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-<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN">
-
-<HTML>
- <HEAD>
- <TITLE>Pd Documentation 1</TITLE>
- <meta http-equiv="Content-Type" content="text/html">
- <link rel="stylesheet" type="text/css" href="pdmanual.css" media="screen">
- </HEAD>
-
-<BODY>
-
-<H2>Pd Documentation chapter 1: introduction</H2>
-
-<P>
-<A href="index.htm#s1"> back to table of contents </A>
-<BR><BR>
-</P>
-
-
-<P>
-This is the HTML documentation for the Pd computer program.
-Pd is free and can be downloaded from the internet;
-go to
- <A href="http://www.crca.ucsd.edu/~msp/software.html">
- http://www.crca.ucsd.edu/~msp/software.html</A>
-to get it.
-<H3> <A name=s1> 1.1. guide to the documentation </A> </H3>
-
-<P> Pd's documentation consists of:
-
-<UL>
-<LI> this HTML manual
-<LI> "reference" patches, one for each kind of object in Pd
-<LI> "example" patches showing how to do things
-<LI> sample C code
-</UL>
-
-<P>
-This manual has five sections:
-
-<OL>
-<LI> this overview
-<LI> <A href="x2.htm">
- a theory of operations, explaining how Pd works </A>
-<LI> <A href="x3.htm">
- instructions on installing Pd and getting it to run </A>
-<LI> <A href="x4.htm"> how to write C extensions to Pd </A>
-<LI> <A href="x5.htm"> release notes and known bugs </A>
-</OL>
-
-<P> In order to consult the reference and example patches, you'll first have
-to get Pd started as explained in this manual.
-
-<P>
-For a list of all the objects you can use in Pd, see the text file,
-"0.INTRO.txt" in the directory, "../5.reference". To get help on any
-Pd object you can right click on it; or you can browse the help patches
-by choosing "Pure Documentation..." in the Pd help menu and looking in
-5.reference.
-
-<P>
-The example patches are also available from the "Pure Documentation..." item
-in Pd's
-"help" menu. The example patches appear in subdirectories named
-"2.control.examples", "3.audio.examples" and "4.fft.examples." Some additional
-patches in "7.stuff" might also be helpful.
-
-<P>
-To get started writing your own C extensions, refer to chapter 4 of this manual.
-
-<H3> <A name=s2> 1.2. other resources </A> </H3>
-
-<P> There is a new Pd community web site,
-<a href="http://www.pure-data.info/"> pure-data.info</a>, which aims to be the
-central resource for Pd, from documentation and
-downloads; to forums, member pages, a patch exchange.
-
-<P> There is a growing number of Pd-related projects hosted at
-<A HREF="http://pure-data.sf.net">SourceForge</A>. This is open to all Pd
-developers, and all are encouraged to join; send an email to the pd-dev list
-(see below).
-
-<P>
-Most of the interesting resources related to Pd show up on the Pd mailing list,
-maintained by Iohannes Zmoelnig. To subscribe or browse the archives
-visit:
- <A href="http://iem.kug.ac.at/mailinglists/pd-list/">
- http://iem.kug.ac.at/mailinglists/pd-list/</A>.
-
-. This is the
-best source of recent information regarding installation problems and bugs. It
-is perfectly reasonable to post "newbie" questions on this list; alternatively
-you can contact msp@ucsd.edu for help.
-
-<P> Many extensions to Pd are announced on the mailing list. In particular,
-for people interested in graphics, there is a A 3D graphics rendering package,
-named GEM, based on OpenGL, written by Mark Danks, adapted to Linux by
-Guenter Geiger, and now maintained by Iohannes Zmoelnig. GEM runs on
-Windows and Linux and probably will run with some coaxing on IRIX. You can get
-it from: <A href="http://iem.kug.ac.at/GEM">http://iem.kug.ac.at/GEM</A> .
-
-<P> At least three video processing packages are available for Pd. The oldest
-is Framestein, by Juha Vehvilainen. This runs on Windows only: <A
-href="http://framestein.org"> http://framestein.org </A>.
-
-<P> The newer <A> href="http://zwizwa.fartit.com/pd/pdp/overview.html"> PDP
-<A> library, by Tom Schouten, and its extension <A
-href="http://ydegoyon.free.fr/pidip.html"> PiDiP </A> by Yves Degoyon, run well
-in linux and has been ported to Windows and MacOS. Video is extremely fast in
-PDP, but is currently limited to 240x320 resolution.
-
-<P> Mathieu Bouchard has written <A href=http://artengine.ca/gridflow/>
-Gridflow </A>, which runs on linux and MacOSX. The mathematical operators are
-more powerful than in PDP, and the design makes smarter use of cache behavior
-in modern CPUs.
-
-All this and much more is described in detail at the
-<A href="http://puredata.info/community/projects/convention04/">
-first Pd Convention </A>.
-
-
-<P>
-Here are some more Pd links (in the order I found them): <BR>
-
-<a href="http://www.crca.ucsd.edu/~msp"> Miller Puckette's home page</a><br>
-<a href="http://gige.epy.co.at/"> Guenter Geiger's home page</a><br>
-<a href="http://www.danks.org/mark"> Mark Dank's home page</a><br>
-<a href="http://wonk.epy.co.at">Pd page on Wonk (Klaus)</a><br>
-<a href="http://iem.kug.ac.at/~zmoelnig/index.html">
- Johannes M Zmoelnig</a><br>
-<a href="http://iem.kug.ac.at/~math/pd/"> Norbert Math's Pd page</a> <br>
-<a href="http://iem.kug.ac.at/pdwiki/">
-Nicolas Lhommet's WikiWikiWeb page for Pd</a><br>
-<a href="http://iem.kug.ac.at/pdb/"> Norbert's searchable list of all known
-Pd objects</a><br>
-<a href="http://suita.chopin.edu.pl/~czaja/miXed/externs/xeq.html">
-Krzysztof Czaja's MIDI file support </a><br>
-<a href="http://www.davesabine.com/media/puredata.asp?action=pddp">
-David Sabine's Pd Documentation Project:
-new, highly detailed help windows</a><br>
-<a href="http://www-ccrma.stanford.edu/planetccrma/software/soundapps.html#pd">
-Fernando Pablo Lopez's augmented Pd RPMs from Planet CCRMA</a><br>
-<a href="http://suita.chopin.edu.pl/~czaja/miXed/externs/cyclone.html">
-Cyclone - Krzysztof Czaja's Max compatibility library</a><br>
-On-line book project:
-<A HREF="http://www.crca.ucsd.edu/~msp/techniques.htm"
-<I> Theory and Techniques of Electronic Music </I> <br>
-
-</BODY>
-</HTML>