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+<html><head>
+<!-- $Id: reference.html 3731 2008-06-02 14:30:25Z matju $ -->
+<title>GridFlow 0.9.3 - Reference Manual: Flow Classes</title>
+<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1">
+<link rel="stylesheet" href="gridflow.css" type="text/css">
+</head>
+<body leftmargin="0" topmargin="0" style="background-color: rgb(255, 255, 255);" marginheight="0" marginwidth="0">
+<table width="100%" cellspacing="10"><tr><td>
+<table width="100%" border="0" cellspacing="0" cellpadding="0"><tr>
+ <td> <img src="images/header1.png" alt="GridFlow" width="384" height="64"></td>
+ <td width="100%"><img src="images/header2.png" alt="GridFlow" width="100%" height="64"></td>
+ <td> <img src="images/header3.png" alt="GridFlow" width="32" height="64"></td>
+</table>
+</td></tr></table>
+<blockquote>
+
+<body bgcolor="#FFFFFF" leftmargin="0" topmargin="0" marginwidth="0" marginheight="0">
+
+<table width="100%" bgcolor="white" border="0" cellspacing="2">
+<tr><td colspan="4" bgcolor="black">
+<img src="images/black.png" height="2" width="1"></td></tr>
+
+<tr><td colspan="4" height="16">
+ <h4>GridFlow 0.9.3 - Reference Manual: Flow Classes</h4>
+</td></tr>
+<tr>
+ <td width="5%" rowspan="2">&nbsp;</td>
+ <td width="15%" height="23">&nbsp;</td>
+ <td width="80%" height="23">&nbsp;</td>
+ <td width="5%" height="23">&nbsp;</td>
+</tr>
+<tr><td colspan="2"><div cols="3"><h4><a href="#Objects_for_making_grids_and_breaking_them_down">Objects for making grids and breaking them down</a></h4><ul>
+<li><a href="##import">#import
+</a></li>
+<li><a href="##export">#export
+</a></li>
+<li><a href="##export_list">#export_list
+</a></li>
+<li><a href="##export_symbol">#export_symbol
+</a></li>
+<li><a href="##pack">#pack
+</a></li>
+<li><a href="##color">#color
+</a></li>
+<li><a href="##unpack">#unpack
+</a></li>
+<li><a href="##centroid">#centroid
+</a></li>
+<li><a href="##for">#for
+</a></li>
+</ul>
+<h4><a href="#Objects_for_Computing">Objects for Computing</a></h4><ul>
+<li><a href="##">#
+</a></li>
+<li><a href="#@complex_sq">@complex_sq
+</a></li>
+<li><a href="##fold">#fold
+</a></li>
+<li><a href="##scan">#scan
+</a></li>
+<li><a href="##outer">#outer
+</a></li>
+<li><a href="##inner">#inner
+</a></li>
+<li><a href="#@join">@join
+</a></li>
+<li><a href="##finished">#finished
+</a></li>
+<li><a href="##cast">#cast
+</a></li>
+<li><a href="##ravel">#ravel
+</a></li>
+<li><a href="##grade">#grade
+</a></li>
+<li><a href="##perspective">#perspective
+</a></li>
+<li><a href="##transpose">#transpose
+</a></li>
+<li><a href="##fade">#fade
+</a></li>
+<li><a href="##fade_lin">#fade_lin
+</a></li>
+<li><a href="##reverse">#reverse
+</a></li>
+</ul>
+<h4><a href="#Objects_for_Coordinate_Transforms">Objects for Coordinate Transforms</a></h4><ul>
+<li><a href="##redim">#redim
+</a></li>
+<li><a href="##store">#store
+</a></li>
+<li><a href="##scale_to">#scale_to
+</a></li>
+<li><a href="##scale_by">#scale_by
+</a></li>
+<li><a href="##downscale_by">#downscale_by
+</a></li>
+<li><a href="##spread">#spread
+</a></li>
+<li><a href="##rotate">#rotate
+</a></li>
+<li><a href="##remap_image">#remap_image
+</a></li>
+</ul>
+<h4><a href="#Objects_for_Reporting">Objects for Reporting</a></h4><ul>
+<li><a href="##dim">#dim
+</a></li>
+<li><a href="##type">#type
+</a></li>
+<li><a href="##print">#print
+</a></li>
+<li><a href="#display">display
+</a></li>
+</ul>
+<h4><a href="#Objects_for_Color_Conversion">Objects for Color Conversion</a></h4><ul>
+<li><a href="##apply_colormap_channelwise">#apply_colormap_channelwise
+</a></li>
+<li><a href="##rgb_to_greyscale">#rgb_to_greyscale
+</a></li>
+<li><a href="##greyscale_to_rgb">#greyscale_to_rgb
+</a></li>
+<li><a href="##yuv_to_rgb">#yuv_to_rgb
+</a></li>
+<li><a href="##rgb_to_yuv">#rgb_to_yuv
+</a></li>
+</ul>
+<h4><a href="#Objects_for_Miscellaneous_Picture_Processing">Objects for Miscellaneous Picture Processing</a></h4><ul>
+<li><a href="##convolve">#convolve
+</a></li>
+<li><a href="##contrast">#contrast
+</a></li>
+<li><a href="##posterize">#posterize
+</a></li>
+<li><a href="##solarize">#solarize
+</a></li>
+<li><a href="##checkers">#checkers
+</a></li>
+<li><a href="##layer">#layer
+</a></li>
+<li><a href="##draw_image">#draw_image
+</a></li>
+<li><a href="##draw_polygon">#draw_polygon
+</a></li>
+<li><a href="##text_to_image">#text_to_image
+</a></li>
+<li><a href="##hueshift">#hueshift
+</a></li>
+</ul>
+<h4><a href="#Other_Objects">Other Objects</a></h4><ul>
+<li><a href="#rtmetro">rtmetro
+</a></li>
+<li><a href="#bindpatcher">bindpatcher
+</a></li>
+<li><a href="#pingpong">pingpong
+</a></li>
+<li><a href="##global">#global
+</a></li>
+<li><a href="#fps">fps
+</a></li>
+<li><a href="#unix_time">unix_time
+</a></li>
+<li><a href="#ls">ls
+</a></li>
+<li><a href="#exec">exec
+</a></li>
+<li><a href="#renamefile">renamefile
+</a></li>
+<li><a href="#plotter_control">plotter_control
+</a></li>
+<li><a href="#rubyarray">rubyarray
+</a></li>
+</ul>
+<h4><a href="#jMax_emulation">jMax emulation</a></h4><ul>
+<li><a href="#fork">fork
+</a></li>
+<li><a href="#foreach">foreach
+</a></li>
+<li><a href="#rubysprintf">rubysprintf
+</a></li>
+<li><a href="#listflatten">listflatten
+</a></li>
+<li><a href="#listmake">listmake
+</a></li>
+<li><a href="#listlength">listlength
+</a></li>
+<li><a href="#listelement">listelement
+</a></li>
+<li><a href="#listsublist">listsublist
+</a></li>
+<li><a href="#listprepend">listprepend
+</a></li>
+<li><a href="#listappend">listappend
+</a></li>
+<li><a href="#listreverse">listreverse
+</a></li>
+<li><a href="#oneshot">oneshot
+</a></li>
+<li><a href="#inv+">inv+
+</a></li>
+<li><a href="#inv*">inv*
+</a></li>
+<li><a href="#messageprepend">messageprepend
+</a></li>
+<li><a href="#messageappend">messageappend
+</a></li>
+<li><a href="#shunt">shunt
+</a></li>
+<li><a href="#demux">demux
+</a></li>
+<li><a href="#range">range
+</a></li>
+</ul>
+<br><br>
+</div></td></tr> <tr><td colspan="4" bgcolor="black">
+<img src="images/black.png" width="1" height="2"></td></tr>
+<tr><td colspan="4"><a name="Objects_for_making_grids_and_breaking_them_down"></a><h4>Objects for making grids and breaking them down</h4></td></tr><tr><td></td><td></td><td> </td></tr>
+<tr><td colspan="4" bgcolor="#ffb080"><b>&nbsp;&nbsp;class </b><a name="#import">#import</a></td></tr><tr><td></td><td valign="top"><br>
+<br clear="left"><br><br><br clear="left"><br></td><td><br>
+ <p>This object allows you to produce grids from non-grid data, such as
+ integers and lists of integers. This object also reframes/resyncs
+ grids so that multiple grids may be joined together, or
+ single grids may be split. That kind of operation is already done implicitly in many
+ cases (e.g. sending an integer or list to a grid-receiving inlet),
+ but using this object you have greater flexibility on the conversion.</p> <br><b>attr</b>&nbsp;shape <b>(</b><b><i>GridShape|symbol(per_message)</i> shape</b><b>)</b> <br><b>attr</b>&nbsp;cast <b>(</b><b><i>NumberType</i> cast</b><b>)</b> <br><b>method</b>&nbsp;init <b>(</b>shape<b>, </b>cast<b>)</b> <br>
+ <br><b>inlet&nbsp;0 </b><b>method</b>&nbsp;int <b>(</b><b>)</b>
+ begins a new grid if there is no current grid.
+ puts that integer in the current grid.
+ ends the grid if it is full.
+ the constructed grid is not stored: it is streamed.
+ the stream is buffered, so the output is in packets
+ of about a thousand numbers. <br>
+ <br><b>inlet&nbsp;0 </b><b>method</b>&nbsp;list <b>(</b><b>)</b>
+ just like a sequence of ints sent one after another,
+ except in a single message. <br>
+ <br><b>inlet&nbsp;0 </b><b>method</b>&nbsp;symbol <b>(</b><b>)</b>
+ considered as a list of ascii characters. <br>
+ <br><b>inlet&nbsp;0 </b><b>method</b>&nbsp;reset <b>(</b><b>)</b>
+ aborts the current grid if there is one. <br>
+ <br><b>inlet&nbsp;0 </b><b>method</b>&nbsp;grid <b>(</b><i>grid(dims...)</i> grid<b>)</b>
+ this is the equivalent of filtering this grid through
+ an <kbd><font color="#007777">[#export]</font></kbd> object and sending the resulting integers
+ to this <kbd><font color="#007777">[#import]</font></kbd> object, except that it's over
+ 10 times faster. <br>
+ <br><b>inlet&nbsp;1 </b><b>method</b>&nbsp;per_message <b>(</b><b>)</b>
+ old synonym for "shape per_message" <br>
+ <br><b>outlet&nbsp;0 </b><b>method</b>&nbsp;grid <b>(</b><i>grid</i> grid<b>)</b>
+ the grid produced from incoming integers and/or grids. <br>
+ <br></td></tr><tr><td></td><td></td><td> </td></tr>
+<tr><td colspan="4" bgcolor="#ffb080"><b>&nbsp;&nbsp;class </b><a name="#export">#export</a></td></tr><tr><td></td><td valign="top"><br>
+<br clear="left"><br><br><br clear="left"><br></td><td><br>
+ <p>this object is the opposite of #import.</p> <br><b>method</b>&nbsp;init <b>(</b><b>)</b>
+ this object is not configurable because there isn't
+ anything that could possibly be configured here. <br>
+ <br><b>inlet&nbsp;0 </b><b>method</b>&nbsp;grid <b>(</b><i>grid(dims...)</i> grid<b>)</b>
+ transforms this grid into a sequence of integer messages. <br>
+ <br><b>outlet&nbsp;0 </b><b>method</b>&nbsp;int <b>(</b><b>)</b>
+ elements of the incoming grid. <br>
+ <br></td></tr><tr><td></td><td></td><td> </td></tr>
+<tr><td colspan="4" bgcolor="#ffb080"><b>&nbsp;&nbsp;class </b><a name="#export_list">#export_list</a></td></tr><tr><td></td><td valign="top"><br>
+<br clear="left"><br><br><br clear="left"><br></td><td><br>
+ <p>this object is another opposite of <kbd><font color="#007777">[#import]</font></kbd>, which puts
+ all of its values in a list.</p> <br><b>method</b>&nbsp;init <b>(</b><b>)</b> <br>
+ <br><b>inlet&nbsp;0 </b><b>method</b>&nbsp;grid <b>(</b><i>grid(dims...)</i> grid<b>)</b>
+ transforms this grid into a single message containing
+ a list of integers. <br>
+ <br><b>outlet&nbsp;0 </b><b>method</b>&nbsp;list <b>(</b><b>)</b>
+ elements of the incoming grid. <br>
+ <br></td></tr><tr><td></td><td></td><td> </td></tr>
+<tr><td colspan="4" bgcolor="#ffb080"><b>&nbsp;&nbsp;class </b><a name="#export_symbol">#export_symbol</a></td></tr><tr><td></td><td valign="top"><br>
+<br clear="left"><br><br><br clear="left"><br></td><td><br>
+ <p>this object is another opposite of #import, which constructs a symbol
+ from its input. The values are expected to be valid ASCII codes, but no check
+ will be performed for that, and additionally, no check will be made that the generated
+ symbol only contains characters that can be put in a symbol.</p> <br><b>method</b>&nbsp;init <b>(</b><b>)</b> <br>
+ <br><b>inlet&nbsp;0 </b><b>method</b>&nbsp;grid <b>(</b><i>grid(dims...)</i> grid<b>)</b>
+ transforms this grid into a single message containing
+ a list of integers. <br>
+ <br><b>outlet&nbsp;0 </b><b>method</b>&nbsp;symbol <b>(</b><b>)</b> generated symbol<br>
+ <br></td></tr><tr><td></td><td></td><td> </td></tr>
+<tr><td colspan="4" bgcolor="#ffb080"><b>&nbsp;&nbsp;class </b><a name="#pack">#pack</a></td></tr><tr><td></td><td valign="top"><br>
+<br clear="left"><br><br><br clear="left"><br></td><td><br>
+ <p>Similar to <kbd><font color="#007777">[#join]</font></kbd>, but takes individual integers, and builds a Dim(N) vector out of it. </p> <br><b>attr</b>&nbsp;trigger_by <b>(</b><b><i>TriggerBy</i> trigger_by</b><b>)</b> <br><b>method</b>&nbsp;init <b>(</b><i>integer</i> inputs<b>)</b> <br>
+ <br><b>inlet&nbsp;* </b><b>method</b>&nbsp;int <b>(</b><b>)</b> <br>
+ <br><b>outlet&nbsp;0 </b><b>method</b>&nbsp;grid <b>(</b><b>)</b>
+ combination of inputs given in all inlets.
