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+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
+<html><head><!-- $Id: format.html 3732 2008-06-02 14:30:54Z matju $ -->
+
+
+<title>GridFlow 0.9.3 - Reference Manual: Format Classes</title>
+<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1">
+<link rel="stylesheet" href="gridflow.css" type="text/css"></head>
+
+
+<body leftmargin="0" topmargin="0" style="background-color: rgb(255, 255, 255);" marginheight="0" marginwidth="0">
+<table width="100%" cellspacing="10"><tr><td>
+<table width="100%" border="0" cellspacing="0" cellpadding="0"><tr>
+ <td> <img src="images/header1.png" alt="GridFlow" width="384" height="64"></td>
+ <td width="100%"><img src="images/header2.png" alt="GridFlow" width="100%" height="64"></td>
+ <td> <img src="images/header3.png" alt="GridFlow" width="32" height="64"></td>
+</table>
+</td></tr></table>
+<blockquote>
+
+
+<table bgcolor="white" border="0" cellspacing="2" width="100%">
+
+<tr><td colspan="4" bgcolor="black">
+<img src="images/black.png" height="2" width="1"></td></tr>
+<tr><td colspan="4" height="16">
+
+ <h4>GridFlow 0.9.3 - Reference Manual: Format Classes</h4>
+</td></tr>
+<tr>
+ <td rowspan="2" width="5%">&nbsp;</td>
+ <td height="23" width="15%">&nbsp;</td>
+ <td height="23" width="80%">&nbsp;</td>
+ <td height="23" width="5%">&nbsp;</td>
+</tr>
+<tr><td colspan="2"><div cols="1"><h4><a href="#Objects_for_Input/Output">Objects for Input/Output</a></h4><ul>
+<li><a href="##in">#in
+</a></li>
+<li><a href="##out">#out
+</a></li>
+<li><a href="##peephole">#peephole
+</a></li>
+<li><a href="##mouse">#mouse
+</a></li>
+<li><a href="##camera">#camera
+</a></li>
+</ul>
+<h4><a href="#Picture/Movie_Formats">Picture/Movie Formats</a></h4><ul>
+<li><a href="#format%20ppm%20#in/#out">format ppm #in/#out
+</a></li>
+<li><a href="#format%20targa%20#in/#out">format targa #in/#out
+</a></li>
+<li><a href="#format%20jpeg%20#in/#out">format jpeg #in/#out
+</a></li>
+<li><a href="#format%20png%20#in">format png #in
+</a></li>
+<li><a href="#format%20quicktime%20#in/#out">format quicktime #in/#out
+</a></li>
+<li><a href="#format%20mpeg%20#in">format mpeg #in
+</a></li>
+<li><a href="#format%20grid%20#in/#out">format grid #in/#out
+</a></li>
+</ul>
+<h4><a href="#Acquisition_Devices">Acquisition Devices</a></h4><ul>
+<li><a href="#format%20videodev%20#in">format videodev #in
+</a></li>
+</ul>
+<h4><a href="#Window_Output">Window Output</a></h4><ul>
+<li><a href="#format%20x11%20#in/#out">format x11 #in/#out
+</a></li>
+<li><a href="#format%20quartz%20#out">format quartz #out
+</a></li>
+<li><a href="#format%20sdl%20#out">format sdl #out
+</a></li>
+<li><a href="#format%20aalib%20#out">format aalib #out
+</a></li>
+<li><a href="#format%20window%20#out">format window #out
+</a></li>
+</ul>
+<br><br>
+</div></td></tr> <tr><td colspan="4" bgcolor="black">
+<img src="images/black.png" height="2" width="1"></td></tr>
+<tr><td colspan="4"><a name="Objects_for_Input/Output"></a><h4>Objects for Input/Output</h4></td></tr><tr><td></td><td></td><td> </td></tr>
+<tr><td colspan="4" bgcolor="#ffb080"><b>&nbsp;&nbsp;class </b><a name="#in">#in</a></td></tr><tr><td></td><td valign="top"><br>
+<br clear="left"><br><br><br clear="left"><br></td><td><br>
+ <br><b>method</b>&nbsp;init <b>(</b>format<b>, </b>format_specific_part...<b>)</b>
+ If no arguments given, creates an input object for an unspecified
+ format. You then need to use the <kbd><font color="#007777">"open"</font></kbd> command to link
+ a format handler to it.
+ If arguments given, the <kbd><font color="#007777">"open"</font></kbd> command is immediately called
+ with those arguments.
+ Remember that most formats produce Dim[rows,columns,3] grids with
+ 0-255 values. (Most.) <br>
+ <br><b>inlet&nbsp;0 </b><b>method</b>&nbsp;open <b>(</b>format<b>, </b>format_specific_part...<b>)</b>
+ This is the command that gives a particular resource
+ to a <kbd><font color="#007777">[#out]</font></kbd> object. This is done through a "format"
+ (there is a list of formats in this manual). The other
+ arguments depend on the chosen format. The format may
+ be a file format or a protocol or a hardware device, etc.
+ The format called "file" is a special shortcut that autodetects the
+ type of file (by name suffix) and picks up the appropriate handler. <br>
+ <br><b>inlet&nbsp;0 </b><b>method</b>&nbsp;open <b>(</b>filename<b>)</b>
+ This is a shortcut for <kbd><font color="#007777">"open file"</font></kbd> followed by a filename.
