diff options
Diffstat (limited to 'externals/gridflow/doc/tutorials')
24 files changed, 1552 insertions, 0 deletions
diff --git a/externals/gridflow/doc/tutorials/gf_sampling_quantization.pd b/externals/gridflow/doc/tutorials/gf_sampling_quantization.pd new file mode 100644 index 00000000..4f60217d --- /dev/null +++ b/externals/gridflow/doc/tutorials/gf_sampling_quantization.pd @@ -0,0 +1,57 @@ +#N canvas 740 0 704 805 10; +#X obj 2 5 cnv 15 650 15 empty empty empty 20 12 0 14 -228992 -66577 +0; +#X obj 2 -30 cnv 15 700 30 empty empty empty 20 12 0 14 -233017 -66577 +0; +#X obj 0 741 cnv 15 700 30 empty empty empty 20 12 0 14 -233017 -66577 +0; +#X text 14 746 GridFlow 0.9.1; +#X text 7 -23 Principles of new media; +#X text 218 152 <-- reduces the size of the image; +#X text 5 3 1.1 sampling; +#X obj 4 314 cnv 15 650 15 empty empty empty 20 12 0 14 -228992 -66577 +0; +#X text 7 313 1.2 quantization; +#X text 330 85 <-- change the resampling factor (1 to 8); +#X obj 55 80 #in; +#X obj 55 32 tgl 15 0 empty empty empty 17 7 0 10 -4034 -1 -1 1 1; +#X obj 75 259 #out window \, title sampling; +#X obj 55 204 #scale_by; +#X obj 202 86 hradio 15 1 0 8 empty empty empty 0 -8 0 10 -257985 -1 +-1 0; +#X obj 202 108 + 1; +#X obj 202 130 t a a; +#X text 218 152 <-- reduces the size of the image; +#X msg 123 55 open babbage.jpg; +#X obj 55 419 #out window \, title quantization; +#X text 230 53 <-- open image first; +#X floatatom 124 365 5 0 0 0 - - -; +#X obj 24 449 #downscale_by 32 smoothly; +#X obj 25 518 display; +#X obj 34 470 #out window \, title really_small_window; +#X text 133 385 <-- reduces the number of possible pixel values; +#X text 121 201 <-- increases the image size by the same factor \, +letting us see the loss of information from the original image; +#X obj 55 152 #downscale_by \, smoothly; +#X obj 127 343 hsl 128 15 2 16 0 0 empty empty empty -2 -8 0 10 -257985 +-1 -1 3300 1; +#X obj 55 54 metro 100; +#X obj 55 385 #posterize 2; +#X text 262 342 <-- number of tones per channel; +#X connect 10 0 27 0; +#X connect 11 0 29 0; +#X connect 13 0 12 0; +#X connect 13 0 30 0; +#X connect 14 0 15 0; +#X connect 15 0 16 0; +#X connect 16 0 27 1; +#X connect 16 1 13 1; +#X connect 18 0 10 0; +#X connect 21 0 30 1; +#X connect 22 0 23 0; +#X connect 22 0 24 0; +#X connect 27 0 13 0; +#X connect 28 0 21 0; +#X connect 29 0 10 0; +#X connect 30 0 19 0; +#X connect 30 0 22 0; diff --git a/externals/gridflow/doc/tutorials/gf_tutorial_grid_1.pd b/externals/gridflow/doc/tutorials/gf_tutorial_grid_1.pd new file mode 100644 index 00000000..e86ff88f --- /dev/null +++ b/externals/gridflow/doc/tutorials/gf_tutorial_grid_1.pd @@ -0,0 +1,25 @@ +#N canvas 363 183 701 242 10; +#X obj 2 5 cnv 15 430 15 empty empty empty 20 12 0 14 -228992 -66577 +0; +#X obj 2 -30 cnv 15 700 30 empty empty empty 20 12 0 14 -233017 -66577 +0; +#X text 5 5 1.1 What is a grid?; +#X text 7 -23 1 Introduction to Grids; +#X obj 0 178 cnv 15 700 30 empty empty empty 20 12 0 14 -233017 -66577 +0; +#X obj 523 56 bng 15 250 50 0 empty empty empty 0 -6 0 8 -24198 -1 +-1; +#X obj 537 119 #out window; +#X obj 537 88 #in david.jpg; +#X text 14 183 GridFlow 0.9.0; +#X text 5 28 A grid is composed of rows and columns that contain numeric +data. GridFlow usually interprets images as three-dimensional grids +with rows (height) and columns (width). Each channel is a single colour +\, usually red \, green and blue (RGB). The channels make up the colour +information of an image. Videos are also interpreted as grids since +each frame is a still image.; +#X text 5 125 GridFlow objects that accept or produce grids are identified +by the number sign "#" (a mini grid). From now on \, the term "grid" +is used to identify an image or video.; +#X connect 5 0 7 0; +#X connect 7 0 6 0; diff --git a/externals/gridflow/doc/tutorials/gf_tutorial_grid_2.pd b/externals/gridflow/doc/tutorials/gf_tutorial_grid_2.pd new file mode 100644 index 00000000..59aecb1a --- /dev/null +++ b/externals/gridflow/doc/tutorials/gf_tutorial_grid_2.pd @@ -0,0 +1,64 @@ +#N canvas 376 138 1022 422 10; +#X obj 1 14 cnv 15 460 15 empty empty empty 20 12 0 14 -228992 -66577 +0; +#X text 4 14 1.2 How to create a grid.; +#X obj 1 14 cnv 15 430 15 empty empty empty 20 12 0 14 -228992 -66577 +0; +#X text 5 14 1.2 Creating a grid using the [#import] object.; +#X text 5 40 GridFlow can create a grid from a list of numbers. The +[#import] object permits you to set the desired amount of rows and +columns. A message box must be connected to tell the grid which numbers +to display.; +#X text 6 109 Steps to create a grid:; +#X text 7 134 1 - Create a list of numbers using a message box (the +numbers must be seperated by a space). The list can have as many numbers +as you want but only the amount defined by [#import] will be displayed. +As you click on the message box the numbers will appear in the grid. +Note how the numbers are positioned in the grid from left to right +and from the top to the bottom.; +#X text 7 229 2 - Create the [#import] object and indicate the parameters +you want as grid dimensions. By indicating 3 3 in brackets following +[#import] \, you are creating a grid that has 3 rows and 3 columns. +A 3 by 3 grid will displays 9 numbers.; +#X text 8 291 3 - Connect the objects to a [display] object or a [print] +object to see the resulting grid. You can alter your grid without actually +seeing the image.; +#X obj 1 -30 cnv 15 1020 30 empty empty empty 20 12 0 14 -233017 -66577 +0; +#X obj 1 -30 cnv 15 780 30 empty empty empty 20 12 0 14 -233017 -66577 +0; +#X text 6 -23 1 Introduction to Grids; +#X obj 1 356 cnv 15 1020 30 empty empty empty 20 12 0 14 -233017 -66577 +0; +#X obj 479 285 display; +#X msg 547 154 reset; +#X obj 476 15 cnv 15 545 15 empty empty empty 20 12 0 14 -228992 -66577 +0; +#X obj 476 15 cnv 15 430 15 empty empty empty 20 12 0 14 -228992 -66577 +0; +#X obj 673 50 cnv 15 15 15 empty empty empty 20 12 0 14 -259603 -66577 +0; +#X obj 478 223 cnv 15 92 15 empty empty empty 20 12 0 14 -241291 -66577 +0; +#X obj 478 222 #import (3 3); +#X msg 478 51 1 2 3 4 5 6 7 8 9; +#X msg 535 99 1 2 3 4; +#X text 483 15 1.2 Patch example.; +#X text 610 155 <-- resets the grid to only display the numbers from +the list; +#X obj 652 217 cnv 15 15 15 empty empty empty 20 12 0 14 -259603 -66577 +0; +#X text 610 97 <-- click here three times to see how [#import] only +outputs a grid once it recieves the number of values associated with +its dimensions; +#X text 590 217 <-- step 2: click here to create a grid that has 3 +rows and 3 columns (try changing these numbers to alter the dimensions +of the grid).; +#X text 592 287 <-- the display object outputs results.; +#X text 611 50 <-- step 1: click here to view the numbers from the +list in a grid.; +#X text 9 363 GridFlow 0.9.0; +#X connect 14 0 19 0; +#X connect 19 0 13 0; +#X connect 20 0 19 0; +#X connect 21 0 19 0; diff --git a/externals/gridflow/doc/tutorials/gf_tutorial_grid_3.pd b/externals/gridflow/doc/tutorials/gf_tutorial_grid_3.pd new file mode 100644 index 00000000..4e5e5778 --- /dev/null +++ b/externals/gridflow/doc/tutorials/gf_tutorial_grid_3.pd @@ -0,0 +1,30 @@ +#N canvas 106 132 652 402 10; +#X obj 7 11 cnv 15 640 15 empty empty empty 20 12 0 14 -228992 -66577 +0; +#X text 10 11 1.2 How to create a grid.; +#X obj 7 11 cnv 15 430 15 empty empty empty 20 12 0 14 -228992 -66577 +0; +#X text 11 11 1.3 Creating a grid using the [# + 0] object.; +#X obj 7 -29 cnv 15 640 30 empty empty empty 20 12 0 14 -233017 -66577 +0; +#X text 12 -22 1 Introduction to Grids; +#X obj 279 117 cnv 15 15 15 empty empty empty 20 12 0 14 -259603 -66577 +0; +#X text 216 255 <-- the display object outputs results.; +#X text 217 116 <-- step 1: click on either message box to view the +numbers from the list in a grid.; +#X text 9 36 The [# + 0] object works like [#import] but allows you +to put your grid parameters and values into one message box instead +of having to insert them into the object box.; +#X obj 5 337 cnv 15 640 30 empty empty empty 20 12 0 14 -233017 -66577 +0; +#X msg 16 113 3 3 # 6 1 3 6 3 324 6 3 4; +#X msg 37 159 3 3 # 1 0 0 0; +#X obj 17 254 display; +#X obj 16 204 cnv 15 37 15 empty empty empty 20 12 0 14 -241291 -66577 +0; +#X obj 16 203 # + 0; +#X text 14 345 GridFlow 0.8.4; +#X connect 11 0 15 0; +#X connect 12 0 15 0; +#X connect 15 0 13 0; diff --git a/externals/gridflow/doc/tutorials/gf_tutorial_image_1.pd b/externals/gridflow/doc/tutorials/gf_tutorial_image_1.pd new file mode 100644 index 00000000..1c0fa483 --- /dev/null +++ b/externals/gridflow/doc/tutorials/gf_tutorial_image_1.pd @@ -0,0 +1,65 @@ +#N canvas 523 65 902 461 10; +#X obj 4 323 cnv 15 900 30 empty empty empty 20 12 0 14 -233017 -66577 +0; +#X obj 5 -67 cnv 15 430 15 empty empty empty 20 12 0 14 -228992 -66577 +0; +#X obj 5 -106 cnv 15 900 30 empty empty empty 20 12 0 14 -233017 -66577 +0; +#X obj 5 -106 cnv 15 780 30 empty empty empty 20 12 0 14 -233017 -66577 +0; +#X text 12 -99 2 Introduction to Images; +#X obj 450 -67 cnv 15 430 15 empty empty empty 20 12 0 14 -228992 -66577 +0; +#X text 453 -67 1.2 How to create a grid.; +#X obj 450 -67 cnv 15 430 15 empty empty empty 20 12 0 14 -228992 -66577 +0; +#X obj 112 167 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262144 -1 +-1; +#X obj 621 48 cnv 15 15 15 empty empty empty 20 12 0 14 -259603 -66577 +0; +#X obj 621 100 cnv 15 15 15 empty empty empty 20 12 0 14 -259603 -66577 +0; +#X text 557 99 <-- step #2 : click here to update the image; +#X text 556 47 <-- step #1 : click here to load the image; +#X text 8 169 step 3: Add a; +#X text 7 136 step 2: Create [#in] object; +#X text 8 202 step 4: Create a [#out window]; +#X text 6 98 step 1:; +#X obj 450 264 cnv 15 25 15 empty empty empty 20 12 0 14 -260818 -66577 +0; +#X text 449 264 Tip:; +#X text 485 263 Remember \, as with the rest of PD \, you can obtain +information regarding specific objects by right-clicking on it. Try +this for [#in].; +#X text 6 250 GridFlow accepts several image formats including .jpg +\, .png \, .tiff.; +#X text 449 213 The [#out window] object must be deleted in order to +close the display window the image is in.; +#X text 8 -46 The following steps outline the items that you need to +open a grid. Whether it be an image or a video you want to open theses +four steps are necessary.; +#X text 8 2 In order for GridFlow to recognize your media files by +file name you have to put them in the "images" folder (located within +the GridFlow directory). Another way to locate an image is to specify +the path to where it is saved on your hard drive in the message box. +; +#X text 452 -46 To view the image you must initialize the patch. Click +on the message box \, and then on the bang (this must be done in the +run mode). The image will appear in a display window \, off to the +side of the patch. Sometimes the display window opens behind the patch +\, try moving the patch if the display seems to be missing.; +#X text 459 -66 2.1 Patch Example; +#X text 8 -68 2.1 Opening an Image; +#X obj 450 140 cnv 15 22 15 empty empty empty 20 12 0 14 -241291 -66577 +0; +#X obj 450 180 #out window; +#X msg 450 48 open b001.jpg; +#X obj 534 99 bng 15 250 50 0 empty empty empty 0 -6 0 8 -24198 -1 +-1; +#X obj 450 139 #in; +#X text 62 113 extension you want to open; +#X text 63 99 Create message box [open< with the file name and; +#X text 11 329 GridFlow 0.9.0; +#X connect 29 0 31 0; +#X connect 30 0 31 0; +#X connect 31 0 28 0; diff --git a/externals/gridflow/doc/tutorials/gf_tutorial_image_2.pd b/externals/gridflow/doc/tutorials/gf_tutorial_image_2.pd new file mode 100644 index 00000000..affb33b7 --- /dev/null +++ b/externals/gridflow/doc/tutorials/gf_tutorial_image_2.pd @@ -0,0 +1,63 @@ +#N canvas 257 0 660 624 10; +#X obj 3 -37 cnv 15 653 15 empty empty empty 20 12 0 14 -228992 -66577 +0; +#X obj 3 -72 cnv 15 653 30 empty empty empty 20 