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diff --git a/externals/gridflow/doc/introduction.html b/externals/gridflow/doc/introduction.html deleted file mode 100644 index 3dcda73f..00000000 --- a/externals/gridflow/doc/introduction.html +++ /dev/null @@ -1,105 +0,0 @@ -<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> -<html><head> - -<title>GridFlow 0.9.3 - Introduction</title><meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1"> -<link rel="stylesheet" href="gridflow.css" type="text/css"></head> -<body leftmargin="0" topmargin="0" bgcolor="#ffffff" marginheight="0" marginwidth="0"> -<table width="100%" cellspacing="10"><tr><td> -<table width="100%" border="0" cellspacing="0" cellpadding="0"><tr> - <td> <img src="images/header1.png" alt="GridFlow" width="384" height="64"></td> - <td width="100%"><img src="images/header2.png" alt="GridFlow" width="100%" height="64"></td> - <td> <img src="images/header3.png" alt="GridFlow" width="32" height="64"></td> -</table> -</td></tr></table> -<blockquote> - -<br> -<table border="0" cellspacing="5" width="100%"> - <tr><td bgcolor="black"><img src="images/black.png" height="2" width="1"></td></tr> - - <tr><td height="16"> - <h4>GridFlow 0.9.3 - introduction</h4> - </td></tr> - <tr> - <td width="82%"> - - <p> The philosophy that guides PureData is a simple but powerful one: - the software must first provide the user with generic tools - rather than imposing pre-cooked effects. In other words the user - should have total freedom. - - </p><p> GridFlow follows that philosophy: it first defines elementary - mathematical operations. Those can in turn be used as simple - visual effects or be combined to produce more complex effects. - - </p><p> The strategy followed by most video plugins for PureData and MAX/MSP, is - to provide the user first with constructs for manipulating video - streams at a fairly high level. The strategy put forward by GridFlow - is different. - - </p><p> It can be said that in all those video plugins there are three layers: - the first, the low level, is not accessible to non-programmers (and fairly - difficult of access even to programmers); the second, mathematical, where - one needs not to be a C++ programmer, but still requires a good - understanding of how numbers and pixels and colours and geometry work; and - a third level that looks more like the software an artist would like to - use. - - </p><p> In other video plugins there is a fairly low emphasis on the second - layer. In GridFlow that layer is very strong and opens many possibilities. - Even though the third layer in GridFlow is not as developed as it could, - the second layer may be used to produce third-layer object classes much - more quickly. - - </p><p> GridFlow provides a unifying view of multimedia information. Several - kinds of data -- raster graphics in any number of channels, coordinate - transforms, matrices, vectors -- may all be represented by <b>Grids</b> - (also known as multi-dimensional arrays). Grids exist in several ways: they - are usually streamed from object to object, but they can also be stored in - memory, stored into a file, sent through the network. - - </p><p> In short, GridFlow is a whole new world of possibilities for - the multimedia artist and programmer. - - </p><p>- matju</p><br> -</td></tr> - - <tr><td bgcolor="black"><img src="images/black.png" height="2" width="1"></td></tr> - <tr> - <td width="82%"> - - <p> Here is an example of how things work in GridFlow. (if you want more - information, consult the rest of this manual) - - </p><p> A picture is a three-dimensional Grid:<br> - <b>0</b> : rows <br> - <b>1</b> : columns <br> - <b>2</b> : channels <br> - - </p><p> - Pictures come in all sorts of heights and widths. The channels, however, - are more limited in number. Usually it's three: Red, Green, Blue. - - </p><p> A coordinate transform, when specified pixel by pixel, may be a - three-dimensional Grid in which the two "channels" are Y and X, - representing row-and-column positions in a separate picture. - - </p><p> Other shapes of grids could be designed to represent various things; - for example, configuration for blur effects. Grids could be useful for - things not directly related to raster pictures (e.g. sound recordings). - Those are all kinds of things you could actually develop <i>within</i> the - PureData / GridFlow framework. You don't need to wait for me. -</p></td> - - <tr><td bgcolor="black"><img src="images/black.png" height="2" width="1"></td></tr> - - <tr><td> - <p><font size="-1">GridFlow 0.9.3 Documentation<br> - by Mathieu Bouchard <a href="mailto:matju@artengine.ca">matju@artengine.ca</a> - and<br> - Alexandre Castonguay <a href="mailto:acastonguay@artengine.ca">acastonguay@artengine.ca</a></font></p> - </td> - </tr> - -</table> -</body></html>
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