+ The filename must contain a dot, else it will be seen as a handler name. <br>
+ <br><b>inlet&nbsp;0 </b><b>method</b>&nbsp;close <b>(</b><b>)</b>
+ close may be necessary if you operate on <kbd><font color="#007777">"/dev/video"</font></kbd>,
+ which can only be read by one at a time. otherwise it's
+ usually not necessary. <br>
+ <br><b>inlet&nbsp;0 </b><b>method</b>&nbsp;int <b>(</b>frame_number<b>)</b>
+ selects one picture from a multi-picture format
+ and then does the same as a bang. <br>
+ <br><b>inlet&nbsp;0 </b><b>method</b>&nbsp;set <b>(</b>frame_number<b>)</b>
+ selects one picture from a multi-picture format,
+ to be displayed by the next bang. <br>
+ <br><b>inlet&nbsp;0 </b><b>method</b>&nbsp;bang <b>(</b><b>)</b>
+ sends a grid through the outlet. the grid may be the
+ result of reading from a file, acquiring from a device,
+ capturing from the screen etc.
+ this is format-specific. most formats
+ produce grid(rows columns {red green blue}).
+ In formats that read from a file, reading another picture
+ will continue if there are several pictures in the
+ same file, but if the end of file is reached instead,
+ it will rewind and send the first picture again.
+ see section "External Picture Formats". <br>
+ <br><b>inlet&nbsp;0 </b><b>method</b>&nbsp;option <b>(</b><i>symbol</i> selector<b>, </b>stuff...<b>)</b>
+ Obsolete. the word "option" is optional now. <br>
+ <br><b>inlet&nbsp;0 </b><b>method</b>&nbsp;rewind <b>(</b><b>)</b>
+ rewinds to beginning of file if applicable. <br>
+ <br><b>inlet&nbsp;0 </b><b>method</b>&nbsp;loop <b>(</b><i>bool</i> flag<b>)</b>
+ controls the automatic looping of movies. <br>
+ <br><b>outlet&nbsp;1 </b><b>method</b>&nbsp;int <b>(</b><b>)</b>
+ frame number of frame just sent,
+ for formats that have frame numbers. <br>
+ <br><b>outlet&nbsp;1 </b><b>method</b>&nbsp;bang <b>(</b><b>)</b>
+ tried to read a frame that does not exist
+ (signals end of file) <br>
+ <br></td></tr><tr><td></td><td></td><td> </td></tr>
+<tr><td colspan="4" bgcolor="#ffb080"><b>&nbsp;&nbsp;class </b><a name="#out">#out</a></td></tr><tr><td></td><td valign="top"><br>
+<br clear="left"><br><br><br clear="left"><br></td><td><br>
+ <br><b>method</b>&nbsp;init <b>(</b>format<b>, </b>format_specific_part...<b>)</b>
+ If no arguments given, creates an output object for an unspecified
+ format. You then need to use the <kbd><font color="#007777">"open"</font></kbd> command to link
+ a format handler to it.
+ If arguments given, the <kbd><font color="#007777">"open"</font></kbd> command is immediately called
+ with those arguments.
+ Remember that most formats expect dim(rows,columns,3) grids with
+ 0-255 values. (Most.) <br>
+ <br><b>method</b>&nbsp;init <b>(</b><i>integer</i> rows<b>, </b><i>integer</i> columns<b>)</b>
+ This alternate way to create an <kbd><font color="#007777">[#out]</font></kbd> automatically calls <kbd><font color="#007777">"open window"</font></kbd> and <kbd><font color="#007777">"out_size <i>rows columns</i>"</font></kbd>. <br>
+ <br><b>inlet&nbsp;0 </b><b>method</b>&nbsp;open <b>(</b>format<b>, </b>format_specific_part...<b>)</b>
+ This is the command that gives a particular resource
+ to a <kbd><font color="#007777">[#out]</font></kbd> object. This is done through a "format"
+ (there is a list of formats in this manual). The other
+ arguments depend on the chosen format. The format may
+ be a file format or a protocol or a hardware device, etc. <br>
+ <br><b>inlet&nbsp;0 </b><b>method</b>&nbsp;open file <b>(</b><b>)</b>
+ The format called "file" is a special shortcut that autodetects the
+ type of file (by name suffix) and picks up the appropriate handler. <br>
+ <br><b>inlet&nbsp;0 </b><b>method</b>&nbsp;open <b>(</b>filename<b>)</b>
+ This is a shortcut for "open file" followed by a filename.
+ The filename must contain a dot, else it will be seen as a handler name. <br>
+ <br><b>inlet&nbsp;0 </b><b>method</b>&nbsp;grid <b>(</b><i>grid</i> grid<b>)</b>
+ this is format-specific. most formats
+ expect grid(rows columns {red green blue}).
+ In formats that write to a file, sending a 2nd picture
+ overwrites the first.
+ see section "External Picture Formats". <br>
+ <br><b>inlet&nbsp;0 </b><b>method</b>&nbsp;close <b>(</b><b>)</b>
+ closes the file. usually not necessary. <br>
+ <br><b>inlet&nbsp;0 </b><b>method</b>&nbsp;option <b>(</b><i>symbol</i> selector<b>, </b>stuff...<b>)</b>
+ Obsolete. Omit the word "option" now. <br>
+ <br><b>inlet&nbsp;0 </b><b>method</b>&nbsp;timelog <b>(</b><i>0,1</i> status<b>)</b>
+ when status=1, current time (unix clock) and time since last
+ frame-end are printed in the console. when status=0, it is off.