12 0 14 -233017 -355 +0; +#X obj 3 517 cnv 15 653 30 empty empty empty 20 12 0 14 -233017 -66577 +0; +#X obj 268 271 cnv 15 15 15 empty empty empty 20 12 0 14 -259603 -66577 +0; +#X obj 152 134 cnv 15 15 15 empty empty empty 20 12 0 14 -259603 -66577 +0; +#X text 88 133 <-- step #2 : start the metro; +#X obj 203 363 cnv 15 15 15 empty empty empty 20 12 0 14 -259603 -66577 +0; +#X obj 246 465 cnv 15 20 15 empty empty empty 20 12 0 14 -260818 -66577 +0; +#X text 111 159 the metro refreshes the display window so you don't +have to reload the grid every time it's altered.; +#X text 204 271 <-- step #1 : load the image; +#X text 245 464 Tip: try replacing this number box with a slider.; +#X text 139 363 <-- step #3 : change the grid's vertical parameters +; +#X obj 247 405 cnv 15 15 15 empty empty empty 20 12 0 14 -259603 -66577 +0; +#X text 15 -38 2.2 Resizing an image; +#X text 10 82 [# pack] lets you resize grids by altering the vertical +and horizontal parameters.; +#X text 10 34 If you want to make your image four times its size \, +you would have to insert a 4 into the object \; [#scale_by 4].; +#X text 9 -10 [#scale_by] resizes grids by multiplying its parameters +(width and height). To resize an image proportionatly a specific scaling +size must be identified within the object.; +#X text 183 405 <-- step #4 : change the grid's horizontal parameters +; +#X text 17 -67 2 Introduction to Images; +#X obj 16 177 metro 10; +#X obj 16 135 tgl 15 0 empty empty empty 0 -6 0 8 -24198 -1 -1 0 1 +; +#X floatatom 74 368 5 1 4 0 - - -; +#X obj 16 482 #out window; +#X obj 53 295 #in; +#X msg 53 272 load bluemarble.jpg; +#X obj 74 431 #pack 2; +#X obj 16 319 #store; +#X obj 16 319 #store; +#X obj 53 249 loadbang; +#X obj 17 458 cnv 15 63 15 empty empty empty 20 12 0 14 -241291 -66577 +0; +#X obj 16 457 #scale_by; +#X floatatom 118 406 5 0 0 0 - - -; +#X text 11 524 GridFlow 0.8.4; +#X connect 19 0 26 0; +#X connect 19 0 27 0; +#X connect 20 0 19 0; +#X connect 21 0 25 0; +#X connect 23 0 26 1; +#X connect 23 0 27 1; +#X connect 24 0 23 0; +#X connect 25 0 30 1; +#X connect 27 0 30 0; +#X connect 28 0 24 0; +#X connect 30 0 22 0; +#X connect 31 0 25 1; diff --git a/externals/gridflow/doc/tutorials/gf_tutorial_image_3.pd b/externals/gridflow/doc/tutorials/gf_tutorial_image_3.pd new file mode 100644 index 00000000..03d8c056 --- /dev/null +++ b/externals/gridflow/doc/tutorials/gf_tutorial_image_3.pd @@ -0,0 +1,84 @@ +#N canvas 0 87 993 482 10; +#X obj 6 38 cnv 15 430 15 empty empty empty 20 12 0 14 -228992 -66577 +0; +#X obj 6 3 cnv 15 1000 30 empty empty empty 20 12 0 14 -233017 -66577 +0; +#X obj 5 149 cnv 15 430 15 empty empty empty 20 12 0 14 -228992 -66577 +0; +#X obj 530 134 bng 15 250 50 0 empty empty empty 0 -6 0 8 -24198 -1 +-1; +#X obj 484 163 #in; +#X obj 484 191 cnv 15 42 17 empty empty empty 20 12 0 14 -241291 -66577 +0; +#X text 8 180 In this section we will introduce some very basic functions +of the numeric operator \, one of the most common methods used for +image transformation.; +#X text 7 69 GridFlow performs high level grid processing \; in other +words its main function is the manipulation of images and video. There +are several ways to modify images in GridFlow \, some are very basic +while others are more advanced.; +#X text 9 234 Numeric Operators (numop): transform grids by applying +a mathematical operation to each pixel value.; +#X obj 6 455 cnv 15 1000 30 empty empty empty 20 12 0 14 -233017 -66577 +0; +#X text 18 37 2.3 Image Manipulation; +#X text 17 148 Image Manipulation Using Numeric Operators; +#X text 8 277 To transform a grid the numop must first be given an +argument. That argument will be applied to every pixel in the grid. +The following three examples show some ways to give the numop an argument. +; +#X obj 460 38 cnv 15 430 15 empty empty empty 20 12 0 14 -228992 -66577 +0; +#X text 465 62 Altering a grid by placing an argument directly into +the numop object.; +#X obj 560 343 cnv 15 42 17 empty empty empty 20 12 0 14 -241291 -66577 +0; +#X obj 561 382 display; +#X msg 483 278 1 2 3 4 5 6 7 8 9; +#X obj 483 307 #import (3 3); +#X obj 484 382 display; +#X obj 10 38 cnv 15 430 15 empty empty empty 20 12 0 14 -228992 -66577 +0; +#X text 22 37 2.3 Image Manipulation; +#X obj 10 38 cnv 15 430 15 empty empty empty 20 12 0 14 -228992 -66577 +0; +#X text 22 37 2.3 Image Manipulation; +#X obj 672 103 cnv 15 15 15 empty empty empty 20 12 0 14 -259603 -66577 +0; +#X obj 11 352 cnv 15 20 15 empty empty empty 20 12 0 14 -260818 -66577 +0; +#X text 422 361 --->; +#X text 608 103 <-- step #1 : click here to load the image; +#X obj 672 133 cnv 15 15 15 empty empty empty 20 12 0 14 -259603 -66577 +0; +#X obj 624 189 cnv 15 15 15 empty empty empty 20 12 0 14 -259603 -66577 +0; +#X text 608 133 <-- step #2 : click here to view the image; +#X text 658 201 the value (42); +#X text 560 188 <-- step #3 : try altering the argument by changing +; +#X obj 691 276 cnv 15 15 15 empty empty empty 20 12 0 14 -259603 -66577 +0; +#X obj 691 342 cnv 15 15 15 empty empty empty 20 12 0 14 -259603 -66577 +0; +#X text 627 276 <-- step #1 : click here to load the grid; +#X text 20 8 2 Introduction to Images; +#X text 472 37 2.3 Patch Example 1; +#X text 9 352 Tip: To understand how pixels are affected by the numop +test out this numeric grid patch. Each grid value that is output is +multiplied by 42; +#X obj 484 220 #out window; +#X obj 484 191 # * 42; +#X text 727 360 by changing the value (42); +#X text 628 342 <-- step #2 : try altering the argument; +#X obj 560 343 # * 42; +#X text 14 463 GridFlow 0.8.4; +#X msg 484 106 open working.jpg; +#X connect 3 0 4 0; +#X connect 4 0 40 0; +#X connect 17 0 18 0; +#X connect 18 0 19 0; +#X connect 18 0 43 0; +#X connect 40 0 39 0; +#X connect 43 0 16 0; +#X connect 45 0 4 0; diff --git a/externals/gridflow/doc/tutorials/gf_tutorial_image_4.pd b/externals/gridflow/doc/tutorials/gf_tutorial_image_4.pd new