+ this is produced according to the value of the trigger attribute. <br>
+ <br></td></tr><tr><td></td><td></td><td> </td></tr>
+<tr><td colspan="4" bgcolor="#ffb080"><b>&nbsp;&nbsp;class </b><a name="#color">#color</a></td></tr><tr><td></td><td valign="top"><br>
+<br clear="left"><br><br><br clear="left"><br></td><td><br>
+ <p>Triple slider for the selection of RGB values.</p> <br><b>method</b>&nbsp;init <b>(</b><i>float</i> min<b>, </b><i>float</i> max<b>, </b><i>0,1</i> hidepreview<b>)</b> <br>
+ <br><b>inlet&nbsp;0 </b><b>method</b>&nbsp;grid <b>(</b><b>)</b>
+ changes all three values (R,G,B). The grid must
+ be a Dim(3). <br>
+ <br><b>inlet&nbsp;0 </b><b>method</b>&nbsp;delegate <b>(</b><b>)</b>
+ sends the rest of the message to each of the three sliders.
+ this relies on the fact that [#color] is implemented using
+ three [hsl] and this might not still work in the far future. <br>
+ <br><b>outlet&nbsp;0 </b><b>method</b>&nbsp;grid <b>(</b><b>)</b>
+ Produces a Dim(3) grid of RGB values. <br>
+ <br></td></tr><tr><td></td><td></td><td> </td></tr>
+<tr><td colspan="4" bgcolor="#ffb080"><b>&nbsp;&nbsp;class </b><a name="#unpack">#unpack</a></td></tr><tr><td></td><td valign="top"><br>
+<br clear="left"><br><br><br clear="left"><br></td><td><br>
+ <br><b>method</b>&nbsp;init <b>(</b><i>integer</i> outputs<b>)</b> <br>
+ <br><b>inlet&nbsp;0 </b><b>method</b>&nbsp;grid(N) <b>(</b><b>)</b>
+ the input vector is split in N parts containing one number each.
+ numbers are sent left-to-right, that is, outlet 0 is triggered first, then outlet 1, etc. <br>
+ <br><b>outlet&nbsp;* </b><b>method</b>&nbsp;int <b>(</b><b>)</b> <br>
+ <br></td></tr><tr><td></td><td></td><td> </td></tr>
+<tr><td colspan="4" bgcolor="#ffb080"><b>&nbsp;&nbsp;class </b><a name="#centroid">#centroid</a></td></tr><tr><td></td><td valign="top"><br>
+<br clear="left"><br><br><br clear="left"><br></td><td><br>
+ <br><b>method</b>&nbsp;init <b>(</b><b>)</b> <br>
+ <br><b>inlet&nbsp;0 </b><b>method</b>&nbsp;grid(rows,columns,1) <b>(</b><b>)</b>
+ will compute the centroid of the given grid, which
+ is a weighted average, namely, the average position weighted
+ by the pixel values. <br>
+ <br><b>outlet&nbsp;0 </b><b>method</b>&nbsp;grid(2) <b>(</b><b>)</b>
+ result <br>
+ <br></td></tr><tr><td></td><td></td><td> </td></tr>
+<tr><td colspan="4" bgcolor="#ffb080"><b>&nbsp;&nbsp;class </b><a name="#for">#for</a></td></tr><tr><td></td><td valign="top"><br>
+<br clear="left"><br><br><br clear="left"><br></td><td><br>
+ <p>when given scalar bounds, works like a regular <kbd><font color="#007777">[for]</font></kbd> object plugged
+ to a <kbd><font color="#007777">[#import]</font></kbd> tuned for a Dim(size) where size is the number of values
+ produced by a bang to that <kbd><font color="#007777">[for]</font></kbd>.</p> <p>when given vector bounds, will work like any number of [for] objects
+ producing all possible combinations of their values in the proper order.
+ This replaces the old <kbd><font color="#007777">[#identity_transform]</font></kbd> object.</p> <br><b>method</b>&nbsp;init <b>(</b><i>integer</i> from<b>, </b><i>integer</i> to<b>, </b><i>integer</i> step<b>)</b> <br>
+ <br><b>inlet&nbsp;0 </b><b>method</b>&nbsp;grid <b>(</b><i>grid(index)</i> grid<b>)</b>
+ replaces the "from" value and produces output. <br>
+ <br><b>inlet&nbsp;1 </b><b>method</b>&nbsp;grid <b>(</b><i>grid(index)</i> grid<b>)</b>
+ replaces the "to" value. <br>
+ <br><b>inlet&nbsp;2 </b><b>method</b>&nbsp;grid <b>(</b><i>grid(index_steps)</i> grid<b>)</b>
+ replaces the "step" value. <br>
+ <br><b>outlet&nbsp;0 </b><b>method</b>&nbsp;grid <b>(</b><i>grid(size)</i> grid<b>)</b>
+ where size is floor((to-from+1)/step)
+ [for scalar bounds] <br>
+ <br><b>outlet&nbsp;0 </b><b>method</b>&nbsp;grid <b>(</b><i>grid(*size,dimension)</i> grid<b>)</b>
+ where *size is floor((to-from+1)/step)
+ [for vector bounds] <br>
+ <br></td></tr><tr><td></td><td></td><td> </td></tr>
+<tr><td>&nbsp;</td></tr>
+ <tr><td colspan="4" bgcolor="black">
+<img src="images/black.png" width="1" height="2"></td></tr>
+<tr><td colspan="4"><a name="Objects_for_Computing"></a><h4>Objects for Computing</h4></td></tr><tr><td></td><td></td><td> </td></tr>
+<tr><td colspan="4" bgcolor="#ffb080"><b>&nbsp;&nbsp;class </b><a name="#">#</a></td></tr><tr><td></td><td valign="top"><br>
+<br clear="left"><br><br><br clear="left"><br></td><td><br>
+ <br><b>attr</b>&nbsp;op <b>(</b><b><i>grid</i> op</b><b>)</b> <br><b>attr</b>&nbsp;right_hand <b>(</b><b><i>grid</i> right_hand</b><b>)</b> <p>This object outputs a grid by computing "in parallel" a same
+ operation on each left-hand element with its corresponding right-hand
+ element. </p> <br><b>method</b>&nbsp;init <b>(</b>op<b>, </b>right_hand<b>)</b> <br>
+ <br><b>inlet&nbsp;0 </b><b>method</b>&nbsp;grid <b>(</b><i>grid(dims...)</i> grid<b>)</b>
+ on each element of this grid, perform the operation
+ together with the corresponding element of inlet 1.
+ in the table of operators (at the top of this document)
+ elements of inlet 0 are called "A" and elements of inlet 1
+ are called "B". the resulting grid is the same size as the
+ one in inlet 0. <br>
+ <br><b>inlet&nbsp;1 </b><b>method</b>&nbsp;grid <b>(</b><i>grid(dims...)</i> grid<b>)</b>
+ any grid, preferably shaped like the one that will be put
+ in the left inlet, or like a subpart of it (anyway the contents
+ will be redim'ed on-the-fly to fit the grid of inlet-0,
+ but the stored grid will not be modified itself) <br>
+ <br><b>inlet&nbsp;1 </b><b>method</b>&nbsp;int <b>(</b><b>)</b>
+ stores a single int in the right inlet; the same int will
+ be applied in all computations; this is like sending a
+ Dim(1) or Dim() grid with that number in it. <br>
+ <br><b>outlet&nbsp;0 </b><b>method</b>&nbsp;grid <b>(</b><i>grid</i> grid<b>)</b> <br>
+ <br></td></tr><tr><td></td><td></td><td> </td></tr>
+<tr><td colspan="4" bgcolor="#ffb080"><b>&nbsp;&nbsp;class </b><a name="@complex_sq">@complex_sq</a></td></tr><tr><td></td><td valign="top"><br>
+<br clear="left"><br><br><br clear="left"><br></td><td><br>
+ <p>this object computes the square of complex numbers.
+ If seeing imaginary as Y and real as X, then this operation squares
+ the distance of a point from origin and doubles the angle between it
+ and the +X half-axis clockwise. (fun, eh?) </p> <p>used on an indexmap, this makes each thing appear twice,
+ each apparition spanning half of the original angle.</p> <br><b>inlet&nbsp;0 </b><b>method</b>&nbsp;grid <b>(</b><i>grid(dims... {imaginary real})</i> grid<b>)</b> <br>
+ <br><b>outlet&nbsp;0 </b><b>method</b>&nbsp;grid <b>(</b><i>grid(dims... {imaginary real})</i> grid<b>)</b> <br>
+ <br></td></tr><tr><td></td><td></td><td> </td></tr>
+<tr><td colspan="4" bgcolor="#ffb080"><b>&nbsp;&nbsp;class </b><a name="#fold">#fold</a></td></tr><tr><td></td><td valign="top"><br>
+<br clear="left"><br><br><br clear="left"><br></td><td><br>
+ <p><ul> <li><b>1</b> : <kbd><font color="#007777">[#fold +]</font></kbd> computes totals</li> <li><b>2</b> : <kbd><font color="#007777">[#fold inv+]</font></kbd> is an alternated sum (+/-)</li> <li><b>3</b> : <kbd><font color="#007777">[#fold * 1]</font></kbd> can compute the size of a grid using its dimension list</li> <li><b>4</b> : <kbd><font color="#007777">[#fold &amp; 1]</font></kbd> can mean "for all"</li> <li><b>5</b> : <kbd><font color="#007777">[#fold | 0]</font></kbd> can mean "there exists (at least one)"</li> <li><b>6</b> : <kbd><font color="#007777">[#fold ^ 0]</font></kbd> can mean "there exists an odd number of..."</li> <li><b>7</b> : <kbd><font color="#007777">[#fold ^ 1]</font></kbd> can mean "there exists an even number of...".</li> </ul></p> <br><b>method</b>&nbsp;init <b>(</b><i>numop2</i> operator<b>, </b><i>grid</i> seed<b>, </b><i>grid</i> right_hand<b>)</b> <br>
+ <br><b>inlet&nbsp;0 </b><b>method</b>&nbsp;grid <b>(</b><i>grid(dims..., last)</i> grid<b>)</b>
+ replaces every Dim(last) subgrid by the result of a cascade on that subgrid.