+ default is 0. <br>
+ <br><b>inlet&nbsp;0 </b><b>method</b>&nbsp;rewind <b>(</b><b>)</b>
+ rewinds to beginning of file if applicable.
+ will overwrite the previous data. <br>
+ <br><b>outlet&nbsp;0 </b><b>method</b>&nbsp;bang <b>(</b><b>)</b>
+ sent when a complete grid has been received. <br>
+ <br></td></tr><tr><td></td><td></td><td> </td></tr>
+<tr><td colspan="4" bgcolor="#ffb080"><b>&nbsp;&nbsp;class </b><a name="#peephole">#peephole</a></td></tr><tr><td></td><td valign="top"><br>
+<br clear="left"><br><br><br clear="left"><br></td><td><br>
+ <p>
+ This object class only works with a X11-based version of Pd.
+ (e.g. on Linux, BSD, but not MacOS X). </p> <p>Similar to <kbd><font color="#007777">[#out window]</font></kbd>, except it creates an inset in the patch you put it
+ in, and a scaled version of the picture appears in the inset. It also emits the same messages
+ as <kbd><font color="#007777">[#out window]</font></kbd> and automatically scales cursor position according to the current scale factor.
+ The scale factor is decided automatically. </p> <br><b>method</b>&nbsp;init <b>(</b><i>int</i> height<b>, </b><i>int</i> width<b>)</b> <br>
+ <p>All other methods are as in <kbd><font color="#007777">[#out window]</font></kbd>.</p> <br></td></tr><tr><td></td><td></td><td> </td></tr>
+<tr><td colspan="4" bgcolor="#ffb080"><b>&nbsp;&nbsp;class </b><a name="#mouse">#mouse</a></td></tr><tr><td></td><td valign="top"><br>
+<br clear="left"><br><br><br clear="left"><br></td><td><br>
+
+ This will process the "position" messages emitted by <kbd><font color="#007777">[#out]</font></kbd> or <kbd><font color="#007777">[#peephole]</font></kbd> in
+ useful ways. <br><b>outlet&nbsp;0 </b><b>method</b>&nbsp;list <b>(</b><b>)</b>
+ y,x coords of a click <br>
+ <br><b>outlet&nbsp;1 </b><b>method</b>&nbsp;list <b>(</b><b>)</b>
+ y,x coords of a drag (any button is kept pressed) <br>
+ <br><b>outlet&nbsp;2 </b><b>method</b>&nbsp;list <b>(</b><b>)</b>
+ y,x coords of an unclick <br>
+ <br><b>outlet&nbsp;3 </b><b>method</b>&nbsp;list <b>(</b><b>)</b>
+ y,x coords of a move (no button is pressed) <br>
+ <br><b>outlet&nbsp;4 </b><b>method</b>&nbsp;float <b>(</b><b>)</b> button 1 status<br>
+ <br><b>outlet&nbsp;5 </b><b>method</b>&nbsp;float <b>(</b><b>)</b> button 2 status<br>
+ <br><b>outlet&nbsp;6 </b><b>method</b>&nbsp;float <b>(</b><b>)</b> button 3 status<br>
+ <br><b>outlet&nbsp;7 </b><b>method</b>&nbsp;float <b>(</b><b>)</b>
+ wheel difference: -1 = roll up; 1 = roll down. <br>
+ <br></td></tr><tr><td></td><td></td><td> </td></tr>
+<tr><td colspan="4" bgcolor="#ffb080"><b>&nbsp;&nbsp;class </b><a name="#camera">#camera</a></td></tr><tr><td></td><td valign="top"><br>
+<br clear="left"><br><br><br clear="left"><br></td><td><br>
+
+ Works about like <kbd><font color="#007777">[#in videodev]</font></kbd> except you can right-click-open it to access all of the
+ camera settings visually. <br></td></tr><tr><td></td><td></td><td> </td></tr>
+<tr><td>&nbsp;</td></tr>
+ <tr><td colspan="4" bgcolor="black">
+<img src="images/black.png" height="2" width="1"></td></tr>
+<tr><td colspan="4"><a name="Picture/Movie_Formats"></a><h4>Picture/Movie Formats</h4></td></tr><tr><td></td><td></td><td> </td></tr>
+<tr><td colspan="4" bgcolor="#ffb080"><b>&nbsp;&nbsp;class </b><a name="format ppm #in/#out">format ppm #in/#out</a></td></tr><tr><td></td><td valign="top"><br>
+<br clear="left"><br><br><br clear="left"><br></td><td><br>
+ <p>Subformat P6 only.
