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-rw-r--r--doc/pddp/float-help.pd214
1 files changed, 126 insertions, 88 deletions
diff --git a/doc/pddp/float-help.pd b/doc/pddp/float-help.pd
index bd04f8c5..ae2cb04b 100644
--- a/doc/pddp/float-help.pd
+++ b/doc/pddp/float-help.pd
@@ -1,88 +1,126 @@
-#N canvas 0 0 626 624 12;
-#X obj 114 560 pddp;
-#X obj 8 3 cnv 15 90 578 empty empty empty 20 12 0 14 -233017 -66577
-0;
-#X floatatom 325 358 5 0 0 0 - - -;
-#X floatatom 484 395 5 0 0 0 - - -;
-#X floatatom 369 462 5 0 0 0 - - -;
-#X msg 304 402 42 7;
-#X obj 366 396 bng 15 250 50 0 empty empty "bang" 0 -6 0 8 -262144
--1 -1;
-#X floatatom 128 422 5 0 0 0 - - -;
-#X msg 128 373 bang;
-#X obj 46 18 float;
-#X obj 492 17 f;
-#X text 111 18 - STORE A FLOATING POINT NUMBER - abbreviation:;
-#X msg 249 402 7 3 4;
-#X obj 369 436 f;
-#X obj 128 397 float 7;
-#X text 113 484 doc/2.control.examples/sendnumber.pd;
-#X text 371 358 Tip: Shift+drag;
-#X text 37 44 INLETS:;
-#X text 37 59 - LEFT:;
-#X text 104 59 Float - A float at the left inlet will update the stored
-value of the object and will send the number immediately to the outlet.
-;
-#X text 104 114 Bang - A bang at the left inlet will force [float]
-to send its value to the outlet.;
-#X text 104 152 List - A list at the left inlet will be truncated to
-include only the first element. The first element in the list will
-update the stored value of the object and will send the number immediately
-to the outlet.;
-#X text 29 220 - RIGHT:;
-#X text 105 220 Float - A float at the right inlet is stored for later
-use. It will be sent to the left outlet when a float or bang is received
-in the left inlet.;
-#X text 29 324 OUTLETS:;
-#X text 13 272 ARGUMENTS:;
-#X text 20 354 EXAMPLES:;
-#X text 22 484 SEE ALSO:;
-#X text 104 272 One - [float] accepts a single float as a creation
-argument which initializes the first value to be sent out the left
-outlet.;
-#X text 104 325 One - outputs the stored floating point value of the
-object.;
-#X text 249 384 lists;
-#X text 106 355 creation argument;
-#N canvas 58 0 401 250 Related_Objects 0;
-#X text 25 11 Native Pd Objects;
-#X text 23 92 Externals and other object libraries;
-#X obj 42 48 int;
-#X obj 109 48 symbol;
-#X text 36 126 [randomF];
-#X restore 114 508 pd Related_Objects;
-#N canvas 57 0 637 618 More_Info 0;
-#X text 43 24 All numbers in Pd are kept in 32-bit floating point and
-can represent real numbers between -8 \, 388608 and 8.388.608.00;
-#X text 11 78 WHAT IS A FLOATING POINT NUMBER?;
-#X text 41 267 The following are examples of floating point numbers:
-;
-#X text 61 293 3;
-#X text 62 334 -111.5;
-#X text 61 313 0.5;
-#X text 40 387 3e-005 : This example is a computer shorthand for scientific
-notation. It means 3*10-5 (or 10 to the negative 5th power multiplied
-by 3).;
-#X text 41 108 According to Webopedia.com \, "computers are integer
-machines and are capable of representing real numbers only by using
-complex codes." Hence \, real numbers must be 'approximated' by computers
-using the "floating point standard". In such a number \, the decimal
-point can "float" meaning that there is no fixed number of digits preceding
-or following the decimal. A floating point number is therefore a computer's
-approximation of a real number.;
-#X text 43 453 Interesting side-note: In the early 1990's \, the Intel
-80486 was shipped with a math coprocessor to help accelerate the process
-of computing floating point numbers (which previously required a considerable
-amount of CPU power.) Math coprocessors have since found there way
-into nearly every graphics card and CPU available today.;
-#X text 62 358 10000 to 1e-016;
-#X restore 114 534 pd More_Info;
-#X text 158 561 - Dave Sabine \, November 18 \, 2002;
-#X connect 2 0 13 0;
-#X connect 3 0 13 1;
-#X connect 5 0 13 0;
-#X connect 6 0 13 0;
-#X connect 8 0 14 0;
-#X connect 12 0 13 0;
-#X connect 13 0 4 0;
-#X connect 14 0 7 0;
+#N canvas 217 31 536 593 10;
+#X obj 114 560 pddp;
+#X obj 8 3 cnv 15 90 578 empty empty empty 20 12 0 14 -233017 -66577
+0;
+#X floatatom 325 358 5 0 0 0 - - -;
+#X floatatom 484 395 5 0 0 0 - - -;
+#X floatatom 369 462 5 0 0 0 - - -;
+#X msg 304 402 42 7;
+#X obj 366 396 bng 15 250 50 0 empty empty "bang" 0 -6 0 8 -262144
+-1 -1;
+#X floatatom 128 422 5 0 0 0 - - -;
+#X msg 128 373 bang;
+#X obj 46 18 float;
+#X obj 492 17 f;
+#X text 111 18 - STORE A FLOATING POINT NUMBER - abbreviation:;
+#X msg 249 402 7 3 4;
+#X obj 369 436 f;
+#X obj 128 397 float 7;
+#X text 113 484 doc/2.control.examples/sendnumber.pd;
+#X text 371 358 Tip: Shift+drag;
+#X text 37 44 INLETS:;
+#X text 37 59 - LEFT:;
+#X text 104 59 Float - A float at the left inlet will update the stored
+value of the object and will send the number immediately to the outlet.