+ Doing that
+ with seed value 0 and operation + on grid "2 3 5 7" will compute
+ ((((0+2)+3)+5)+7) find the total "17".
+ produces a Dim(dims) grid. <br>
+ <br></td></tr><tr><td></td><td></td><td> </td></tr>
+<tr><td colspan="4" bgcolor="#ffb080"><b>&nbsp;&nbsp;class </b><a name="#scan">#scan</a></td></tr><tr><td></td><td valign="top"><br>
+<br clear="left"><br><br><br clear="left"><br></td><td><br>
+ <p><kbd><font color="#007777">[#scan +]</font></kbd> computes subtotals; this can be used, for example,
+ to convert a regular probability distribution into a cumulative one.
+ (or in general, discrete integration) </p> <br><b>method</b>&nbsp;init <b>(</b><i>numop2</i> operator<b>, </b><i>grid</i> seed<b>)</b> <br>
+ <br><b>inlet&nbsp;0 </b><b>method</b>&nbsp;grid <b>(</b><i>grid(dims..., last)</i> grid<b>)</b>
+ replaces every Dim(last) subgrid by all the results of
+ cascading the operator on that subgrid,
+ producing a Dim(dims,last) grid.
+ For example, with base value 0 and operation + on grid "2 3 5
+ 7" will compute 0+2=2, 2+3=5, 5+5=10, 10+7=17, and give the
+ subtotals "2 5 10 17". <br>
+ <br></td></tr><tr><td></td><td></td><td> </td></tr>
+<tr><td colspan="4" bgcolor="#ffb080"><b>&nbsp;&nbsp;class </b><a name="#outer">#outer</a></td></tr><tr><td></td><td valign="top"><br>
+<br clear="left"><br><br><br clear="left"><br></td><td><br>
+ <br><b>method</b>&nbsp;init <b>(</b><i>numop2</i> operator<b>, </b><i>grid</i> value<b>)</b>
+ the operator must be picked from the table of two-input operators.
+ the grid is optional and corresponds to inlet 1. <br>
+ <br><b>inlet&nbsp;0 </b><b>method</b>&nbsp;grid <b>(</b><i>grid(anyA...)</i> grid<b>)</b> <br>
+
+ produces a grid of size Dim(anyA..., anyB...), where numbers
+ are the results of the operation on every element of A and
+ every element of B. the resulting array can be very big. Don't
+ try this on two pictures (the result will have 6 dimensions) <br><b>inlet&nbsp;1 </b><b>method</b>&nbsp;grid <b>(</b><i>grid(anyB...)</i> grid<b>)</b> <br>
+
+ stores the specified grid, to be used when inlet 0 is activated. <p>When given a grid of Dim(3) and a grid of Dim(5) <kbd><font color="#007777">[#outer]</font></kbd> will
+ produce a grid of Dim(3,5) with the selected two-input operation
+ applied on each of the possible pairs combinations between numbers
+ from the left grid and the ones from the right. for example :
+ (10,20,30) [#outer +] (1,2,3) will give :
+ ((11,12,13),(21,22,23),(31,32,33)) </p> <br></td></tr><tr><td></td><td></td><td> </td></tr>
+<tr><td colspan="4" bgcolor="#ffb080"><b>&nbsp;&nbsp;class </b><a name="#inner">#inner</a></td></tr><tr><td></td><td valign="top"><br>
+<br clear="left"><br><br><br clear="left"><br></td><td><br>
+ <p>think of this one as a special combination of <kbd><font color="#007777">[#outer]</font></kbd>, <kbd><font color="#007777">[#]</font></kbd> and <kbd><font color="#007777">[#fold]</font></kbd>. this is one of the most complex operations. It is very useful
+ for performing linear transforms like rotations, scalings, shearings,
+ and some kinds of color remappings. A linear transform is done by
+ something called matrix multiplication, which happens to be <kbd><font color="#007777">[#inner * +
+ 0]</font></kbd>. <kbd><font color="#007777">[#inner]</font></kbd> also does dot product and other funny operations.</p> <br><b>method</b>&nbsp;init <b>(</b><i>grid</i> right_hand<b>)</b> <br>
+ <br><b>inlet&nbsp;0 </b><b>method</b>&nbsp;grid <b>(</b><i>grid(anyA..., lastA)</i> grid<b>)</b>
+ Splits the Dim(anyA...,lastA) left-hand grid into Dim(anyA...)
+ pieces of Dim(lastA) size.
+ Splits the Dim(firstB,anyB...) right-hand grid into
+ Dim(anyB...) pieces of Dim(firstB) size.
+ On every piece pair, does <kbd><font color="#007777">[#]</font></kbd> using the specified
+ op_para operation, followed by a <kbd><font color="#007777">[#fold]</font></kbd> using
+ the specified op_fold operator and base value.
+ creates a Dim(anyA...,anyB...) grid by assembling all
+ the results together.
+ (note: lastA must be equal to firstB.) <br>
+ <br><b>inlet&nbsp;0 </b><b>method</b>&nbsp;op <b>(</b><i>numop</i> op<b>)</b>
+ the operation that combines the values from the two grids together.
+ this defaults to "*" (as in the matrix product) <br>
+ <br><b>inlet&nbsp;0 </b><b>method</b>&nbsp;fold <b>(</b><i>numop</i> op<b>)</b>
+ the operation that combines the result of the "op" operations together.
+ this defaults to "+" (as in the matrix product) <br>
+ <br><b>inlet&nbsp;1 </b><b>method</b>&nbsp;int <b>(</b><b>)</b>
+ changes the base value to that. <br>
+ <br><b>inlet&nbsp;2 </b><b>method</b>&nbsp;grid <b>(</b><i>grid(anyB..., lastB)</i> grid<b>)</b>
+ changes the right-hand side grid to that. <br>
+ <br></td></tr><tr><td></td><td></td><td> </td></tr>
+<tr><td colspan="4" bgcolor="#ffb080"><b>&nbsp;&nbsp;class </b><a name="@join">@join</a></td></tr><tr><td></td><td valign="top"><br>
+<br clear="left"><br><br><br clear="left"><br></td><td><br>
+ <br><b>method</b>&nbsp;init <b>(</b>which_dim<b>)</b>
+ Which_dim is the number of the dimension by which the join will
+ occur. For N-dimensional grids, the dimensions are numbered from 0
+ to N-1. In addition, negative numbers from -N to -1 may be used, to
+ which N will be added. <br>
+ <br><b>inlet&nbsp;0 </b><b>method</b>&nbsp;grid <b>(</b><i>grid</i> grid<b>)</b>
+ The left grid and right grid must have the same number
+ of elements in all dimensions except the one specified.
+ The result will have the same number of elements in all
+ dimensions except the one specified, which will be the
+ sum of the two corresponding one. <p>For example, joining a RGB picture Dim[y,x,3] and a
+ greyscale picture Dim[y,x,1] on dimension 2 (or -1) could
+ make a RGBA picture Dim[y,x,4] in which the greyscale image
+ becomes the opacity channel. </p> <br>
+ <br><b>inlet&nbsp;1 </b><b>method</b>&nbsp;grid <b>(</b><i>grid</i> grid<b>)</b> <br>
+ <br></td></tr><tr><td></td><td></td><td> </td></tr>
+<tr><td colspan="4" bgcolor="#ffb080"><b>&nbsp;&nbsp;class </b><a name="#finished">#finished</a></td></tr><tr><td></td><td valign="top"><br>
+<br clear="left"><br><br><br clear="left"><br></td><td><br>
+ <br><b>inlet&nbsp;0 </b><b>method</b>&nbsp;grid <b>(</b><i>grid</i> grid<b>)</b> any grid<br>
+
+ a bang is emitted every time a grid transmission ends. <br></td></tr><tr><td></td><td></td><td> </td></tr>
+<tr><td colspan="4" bgcolor="#ffb080"><b>&nbsp;&nbsp;class </b><a name="#cast">#cast</a></td></tr><tr><td></td><td valign="top"><br>
+<br clear="left"><br><br><br clear="left"><br></td><td><br>
+ <br><b>method</b>&nbsp;init <b>(</b><i>numbertype</i> numbertype<b>)</b> <br>
+ <br><b>inlet&nbsp;0 </b><b>method</b>&nbsp;grid <b>(</b><i>grid</i> grid<b>)</b> any grid<br>
+ <br><b>outlet&nbsp;0 </b><b>method</b>&nbsp;grid <b>(</b><i>grid</i> grid<b>)</b> a grid of the same shape containing all the same
+ values after type conversion. note that while casting to
+ a smaller type, values that are overflowing will be truncated. <br>
+ <br></td></tr><tr><td></td><td></td><td> </td></tr>
+<tr><td colspan="4" bgcolor="#ffb080"><b>&nbsp;&nbsp;class </b><a name="#ravel">#ravel</a></td></tr><tr><td></td><td valign="top"><br>
+<br clear="left"><br><br><br clear="left"><br></td><td><br>
+ <br><b>inlet&nbsp;0 </b><b>method</b>&nbsp;grid <b>(</b><i>grid</i> grid<b>)</b> any grid<br>
+ <br><b>outlet&nbsp;0 </b><b>method</b>&nbsp;grid <b>(</b><i>grid</i> grid<b>)</b>
+ like <kbd><font color="#007777">[#redim]</font></kbd> but always produce a 1-D grid
+ with the same total number of elements. <br>
+ <br></td></tr><tr><td></td><td></td><td> </td></tr>
+<tr><td colspan="4" bgcolor="#ffb080"><b>&nbsp;&nbsp;class </b><a name="#grade">#grade</a></td></tr><tr><td></td><td valign="top"><br>
+<br clear="left"><br><br><br clear="left"><br></td><td><br>
+ <br><b>inlet&nbsp;0 </b><b>method</b>&nbsp;grid <b>(</b><i>grid</i> grid<b>)</b> any grid<br>
+ <br><b>outlet&nbsp;0 </b><b>method</b>&nbsp;grid <b>(</b><i>grid</i> grid<b>)</b> <p>splits a Dim[A...,B] grid into Dim[B] vectors,
+ producing new Dim[B] vectors that each contain numbers from
+ 0 to B-1 indicating the ordering of the values. The result is
+ a Dim[A...,B] grid.</p> <p>for example, connecting a [#grade] to a <kbd><font color="#007777">[#outer ignore {0}]</font></kbd>
+ to a <kbd><font color="#007777">[#store]</font></kbd> object, storing a single vector into <kbd><font color="#007777">[#store]</font></kbd>, and
+ sending the same vector to <kbd><font color="#007777">[#grade]</font></kbd>, will sort the values of the
+ vector. however for higher-dimensional grids, what should go
+ between <kbd><font color="#007777">[#store]</font></kbd> and <kbd><font color="#007777">[#grade]</font></kbd> to achieve the same result would
+ be more complex.</p> <p>you may achieve different kinds of sorting by applying various
+ filters before <kbd><font color="#007777">[#grade]</font></kbd>. the possibilities are unlimited.</p> <p>if you plug <kbd><font color="#007777">[#grade]</font></kbd> directly into another <kbd><font color="#007777">[#grade]</font></kbd>, you will
+ get the inverse arrangement, which allows to take the sorted values
+ and make them unsorted in the original way. note that this is really
+ not the same as just listing the values backwards.</p> <br>
+ <br></td></tr><tr><td></td><td></td><td> </td></tr>
+<tr><td colspan="4" bgcolor="#ffb080"><b>&nbsp;&nbsp;class </b><a name="#perspective">#perspective</a></td></tr><tr><td></td><td valign="top"><br>
+<br clear="left"><br><br><br clear="left"><br></td><td><br>
+ <br><b>method</b>&nbsp;init <b>(</b><i>integer</i> depth<b>)</b> <br>
+ <br><b>inlet&nbsp;0 </b><b>method</b>&nbsp;grid <b>(</b><i>grid</i> grid<b>)</b> any grid<br>
+ <br><b>outlet&nbsp;0 </b><b>method</b>&nbsp;grid <b>(</b><i>grid</i> grid<b>)</b> <p>transforms a Dim[A...,B] grid into a Dim[A...,B-1] grid.