file mode 100644 index 00000000..ca6eae3f --- /dev/null +++ b/externals/gridflow/doc/tutorials/gf_tutorial_image_4.pd @@ -0,0 +1,49 @@ +#N canvas 240 75 554 435 10; +#X obj 23 -109 #in; +#X obj 95 -59 cnv 15 25 17 empty empty empty 20 12 0 14 -241291 -66577 +0; +#X obj 95 -84 cnv 15 25 17 empty empty empty 20 12 0 14 -241291 -66577 +0; +#X obj 96 -34 cnv 15 25 17 empty empty empty 20 12 0 14 -241291 -66577 +0; +#X msg 95 -59 67; +#X msg 95 -84 2; +#X msg 96 -34 199; +#X text 146 -153 <--; +#X text 145 -82 <--; +#X text 145 -59 <--; +#X text 145 -37 <--; +#X obj 58 -148 bng 15 250 50 0 empty empty empty 0 -6 0 8 -24198 -1 +-1; +#X obj 4 -299 cnv 15 550 15 empty empty empty 20 12 0 14 -228992 -66577 +0; +#X obj 4 -334 cnv 15 550 30 empty empty empty 20 12 0 14 -233017 -66577 +0; +#X obj 5 69 cnv 15 550 30 empty empty empty 20 12 0 14 -233017 -66577 +0; +#X text 18 -329 2 Introduction to Images; +#X text 15 -301 2.3 Patch Example 2; +#X text 12 -269 Altering a grid by sending numop an argument using +a message box. This method allows you to send the numop several different +arguments.; +#X obj 209 -206 cnv 15 15 15 empty empty empty 20 12 0 14 -259603 -66577 +0; +#X obj 210 -152 cnv 15 15 15 empty empty empty 20 12 0 14 -259603 -66577 +0; +#X text 145 -206 <-- step #2 : click here to load the image; +#X text 174 -153 Step #3: click on the bang to see the updated image +; +#X obj 215 -59 cnv 15 15 15 empty empty empty 20 12 0 14 -259603 -66577 +0; +#X text 179 -59 step #1 : click on one of the arguments; +#X text 14 77 GridFlow 0.8.4; +#X obj 23 33 #out window; +#X msg 23 -206 open working.jpg; +#X obj 23 -35 # * 1; +#X connect 0 0 27 0; +#X connect 4 0 27 1; +#X connect 5 0 27 1; +#X connect 6 0 27 1; +#X connect 11 0 0 0; +#X connect 26 0 0 0; +#X connect 27 0 25 0; diff --git a/externals/gridflow/doc/tutorials/gf_tutorial_image_5.pd b/externals/gridflow/doc/tutorials/gf_tutorial_image_5.pd new file mode 100644 index 00000000..a0226c88 --- /dev/null +++ b/externals/gridflow/doc/tutorials/gf_tutorial_image_5.pd @@ -0,0 +1,52 @@ +#N canvas 559 20 560 533 10; +#X obj 2 37 cnv 15 550 15 empty empty empty 20 12 0 14 -228992 -66577 +0; +#X obj 2 2 cnv 15 550 30 empty empty empty 20 12 0 14 -233017 -66577 +0; +#X obj 2 501 cnv 15 550 30 empty empty empty 20 12 0 14 -233017 -66577 +0; +#X text 16 7 2 Introduction to Images; +#X text 14 36 2.3 Patch Example 3; +#X text 2 58 Altering a grid using numop with slider and metro. This +combination allows you to scroll through values and modify a grid in +real time.; +#X obj 19 338 cnv 15 38 17 empty empty empty 20 12 0 14 -241291 -66577 +0; +#X obj 225 207 cnv 15 15 15 empty empty empty 20 12 0 14 -259603 -66577 +0; +#X obj 280 294 cnv 15 15 15 empty empty empty 20 12 0 14 -259603 -66577 +0; +#X text 314 306 the slider; +#X obj 223 122 cnv 15 15 15 empty empty empty 20 12 0 14 -259603 -66577 +0; +#X obj 224 162 cnv 15 15 15 empty empty empty 20 12 0 14 -259603 -66577 +0; +#X obj 21 252 #in; +#X obj 54 295 hsl 128 15 0 255 0 0 empty empty empty -2 -6 0 8 -260818 +-1 -1 0 1; +#X obj 53 228 metro 33.3; +#X obj 53 206 tgl 15 0 empty empty empty 0 -6 0 8 -24198 -1 -1 1 1 +; +#X floatatom 72 326 5 0 0 0 - - -; +#X obj 50 165 bng 15 250 50 0 empty empty empty 0 -6 0 8 -24198 -1 +-1; +#X obj 21 398 #out window; +#X msg 21 121 open scissors.jpg; +#X obj 21 338 # + 0; +#X text 159 122 <-- step #1 : click here to load the image; +#X text 161 206 <-- step #2 : start the metro; +#X text 160 162 <-- step #2 : click here to view the image; +#X text 223 184 or; +#X text 216 294 <-- step #3 : try altering the argument by using; +#X text 11 509 GridFlow 0.9.0; +#X text 4 443 These examples use the [# +] numop. There are several +numeric operators \; they can be found in the numeric operator help +patch (right click on the [# + 0] and select help to view them).; +#X connect 12 0 20 0; +#X connect 13 0 16 0; +#X connect 13 0 20 1; +#X connect 14 0 12 0; +#X connect 15 0 14 0; +#X connect 17 0 12 0; +#X connect 19 0 12 0; +#X connect 20 0 18 0; diff --git a/externals/gridflow/doc/tutorials/gf_tutorial_image_6.pd b/externals/gridflow/doc/tutorials/gf_tutorial_image_6.pd new file mode 100644 index 00000000..e595e5b1 --- /dev/null +++ b/externals/gridflow/doc/tutorials/gf_tutorial_image_6.pd @@ -0,0 +1,66 @@ +#N canvas 130 10 767 676 10; +#X obj 7 -69 cnv 15 760 15 empty empty empty 20 12 0 14 -228992 -66577 +0; +#X obj 2 425 cnv 15 760 30 empty empty empty 20 12 0 14 -233017 -66577 +0; +#X obj 4 -220 cnv 15 760 30 empty empty empty 20 12 0 14 -233017 -66577 +0; +#X text 18 -215 2 Introduction to Images; +#X obj 5 -183 cnv 15 760 15 empty empty empty 20 12 0 14 -228992 -66577 +0; +#X text 12 -155 When an image is represented as a grid every pixel +value will vary between 0 and 255 Colour wrapping occurs when the result +of an operation on the pixel value is higher than 255 Values above +255 are counted from 0 For example: if a pixel has a red value of 240 +and 20 is added to it \, you get 5 instead of displaying 260 (240 + +20 - 255 = 5).; +#X text 17 -184 2.4 Colour Wrapping; +#X text 15 -69 2.4 [#clip]; +#X text 11 -44 The [#clip] object is used with numops in order to set +a lower and upper range to pixel values. This allows you to avoid over +saturating the colours of your grid.; +#X obj 163 83 cnv 15 15 15 empty empty empty 20 12 0 14 -259603 -66577 +0; +#X obj 19 254 cnv 15 38 17 empty empty empty 20 12 0 14 -241291 -66577 +0; +#X obj 53 161 hsl 128 15 0 255 0 0 empty empty empty -2 -6 0 8 -260818 +-1 -1 0 1; +#X obj 20 56 tgl 15 0 empty empty empty 0 -6 0 8 -24198 -1 -1 0 1; +#X obj 50 353 #clip; +#X obj 20 78 metro 33.3; +#X obj 75 185 #color; +#X obj 20 385 #out window; +#X obj 20 314 shunt; +#X obj 50 288 tgl 15 0 empty empty empty 0 -6 0 8 -24198 -1 -1 0 1 +; +#X obj 3 107 bng 15 250 50 0 empty empty empty 0 -6 0 8 -24198 -1 -1 +; +#X text 296 211 channel at a time; +#X text 268 196 <-- use colour specific sliders to