+ Max-number can only be 255 (24-bit RGB). </p> <br><b>method</b>&nbsp;open ppm file <b>(</b><i>symbol</i> filename<b>)</b>
+ opens the specified file, taken from the current
+ directory. <br>
+ <br><b>method</b>&nbsp;open ppm gzfile <b>(</b><i>symbol</i> filename<b>)</b>
+ same but for .ppm.gz files <br>
+ <br><b>method</b>&nbsp;grid <b>(</b><i>grid(rows columns {r g b})</i> grid<b>)</b>
+ values 0-255 <br>
+ <br></td></tr><tr><td></td><td></td><td> </td></tr>
+<tr><td colspan="4" bgcolor="#ffb080"><b>&nbsp;&nbsp;class </b><a name="format targa #in/#out">format targa #in/#out</a></td></tr><tr><td></td><td valign="top"><br>
+<br clear="left"><br><br><br clear="left"><br></td><td><br>
+ <p>Support for RGB-24 (3 channels) and RGBA-32 (4 channels)</p> <br><b>method</b>&nbsp;open targa file <b>(</b><i>symbol</i> filename<b>)</b>
+ opens the specified file, taken from the current
+ directory. <br>
+ <br><b>method</b>&nbsp;open targa gzfile <b>(</b><i>symbol</i> filename<b>)</b>
+ same but for .tga.gz files <br>
+ <br><b>method</b>&nbsp;grid <b>(</b><i>grid(rows columns 3)</i> grid<b>)</b> RGB-24<br>
+ <br><b>method</b>&nbsp;grid <b>(</b><i>grid(rows columns 4)</i> grid<b>)</b> RGBA-32<br>
+ <br></td></tr><tr><td></td><td></td><td> </td></tr>
+<tr><td colspan="4" bgcolor="#ffb080"><b>&nbsp;&nbsp;class </b><a name="format jpeg #in/#out">format jpeg #in/#out</a></td></tr><tr><td></td><td valign="top"><br>
+<br clear="left"><br><br><br clear="left"><br></td><td><br>
+ <p>Support for RGB non-progressive</p> <br><b>method</b>&nbsp;open jpeg file <b>(</b><i>symbol</i> filename<b>)</b>
+ opens the specified file, taken from the current
+ directory. <br>
+ <br><b>method</b>&nbsp;grid <b>(</b><i>grid(rows columns 3)</i> grid<b>)</b> RGB-24 <br>
+ <br></td></tr><tr><td></td><td></td><td> </td></tr>
+<tr><td colspan="4" bgcolor="#ffb080"><b>&nbsp;&nbsp;class </b><a name="format png #in">format png #in</a></td></tr><tr><td></td><td valign="top"><br>
+<br clear="left"><br><br><br clear="left"><br></td><td><br>
+ <p>Support for RGB non-progressive</p> <br><b>method</b>&nbsp;open png file <b>(</b><i>symbol</i> filename<b>)</b>
+ opens the specified file, taken from the current
+ directory. <br>
+ <br><b>method</b>&nbsp;grid <b>(</b><i>grid(rows columns 1)</i> grid<b>)</b> Y-8 (greyscale)<br>
+ <br><b>method</b>&nbsp;grid <b>(</b><i>grid(rows columns 2)</i> grid<b>)</b> YA-16 (greyscale and transparency)<br>
+ <br><b>method</b>&nbsp;grid <b>(</b><i>grid(rows columns 3)</i> grid<b>)</b> RGB-24 (colour)<br>
+ <br><b>method</b>&nbsp;grid <b>(</b><i>grid(rows columns 4)</i> grid<b>)</b> RGBA-32 (colour and transparency)<br>
+ <br></td></tr><tr><td></td><td></td><td> </td></tr>
+<tr><td colspan="4" bgcolor="#ffb080"><b>&nbsp;&nbsp;class </b><a name="format quicktime #in/#out">format quicktime #in/#out</a></td></tr><tr><td></td><td valign="top"><br>
+<br clear="left"><br><br><br clear="left"><br></td><td><br>
+ <p>Support for .mov files.</p> <p>This format supports frame-seek and frame-tell.</p> <p>Uses the HW-QuickTime library aka QuickTime4Linux
+ (libquicktime.so). There is also a variant on the same library and that project
+ is just called LibQuickTime.</p> <p>Some versions of those libraries may include support for different codecs,
+ and some also may support entirely different wrapper formats such as AVI.</p> <p>On Macintosh, Apple QuickTime is used instead, but several of the following
+ messages may not be available.</p> <br><b>method</b>&nbsp;open quicktime file <b>(</b><i>symbol</i> filename<b>)</b> <br>
+ <br><b>method</b>&nbsp;codec <b>(</b><i>symbol</i> codec<b>)</b>
+ Allowed values are at least: raw, jpeg, png, mjpa, yuv2, yuv4.
+ Some other values may allowed, depending on the version of the library
+ and which codec plugins are installed.
+ Must be set before the first frame is written.
+ only applies to <kbd><font color="#007777">[#out]</font></kbd>. Choosing a codec is important
+ because codecs influence greatly the speed of
+ encoding, the speed of decoding,
+ the size of the written file, and its fidelity to the
+ original content. Note that there exist other Apple-QuickTime
+ codecs that are not supported by HW-QuickTime. <br>
+ <br><b>method</b>&nbsp;parameter <b>(</b><i>symbol</i> key<b>, </b><i>int</i> value<b>)</b>
+ Sets special codec-specific settings.
+ For example: <kbd><font color="#007777">"parameter jpeg_quality 75"</font></kbd> <br>
+ <br><b>method</b>&nbsp;framerate <b>(</b><i>int</i> fps<b>)</b>
+ Sets the framerate of the file.
