diff options
author | Hans-Christoph Steiner <eighthave@users.sourceforge.net> | 2012-11-02 15:36:19 +0000 |
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committer | Hans-Christoph Steiner <eighthave@users.sourceforge.net> | 2012-11-02 15:36:19 +0000 |
commit | c823b2bf3165990a556d50990adf4da5cee95593 (patch) | |
tree | 733f3d3a6ed7a5e8f80d4b4553299902d89b58b8 /packages/noncvs/windows/extra/Gem/examples/10.glsl/T_distord.frag | |
parent | 2c0b722536a4ec2f723c289b695b983741c678f8 (diff) |
commit Gem 0.93.3 from http://gem.iem.at/releases/0.93.3/Gem-0.93.3-W32-i686.zip
svn path=/trunk/; revision=16521
Diffstat (limited to 'packages/noncvs/windows/extra/Gem/examples/10.glsl/T_distord.frag')
-rw-r--r-- | packages/noncvs/windows/extra/Gem/examples/10.glsl/T_distord.frag | 62 |
1 files changed, 31 insertions, 31 deletions
diff --git a/packages/noncvs/windows/extra/Gem/examples/10.glsl/T_distord.frag b/packages/noncvs/windows/extra/Gem/examples/10.glsl/T_distord.frag index 385f427c..15e33610 100644 --- a/packages/noncvs/windows/extra/Gem/examples/10.glsl/T_distord.frag +++ b/packages/noncvs/windows/extra/Gem/examples/10.glsl/T_distord.frag @@ -1,31 +1,31 @@ -// Cyrille Henry 2007 - -uniform float K1, seed; -uniform sampler2D tex0; - -void main() -{ - - vec2 C = (gl_TextureMatrix[0] * gl_TexCoord[0]).st; - - float xs1 = sin(gl_TexCoord[0].s*gl_TexCoord[0].t/(abs(seed)+1.)); - float xs2 = sin(xs1*533.); - float xs3 = sin(xs2*1013.); - - float ys1 = sin(gl_TexCoord[0].s*gl_TexCoord[0].t/(abs(seed)+1.)); - float ys2 = sin(ys1*5313.); - float ys3 = sin(ys2*10113.); - - gl_FragColor = texture2D(tex0, C + K1 * 0.01 *vec2(xs3,ys3)) ; - -} - - - - - - - - - - +// Cyrille Henry 2007
+
+uniform float K1, seed;
+uniform sampler2D tex0;
+
+void main()
+{
+
+ vec2 C = (gl_TextureMatrix[0] * gl_TexCoord[0]).st;
+
+ float xs1 = sin(gl_TexCoord[0].s*gl_TexCoord[0].t/(abs(seed)+1.));
+ float xs2 = sin(xs1*533.);
+ float xs3 = sin(xs2*1013.);
+
+ float ys1 = sin(gl_TexCoord[0].s*gl_TexCoord[0].t/(abs(seed)+1.));
+ float ys2 = sin(ys1*5313.);
+ float ys3 = sin(ys2*10113.);
+
+ gl_FragColor = texture2D(tex0, C + K1 * 0.01 *vec2(xs3,ys3)) ;
+
+}
+
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