+ There is a projection plane perpendicular to the last axis and
+ whose position is given by the "depth" parameter. Each vector's
+ length is adjusted so that it lies onto that plane. Then the
+ last dimension of each vector is dropped.</p> <p>useful for converting from 3-D geometry to 2-D geometry. Also
+ useful for converting homogeneous 3-D into regular 3-D, as
+ homogeneous 3-D is really just regular 4-D...(!)</p> <br>
+ <br></td></tr><tr><td></td><td></td><td> </td></tr>
+<tr><td colspan="4" bgcolor="#ffb080"><b>&nbsp;&nbsp;class </b><a name="#transpose">#transpose</a></td></tr><tr><td></td><td valign="top"><br>
+<br clear="left"><br><br><br clear="left"><br></td><td><br>
+ <br><b>method</b>&nbsp;init <b>(</b><i>integer</i> dim1<b>, </b><i>integer</i> dim2<b>)</b> <br>
+ <br><b>inlet&nbsp;0 </b><b>method</b>&nbsp;grid <b>(</b><i>grid</i> grid<b>)</b>
+ swaps the two specified dimensions; dimension numbers are as in <kbd><font color="#007777">[#join]</font></kbd>. <br>
+ <br></td></tr><tr><td></td><td></td><td> </td></tr>
+<tr><td colspan="4" bgcolor="#ffb080"><b>&nbsp;&nbsp;class </b><a name="#fade">#fade</a></td></tr><tr><td></td><td valign="top"><br>
+<br clear="left"><br><br><br clear="left"><br></td><td><br>
+ <br><b>method</b>&nbsp;init <b>(</b><i>integer</i> rate<b>)</b> <br>
+ <br><b>inlet&nbsp;0 </b><b>method</b>&nbsp;grid <b>(</b><i>grid</i> grid<b>)</b>
+ produces on outlet 0 a linear recurrent fading according to the flow of
+ incoming messages. For example, if rate=5, then 20% (one fifth)
+ of each new message will be blended with 80% of the previous output. <br>
+ <br></td></tr><tr><td></td><td></td><td> </td></tr>
+<tr><td colspan="4" bgcolor="#ffb080"><b>&nbsp;&nbsp;class </b><a name="#fade_lin">#fade_lin</a></td></tr><tr><td></td><td valign="top"><br>
+<br clear="left"><br><br><br clear="left"><br></td><td><br>
+ <br><b>method</b>&nbsp;init <b>(</b><i>integer</i> maxraise<b>, </b><i>integer</i> maxdrop<b>)</b> <br>
+ <br><b>inlet&nbsp;0 </b><b>method</b>&nbsp;grid <b>(</b><i>grid</i> grid<b>)</b>
+ produces on outlet 0 a piecewise-linear nonrecurrent fading according to the flow of
+ incoming messages. For example, if maxraise=2 and maxdrop=4, then with each
+ new message an output is produced that is at most 2 more or 4 less than the
+ previous output. <br>
+ <br></td></tr><tr><td></td><td></td><td> </td></tr>
+<tr><td colspan="4" bgcolor="#ffb080"><b>&nbsp;&nbsp;class </b><a name="#reverse">#reverse</a></td></tr><tr><td></td><td valign="top"><br>
+<br clear="left"><br><br><br clear="left"><br></td><td><br>
+ <br><b>method</b>&nbsp;init <b>(</b>whichdim<b>)</b>
+ Whichdim is the number of the dimension by which the reverse will
+ occur. For N-dimensional grids, the dimensions are numbered from 0
+ to N-1. In addition, negative numbers from -N to -1 may be used, to
+ which N will be added. <br>
+ <br></td></tr><tr><td></td><td></td><td> </td></tr>
+<tr><td>&nbsp;</td></tr>
+ <tr><td colspan="4" bgcolor="black">
+<img src="images/black.png" width="1" height="2"></td></tr>
+<tr><td colspan="4"><a name="Objects_for_Coordinate_Transforms"></a><h4>Objects for Coordinate Transforms</h4></td></tr><tr><td></td><td></td><td> </td></tr>
+<tr><td colspan="4" bgcolor="#ffb080"><b>&nbsp;&nbsp;class </b><a name="#redim">#redim</a></td></tr><tr><td></td><td valign="top"><br>
+<br clear="left"><br><br><br clear="left"><br></td><td><br>
+ <br><b>method</b>&nbsp;init <b>(</b><i>dim_list</i> dims<b>)</b>
+ a list specifying a grid shape that the numbers
+ will fit into.
+ (same as with <kbd><font color="#007777">[#import]</font></kbd>) <br>
+ <br><b>inlet&nbsp;0 </b><b>method</b>&nbsp;grid <b>(</b><i>grid(dims...)</i> grid<b>)</b>
+ the elements of this grid are serialized. if the resulting grid
+ must be larger, the sequence is repeated as much as necessary.
+ if the resulting grid must be smaller, the sequence is truncated.
+ then the elements are deserialized to form the resulting grid. <br>
+ <br><b>inlet&nbsp;1 </b><b>method</b>&nbsp;grid <b>(</b><i>grid(rank)</i> grid<b>)</b>
+ this grid is a dimension list that replaces the one
+ specified in the constructor.
+ (same as with <kbd><font color="#007777">[#import]</font></kbd>) <br>
+ <br><b>outlet&nbsp;0 </b><b>method</b>&nbsp;grid <b>(</b><i>grid</i> grid<b>)</b>
+ redimensioned grid potentially containing repeating data. <br>
+ <p>example: with a 240 320 RGB image, <kbd><font color="#007777">[#redim 120 640 3]</font></kbd> will visually
+ separate the even lines (left) from the odd lines (right). contrary
+ to this, <kbd><font color="#007777">[#redim 640 120 3]</font></kbd> will split every line and put its left half
+ on a even line and the right half on the following odd line. <kbd><font color="#007777">[#redim]</font></kbd>
+ 480 320 3 will repeat the input image twice in the output image. <kbd><font color="#007777">[#redim]</font></kbd> 240 50 3 will only keep the 50 top lines.</p> <br></td></tr><tr><td></td><td></td><td> </td></tr>
+<tr><td colspan="4" bgcolor="#ffb080"><b>&nbsp;&nbsp;class </b><a name="#store">#store</a></td></tr><tr><td></td><td valign="top"><br>
+<br clear="left"><br><br><br clear="left"><br></td><td><br>
+ <p>A <kbd><font color="#007777">[#store]</font></kbd> object can store exactly one grid, using the right
+ inlet. You fetch it back, or selected subparts thereof, using the left
+ inlet.</p> <br><b>method</b>&nbsp;init <b>(</b><i>grid</i> contents<b>)</b> <br>
+ <br><b>inlet&nbsp;0 </b><b>method</b>&nbsp;bang <b>(</b><b>)</b>
+ the stored grid is fully sent to the outlet. <br>
+ <br><b>inlet&nbsp;0 </b><b>method</b>&nbsp;grid <b>(</b><i>grid(dims..., indices)</i> grid<b>)</b>
+ in this grid, the last dimension refers to subparts of
+ the stored grid. sending a Dim(200,200,2) on a <kbd><font color="#007777">[#store]</font></kbd>
+ that holds a Dim(240,320,3) will cause the <kbd><font color="#007777">[#store]</font></kbd> to handle
+ the incoming grid as a Dim(200,200) of Dim(2)'s, where each
+ Dim(2) represents a position in a Dim(240,320) of Dim(3)'s.
+ therefore the resulting grid will be a Dim(200,200) of
+ Dim(3) which is a Dim(200,200,3). in practice this example
+ would be used for generating a 200*200 RGB picture from a
+ 200*200 XY map and a 240*320 RGB picture. this object can
+ be logically used in the same way for many purposes
+ including color palettes, tables of probabilities, tables
+ of statistics, whole animations, etc. <br>
+ <br><b>inlet&nbsp;1 </b><b>method</b>&nbsp;grid <b>(</b><i>grid(dims...)</i> grid<b>)</b>
+ replace the whole grid, or a subpart of it (see other options on inlet 1) <br>
+ <br><b>inlet&nbsp;1 </b><b>method</b>&nbsp;reassign <b>(</b><b>)</b> (Future Use):
+ makes it so that sending a grid to inlet 1 detaches the old buffer from [#store]
+ and attaches a new one instead. This is the default. <br>
+ <br><b>inlet&nbsp;1 </b><b>method</b>&nbsp;put_at <b>(</b>indices...<b>)</b> (Future Use):
+ makes it so that sending a grid to inlet 1 writes into the existing buffer of [#store]. <p>
+ example: suppose you have <kbd><font color="#007777">[#store {10 240 320 3}]</font></kbd>. then "put_at 3"
+ will allow to write a Dim[240,320,3] grid in indices (3,y,x,c) where y,x,c are indices of the incoming grid;
+ in other words, if that's a buffer of 10 RGB frames, you'd be replacing frame #3. Furthermore,
+ it also allows you to write a Dim[n,240,320,3] grid at (3+f,y,x,c) where f,y,x,c are indices of the incoming grid,
+ replacing frame #3, #4, ... up to #3+n-1. Here n is at most 7 because the last frame in the buffer is #9. </p> <p>that way of working extends to other kinds of data you'd put in Grids, in any numbers of dimensions;
+ because, as usual, [#store] wouldn't know the difference. </p> <br>
+
+ grids as stored, as indexed, or as assembled from multiple
+ indexings. <br></td></tr><tr><td></td><td></td><td> </td></tr>
+<tr><td colspan="4" bgcolor="#ffb080"><b>&nbsp;&nbsp;class </b><a name="#scale_to">#scale_to</a></td></tr><tr><td></td><td valign="top"><br>
+<br clear="left"><br><br><br clear="left"><br></td><td><br>
+ <br><b>method</b>&nbsp;init <b>(</b>size<b>)</b> <br>
+ <br><b>inlet&nbsp;0 </b><b>method</b>&nbsp;grid <b>(</b><i>grid</i> grid<b>)</b> a 3-channel picture to be scaled.<br>
+ <br><b>inlet&nbsp;1 </b><b>method</b>&nbsp;int <b>(</b><b>)</b> a {height width} pair.<br>
+ <br><b>outlet&nbsp;0 </b><b>method</b>&nbsp;grid <b>(</b><i>grid</i> grid<b>)</b> a scaled 3-channel picture.<br>
+ <br></td></tr><tr><td></td><td></td><td> </td></tr>
+<tr><td colspan="4" bgcolor="#ffb080"><b>&nbsp;&nbsp;class </b><a name="#scale_by">#scale_by</a></td></tr><tr><td></td><td valign="top"><br>
+<br clear="left"><br><br><br clear="left"><br></td><td><br>
+ <br><b>method</b>&nbsp;init <b>(</b><i>grid dim() or dim(2)</i> factor<b>)</b>
+ factor is optional (default is 2).
+ if it's a single value, then that factor is to be used
+ for both rows and columns. <br>
+ <br><b>inlet&nbsp;0 </b><b>method</b>&nbsp;grid <b>(</b><i>grid(y x channels)</i> grid<b>)</b>
+ duplicates each pixel several times in width and several times in height,
+ where the number of times is determined by the factor described above.
+ twice those of the incoming grid. It is several times faster. <br>
+ <br><b>inlet&nbsp;1 </b><b>method</b>&nbsp;grid <b>(</b><i>grid(1 or 2)</i> grid<b>)</b> sets factor<br>
+ <br><b>outlet&nbsp;0 </b><b>method</b>&nbsp;grid <b>(</b><i>grid((factor*y) (factor*x) channels)</i> grid<b>)</b> <br>
+ <br></td></tr><tr><td></td><td></td><td> </td></tr>
+<tr><td colspan="4" bgcolor="#ffb080"><b>&nbsp;&nbsp;class </b><a name="#downscale_by">#downscale_by</a></td></tr><tr><td></td><td valign="top"><br>
+<br clear="left"><br><br><br clear="left"><br></td><td><br>
+ <br><b>method</b>&nbsp;init <b>(</b><i>+integer</i> factor<b>, </b><i>optional symbol(smoothly)</i> how<b>)</b>
+ factor is optional (default is 2).