+ This is not used by GridFlow when reading a file, but other
+ programs usually care. <br>
+ <br><b>method</b>&nbsp;colorspace <b>(</b><i>symbol</i> colorspace<b>)</b>
+ Allowed values are rgb, rgba, bgr, bgra, yuv, yuva.
+ Normally you don't need this. <br>
+ <br><b>method</b>&nbsp;size <b>(</b><i>int</i> height<b>, </b><i>int</i> width<b>)</b>
+ Forces a window size when writing. Usually this has to be used <u>after</u>
+ setting the framerate and codec and <u>before</u> setting the codec-parameters.
+ (Strange. Sorry.) <br>
+ <br><b>method</b>&nbsp;force_size <b>(</b><i>int</i> height<b>, </b><i>int</i> width<b>)</b>
+ forces a window size when reading.
+ this is a workaround for a problem in HW-QuickTime. <br>
+ <br></td></tr><tr><td></td><td></td><td> </td></tr>
+<tr><td colspan="4" bgcolor="#ffb080"><b>&nbsp;&nbsp;class </b><a name="format mpeg #in">format mpeg #in</a></td></tr><tr><td></td><td valign="top"><br>
+<br clear="left"><br><br><br clear="left"><br></td><td><br>
+ <p>support for .mpeg files</p> <p>this format supports frame-seek and frame-tell.</p> <p>Two different libraries are available for dealing with
+ MPEG files. Those have different details, capabilities and quirks.</p> <p>In any case, GridFlow does not support importing audio from
+ those files.</p> <p>If you use the HeroineWarrior library, you may open several
+ mpeg files at once, but not with the GregWard library.</p> <p>Libraries may scream error messages in a rude way.</p> <p>By opposition to PPM and TARGA, this format driver only
+ allows a single MPEG stream per file (you cannot "cat"
+ several MPEG files together). </p> <p>Supports Rewind and Frame Select.</p> <br><b>method</b>&nbsp;open mpeg file <b>(</b><i>symbol</i> filename<b>)</b>
+ opens the specified file, taken from the current
+ directory. <br>
+ <br></td></tr><tr><td></td><td></td><td> </td></tr>
+<tr><td colspan="4" bgcolor="#ffb080"><b>&nbsp;&nbsp;class </b><a name="format grid #in/#out">format grid #in/#out</a></td></tr><tr><td></td><td valign="top"><br>
+<br clear="left"><br><br><br clear="left"><br></td><td><br>
+ <p>
+ This is GridFlow's special file format. This is the only I/O
+ format that can hold anything that the <kbd><font color="#007777">[#store]</font></kbd> object can. </p> <p>
+ This is the picture format that would support TCP connections
+ if that feature actually worked. More on this later. </p> <br><b>method</b>&nbsp;open grid file <b>(</b><i>symbol</i> filename<b>)</b>
+ opens the specified file, taken from the current
+ directory. <br>
+ <br><b>method</b>&nbsp;open grid gzfile <b>(</b><i>symbol</i> filename<b>)</b>
+ same but for .grid.gz files <br>
+ <br><b>method</b>&nbsp;open grid tcp <b>(</b><i>symbol</i> hostname<b>, </b><i>integer</i> port<b>)</b>
+ dials an specified hostname/port on the InterNet or
+ compatible network. the TCP protocol is used. <br>
+ <br><b>method</b>&nbsp;open grid tcpserver <b>(</b><i>integer</i> port<b>)</b>
+ waits for a call (and answers) for this port on the
+ local machine via InterNet or compatible network.
+ Answers the call. <br>
+ <br><b>method</b>&nbsp;type int32 <b>(</b><b>)</b>
+ output will be as 32 bit signed integers. <br>
+ <br><b>method</b>&nbsp;type uint8 <b>(</b><b>)</b>
+ output will be as 8 bit unsigned integers. <br>
+ <br><b>method</b>&nbsp;headerful <b>(</b><b>)</b>
+ cancels "headerless" (and back to reading .grid) <br>
+ <br><b>method</b>&nbsp;headerless <b>(</b>dimensions...<b>)</b>
+ instead of reading .grid files with header, will read raw data,
+ faking a .grid header to itself. It will use the hereby specified
+ dimension list, as well as two other settings: <kbd><font color="#007777">type</font></kbd> and <kbd><font color="#007777">endian</font></kbd>. <br>
+ <p>When writing "raw" data, a file may be considered a long string of
+ base 256 digits (called bytes), but different computers have different
+ conventions for dealing with them: <br><b>method</b>&nbsp;endian <b>(</b><b>)</b> </p><ul><li><b>1</b> : big:
+ A number will be written starting with the biggest digit.
+ This is the natural way on the Macintosh, Sun, Amiga, and so on. </li> <li><b>2</b> : little:
+ A number will be written starting with the smallest digit.
+ This is the natural way on the Intel 386/Pentium. </li> <li><b>3</b> : same:
+ A number will be written in whichever way is more natural
+ on this computer. The natural way is slightly faster to handle.