add values to one +; +#X obj 147 288 cnv 15 15 15 empty empty empty 20 12 0 14 -259603 -66577 +0; +#X text 179 288 click here to redirect the flow of data using the [shunt] +object and see the effect of [#clip]; +#X text 100 83 <-- step #1 : start the metro; +#X text 199 160 <-- use slider to add values to all channels at once +; +#X text 9 432 GridFlow 0.8.4; +#X obj 20 136 #store; +#X obj 66 136 #in sewing.jpg; +#X obj 20 254 # + 0; +#X obj 66 117 loadbang; +#X text 84 288 <-- step #2 :; +#X connect 11 0 29 1; +#X connect 12 0 14 0; +#X connect 13 0 16 0; +#X connect 14 0 27 0; +#X connect 15 0 29 1; +#X connect 17 0 16 0; +#X connect 17 1 13 0; +#X connect 18 0 17 1; +#X connect 19 0 27 0; +#X connect 27 0 29 0; +#X connect 28 0 27 1; +#X connect 29 0 17 0; +#X connect 30 0 28 0; diff --git a/externals/gridflow/doc/tutorials/gf_tutorial_image_7.pd b/externals/gridflow/doc/tutorials/gf_tutorial_image_7.pd new file mode 100644 index 00000000..d7704291 --- /dev/null +++ b/externals/gridflow/doc/tutorials/gf_tutorial_image_7.pd @@ -0,0 +1,36 @@ +#N canvas 79 206 438 353 10; +#X obj 2 -37 cnv 15 430 15 empty empty empty 20 12 0 14 -228992 -66577 +0; +#X obj 2 -72 cnv 15 430 30 empty empty empty 20 12 0 14 -233017 -66577 +0; +#X obj 3 244 cnv 15 430 30 empty empty empty 20 12 0 14 -233017 -66577 +0; +#X text 4 -15 To convert an image to greyscale use [#rgb_to_greyscale]. +It converts a colour information into a black to white gradient.; +#X obj 12 207 cnv 15 25 15 empty empty empty 20 12 0 14 -260818 -66577 +0; +#X text 11 207 Tip:; +#X text 48 201 If you have trouble opening this image refer back to +previous tutorials.; +#X text 16 -67 2 Introduction to Images; +#X text 16 -37 2.5 Greyscale; +#X obj 14 125 cnv 15 110 16 empty empty empty 20 12 0 14 -241291 -66577 +0; +#X obj 15 71 #in; +#X obj 27 51 bng 15 250 50 0 empty empty empty 0 -6 0 8 -24198 -1 -1 +; +#X msg 15 27 open working.jpg; +#X text 11 252 GridFlow 0.9.0; +#X obj 15 124 #rgb_to_greyscale; +#X obj 15 145 #greyscale_to_rgb; +#X obj 15 172 #out window \, title greyscale; +#X obj 157 91 #out window \, title original; +#X obj 15 94 t a a; +#X text 124 144 [#out window] still only accepts rgb images; +#X connect 10 0 18 0; +#X connect 11 0 10 0; +#X connect 12 0 10 0; +#X connect 14 0 15 0; +#X connect 15 0 16 0; +#X connect 18 0 14 0; +#X connect 18 1 17 0; diff --git a/externals/gridflow/doc/tutorials/gf_tutorial_image_8.pd b/externals/gridflow/doc/tutorials/gf_tutorial_image_8.pd new file mode 100644 index 00000000..1697e73b --- /dev/null +++ b/externals/gridflow/doc/tutorials/gf_tutorial_image_8.pd @@ -0,0 +1,61 @@ +#N canvas 29 52 836 433 10; +#X obj 3 347 cnv 15 830 30 empty empty empty 20 12 0 14 -233017 -66577 +0; +#X obj 4 -18 cnv 15 830 15 empty empty empty 20 12 0 14 -228992 -66577 +0; +#X obj 4 -52 cnv 15 830 30 empty empty empty 20 12 0 14 -233017 -66577 +0; +#X text 11 -46 2 Introduction to Images; +#X text 10 -18 2.6 Remap Image; +#X obj 261 229 cnv 15 25 15 empty empty empty 20 12 0 14 -260818 -66577 +0; +#X text 260 229 Tip:; +#X text 290 228 This is a numeric operator. Right click on it for more +information or go back to the tutorial about the numeric operator. +; +#X obj 272 77 cnv 15 15 15 empty empty empty 20 12 0 14 -259603 -66577 +0; +#X obj 321 188 cnv 15 15 15 empty empty empty 20 12 0 14 -259603 -66577 +0; +#X text 355 200 number box to transform image; +#X obj 21 267 cnv 15 85 15 empty empty empty 20 12 0 14 -241291 -66577 +0; +#X obj 20 77 bng 15 250 50 0 empty empty empty 0 -6 0 8 -24198 -1 -1 +; +#X obj 20 166 #in; +#X obj 20 104 t b b; +#X obj 99 290 #print; +#X obj 191 128 bng 15 250 50 0 empty empty empty 0 -6 0 8 -24198 -1 +-1; +#X floatatom 210 189 5 0 0 0 - - -; +#X obj 180 152 #for (0 0) (240 320) (1 1); +#X obj 180 102 metro 100; +#X obj 180 77 tgl 15 0 empty empty empty 0 -6 0 8 -24198 -1 -1 1 1 +; +#X obj 20 266 #remap_image; +#X obj 180 227 # / 1; +#X obj 20 315 #out window; +#X text 231 228 <--; +#X text 11 354 GridFlow 0.8.4; +#X msg 50 135 open working.jpg; +#X obj 110 77 cnv 15 15 15 empty empty empty 20 12 0 14 -259603 -66577 +0; +#X text 12 7 Each numeric operator applies unique effects to a grid. +The standard effect changes when numop is used in combination with +the [#remap_image] object.; +#X text 46 75 <-- step #1; +#X text 207 77 <-- step #2 : start the metro; +#X text 258 188 <-- step #3 : click and drag cursor over; +#X connect 12 0 14 0; +#X connect 13 0 21 0; +#X connect 14 0 13 0; +#X connect 14 1 26 0; +#X connect 16 0 18 0; +#X connect 17 0 22 1; +#X connect 18 0 22 0; +#X connect 19 0 18 0; +#X connect 20 0 19 0; +#X connect 21 0 23 0; +#X connect 21 1 15 0; +#X connect 22 0 21 1; +#X connect 26 0 13 0; diff --git a/externals/gridflow/doc/tutorials/gf_tutorial_image_9.pd b/externals/gridflow/doc/tutorials/gf_tutorial_image_9.pd new file mode 100644 index 00000000..b7684734 --- /dev/null +++ b/externals/gridflow/doc/tutorials/gf_tutorial_image_9.pd @@ -0,0 +1,65 @@ +#N canvas 157 13 867 556 10; +#X obj -14 522 cnv 15 862 30 empty empty empty 20 12 0 14 -233017 -66577 +0; +#X obj -14 34 cnv 15 865 15 empty empty empty 20 12 0 14 -228992 -66577 +0; +#X obj -14 -1 cnv 15 870 30 empty empty empty 20 12 0 14 -233017 -66577 +0; +#X text -9 5 2 Introduction to Images; +#X text -9 33 2.6 [#convolve]; +#X obj 147 258 #store; +#X obj 147 362 # / 9; +#X msg 297 372 3 3 # 1 1 1 1 1 1 1 1 1; +#X obj -5 353 #out window; +#X obj -5 160 #in; +#X obj 147 177 tgl 15 0 empty empty empty 0 -6 0 8 -24198 -1 -1 0 1 +; +#X obj -5 119 loadbang; +#X obj 147 206 metro 33.3667; +#X obj -5 218 t a; +#X obj 147 335 #convolve \, seed 4; +#X obj 297 339 loadbang; +#X obj 297 445 display; +#X obj 147 411 #clip; +#X obj 529 390 cnv 15 15 15 empty empty empty 20 12 0 14 -259603 -66577 +0; +#X obj 228 141 cnv 15 15 15 empty empty empty 20 12 0 14 -259603 -66577 +0; +#X obj 229 175 cnv 15 15 15 empty empty empty 20 12 0 14 -259603 -66577 +0; +#X text 164 