distord.vert | 42 |
1 files changed, 21 insertions, 21 deletions
diff --git a/packages/noncvs/windows/extra/Gem/examples/10.glsl/P_distord.vert b/packages/noncvs/windows/extra/Gem/examples/10.glsl/P_distord.vert index f0db5f36..99742f46 100644 --- a/packages/noncvs/windows/extra/Gem/examples/10.glsl/P_distord.vert +++ b/packages/noncvs/windows/extra/Gem/examples/10.glsl/P_distord.vert @@ -1,21 +1,21 @@ -// Cyrille Henry 2007 - -uniform float K; -uniform sampler2D tex0; - -void main() -{ - gl_TexCoord[0] = gl_MultiTexCoord0; - - float xs1 = sin((1.2 + gl_TexCoord[0].s)*(2.3+gl_TexCoord[0].t)); - float xs2 = sin(xs1*533.); - float xs3 = K * sin(xs2*1013.); - - float ys1 = sin((2.1 + gl_TexCoord[0].s)*(3.2+gl_TexCoord[0].t)); - float ys2 = sin(ys1*5313.); - float ys3 = K * sin(ys2*10113.); - - gl_Position = gl_ModelViewProjectionMatrix * (gl_Vertex + vec4(xs3,ys3,0.,0.)); - -} - +// Cyrille Henry 2007
+
+uniform float K;
+uniform sampler2D tex0;
+
+void main()
+{
+ gl_TexCoord[0] = gl_MultiTexCoord0;
+
+ float xs1 = sin((1.2 + gl_TexCoord[0].s)*(2.3+gl_TexCoord[0].t));
+ float xs2 = sin(xs1*533.);
+ float xs3 = K * sin(xs2*1013.);
+
+ float ys1 = sin((2.1 + gl_TexCoord[0].s)*(3.2+gl_TexCoord[0].t));
+ float ys2 = sin(ys1*5313.);
+ float ys3 = K * sin(ys2*10113.);
+
+ gl_Position = gl_ModelViewProjectionMatrix * (gl_Vertex + vec4(xs3,ys3,0.,0.));
+
+}
+
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