+ This is the default setting. </li> </ul> <br>
+ <p></p> <br></td></tr><tr><td></td><td></td><td> </td></tr>
+<tr><td>&nbsp;</td></tr>
+ <tr><td colspan="4" bgcolor="black">
+<img src="images/black.png" height="2" width="1"></td></tr>
+<tr><td colspan="4"><a name="Acquisition_Devices"></a><h4>Acquisition Devices</h4></td></tr><tr><td></td><td></td><td> </td></tr>
+<tr><td colspan="4" bgcolor="#ffb080"><b>&nbsp;&nbsp;class </b><a name="format videodev #in">format videodev #in</a></td></tr><tr><td></td><td valign="top"><br>
+<br clear="left"><br><br><br clear="left"><br></td><td><br>
+ <br><b>method</b>&nbsp;open <b>(</b>device<b>)</b> <br>
+ <p>Video4Linux-1 devices, RGB-24 only. Variable picture size.</p> <p>We have been testing it using cards of the BT-848 family,
+ such as Miro DC10plus and Hauppauge WinTV, using the <kbd><font color="#007777">bttv.o</font></kbd> linux driver.
+ Also we have been testing using Logitech QuickCam (and similar Labtec hardware),
+ but don't use the <kbd><font color="#007777">qce-ga</font></kbd> driver, which is buggy and obsolete: the <kbd><font color="#007777">qc-usb</font></kbd>
+ works better.</p> <p>Some hardware doesn't support RGB, so you may have to select a YUV colorspace
+ (see below) and then use <kbd><font color="#007777">[#yuv_to_rgb]</font></kbd>. Don't forget to also do <kbd><font color="#007777">[# min 255]</font></kbd> and <kbd><font color="#007777">[# max 0]</font></kbd>. </p> <p>If for some reason there's a bug that causes a driver to produce BGR instead of RGB,
+ so that red and blue are swapped, you can swap them back by filtering through a RGB-BGR
+ converter, such as <kbd><font color="#007777">[#inner * + 0 {3 3 # 0 0 1 0 1 0 1 0 0}]</font></kbd>.</p> <p>color adjustments: <br><b>method</b>&nbsp;brightness <b>(</b><i>0-65535</i> level<b>)</b> <br>
+ <br><b>method</b>&nbsp;hue <b>(</b><i>0-65535</i> level<b>)</b> <br>
+ <br><b>method</b>&nbsp;colour <b>(</b><i>0-65535</i> level<b>)</b> <br>
+ <br><b>method</b>&nbsp;contrast <b>(</b><i>0-65535</i> level<b>)</b> <br>
+ <br><b>method</b>&nbsp;whiteness <b>(</b><i>0-65535</i> level<b>)</b> <br>
+ </p> <br><b>method</b>&nbsp;get <b>(</b><i>symbol</i> attr<b>)</b>
+ gets a specific attribute. a message is sent through right outlet.
+ valid attributes are: brightness, hue, colour, contrast, whiteness. <br>
+ <br><b>method</b>&nbsp;get <b>(</b><b>)</b>
+ gets all attributes. <br>
+ <p>other options: <br><b>method</b>&nbsp;channel <b>(</b><i>integer</i> <b>)</b> <br>
+ <br><b>method</b>&nbsp;tuner <b>(</b><i>integer</i> <b>)</b> <br>
+ <br><b>method</b>&nbsp;norm <b>(</b><i>integer</i> <b>)</b> <br>
+ <br><b>method</b>&nbsp;frequency <b>(</b><i>integer</i> <b>)</b> <br>
+ <br><b>method</b>&nbsp;transfer <b>(</b><i>symbol(read|mmap)</i> <b>, </b><i>integer</i> <b>)</b> </p><ul> <li><b>1</b> : mmap:
+ This is the normal (and fast) way of transferring pictures
+ from the camera. </li> <li><b>2</b> : read:
+ Some cameras/drivers only support this instead of mmap. </li></ul>
+ In case of mmap, the extra numeric argument sets the
+ queue length in number of frames, so you can select an
+ appropriate tradeoff between efficiency and latency. <br>
+ <br><b>method</b>&nbsp;colorspace <b>(</b><i>symbol</i> colorspace<b>)</b>
+ Allowed values are: RGB24, YUV420P.
+ Use this if your driver doesn't support RGB24. <br>
+ <br><b>method</b>&nbsp;size <b>(</b>height<b>, </b>width<b>)</b>
+ sets the input size, especially when using a video digitalizer
+ device. <br>
+ <p></p> <br></td></tr><tr><td></td><td></td><td> </td></tr>
+<tr><td>&nbsp;</td></tr>
+ <tr><td colspan="4" bgcolor="black">
+<img src="images/black.png" height="2" width="1"></td></tr>
+<tr><td colspan="4"><a name="Window_Output"></a><h4>Window Output</h4></td></tr><tr><td></td><td></td><td> </td></tr>
+<tr><td colspan="4" bgcolor="#ffb080"><b>&nbsp;&nbsp;class </b><a name="format x11 #in/#out">format x11 #in/#out</a></td></tr><tr><td></td><td valign="top"><br>
+<br clear="left"><br><br><br clear="left"><br></td><td><br>
+ <p>supports 15,16,24,32-bit truecolor displays</p> <p>now also support 8-bit indexed displays, using a private colormap
+ configured as 3:3:2 RGB. When using 8-bit you can specify the
+ "use_stripes" option to use a completely different color scheme
+ involving R,G,B diagonal stripes, a kind of 6:6:6 RGB spread over three
+ pixels.</p> <p>If you are using Windows or MacOS 10: you will have to install
+ a X11 server. This will emulate Unix display on your OS. (note:
+ Unix systems also need a X11 server, but it's built-in and handles
+ the video driver directly). In the case of MacOS 10 and QNX that both
+ use non-X11 display technology on top of a basically Unix OS, the
+ OS comes with a X11 server, but it may be on a "bundled software"
+ CD.</p> <br><b>method</b>&nbsp;open x11 <b>(</b><b>)</b>
+ synonym of "open x11 here". <br>
+ <br><b>method</b>&nbsp;open x11 here <b>(</b><b>)</b>
+ connects to the default X11 server,
+ according to your environment variable "DISPLAY". <br>
+ <br><b>method</b>&nbsp;open x11 local <b>(</b><i>integer</i> display_number<b>)</b>
+ connects to a display server on this machine. <br>
+ <br><b>method</b>&nbsp;open x11 remote <b>(</b><i>symbol</i> host_name<b>, </b><i>integer</i> display_number<b>)</b>
+ connects to a remote X11 display server using TCP.