+ if it's a single value, then that factor is to be used
+ for both rows and columns. <br>
+ <br><b>inlet&nbsp;0 </b><b>method</b>&nbsp;grid <b>(</b><i>grid(y x channels)</i> grid<b>)</b>
+ Scales down picture by specified amount. (See scale factor above) <br>
+ <br><b>inlet&nbsp;1 </b><b>method</b>&nbsp;grid <b>(</b><i>grid(1 or 2)</i> grid<b>)</b> sets scale factor<br>
+ <br><b>outlet&nbsp;0 </b><b>method</b>&nbsp;grid <b>(</b><i>grid((factor/y) (factor/x) channels)</i> grid<b>)</b> <br>
+ <br></td></tr><tr><td></td><td></td><td> </td></tr>
+<tr><td colspan="4" bgcolor="#ffb080"><b>&nbsp;&nbsp;class </b><a name="#spread">#spread</a></td></tr><tr><td></td><td valign="top"><br>
+<br clear="left"><br><br><br clear="left"><br></td><td><br>
+ <p>typically you plug a <kbd><font color="#007777">[#for]</font></kbd> into this object,
+ and you plug this object into the left side of a <kbd><font color="#007777">[#store]</font></kbd>. it will
+ scatter pixels around, giving an "unpolished glass" effect.</p> <p>if you put a picture in it, however, it will add noise. The
+ resulting values may be out of range, so you may need to clip them
+ using min/max.</p> <br><b>method</b>&nbsp;init <b>(</b>factor<b>)</b> <br>
+ <br><b>inlet&nbsp;0 </b><b>method</b>&nbsp;grid <b>(</b><i>grid</i> grid<b>)</b> a coordinate map.<br>
+ <br><b>inlet&nbsp;1 </b><b>method</b>&nbsp;int <b>(</b><b>)</b> a spread factor.<br>
+ <br><b>outlet&nbsp;0 </b><b>method</b>&nbsp;grid <b>(</b><i>grid</i> grid<b>)</b> a coordinate map.<br>
+ <p><kbd><font color="#007777">[#spread]</font></kbd> scatters the pixels in an image. Not all original pixels
+ will appear, and some may get duplicated (triplicated, etc)
+ randomly. Some wrap-around effect will occur close to the edges. </p> <p> Sending an integer to inlet 1 sets the amount of spreading in
+ maximum number of pixels + 1. even values translate the whole image
+ by half a pixel due to rounding.</p> <br></td></tr><tr><td></td><td></td><td> </td></tr>
+<tr><td colspan="4" bgcolor="#ffb080"><b>&nbsp;&nbsp;class </b><a name="#rotate">#rotate</a></td></tr><tr><td></td><td valign="top"><br>
+<br clear="left"><br><br><br clear="left"><br></td><td><br>
+ <p>performs rotations on indexmaps and polygons and such.</p> <br><b>method</b>&nbsp;init <b>(</b><i>0...35999</i> angle<b>)</b> <br>
+ <br><b>inlet&nbsp;0 </b><b>method</b>&nbsp;grid <b>(</b><i>grid(anyA 2)</i> grid<b>)</b> <br>
+ <br><b>inlet&nbsp;1 </b><b>method</b>&nbsp;int <b>(</b><b>)</b> rotation angle; 0...36000<br>
+ <br><b>outlet&nbsp;0 </b><b>method</b>&nbsp;grid <b>(</b><i>grid(anyA 2)</i> grid<b>)</b> <br>
+ <br></td></tr><tr><td></td><td></td><td> </td></tr>
+<tr><td colspan="4" bgcolor="#ffb080"><b>&nbsp;&nbsp;class </b><a name="#remap_image">#remap_image</a></td></tr><tr><td></td><td valign="top"><br>
+<br clear="left"><br><br><br clear="left"><br></td><td><br>
+ <p>if you chain indexmap (coordinate) transformations from outlet 1
+ to inlet 1, then sending an image in inlet 0 will emit its
+ deformation out of outlet 0.</p> <br></td></tr><tr><td></td><td></td><td> </td></tr>
+<tr><td>&nbsp;</td></tr>
+ <tr><td colspan="4" bgcolor="black">
+<img src="images/black.png" width="1" height="2"></td></tr>
+<tr><td colspan="4"><a name="Objects_for_Reporting"></a><h4>Objects for Reporting</h4></td></tr><tr><td></td><td></td><td> </td></tr>
+<tr><td colspan="4" bgcolor="#ffb080"><b>&nbsp;&nbsp;class </b><a name="#dim">#dim</a></td></tr><tr><td></td><td valign="top"><br>
+<br clear="left"><br><br><br clear="left"><br></td><td><br>
+ <p>Returns list of dimensions as a grid. Given a grid sized like Dim(240,320,4), <kbd><font color="#007777">[#dim]</font></kbd> will return a grid like Dim(3), whose values are 240, 320, 4. </p> <br><b>method</b>&nbsp;init <b>(</b><b>)</b>
+ no arguments. <br>
+ <br><b>inlet&nbsp;0 </b><b>method</b>&nbsp;grid <b>(</b><i>grid(dims...)</i> grid<b>)</b>
+ ignores any data contained within.
+ sends a grid dim(length of dims) containing dims. <br>
+ <br><b>outlet&nbsp;0 </b><b>method</b>&nbsp;grid <b>(</b><i>grid(rank)</i> grid<b>)</b>
+ the list of dimensions of the incoming grid. <br>
+ <br></td></tr><tr><td></td><td></td><td> </td></tr>
+<tr><td colspan="4" bgcolor="#ffb080"><b>&nbsp;&nbsp;class </b><a name="#type">#type</a></td></tr><tr><td></td><td valign="top"><br>
+<br clear="left"><br><br><br clear="left"><br></td><td><br>
+ <p>gives a symbol representing the numeric type of the grid received. </p> <br><b>outlet&nbsp;0 </b><b>method</b>&nbsp;&lt;numeric type symbol&gt; <b>(</b><b>)</b> <br>
+ <br></td></tr><tr><td></td><td></td><td> </td></tr>
+<tr><td colspan="4" bgcolor="#ffb080"><b>&nbsp;&nbsp;class </b><a name="#print">#print</a></td></tr><tr><td></td><td valign="top"><br>
+<br clear="left"><br><br><br clear="left"><br></td><td><br>
+ <br><b>method</b>&nbsp;init <b>(</b><b>)</b> <br>
+ <br><b>inlet&nbsp;0 </b><b>method</b>&nbsp;grid <b>(</b><i>grid(dims...)</i> grid<b>)</b>
+ prints the dimensions of the grid.
+ prints all the grid data if there are 2 dimensions or less. <br>
+ <br></td></tr><tr><td></td><td></td><td> </td></tr>
+<tr><td colspan="4" bgcolor="#ffb080"><b>&nbsp;&nbsp;class </b><a name="display">display</a></td></tr><tr><td></td><td valign="top"><br>
+<br clear="left"><br><br><br clear="left"><br></td><td><br>
+
+ GUI object equivalent to [print] and [#print]. <br><b>method</b>&nbsp;(any) <b>(</b><b>)</b>
+ Displays the received message in the box, resizing the box so that the message fits exactly. <br>
+ <br></td></tr><tr><td></td><td></td><td> </td></tr>
+<tr><td>&nbsp;</td></tr>
+ <tr><td colspan="4" bgcolor="black">
+<img src="images/black.png" width="1" height="2"></td></tr>
+<tr><td colspan="4"><a name="Objects_for_Color_Conversion"></a><h4>Objects for Color Conversion</h4></td></tr><tr><td></td><td></td><td> </td></tr>
+<tr><td colspan="4" bgcolor="#ffb080"><b>&nbsp;&nbsp;class </b><a name="#apply_colormap_channelwise">#apply_colormap_channelwise</a></td></tr><tr><td></td><td valign="top"><br>
+<br clear="left"><br><br><br clear="left"><br></td><td><br>
+ <p>This object is useful for color correction. For each pixel
+ it takes it apart, looks up each part separately in the colormap,
+ and constructs a new pixel from that. You may also color-correct
+ colormaps themselves.</p> <p>Only works for things that have 3 channels.</p> <p>Note: if you just need to apply a palette on an indexed-color
+ picture, you don't need this. Just use #store instead.</p> <br><b>inlet&nbsp;0 </b><b>method</b>&nbsp;grid <b>(</b><i>grid(rows columns channels)</i> grid<b>)</b>
+ picture <br>
+ <br><b>inlet&nbsp;1 </b><b>method</b>&nbsp;grid <b>(</b><i>grid(intensities channels)</i> grid<b>)</b>
+ colormap ("palette") <br>
+ <br><b>outlet&nbsp;0 </b><b>method</b>&nbsp;grid <b>(</b><i>grid(rows columns channels)</i> grid<b>)</b>
+ picture <br>
+ <br></td></tr><tr><td></td><td></td><td> </td></tr>
+<tr><td colspan="4" bgcolor="#ffb080"><b>&nbsp;&nbsp;class </b><a name="#rgb_to_greyscale">#rgb_to_greyscale</a></td></tr><tr><td></td><td valign="top"><br>
+<br clear="left"><br><br><br clear="left"><br></td><td><br>
+ <br><b>inlet&nbsp;0 </b><b>method</b>&nbsp;grid <b>(</b><i>grid(rows columns {red green blue})</i> grid<b>)</b> <br>
+ <br><b>outlet&nbsp;0 </b><b>method</b>&nbsp;grid <b>(</b><i>grid(rows columns {white})</i> grid<b>)</b> <br>
+ <br></td></tr><tr><td></td><td></td><td> </td></tr>
+<tr><td colspan="4" bgcolor="#ffb080"><b>&nbsp;&nbsp;class </b><a name="#greyscale_to_rgb">#greyscale_to_rgb</a></td></tr><tr><td></td><td valign="top"><br>
+<br clear="left"><br><br><br clear="left"><br></td><td><br>
+ <br><b>inlet&nbsp;0 </b><b>method</b>&nbsp;grid <b>(</b><i>grid(rows columns {white})</i> grid<b>)</b> <br>
+ <br><b>outlet&nbsp;0 </b><b>method</b>&nbsp;grid <b>(</b><i>grid(rows columns {red green blue})</i> grid<b>)</b> <br>
+ <br></td></tr><tr><td></td><td></td><td> </td></tr>
+<tr><td colspan="4" bgcolor="#ffb080"><b>&nbsp;&nbsp;class </b><a name="#yuv_to_rgb">#yuv_to_rgb</a></td></tr><tr><td></td><td valign="top"><br>
+<br clear="left"><br><br><br clear="left"><br></td><td><br>
+ <p>note: may change slightly to adapt to actual video standards.</p> <br><b>inlet&nbsp;0 </b><b>method</b>&nbsp;grid <b>(</b><i>grid(rows columns {y u v})</i> grid<b>)</b> <br>
+ <br><b>outlet&nbsp;0 </b><b>method</b>&nbsp;grid <b>(</b><i>grid(rows columns {red green blue})</i> grid<b>)</b> <br>
+ <br></td></tr><tr><td></td><td></td><td> </td></tr>
+<tr><td colspan="4" bgcolor="#ffb080"><b>&nbsp;&nbsp;class </b><a name="#rgb_to_yuv">#rgb_to_yuv</a></td></tr><tr><td></td><td valign="top"><br>
+<br clear="left"><br><br><br clear="left"><br></td><td><br>
+ <p>note: may change slightly to adapt to actual video standards.</p> <br><b>inlet&nbsp;0 </b><b>method</b>&nbsp;grid <b>(</b><i>grid(rows columns {red green blue})</i> grid<b>)</b> <br>
+ <br><b>outlet&nbsp;0 </b><b>method</b>&nbsp;grid <b>(</b><i>grid(rows columns {y u v})</i> grid<b>)</b> <br>
+ <br></td></tr><tr><td></td><td></td><td> </td></tr>
+<tr><td>&nbsp;</td></tr>
+ <tr><td colspan="4" bgcolor="black">
+<img src="images/black.png" width="1" height="2"></td></tr>
+<tr><td colspan="4"><a name="Objects_for_Miscellaneous_Picture_Processing"></a><h4>Objects for Miscellaneous Picture Processing</h4></td></tr><tr><td></td><td></td><td> </td></tr>
+<tr><td colspan="4" bgcolor="#ffb080"><b>&nbsp;&nbsp;class </b><a name="#convolve">#convolve</a></td></tr><tr><td></td><td valign="top"><br>
+<br clear="left"><br><br><br clear="left"><br></td><td><br>
+ <p>this is the object for blurring, sharpening, finding edges,
+ embossing, cellular automata, and many other uses.</p> <br><b>method</b>&nbsp;init <b>(</b><i>numop2</i> op_para<b>, </b><i>numop2</i> op_fold<b>, </b><i>grid</i> seed<b>, </b><i>grid</i> right_hand<b>)</b> <br>
+ <br><b>inlet&nbsp;0 </b><b>method</b>&nbsp;grid <b>(</b><i>grid(rows columns rest...)</i> grid<b>)</b>
+ splits the incoming grid into dim(rest...) parts.