140 <-- step #1 : load image; +#X text 166 175 <-- step #3 : start metro; +#X obj 297 316 cnv 15 110 15 empty empty empty 20 12 0 14 -241291 -66577 +0; +#X text 331 316 Blurs; +#X text 562 389 apply effect by selecting a message box; +#X text 202 253 <-- The [#store] object stores the last grid that [#convolve] +was applied to. Everytime time the metro bangs \, [#convolve] is applied +to the grid retained in this object \, therefore applying effect on +top of effect.; +#X text 465 390 <-- step #2 :; +#X text -8 529 GridFlow 0.9.0; +#X text -18 502 ((Source convolve.pd : Copyright Mathieu Bouchard 2002) +; +#X msg 296 415 3 3 # 4 0 -1 3 1 0 0 0 4; +#X text -9 55 [#convolve] allows you to apply preset effects such as +blur \, edge sharpen and emboss onto a grid. In this example you can +create two different kinds of "blurs" on an image.; +#X msg -5 140 load working.jpg; +#X obj 147 387 # abs-; +#X connect 5 0 14 0; +#X connect 6 0 33 0; +#X connect 7 0 14 1; +#X connect 9 0 13 0; +#X connect 10 0 12 0; +#X connect 11 0 32 0; +#X connect 12 0 5 0; +#X connect 13 0 5 1; +#X connect 13 0 8 0; +#X connect 14 0 6 0; +#X connect 15 0 7 0; +#X connect 17 0 13 0; +#X connect 30 0 14 1; +#X connect 30 0 16 0; +#X connect 32 0 9 0; +#X connect 33 0 17 0; diff --git a/externals/gridflow/doc/tutorials/gf_tutorial_intro.pd b/externals/gridflow/doc/tutorials/gf_tutorial_intro.pd new file mode 100644 index 00000000..9113ebb0 --- /dev/null +++ b/externals/gridflow/doc/tutorials/gf_tutorial_intro.pd @@ -0,0 +1,86 @@ +#N canvas 160 16 884 589 10; +#X obj 5 6 cnv 15 870 30 empty empty empty 20 12 0 14 -233017 -66577 +0; +#X obj 5 550 cnv 15 870 30 empty empty empty 20 12 0 14 -233017 -66577 +0; +#X obj 6 46 cnv 15 430 15 empty empty empty 20 12 0 14 -179884 -66577 +0; +#X obj 4 232 cnv 15 430 145 empty empty empty 20 12 0 14 -179884 -66577 +0; +#X obj 25 271 pddp_open pure-data-1; +#X obj 25 294 pddp_open pure-data-2; +#X obj 25 317 pddp_open pure-data-3; +#X obj 25 340 pddp_open pure-data-4; +#X text 200 271 Pure-Data Introduction; +#X text 200 294 GUI Objects for Interaction; +#X text 200 317 Creating your first patch; +#X text 200 340 Control: metro \, random & counter; +#X obj 444 233 cnv 15 430 145 empty empty empty 20 12 0 14 -179884 +-66577 0; +#X obj 5 391 cnv 15 430 145 empty empty empty 20 12 0 14 -179884 -66577 +0; +#X obj 25 416 pddp_open pure-data-5; +#X obj 25 439 pddp_open pure-data-6; +#X text 200 439 The powerful message object; +#X obj 25 462 pddp_open pure-data-7; +#X text 200 462 More about lists; +#X text 200 485 Nesting collections of objects; +#X text 200 416 Connectionless communications; +#X obj 25 485 pddp_open pure-data-8; +#X text 200 509 Using GUI's in abstractions; +#X obj 25 509 pddp_open pure-data-9; +#X obj 445 391 cnv 15 430 145 empty empty empty 20 12 0 14 -179884 +-66577 0; +#X obj 468 271 pddp_open GridFlow-1; +#X obj 468 294 pddp_open GridFlow-2; +#X obj 468 317 pddp_open GridFlow-3; +#X obj 468 340 pddp_open GridFlow-4; +#X text 642 319 Introduction to video; +#X obj 446 46 cnv 15 430 15 empty empty empty 20 12 0 14 -179884 -66577 +0; +#X text 645 477 Interfacing with sensors; +#X obj 467 426 pddp_open GridFlow-6; +#X obj 467 452 pddp_open GridFlow-7; +#X text 451 236 2 Introduction to GridFlow; +#X obj 448 236 cnv 15 15 15 empty empty empty 20 12 0 14 -262144 -66577 +0; +#X text 451 236 2 Introduction to GridFlow; +#X obj 8 395 cnv 15 15 15 empty empty empty 20 12 0 14 -262144 -66577 +0; +#X obj 449 395 cnv 15 15 15 empty empty empty 20 12 0 14 -262144 -66577 +0; +#X obj 7 235 cnv 15 15 15 empty empty empty 20 12 0 14 -262144 -66577 +0; +#X text 452 395 4 Intermediate GridFlow; +#X text 10 235 1 Introduction to Pure-Data; +#X text 11 395 3 Intermediate Pure-Data; +#X text 582 563 Stephanie Brodeur and Darsha Hewitt 2006; +#X text 451 46 What is GridFlow?; +#X text 500 550 What is GridFlow? and GridFlow tutorials developed +by; +#X text 453 84 GridFlow is a plug-in for PureData that introduces the +grid (#) data type into the PD environment. GridFlow allows you to +work with live video \, still images and video files in a real-time +environment.; +#X text 11 46 What is PureData (aka PD)?; +#X text 14 85 PureData is an open-source patching environment for multi-media +(audio+image). PureData is a programming language where you create +relationships by connecting visual boxes (rather than typing complex +commands).; +#X text 454 144 This section deals with the particular objects related +to GridFlow. GridFlow uses the usual PD "control" objects \, as well +as a set of GridFlow specific objects.; +#X text 15 141 A basic understanding of PureData is useful when using +GridFlow. If you are new to the PureData programming environment it +is recommended that you follow the Introduction to PureData before +you move onto the GridFlow tutorials.; +#X text 10 13 Welcome to PureData; +#X text 13 551 What is PureData? and PureData tutorials copyright Ben +Bogart 2005 \; (See COPYING.TXT for details); +#X text 642 340 Introduction to live video; +#X text 641 273 Introduction to grids; +#X text 639 296 Introduction to images; +#X text 653 480; +#X obj 467 477 pddp_open GridFlow-8; +#X text 646 451 Motion detection; +#X text 646 426 Advanced video effects; diff --git a/externals/gridflow/doc/tutorials/grid-intro.pd b/externals/gridflow/doc/tutorials/grid-intro.pd new file mode 100644 index 00000000..fdbfdbbf --- /dev/null +++ b/externals/gridflow/doc/tutorials/grid-intro.pd @@ -0,0 +1,10 @@ +#N canvas 0 0 476 213 10; +#X text 29 30 GridFlow is a plug-in for PureData that introduces the +grid (#) data type into the PD environment. GridFlow allows you to +work with live video \, still images and video files in a rel-time +environment.; +#X text 32 97 This section deals with the particular objects related +to GridFlow. GridFlow uses the usual PD "control" objects \, as well +as a set of GridFlow specific objects. Before we get into the