+ Sorry, IP addresses are not supported.
+ Port number will be 6000 plus the display number, because
+ of the X11 standard. <br>
+ <br><b>method</b>&nbsp;grid <b>(</b><i>grid(rows columns {red green blue})</i> grid<b>)</b>
+ resizes the window to the size of the grid;
+ encodes that grid in the display's pixel format;
+ also displays it if autodraw &gt; 0
+ the values must be in range 0-255,
+ or else they will be "wrapped". <br>
+ <p>
+ Destroying the object (or sending "close") should close the window. </p> <p>because of the design of Xlib, or if any of the connections
+ involved crashes, then the whole program has to be terminated.
+ (don't you love xlib). Something similar happens if you close any
+ of the windows yourself, but IIRC this could be fixed.</p> <p>only one window may be used per connection (to simplify matters;
+ this doesn't reduce flexibility).</p> <p>there is an additional argument that may be added to every <kbd><font color="#007777">"open"</font></kbd> message; if you don't put it, a new toplevel window is created.
+ if you put "root" then the screen's wallpaper will be used instead
+ (it may fail to work with some popular window managers). You can also
+ put a window number, e.g. <kbd><font color="#007777">0x28003ff</font></kbd>, you may connect to
+ an existing window; you can find out the number of a window by using
+ a tool like <kbd><font color="#007777">xwininfo</font></kbd>, part of X11 standard tools.</p> <br><b>method</b>&nbsp;out_size <b>(</b><i>integer</i> height<b>, </b><i>integer</i> width<b>)</b>
+ changes the window's size, just like sending a grid
+ dim(height,width,3) would.
+ this affects the size of screen captures too. <br>
+ <br><b>method</b>&nbsp;draw <b>(</b><b>)</b>
+ forces a redraw of the window's contents. <br>
+ <br><b>method</b>&nbsp;autodraw <b>(</b><i>0,1,2</i> level<b>)</b> <ul> <li><b>0</b> : draw() is never automatically invoked</li> <li><b>1</b> : draw() is invoked after each grid is finished</li> <li><b>2</b> : draw() is invoked incrementally after each row is
+ received. (but buffering may cause lines to come in groups
+ anyway)</li> </ul> <br>
+ <br><b>method</b>&nbsp;setcursor <b>(</b><i>0..63</i> cursor<b>)</b>
+ Selects one of the 64 predefined cursors of X11. (Note that if
+ your cursor table has them numbered from 0 to 126 using only even
+ numbers, then those cursor numbers are all doubled compared to
+ the ones GridFlow uses.) <br>
+ <br><b>method</b>&nbsp;hidecursor <b>(</b><b>)</b>
+ This makes the cursor invisible. <br>
+ <br><b>outlet&nbsp;0 </b><b>method</b>&nbsp;position <b>(</b><i>integer</i> y<b>, </b><i>integer</i> x<b>, </b><i>integer</i> buttons<b>)</b> <p>This is emitted every time the cursor moves inside
+ the window connected to this format handler. This is also
+ emitted when the cursor is dragging from inside to outside
+ the window. This is also emitted when a mouse button is pressed.</p> <p>The y and x coordinates are relative to the upper
+ right corner of the window. Specific button states may be
+ extracted from the button value by applying [&gt;&gt;
+ buttonnumber] and then checking whether the result is odd.
+ Button numbers normally are: </p><ul> <li><b>0</b> : Shift</li> <li><b>1</b> : CapsLock</li> <li><b>2</b> : Control</li> <li><b>3</b> : Alternate</li> <li><b>4</b> : NumLock</li> <li><b>5</b> : ???</li> <li><b>6</b> : Meta</li> <li><b>7</b> : ScrollLock</li> <li><b>8</b> : Left Button</li> <li><b>9</b> : Middle Button</li> <li><b>10</b> : Right Button</li> <li><b>11</b> : Wheel Up</li> <li><b>12</b> : Wheel Down</li> </ul><p></p> <p>NOTE: This message form may become longer in the future, but the already defined parts will stay the same.</p> <br>
+ <br><b>outlet&nbsp;0 </b><b>method</b>&nbsp;keypress <b>(</b><i>integer</i> y<b>, </b><i>integer</i> x<b>, </b><i>integer</i> buttons<b>, </b><i>symbol</i> keyname<b>)</b> <p>Similar to <kbd><font color="#007777">position</font></kbd> above, but this is emitted when a
+ keyboard key is pressed while this format handler's window
+ is active. Keynames follow the X11 standard, similarly to PureData's [keyname] object.