+ for each of those parts at (y,x), a rectangle of such
+ parts, centered around (y,x), is combined with the
+ convolution grid like a <kbd><font color="#007777">[#]</font></kbd> of operation op_para. Then
+ each such result is folded like <kbd><font color="#007777">[#fold]</font></kbd> of operation
+ op_fold and specified base. the results are assembled
+ into a grid that is sent to the outlet. near the borders of
+ the grid, coordinates wrap around. this means the whole grid
+ has to be received before production of the next grid
+ starts. <br>
+ <br><b>inlet&nbsp;1 </b><b>method</b>&nbsp;grid <b>(</b><i>grid(rows2 columns2)</i> grid<b>)</b>
+ this is the convolution grid and it gets stored in
+ the object. if rows2 and/or columns2 are odd numbers,
+ then the centre of convolution is the middle of the convolution
+ grid. if they are even numbers, then the chosen centre will
+ be slightly more to the left and/or to the top, because the
+ actual middle is between cells of the grid. <br>
+ <br><b>outlet&nbsp;0 </b><b>method</b>&nbsp;grid <b>(</b><i>grid(rows columns rest...)</i> grid<b>)</b> <br>
+ <br></td></tr><tr><td></td><td></td><td> </td></tr>
+<tr><td colspan="4" bgcolor="#ffb080"><b>&nbsp;&nbsp;class </b><a name="#contrast">#contrast</a></td></tr><tr><td></td><td valign="top"><br>
+<br clear="left"><br><br><br clear="left"><br></td><td><br>
+ <br><b>method</b>&nbsp;init <b>(</b>iwhiteness<b>, </b>contrast<b>)</b> <br>
+ <br><b>inlet&nbsp;0 </b><b>method</b>&nbsp;grid <b>(</b><i>grid(rows columns channels)</i> grid<b>)</b>
+ produces a grid like the incoming grid but with
+ different constrast. <br>
+ <p><kbd><font color="#007777">[#contrast]</font></kbd> adjusts the intensity in an image.
+ resulting values outside 0-255 are automatically clipped.</p> <br><b>inlet&nbsp;1 </b><b>method</b>&nbsp;int <b>(</b><b>)</b>
+ this is the secondary contrast (inverse whiteness).
+ it makes the incoming black
+ correspond to a certain fraction between output black and the
+ master contrast value. no effect is 256. default value is 256. <br>
+ <br><b>inlet&nbsp;2 </b><b>method</b>&nbsp;int <b>(</b><b>)</b>
+ this is the master contrast. it makes the incoming white
+ correspond to a certain fraction between output black and output
+ white. no effect is 256. default value is 256. <br>
+ <br><b>outlet&nbsp; </b><b>method</b>&nbsp;grid <b>(</b><i>grid(rows columns channels)</i> grid<b>)</b> <br>
+ <br></td></tr><tr><td></td><td></td><td> </td></tr>
+<tr><td colspan="4" bgcolor="#ffb080"><b>&nbsp;&nbsp;class </b><a name="#posterize">#posterize</a></td></tr><tr><td></td><td valign="top"><br>
+<br clear="left"><br><br><br clear="left"><br></td><td><br>
+ <p><kbd><font color="#007777">[#posterize]</font></kbd> reduces the number of possible intensities in an image;
+ it rounds the color values.The effect is mostly apparent with a low
+ number of levels.</p> <br><b>method</b>&nbsp;init <b>(</b>levels<b>)</b> <br>
+ <br><b>inlet&nbsp;0 </b><b>method</b>&nbsp;grid <b>(</b><i>grid(rows columns channels)</i> grid<b>)</b>
+ produces a posterized picture from the input picture. <br>
+ <br><b>inlet&nbsp;1 </b><b>method</b>&nbsp;int <b>(</b><b>)</b>
+ this is the number of possible levels per channel. the
+ levels are equally spaced, with the lowest at 0 and the
+ highest at 255. the minimum number of levels is 2, and the
+ default value is 2. <br>
+ <p>example: simulate the 216-color "web" palette using 6 levels.
+ simulate a 15-bit display using 32 levels.</p> <br></td></tr><tr><td></td><td></td><td> </td></tr>
+<tr><td colspan="4" bgcolor="#ffb080"><b>&nbsp;&nbsp;class </b><a name="#solarize">#solarize</a></td></tr><tr><td></td><td valign="top"><br>
+<br clear="left"><br><br><br clear="left"><br></td><td><br>
+ <p>makes medium intensities brightest; formerly brightest colours
+ become darkest; formerly darkest stays darkest. This filter is linear:
+ it's like a 200% contrast except that overflows are <i>mirrored</i>
+ instead of clipped or wrapped.</p> <br><b>inlet&nbsp;0 </b><b>method</b>&nbsp;grid <b>(</b><i>grid(rows columns channels)</i> grid<b>)</b> <br>
+ <br><b>outlet&nbsp;0 </b><b>method</b>&nbsp;grid <b>(</b><i>grid(rows columns channels)</i> grid<b>)</b> <br>
+ <br></td></tr><tr><td></td><td></td><td> </td></tr>
+<tr><td colspan="4" bgcolor="#ffb080"><b>&nbsp;&nbsp;class </b><a name="#checkers">#checkers</a></td></tr><tr><td></td><td valign="top"><br>
+<br clear="left"><br><br><br clear="left"><br></td><td><br>
+ <br><b>inlet&nbsp;0 </b><b>method</b>&nbsp;grid <b>(</b><i>grid(y x {y x})</i> grid<b>)</b>
+ result from a <kbd><font color="#007777">[#for {0 0} {height width} {1 1}]</font></kbd> <br>
+ <br><b>outlet&nbsp;0 </b><b>method</b>&nbsp;grid <b>(</b><i>grid(y x {r g b})</i> grid<b>)</b>
+ checkered pattern of 50%/75% greys
+ in 8x8 squares <br>
+ <br></td></tr><tr><td></td><td></td><td> </td></tr>
+<tr><td colspan="4" bgcolor="#ffb080"><b>&nbsp;&nbsp;class </b><a name="#layer">#layer</a></td></tr><tr><td></td><td valign="top"><br>
+<br clear="left"><br><br><br clear="left"><br></td><td><br>
+ <br><b>inlet&nbsp;0 </b><b>method</b>&nbsp;grid <b>(</b><i>grid(y x {r g b a})</i> grid<b>)</b>
+ a picture that has an opacity channel.
+ will be used as foreground. <br>
+ <br><b>inlet&nbsp;1 </b><b>method</b>&nbsp;grid <b>(</b><i>grid(y x {r g b})</i> grid<b>)</b>
+ a picture that has NO opacity channel.
+ will be used as background. <br>
+ <br><b>outlet&nbsp;0 </b><b>method</b>&nbsp;grid <b>(</b><i>grid(y x {r g b})</i> grid<b>)</b>
+ a picture that has NO opacity channel.
+ the opacity channel of the foreground is used as
+ a weighting of how much of either picture is seen
+ in the result. <br>
+ <br></td></tr><tr><td></td><td></td><td> </td></tr>
+<tr><td colspan="4" bgcolor="#ffb080"><b>&nbsp;&nbsp;class </b><a name="#draw_image">#draw_image</a></td></tr><tr><td></td><td valign="top"><br>
+<br clear="left"><br><br><br clear="left"><br></td><td><br>
+ <br><b>method</b>&nbsp;init <b>(</b><i>numop2</i> operator<b>, </b><i>grid(y,x,channels)</i> picture<b>, </b><i>grid({y x})</i> position<b>)</b> <br>
+ <br><b>inlet&nbsp;0 </b><b>method</b>&nbsp;grid <b>(</b><i>grid(y x channels)</i> grid<b>)</b>
+ picture onto which another picture will be superimposed. <br>
+ <br><b>inlet&nbsp;0 </b><b>method</b>&nbsp;tile <b>(</b><i>0 or 1</i> flag<b>)</b>
+ if enabled, inlet 1 picture will be repeated to cover the inlet 0 picture. <br>
+ <br><b>inlet&nbsp;0 </b><b>method</b>&nbsp;alpha <b>(</b><i>0 or 1</i> flag<b>)</b>
+ if enabled, inlet 1 picture will be combined with inlet 0 picture using
+ the selected operator,
+ and then blended with inlet 0 picture according to transparency of
+ the inlet 1 picture, and then inserted in the result.
+ if disabled, the blending doesn't occur, as the transparency level
+ is considered to be "opaque". note that with alpha enabled,
+ the last channel of inlet 1 picture is considered to represent transparency. <br>
+ <br><b>inlet&nbsp;1 </b><b>method</b>&nbsp;grid <b>(</b><i>grid(y x channels)</i> grid<b>)</b>
+ picture that will be superimposed onto another picture. <br>
+ <br><b>inlet&nbsp;2 </b><b>method</b>&nbsp;grid <b>(</b><i>grid({y x})</i> grid<b>)</b>
+ position of the inlet 0 picture corresponding to top-left corner
+ of inlet 1 picture. <br>
+ <br><b>outlet&nbsp;0 </b><b>method</b>&nbsp;grid <b>(</b><i>grid(y x channels)</i> grid<b>)</b>
+ resulting picture. <br>
+ <br></td></tr><tr><td></td><td></td><td> </td></tr>
+<tr><td colspan="4" bgcolor="#ffb080"><b>&nbsp;&nbsp;class </b><a name="#draw_polygon">#draw_polygon</a></td></tr><tr><td></td><td valign="top"><br>
+<br clear="left"><br><br><br clear="left"><br></td><td><br>
+ <br><b>method</b>&nbsp;init <b>(</b><i>numop2</i> operator<b>, </b><i>grid(channels)</i> color<b>, </b><i>grid(vertices,{y x})</i> vertices<b>)</b> <br>
+ <br><b>inlet&nbsp;0 </b><b>method</b>&nbsp;grid <b>(</b><i>grid(y x channels)</i> grid<b>)</b>
+ picture on which the polygon will be superimposed. <br>
+ <br><b>inlet&nbsp;1 </b><b>method</b>&nbsp;grid <b>(</b><i>grid(channels)</i> grid<b>)</b>
+ color of each pixel <br>
+ <br><b>inlet&nbsp;2 </b><b>method</b>&nbsp;grid <b>(</b><i>grid(vertices {y x})</i> grid<b>)</b>
+ vertices of the polygon. <br>
+ <br><b>outlet&nbsp;0 </b><b>method</b>&nbsp;grid <b>(</b><i>grid(y x channels)</i> grid<b>)</b>
+ modified picture.