tutorials +we will explain the grid "#" \, the most important concept in GridFlow. +; diff --git a/externals/gridflow/doc/tutorials/pure-data-1.pd b/externals/gridflow/doc/tutorials/pure-data-1.pd new file mode 100644 index 00000000..7be2a91a --- /dev/null +++ b/externals/gridflow/doc/tutorials/pure-data-1.pd @@ -0,0 +1,71 @@ +#N canvas 221 110 894 498 10; +#N canvas 0 22 450 300 this 0; +#X obj 192 128 inlet; +#X obj 192 171 outlet; +#X text 8 7 If you're looking at this you're just going to confuse +yourself!; +#X connect 0 0 1 0; +#X restore 499 380 pd this is an object; +#X text 509 358 <- This is a connection; +#X msg 499 319 10; +#X text 13 348 Objects are like filters \, they change the way messages +flow through them.; +#X text 13 153 You can think of a patch as plumbing. The way water +flows through the plumbing of your house \, messages flow through the +connections in your patch. Objects change the flow of the messages +to allow different things to happen. Messages always go into objects +at the top \, called the inlet \, and always come out at the bottom +\, called the outlet. In PD messages flow from top to bottom.; +#X text 458 236 This is a very simple example of a patch \, the message +"10" can be sent through the "pd this is an object" and can be seen +being passed out the outlet.; +#X floatatom 499 416 5 0 0 0 - - -; +#X text 539 415 <- This number box shows the float message; +#X text 553 334 and watch the output!; +#X obj 8 6 cnv 15 870 30 empty empty empty 20 12 0 14 -233017 -66577 +0; +#X obj 8 46 cnv 15 430 15 empty empty empty 20 12 0 14 -179884 -66577 +0; +#X text 13 252 You can work with PD in two ways \, the first is in +"edit mode". Edit-mode is where you create your patch by adding objects +and the connections between them. "Run mode" is when you're done with +the construction of your patch \, and you wish to send messages through +it. In run-mode your cursor is an arrow (as it is right now since we +are in run-mode) \, in edit-mode your cursor is a pointing hand.; +#X text 458 136 Messages are what allow objects to communicate with +one and other. Messages can change the way an object acts \, and/or +express the work the object is doing. Messages come in different types. +They can contain words \, numbers and groups of these. The main types +of messages we will be dealing with are floats (numbers). You can click +on a message \, when in run-mode \, to send it through your patch. +; +#X obj 448 46 cnv 15 430 15 empty empty empty 20 12 0 14 -179884 -66577 +0; +#X obj 448 290 cnv 15 430 15 empty empty empty 20 12 0 14 -179884 -66577 +0; +#X obj 8 447 cnv 15 870 30 empty empty empty 20 12 0 14 -233017 -66577 +0; +#X text 668 449 Copyright Ben Bogart 2005 \; (See COPYING.TXT for details) +; +#X text 12 20 DESCRIPTION: What is a patch? An object? A message?; +#N canvas 0 22 466 316 META 0; +#X text 12 5 CATEGORY: tutorial; +#X text 12 15 KEYWORDS: metaphor object message GUI introduction; +#X restore 16 453 pd META; +#X text 457 67 GUI objects allow you to interact with your PD patch +as it is running. They allow you to change what your patch is doing +without reconnecting the objects. The simplest GUI object is the "Message" +that simply contains a message you want to send in your patch.; +#X text 453 290 A patch that connects a GUI to an object to a second +GUI.; +#X text 531 320 <- This GUI sends a float message (click on it); +#X text 13 66 When working with PD you are dealing primarily with objects +\, GUI (Graphical User Interface) objects \, connections and messages. +These are the building blocks of PD programming. When you connect objects +\, GUI objects \, and messages you are creating a "patch". Patching +is making something complex out of smaller building blocks.; +#X text 13 46 The "patch" \, "objects" and "connections"; +#X text 453 46 "GUI objects" and "messages"; +#X text 12 8 1 Introduction to Pure-Data & its Metaphors; +#X connect 0 0 6 0; +#X connect 2 0 0 0; diff --git a/externals/gridflow/doc/tutorials/pure-data-2.pd b/externals/gridflow/doc/tutorials/pure-data-2.pd new file mode 100644 index 00000000..151af26f --- /dev/null +++ b/externals/gridflow/doc/tutorials/pure-data-2.pd @@ -0,0 +1,73 @@ +#N canvas 197 100 899 548 10; +#X obj 8 6 cnv 15 870 30 empty empty empty 20 12 0 14 -233017 -66577 +0; +#X obj 8 46 cnv 15 430 15 empty empty empty 20 12 0 14 -179884 -66577 +0; +#X obj 448 46 cnv 15 430 15 empty empty empty 20 12 0 14 -179884 -66577 +0; +#X obj 8 497 cnv 15 870 30 empty empty empty 20 12 0 14 -233017 -66577 +0; +#X text 668 499 Copyright Ben Bogart 2005 \; (See COPYING.TXT for details) +; +#N canvas 0 22 470 320 META 0; +#X text 12 5 CATEGORY: tutorial; +#X text 12 15 KEYWORDS: GUI slider toggle number message introduction +; +#X restore 16 503 pd META; +#X text 12 20 DESCRIPTION: Message \, slider \, toggle \, bang and +number; +#X msg 93 145 hello world; +#X obj 93 168 print; +#X text 181 146 <- Click on this message; +#X text 18 74 Messages control the behavior of objects and it is the +objects that change what a patch does. The first object we're going +to learn is "print". All "print" does is print out the messages you +send it to the terminal:; +#X text 19 197 TIP: If you forget what an object does you can always +double-click (on a mac) or right-click (on a PC) and then choose "help". +; +#X text 19 250 In this tutorial we will use two different types of +objects: "objects" (of which "print" is an example) and GUI objects +\, (of which "message" is an example). GUI objects allow you to interact +with your patch \, control PD and change parameters of objects. We +are going to learn four types of GUI objects (but there are many more): +Slider \, Toggle \, Bang \, and Number.; +#X obj 76 355 hsl 300 30 0 127 0 0 empty empty This_is_a_HSlider_(Horizontal) +10 15 1 10 -262144 -1 -1 0 1; +#X obj 73 393 print; +#X text 21 421 This "hslider" is connected to the print object. This +way