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authorMiller Puckette <millerpuckette@users.sourceforge.net>2005-12-31 00:59:49 +0000
committerMiller Puckette <millerpuckette@users.sourceforge.net>2005-12-31 00:59:49 +0000
commit65a1b98552d7c6a93aedfb7c9b5d83f9038227cb (patch)
tree07c884364ea5ba2955497dc88bc68cc283bdfb44 /pd/doc/3.audio.examples/J04.corners.pd
parent2fb9e2d8c8dbea29f27c3d47c3d65d18bc54765c (diff)
Added about 64 files that I hadn't realized weren't in the CVS
repository. Threw in pd/portaudio/pa_win_wdmks for good measure, although I haven't tried compiling that in yet (no windoze machine handy today). svn path=/trunk/; revision=4316
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+#N canvas 612 -7 619 714 12;
+#X obj 117 132 wrap~;
+#X obj 117 154 -~ 0.5;
+#N canvas 0 0 450 300 graph1 0;
+#X array \$0-sum 882 float 0;
+#X coords 0 0.25 881 -0.25 200 130 1;
+#X restore 411 70 graph;
+#X text 410 208 ---- 0.02 seconds ----;
+#X text 354 676 updated for Pd version 0.39;
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+#X text 129 26 -- PHASES (percent) --;
+#X text 140 267 AMPLITUDES (percent);
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+#X text 12 36 frequency;
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+#X text 30 3 Making waveforms with corners using parabolic waves;
+#X text 14 499 Here we combine three parabolic waves (in the same way
+as \, two patches ago \, we combined sawtooth waves). The parabolic
+wave is obtained from the sawtooth wave (assuming it runs from -0.5
+to 0.5) by the formula: y=x*x/2 - 1/12. This is normalized so that
+the corner has a slope change of minus one unit per cycle \, and adjusted
+to remove any DC component.;
+#X text 12 593 In general \, the segments of the result will be curved
+\, but if the three magnitudes sum algebraicly to zero \, the segments
+will be linear.;
+#X text 371 67 0.25;
+#X text 362 184 -0.25;
+#X text 14 644 Note the reduced scale of the graph (from -0.25 to 0.25)
+compared to the previous examples.;
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