+ note: starting with 0.7.2, drawing a 1-by-1
+ square really generates a 1-by-1 square, and
+ so on. This is because the right-hand border of a
+ polygon is excluded, whereas it was included
+ before, leading to slightly-wider-than-expected polygons. <br>
+ <br></td></tr><tr><td></td><td></td><td> </td></tr>
+<tr><td colspan="4" bgcolor="#ffb080"><b>&nbsp;&nbsp;class </b><a name="#text_to_image">#text_to_image</a></td></tr><tr><td></td><td valign="top"><br>
+<br clear="left"><br><br><br clear="left"><br></td><td><br>
+ <p>inlet 2 receives a font grid, for example, [#in grid file lucida-typewriter-12.grid.gz]</p> <p>inlet 1 receives a 2 by 3 matrix representing the colours to use (e.g. (2 3 # 0 170 0 255 255 0) means yellow on green)</p> <p>inlet 0 receives a bang, transforming the data into an image suitable for #draw_image.</p> <br></td></tr><tr><td></td><td></td><td> </td></tr>
+<tr><td colspan="4" bgcolor="#ffb080"><b>&nbsp;&nbsp;class </b><a name="#hueshift">#hueshift</a></td></tr><tr><td></td><td valign="top"><br>
+<br clear="left"><br><br><br clear="left"><br></td><td><br>
+ <p>inlet 1 receives an angle (0..36000)</p> <p>inlet 0 receives a RGB picture that gets hueshifted by a rotation in the colorwheel by the specified angle; it gets sent to outlet 0.</p> <br></td></tr><tr><td></td><td></td><td> </td></tr>
+<tr><td>&nbsp;</td></tr>
+ <tr><td colspan="4" bgcolor="black">
+<img src="images/black.png" width="1" height="2"></td></tr>
+<tr><td colspan="4"><a name="Other_Objects"></a><h4>Other Objects</h4></td></tr><tr><td></td><td></td><td> </td></tr>
+<tr><td colspan="4" bgcolor="#ffb080"><b>&nbsp;&nbsp;class </b><a name="rtmetro">rtmetro</a></td></tr><tr><td></td><td valign="top"><br>
+<br clear="left"><br><br><br clear="left"><br></td><td><br>
+This class has been removed (0.7.7).<br></td></tr><tr><td></td><td></td><td> </td></tr>
+<tr><td colspan="4" bgcolor="#ffb080"><b>&nbsp;&nbsp;class </b><a name="bindpatcher">bindpatcher</a></td></tr><tr><td></td><td valign="top"><br>
+<br clear="left"><br><br><br clear="left"><br></td><td><br>
+ <p>sets the receive-symbol for the Pd patcher it is in.</p> <p>has no inlets, no outlets.</p> <p>EXPERIMENTAL.</p> <br><b>method</b>&nbsp;init <b>(</b><i>symbol</i> symbol<b>)</b> <br>
+ <br></td></tr><tr><td></td><td></td><td> </td></tr>
+<tr><td colspan="4" bgcolor="#ffb080"><b>&nbsp;&nbsp;class </b><a name="pingpong">pingpong</a></td></tr><tr><td></td><td valign="top"><br>
+<br clear="left"><br><br><br clear="left"><br></td><td><br>
+
+ Transforms linear counting (0, 1, 2, 3, 4, ...) into a back-and-forth counting (0, 1, 2, 1, 0, ...)
+ from 0 to a specified upper bound. <br><b>method</b>&nbsp;init <b>(</b><i>int</i> top<b>)</b> <br>
+ <br><b>inlet&nbsp;1 </b><b>method</b>&nbsp;float <b>(</b><i>float</i> top<b>)</b> <br>
+ <br><b>inlet&nbsp;0 </b><b>method</b>&nbsp;float <b>(</b><b>)</b>
+ a value to be transformed.
+ If, for example, top=10, then values 0 thru 10 are left unchanged,
+ values 11 thru 19 are mapped to 9 thru 1 respectively, and 20 thru 30
+ are mapped to 0 thru 10, and so on. <br>
+ <br></td></tr><tr><td></td><td></td><td> </td></tr>
+<tr><td colspan="4" bgcolor="#ffb080"><b>&nbsp;&nbsp;class </b><a name="#global">#global</a></td></tr><tr><td></td><td valign="top"><br>
+<br clear="left"><br><br><br clear="left"><br></td><td><br>
+ <p>
+ objects of this class do nothing by themselves and are just
+ an access point to features that don't belong to any object in
+ particular. </p> <br><b>method</b>&nbsp;profiler_reset <b>(</b><b>)</b>
+ resets all the time counters. <br>
+ <br><b>method</b>&nbsp;profiler_dump <b>(</b><b>)</b>
+ displays the time counters in decreasing order, with
+ the names of the classes those objects are in. this is
+ an experimental feature. like most statistics,
+ it could be vaguely relied upon if
+ only you knew to which extent it is unreliable. more on this
+ in a future section called "profiling". <br>
+ <br></td></tr><tr><td></td><td></td><td> </td></tr>
+<tr><td colspan="4" bgcolor="#ffb080"><b>&nbsp;&nbsp;class </b><a name="fps">fps</a></td></tr><tr><td></td><td valign="top"><br>
+<br clear="left"><br><br><br clear="left"><br></td><td><br>
+ <br><b>method</b>&nbsp;init <b>(</b><i>symbol(real|user|system|cpu)</i> clocktype<b>, </b><i>symbol(detailed)</i> detailed<b>)</b> <br>
+ <br><b>method</b>&nbsp;init detailed <b>(</b><b>)</b> <br>
+ <br><b>inlet&nbsp;0 </b><b>method</b>&nbsp;bang <b>(</b><b>)</b>
+ Times at which bangs are received are stored until a large
+ enough sample of those is accumulated. Large enough is defined
+ to be whenever the timespan exceeds one second. Then a report
+ is made through the outlet. <br>
+ <br><b>inlet&nbsp;0 </b><b>method</b>&nbsp;(else) <b>(</b><b>)</b>
+ messages other than bangs are ignored. <br>
+ <br><b>outlet&nbsp;0 </b><b>method</b>&nbsp;float <b>(</b><b>)</b>
+ non-detailed mode only.
+ this is the messages-per-second rating. <br>
+ <br><b>outlet&nbsp;0 </b><b>method</b>&nbsp;list(float,6) <b>(</b><b>)</b>
+ detailed mode only.
+ this is: messages-per-second, followed by five values of
+ milliseconds-per-message: minimum, median, maximum, average,
+ standard deviation.
+ (the average happens to be simply 1000 divided by the
+ messages-per-second, but it is convenient to have it anyway) <br>
+ <br></td></tr><tr><td></td><td></td><td> </td></tr>
+<tr><td colspan="4" bgcolor="#ffb080"><b>&nbsp;&nbsp;class </b><a name="unix_time">unix_time</a></td></tr><tr><td></td><td valign="top"><br>
+<br clear="left"><br><br><br clear="left"><br></td><td><br>
+ <p>
+ This object returns the Unix timestamp. The first
+ outlet does so with ASCII, the second in seconds and the third outlet
+ outputs the fractions of seconds up to 1/100 000 th of a second which is useful for creating
+ filenames. </p> <br><b>inlet&nbsp;0 </b><b>method</b>&nbsp;bang <b>(</b><b>)</b> <br>
+ <br><b>outlet&nbsp;0 </b><b>method</b>&nbsp;symbol <b>(</b><b>)</b> <br>
+Outputs the time and date in ASCII format <br><b>outlet&nbsp;1 </b><b>method</b>&nbsp;float <b>(</b><b>)</b> <br>
+Outputs the Unix timestamp in seconds <br><b>outlet&nbsp;2 </b><b>method</b>&nbsp;float <b>(</b><b>)</b> <br>
+Outputs the fractions of a second up to 10 microseconds (?) (actual precision is platform-dependent afaik) <br></td></tr><tr><td></td><td></td><td> </td></tr>
+<tr><td colspan="4" bgcolor="#ffb080"><b>&nbsp;&nbsp;class </b><a name="ls">ls</a></td></tr><tr><td></td><td valign="top"><br>
+<br clear="left"><br><br><br clear="left"><br></td><td><br>
+ <p>
+ This object is similar to the Unix list command
+ 'ls'. It returns the names of files in a given
+ directory. May be used with [listlength] to retrieve the number of files.
+ Hidden files are displayed. </p> <br><b>inlet&nbsp;0 </b><b>method</b>&nbsp;symbol <b>(</b><b>)</b>
+ lists all files in a given directory <br>
+ <br><b>inlet&nbsp;0 </b><b>method</b>&nbsp;glob <b>(</b><b>)</b>
+ lists all files matching a given pattern.
+ "symbol hello" is like "glob hello/*" <br>
+ <br></td></tr><tr><td></td><td></td><td> </td></tr>
+<tr><td colspan="4" bgcolor="#ffb080"><b>&nbsp;&nbsp;class </b><a name="exec">exec</a></td></tr><tr><td></td><td valign="top"><br>
+<br clear="left"><br><br><br clear="left"><br></td><td><br>
+ <p>
+ This object launches a Unix shell program or script. </p> <br><b>inlet&nbsp;0 </b><b>method</b>&nbsp;symbol <b>(</b><b>)</b> <br>
+ <br></td></tr><tr><td></td><td></td><td> </td></tr>
+<tr><td colspan="4" bgcolor="#ffb080"><b>&nbsp;&nbsp;class </b><a name="renamefile">renamefile</a></td></tr><tr><td></td><td valign="top"><br>
+<br clear="left"><br><br><br clear="left"><br></td><td><br>
+ <p>
+ This object accepts a list of two elements as arguments.
+ The current file name being the first and the second is the desired change
+ in name. </p> <br><b>inlet&nbsp;0 </b><b>method</b>&nbsp;list <b>(</b><b>)</b> <br>
+ <br></td></tr><tr><td></td><td></td><td> </td></tr>
+<tr><td colspan="4" bgcolor="#ffb080"><b>&nbsp;&nbsp;class </b><a name="plotter_control">plotter_control</a></td></tr><tr><td></td><td valign="top"><br>
+<br clear="left"><br><br><br clear="left"><br></td><td><br>
+ <p>
+ This object produces HPGL instructions in ASCII form
+ that can be sent to the comport object in order to control an HPGL
+ compatible plotter. </p> <br><b>inlet&nbsp;0 </b><b>method</b>&nbsp;symbol <b>(</b><b>)</b> <br>
+ <br><b>outlet&nbsp;0 </b><b>method</b>&nbsp;symbol <b>(</b><b>)</b> <br>
+Outputs the HPGL commands in ASCII format <br></td></tr><tr><td></td><td></td><td> </td></tr>
+<tr><td colspan="4" bgcolor="#ffb080"><b>&nbsp;&nbsp;class </b><a name="rubyarray">rubyarray</a></td></tr><tr><td></td><td valign="top"><br>
+<br clear="left"><br><br><br clear="left"><br></td><td><br>
+ <p>inlet 0 float : sends the specified array entry to outlet 0</p> <p>inlet 1 list: writes that list as an array entry in position last specified by inlet 0.</p> <p>inlet 0 save(symbol filename): writes the array contents to a file of the given filename as a CSV</p> <p>inlet 0 save(symbol filename, symbol format): same thing but using a sprintf string such as %x,%f or whatever</p> <p>inlet 0 load(symbol filename): replace all array contents by the contents of a CSV file</p> <br></td></tr><tr><td></td><td></td><td> </td></tr>
+<tr><td>&nbsp;</td></tr>
+ <tr><td colspan="4" bgcolor="black">
+<img src="images/black.png" width="1" height="2"></td></tr>
+<tr><td colspan="4"><a name="jMax_emulation"></a><h4>jMax emulation</h4></td></tr><tr><td></td><td></td><td> </td></tr>
+<tr><td></td><td></td><td><p>those classes emulate jMax functionality,
+ for use within PureData and Ruby.</p></td></tr>
+<tr><td></td><td></td><td> </td></tr>
+<tr><td colspan="4" bgcolor="#ffb080"><b>&nbsp;&nbsp;class </b><a name="fork">fork</a></td></tr><tr><td></td><td valign="top"><br>
+<br clear="left"><br><br><br clear="left"><br></td><td><br>
+ <p>Every incoming message is sent to inlet 1 and then sent to
+ inlet 0 as well. Messages remain completely unaltered. Contrast
+ with PureData's "t a a" objects, which have the same purpose but
+ transform bangs into zeros and such.</p> <br><b>inlet&nbsp;0 </b><b>method</b>&nbsp;(any) <b>(</b><b>)</b> <br>
+ <br></td></tr><tr><td></td><td></td><td> </td></tr>
+<tr><td colspan="4" bgcolor="#ffb080"><b>&nbsp;&nbsp;class </b><a name="foreach">foreach</a></td></tr><tr><td></td><td valign="top"><br>
+<br clear="left"><br><br><br clear="left"><br></td><td><br>
+ <br><b>inlet&nbsp;0 </b><b>method</b>&nbsp;list <b>(</b>...<b>)</b>
+ Outputs N messages, one per list element, in order. <br>
+ <br></td></tr><tr><td></td><td></td><td> </td></tr>
+<tr><td colspan="4" bgcolor="#ffb080"><b>&nbsp;&nbsp;class </b><a name="rubysprintf">rubysprintf</a></td></tr><tr><td></td><td valign="top"><br>
+<br clear="left"><br><br><br clear="left"><br></td><td><br>
+ <br><b>method</b>&nbsp;init <b>(</b><i>symbol</i> format<b>)</b> <br>
+ <br><b>inlet&nbsp;0 </b><b>method</b>&nbsp;list <b>(</b><b>)</b>
+ Outputs the format string with %-codes replaced
+ by elements of the list formatted as the %-codes say.