+ The only exception is that keynames that are digits get prefixed by a capital D so that
+ they don't get mistaken for actual numbers.</p> <p>NOTE: This message form may become longer in the future, but the already defined parts will stay the same.</p> <br>
+ <br><b>outlet&nbsp;0 </b><b>method</b>&nbsp;keyrelease <b>(</b><i>integer</i> y<b>, </b><i>integer</i> x<b>, </b><i>integer</i> buttons<b>, </b><i>symbol</i> keyname<b>)</b>
+ Same as keypress but when a key gets released instead. <p>NOTE: This message form may become longer in the future, but the already defined parts will stay the same.</p> <br>
+ <br></td></tr><tr><td></td><td></td><td> </td></tr>
+<tr><td colspan="4" bgcolor="#ffb080"><b>&nbsp;&nbsp;class </b><a name="format quartz #out">format quartz #out</a></td></tr><tr><td></td><td valign="top"><br>
+<br clear="left"><br><br><br clear="left"><br></td><td><br>
+
+ The equivalent of format x11 on MacOS 10.x, but with less features (sorry). <br><b>method</b>&nbsp;open <b>(</b><b>)</b>
+ opens a dim(240,320,3) rgb window (default). <br>
+ <br><b>method</b>&nbsp;grid <b>(</b><i>grid(rows columns {red green blue})</i> grid<b>)</b>
+ Sends image to screen. Window will be resized to fit the image exactly. <br>
+ <br></td></tr><tr><td></td><td></td><td> </td></tr>
+<tr><td colspan="4" bgcolor="#ffb080"><b>&nbsp;&nbsp;class </b><a name="format sdl #out">format sdl #out</a></td></tr><tr><td></td><td valign="top"><br>
+<br clear="left"><br><br><br clear="left"><br></td><td><br>
+ <br><b>method</b>&nbsp;open <b>(</b><b>)</b>
+ Opens a dim(240,320,3) rgb window (default). <br>
+ <br><b>method</b>&nbsp;grid <b>(</b><i>grid(rows columns {red green blue})</i> grid<b>)</b>
+ Sends image to screen. Window will be resized to fit the image exactly. <br>
+ <br></td></tr><tr><td></td><td></td><td> </td></tr>
+<tr><td colspan="4" bgcolor="#ffb080"><b>&nbsp;&nbsp;class </b><a name="format aalib #out">format aalib #out</a></td></tr><tr><td></td><td valign="top"><br>
+<br clear="left"><br><br><br clear="left"><br></td><td><br>
+ <br><b>method</b>&nbsp;open aalib <b>(</b>driver<b>, </b>args...<b>)</b> <br>
+ <br><b>method</b>&nbsp;grid <b>(</b><i>grid(rows columns {white})</i> grid<b>)</b>
+ converts a greyscale image to an ascii image and possibly
+ displays it. note that the image is typically downscaled by
+ a factor of 2 by aalib itself. <br>
+ <br><b>method</b>&nbsp;grid <b>(</b><i>grid(rows columns {ascii attr})</i> grid<b>)</b>
+ the inverse of "dump". Both together in a loop allow to
+ post-process aalib's buffer before displaying. Goes well
+ with "draw", "autodraw". <br>
+ <br><b>method</b>&nbsp;print <b>(</b><i>int</i> y<b>, </b><i>int</i> x<b>, </b><i>int</i> attr<b>, </b><i>symbol</i> text<b>)</b> <br>
+ <br><b>method</b>&nbsp;autodraw <b>(</b><b>)</b>
+ like X11's autodraw. <br>
+ <br><b>method</b>&nbsp;draw <b>(</b><b>)</b>
+ like X11's draw. <br>
+ <br><b>method</b>&nbsp;dump <b>(</b><b>)</b>
+ produces a Dim[y,x,2] grid whose two channels are
+ ascii character codes and character attributes. <br>
+ <br></td></tr><tr><td></td><td></td><td> </td></tr>
+<tr><td colspan="4" bgcolor="#ffb080"><b>&nbsp;&nbsp;class </b><a name="format window #out">format window #out</a></td></tr><tr><td></td><td valign="top"><br>
+<br clear="left"><br><br><br clear="left"><br></td><td><br>
+ <br><b>method</b>&nbsp;open window <b>(</b><b>)</b>
+ Equivalent to "open x11", but this can be set by putting a line like
+ this in the config file: <kbd><font color="#007777">GridFlow.formats[:window] = GridFlow.formats[:x11]</font></kbd>
+ (and similarly other aliases can be created too) <br>
+ <br></td></tr><tr><td></td><td></td><td> </td></tr>
+<tr><td>&nbsp;</td></tr>
+ <tr><td colspan="4" bgcolor="black">
+<img src="images/black.png" height="2" width="1"></td></tr>
+<tr><td colspan="4">
+<p><font size="-1">
+GridFlow 0.9.3 Documentation<br>
+Copyright © 2001-2007 by Mathieu Bouchard
+<a href="mailto:matju@artengine.ca">matju@artengine.ca</a>
+</font></p>
+</td></tr></tbody></table></body></html>