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Diffstat (limited to 'doc/tutorials/intro/05.objects.pd')
-rw-r--r-- | doc/tutorials/intro/05.objects.pd | 31 |
1 files changed, 31 insertions, 0 deletions
diff --git a/doc/tutorials/intro/05.objects.pd b/doc/tutorials/intro/05.objects.pd new file mode 100644 index 00000000..d4b7f381 --- /dev/null +++ b/doc/tutorials/intro/05.objects.pd @@ -0,0 +1,31 @@ +#N canvas 359 93 607 497 12; +#X obj 28 151 float; +#X text 10 61 The fundamental building block of a Pd program is the +object. Each object is itself like a tiny program that does a very +specific thing.; +#X text 11 124 These are all objects which store data:; +#X obj 96 151 symbol; +#X obj 174 151 list; +#X text 13 188 With most objects \, you can read the name of the object +in the object box:; +#X obj 16 230 moses; +#X obj 92 230 select; +#X obj 176 230 route; +#X obj 251 230 trigger; +#X text 11 264 GUI objects convert themselves into a GUI element \, +usually some kind of control. In the process \, they often hide the +text name of the object:; +#X obj 27 358 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262144 -1 +-1; +#X text 15 329 [bng]; +#X obj 108 355 vsl 15 128 0 127 0 0 empty empty empty 0 -8 0 8 -262144 +-1 -1 10000 1; +#X text 85 329 [vslider]; +#X text 227 331 [hslider]; +#X obj 197 353 hsl 128 15 0 127 0 0 empty empty empty -2 -6 0 8 -262144 +-1 -1 0 1; +#X obj 393 351 tgl 15 0 empty empty empty 0 -6 0 8 -262144 -1 -1 0 +1; +#X text 382 326 [tgl]; +#X obj 8 10 cnv 15 400 40 empty empty objects 20 12 0 24 -228992 -66577 +0; |