+ To get a list of those codes, consult a Ruby manual
+ (Equivalently, Perl, Python, Tcl and C all have equivalents of this,
+ and it's almost always called sprintf, or the % operator, or both) <br>
+ <br></td></tr><tr><td></td><td></td><td> </td></tr>
+<tr><td colspan="4" bgcolor="#ffb080"><b>&nbsp;&nbsp;class </b><a name="listflatten">listflatten</a></td></tr><tr><td></td><td valign="top"><br>
+<br clear="left"><br><br><br clear="left"><br></td><td><br>
+ <br><b>inlet&nbsp;0 </b><b>method</b>&nbsp;list <b>(</b>...<b>)</b> <br>
+ <br></td></tr><tr><td></td><td></td><td> </td></tr>
+<tr><td colspan="4" bgcolor="#ffb080"><b>&nbsp;&nbsp;class </b><a name="listmake">listmake</a></td></tr><tr><td></td><td valign="top"><br>
+<br clear="left"><br><br><br clear="left"><br></td><td><br>
+
+ Emulation of jMax's [list] (but there cannot be a class named [list] in Pd) <br><b>method</b>&nbsp;init <b>(</b>list...<b>)</b> <br>
+ <br><b>inlet&nbsp;0 </b><b>method</b>&nbsp;bang <b>(</b><b>)</b> send "list" to outlet 0<br>
+ <br><b>inlet&nbsp;0 </b><b>method</b>&nbsp;list <b>(</b><b>)</b> as sending to inlet 1 and then banging; that is, passes thru and remembers.<br>
+ <br></td></tr><tr><td></td><td></td><td> </td></tr>
+<tr><td colspan="4" bgcolor="#ffb080"><b>&nbsp;&nbsp;class </b><a name="listlength">listlength</a></td></tr><tr><td></td><td valign="top"><br>
+<br clear="left"><br><br><br clear="left"><br></td><td><br>
+ <br><b>inlet&nbsp;0 </b><b>method</b>&nbsp;list <b>(</b><b>)</b>
+ outputs the number of elements in the incoming list. <br>
+ <br></td></tr><tr><td></td><td></td><td> </td></tr>
+<tr><td colspan="4" bgcolor="#ffb080"><b>&nbsp;&nbsp;class </b><a name="listelement">listelement</a></td></tr><tr><td></td><td valign="top"><br>
+<br clear="left"><br><br><br clear="left"><br></td><td><br>
+ <br><b>method</b>&nbsp;init <b>(</b><i>int</i> index<b>)</b> <br>
+ <br><b>inlet&nbsp;0 </b><b>method</b>&nbsp;list <b>(</b>...<b>)</b>
+ Outputs one element of the list, as selected by "index".
+ Also accepts negative indices (e.g.: -1 means "last"), like Ruby, but unlike jMax. <br>
+ <br></td></tr><tr><td></td><td></td><td> </td></tr>
+<tr><td colspan="4" bgcolor="#ffb080"><b>&nbsp;&nbsp;class </b><a name="listsublist">listsublist</a></td></tr><tr><td></td><td valign="top"><br>
+<br clear="left"><br><br><br clear="left"><br></td><td><br>
+ <br><b>method</b>&nbsp;init <b>(</b><i>int</i> index<b>, </b><i>int</i> length<b>)</b> <br>
+ <br><b>inlet&nbsp;0 </b><b>method</b>&nbsp;list <b>(</b>...<b>)</b>
+ Outputs consecutive elements of the list, as selected by "index" and "length".
+ Also accepts negative indices (e.g.: -1 means "last"), like Ruby, but unlike jMax. <br>
+ <br></td></tr><tr><td></td><td></td><td> </td></tr>
+<tr><td colspan="4" bgcolor="#ffb080"><b>&nbsp;&nbsp;class </b><a name="listprepend">listprepend</a></td></tr><tr><td></td><td valign="top"><br>
+<br clear="left"><br><br><br clear="left"><br></td><td><br>
+ <br><b>method</b>&nbsp;init <b>(</b>list...<b>)</b> <br>
+ <br><b>inlet&nbsp;0 </b><b>method</b>&nbsp;list <b>(</b>...<b>)</b>
+ Outputs the stored list followed by the incoming list, all in one message. <br>
+ <br></td></tr><tr><td></td><td></td><td> </td></tr>
+<tr><td colspan="4" bgcolor="#ffb080"><b>&nbsp;&nbsp;class </b><a name="listappend">listappend</a></td></tr><tr><td></td><td valign="top"><br>
+<br clear="left"><br><br><br clear="left"><br></td><td><br>
+ <br><b>method</b>&nbsp;init <b>(</b>list...<b>)</b> <br>
+ <br><b>inlet&nbsp;0 </b><b>method</b>&nbsp;list <b>(</b>...<b>)</b>
+ Outputs the incoming list followed by the stored list, all in one message. <br>
+ <br></td></tr><tr><td></td><td></td><td> </td></tr>
+<tr><td colspan="4" bgcolor="#ffb080"><b>&nbsp;&nbsp;class </b><a name="listreverse">listreverse</a></td></tr><tr><td></td><td valign="top"><br>
+<br clear="left"><br><br><br clear="left"><br></td><td><br>
+ <br><b>inlet&nbsp;0 </b><b>method</b>&nbsp;list <b>(</b>...<b>)</b>
+ Outputs the incoming list, from last element to first element. <br>
+ <br></td></tr><tr><td></td><td></td><td> </td></tr>
+<tr><td colspan="4" bgcolor="#ffb080"><b>&nbsp;&nbsp;class </b><a name="oneshot">oneshot</a></td></tr><tr><td></td><td valign="top"><br>
+<br clear="left"><br><br><br clear="left"><br></td><td><br>
+
+ Like [spigot], but turns itself off after each message, so you have to turn it on
+ again to making it pass another message. <br></td></tr><tr><td></td><td></td><td> </td></tr>
+<tr><td colspan="4" bgcolor="#ffb080"><b>&nbsp;&nbsp;class </b><a name="inv+">inv+</a></td></tr><tr><td></td><td valign="top"><br>
+<br clear="left"><br><br><br clear="left"><br></td><td><br>
+ <br><b>method</b>&nbsp;init <b>(</b><i>float</i> b<b>)</b> <br>
+ <br><b>inlet&nbsp;0 </b><b>method</b>&nbsp;float <b>(</b><i>float</i> a<b>)</b>
+ outputs b-a <br>
+ <br></td></tr><tr><td></td><td></td><td> </td></tr>
+<tr><td colspan="4" bgcolor="#ffb080"><b>&nbsp;&nbsp;class </b><a name="inv*">inv*</a></td></tr><tr><td></td><td valign="top"><br>
+<br clear="left"><br><br><br clear="left"><br></td><td><br>
+ <br><b>method</b>&nbsp;init <b>(</b><i>float</i> b<b>)</b> <br>
+ <br><b>inlet&nbsp;0 </b><b>method</b>&nbsp;float <b>(</b><i>float</i> a<b>)</b>
+ outputs b/a <br>
+ <br></td></tr><tr><td></td><td></td><td> </td></tr>
+<tr><td colspan="4" bgcolor="#ffb080"><b>&nbsp;&nbsp;class </b><a name="messageprepend">messageprepend</a></td></tr><tr><td></td><td valign="top"><br>
+<br clear="left"><br><br><br clear="left"><br></td><td><br>
+
+ (This is not in jMax, but is there to help port $* messageboxes) <br><b>method</b>&nbsp;init <b>(</b>list...<b>)</b> <br>
+ <br><b>inlet&nbsp;0 </b><b>method</b>&nbsp;&lt;any&gt; <b>(</b>...<b>)</b>
+ Like [listprepend], but operates on whole messages, that is, including the selector. <br>
+ <br></td></tr><tr><td></td><td></td><td> </td></tr>
+<tr><td colspan="4" bgcolor="#ffb080"><b>&nbsp;&nbsp;class </b><a name="messageappend">messageappend</a></td></tr><tr><td></td><td valign="top"><br>
+<br clear="left"><br><br><br clear="left"><br></td><td><br>
+
+ (This is not in jMax, but is there to help port $* messageboxes) <br><b>method</b>&nbsp;init <b>(</b>list...<b>)</b> <br>
+ <br><b>inlet&nbsp;0 </b><b>method</b>&nbsp;&lt;any&gt; <b>(</b>...<b>)</b>
+ Like [listappend], but operates on whole messages, that is, including the selector. <br>
+ <br></td></tr><tr><td></td><td></td><td> </td></tr>
+<tr><td colspan="4" bgcolor="#ffb080"><b>&nbsp;&nbsp;class </b><a name="shunt">shunt</a></td></tr><tr><td></td><td valign="top"><br>
+<br clear="left"><br><br><br clear="left"><br></td><td><br>
+
+ Compatible with jMax's [demux]. <br><b>method</b>&nbsp;init <b>(</b>n<b>, </b>i<b>)</b> <br>
+ <br><b>inlet&nbsp;0 </b><b>method</b>&nbsp;&lt;any&gt; <b>(</b>...<b>)</b>
+ Routes a message to the active outlet. <br>
+ <br><b>inlet&nbsp;1 </b><b>method</b>&nbsp;int <b>(</b><i>int</i> i<b>)</b>
+ Selects which outlet is active. <br>
+ <br></td></tr><tr><td></td><td></td><td> </td></tr>
+<tr><td colspan="4" bgcolor="#ffb080"><b>&nbsp;&nbsp;class </b><a name="demux">demux</a></td></tr><tr><td></td><td valign="top"><br>
+<br clear="left"><br><br><br clear="left"><br></td><td><br>
+
+ please use shunt instead (name conflict with another Pd external) <br></td></tr><tr><td></td><td></td><td> </td></tr>
+<tr><td colspan="4" bgcolor="#ffb080"><b>&nbsp;&nbsp;class </b><a name="range">range</a></td></tr><tr><td></td><td valign="top"><br>
+<br clear="left"><br><br><br clear="left"><br></td><td><br>
+ <br><b>method</b>&nbsp;init <b>(</b>separators...<b>)</b> <br>
+ <br><b>inlet&nbsp;0 </b><b>method</b>&nbsp;float <b>(</b><b>)</b>
+ a value to be sent to one of the outlets. The first outlet is for values
+ smaller than the first argument; else the second outlet is for values smaller
+ than the second argument; and so on; and the last outlet is for values greater
+ or equal to the last argument. <br>
+ <br><b>inlet&nbsp;1..n </b><b>method</b>&nbsp;float <b>(</b><b>)</b>
+ sets the corresponding separator in the separator list. <br>
+ <br></td></tr><tr><td></td><td></td><td> </td></tr>
+<tr><td>&nbsp;</td></tr>
+ <td colspan="4" bgcolor="black">
+<img src="images/black.png" width="1" height="2"></td></tr>
+<tr><td colspan="4">
+<p><font size="-1">
+GridFlow 0.9.3 Documentation<br>
+Copyright &copy; 2001-2006 by Mathieu Bouchard
+<a href="mailto:matju@artengine.ca">matju@artengine.ca</a>
+</font></p>
+</td></tr></table></body></html>
+
+