+;
+#X text 104 114 Bang - A bang at the left inlet will force [float]
+to send its value to the outlet.;
+#X text 104 152 List - A list at the left inlet will be truncated to
+include only the first element. The first element in the list will
+update the stored value of the object and will send the number immediately
+to the outlet.;
+#X text 29 220 - RIGHT:;
+#X text 105 220 Float - A float at the right inlet is stored for later
+use. It will be sent to the left outlet when a float or bang is received
+in the left inlet.;
+#X text 29 324 OUTLETS:;
+#X text 13 272 ARGUMENTS:;
+#X text 20 354 EXAMPLES:;
+#X text 22 484 SEE ALSO:;
+#X text 104 272 One - [float] accepts a single float as a creation
+argument which initializes the first value to be sent out the left
+outlet.;
+#X text 104 325 One - outputs the stored floating point value of the
+object.;
+#X text 249 384 lists;
+#X text 106 355 creation argument;
+#N canvas 58 22 401 250 Related_Objects 0;
+#X text 25 11 Native Pd Objects;
+#X text 23 92 Externals and other object libraries;
+#X obj 42 48 int;
+#X obj 109 48 symbol;
+#X text 36 126 [randomF];
+#X restore 114 508 pd Related_Objects;
+#N canvas 57 22 641 622 More_Info 0;
+#X text 43 24 All numbers in Pd are kept in 32-bit floating point and
+can represent real numbers between -8 \, 388608 and 8.388.608.00;
+#X text 11 78 WHAT IS A FLOATING POINT NUMBER?;
+#X text 41 267 The following are examples of floating point numbers:
+;
+#X text 61 293 3;
+#X text 62 334 -111.5;
+#X text 61 313 0.5;
+#X text 40 387 3e-05 : This example is a computer shorthand for scientific
+notation. It means 3*10-5 (or 10 to the negative 5th power multiplied
+by 3).;
+#X text 41 108 According to Webopedia.com \, "computers are integer
+machines and are capable of representing real numbers only by using
+complex codes." Hence \, real numbers must be 'approximated' by computers
+using the "floating point standard". In such a number \, the decimal
+point can "float" meaning that there is no fixed number of digits preceding
+or following the decimal. A floating point number is therefore a computer's
+approximation of a real number.;
+#X text 43 453 Interesting side-note: In the early 1990's \, the Intel
+80486 was shipped with a math coprocessor to help accelerate the process
+of computing floating point numbers (which previously required a considerable
+amount of CPU power.) Math coprocessors have since found there way
+into nearly every graphics card and CPU available today.;
+#X text 62 358 10000 to 1e-16;
+#X restore 114 534 pd More_Info;
+#X text 158 561 - Dave Sabine \, November 18 \, 2002;
+#N canvas 0 22 454 304 float/list 0;
+#X msg 75 133 float 1 2 3;
+#X text 34 22 FLOAT CONVERSION;
+#X msg 95 187 list 1 2 3;
+#X text 92 164 A list with multiple elements remains a list.;
+#X text 43 59 A float with one element remains a float.;
+#X text 72 106 A float with multiple elements remains a float but is
+cut to one element.;
+#X text 99 218 A list with one float element is converted to a float.
+;
+#X obj 58 308 bng 15 250 50 0 empty empty bang 0 20 1 9 -262144 -1
+-1;
+#X obj 105 308 bng 15 250 50 0 empty empty float 0 21 1 9 -262144 -1
+-1;
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+-1 -1;
+#X obj 200 308 bng 15 250 50 0 empty empty list 0 21 1 9 -262144 -1
+-1;
+#X obj 248 308 bng 15 250 50 0 empty empty UNDEFINED 0 21 1 9 -262144
+-1 -1;
+#X obj 57 286 route bang float symbol list;
+#X obj 92 349 print FLOAT;
+#X msg 50 81 float 3;
+#X msg 106 239 list 2;
+#X obj 188 349 print LIST;
+#X connect 0 0 12 0;
+#X connect 2 0 12 0;
+#X connect 12 0 7 0;
+#X connect 12 1 8 0;
+#X connect 12 1 13 0;
+#X connect 12 2 9 0;
+#X connect 12 3 10 0;
+#X connect 12 3 16 0;
+#X connect 12 4 11 0;
+#X connect 14 0 12 0;
+#X connect 15 0 12 0;
+#X restore 229 533 pd float/list conversion;
+#X obj 263 506 pddp_open all_about_data_types;
+#X connect 2 0 13 0;
+#X connect 3 0 13 1;
+#X connect 5 0 13 0;
+#X connect 6 0 13 0;
+#X connect 8 0 14 0;
+#X connect 12 0 13 0;
+#X connect 13 0 4 0;
+#X connect 14 0 7 0;