we can see what messages the "hslider" sends. Try clicking and +dragging in the Slider. You can change the scale (and other properties) +of some GUI Objects by double-clicking (mac) or right-clicking (pc) +and choosing "properties".; +#X text 13 46 The "message" and "hslider" GUI Objects:; +#X text 453 46 "toggle" \, "bang" \, "number"; +#X obj 519 176 tgl 30 0 empty empty empty 0 -6 0 8 -262144 -1 -1 0 +1; +#X obj 629 176 bng 30 250 50 0 empty empty empty 0 -6 0 8 -262144 -1 +-1; +#X obj 629 210 print Bang; +#X obj 519 210 print Toggle; +#X obj 739 210 print Number; +#X floatatom 739 192 5 0 0 0 - - -; +#X text 466 76 "slider" \, "toggle" and "number" all send messages +made up of floats (numbers). "bang" is a special case and it only sends +the message "bang". Below we're using an argument to the print object +that tags each message sent to the terminal. This way when we have +multiple "print" objects in one patch we can differenciate thier output. +; +#X text 465 268 "toggle" sends the message "1" or "0" \, "bang" always +sends "bang" and if you click and drag on the "number" you can see +it acts a lot like a Slider. With "number" you can also click once +\, and then type a number to send.; +#X text 467 335 TIP: You can send floating point numbers by holding +down the SHIFT key as you click and drag on the "number".; +#X text 467 375 There are other types of GUI objects not covered here. +See the guis-about.pd PDDP patch:; +#X text 12 8 2 PD Introduction - Some Useful GUI Objects in Pure-Data +; +#X connect 7 0 8 0; +#X connect 13 0 14 0; +#X connect 18 0 21 0; +#X connect 19 0 20 0; +#X connect 23 0 22 0; diff --git a/externals/gridflow/doc/tutorials/pure-data-3.pd b/externals/gridflow/doc/tutorials/pure-data-3.pd new file mode 100644 index 00000000..729b2dc7 --- /dev/null +++ b/externals/gridflow/doc/tutorials/pure-data-3.pd @@ -0,0 +1,70 @@ +#N canvas 261 121 900 544 10; +#X obj 8 6 cnv 15 870 30 empty empty empty 20 12 0 14 -233017 -66577 +0; +#X obj 8 46 cnv 15 430 15 empty empty empty 20 12 0 14 -179884 -66577 +0; +#X obj 448 366 cnv 15 430 15 empty empty empty 20 12 0 14 -179884 -66577 +0; +#X obj 8 497 cnv 15 870 30 empty empty empty 20 12 0 14 -233017 -66577 +0; +#X text 668 499 Copyright Ben Bogart 2005 \; (See COPYING.TXT for details) +; +#N canvas 0 22 474 324 META 0; +#X text 12 5 CATEGORY: tutorial; +#X text 12 15 KEYWORDS: patch first connecting placing place connect +; +#X restore 16 503 pd META; +#X text 12 20 DESCRIPTION: Using PD to create your first patch; +#X text 13 46 Adding Objects:; +#X text 19 75 In order to create a patch you need to first place objects +and GUI objects \, and second make connections between these objects. +To place an object you need to be in "edit-mode". You should now be +in run mode \, so please go to the "Edit" pull-down menu and choose +"Edit mode" at the bottom. You should see your cursor change from an +arrow to a pointing hand.; +#X text 19 175 SHORTCUT: You can press "Control" and "e" simultaneously +in order to toggle (switch) between edit and Run modes.; +#X obj 448 386 cnv 15 430 100 empty empty empty 20 12 0 14 -233017 +-66577 0; +#X floatatom 506 406 5 0 0 0 - - -; +#X text 19 355 SHORTCUT: You can press "Control" and "3" simultaneously +in order to place a number. All shortcuts are listed next to the items +in the "Put" menu.; +#X text 453 366 Patch work area:; +#X text 19 215 Once you are in "edit-mode" you are now free to place +objects. To place an object go to the "Put" pull-down menu and choose +"Number". Once you have chosen this menu item you will see that a "number" +gui is attached to your mouse pointer. In order to place the number +into the patch move your pointer to the grey area to the right (in +the "Patch work area" -> Click once to release it from your mouse. +Note that the number is coloured blue. The blue colour shows that an +item in your patch is selected. To unselect any item simply click once +on the blank (white) space between items.; +#X obj 520 440 print; +#X obj 448 156 cnv 15 430 15 empty empty empty 20 12 0 14 -179884 -66577 +0; +#X text 453 156 Connecting Objects:; +#X text 19 411 Next we're going to place the familar "print" object +beneath the "number" GUI. Press "Control" and "1" to place an object +box. Again the object gets attached to your mouse and again click once +to place it in the patch area somewhere under the "number".; +#X text 459 41 While the number box is still selected (coloured blue) +you can see a flashing cursor. Type the word "print" into the object +box. The object will retain a dashed line while you type. In order +to create the object you simply need to unselect \, by clicking somewhere +outside the object. Note that once you have clicked to create the object +the dashed line turns solid and an inlet (small rectangle) gets drawn +around the word "print". The objects have now been created!; +#X text 459 185 All connections between objects in PD are created from +outlet to inlet (top to bottom). To start making a connection move +your hand-pointer over the outlet of the "number" gui. When over the +outlet your pointer will change to a circle. When you see the circle +press and hold the mouse button. As you drag (holding the mouse button +down) the pointer you see a line being drawn from the outlet to your +pointer. To attach this connection to another object drag your mouse +to an inlet of another object. The pointer will again change to a circle +and at this point you can release the mouse button. Once released the +objects are now connected! To play with your patch go back into run-mode +and click and drag on the number-box while watching the terminal.; +#X text 12 8 3 PD Introduction - Creating your first patch; +#X connect 11 0 15 0; diff --git a/externals/gridflow/doc/tutorials/pure-data-4.pd b/externals/gridflow/doc/tutorials/pure-data-4.pd new file mode 100644 index 00000000..4d38f41d --- /dev/null +++ b/externals/gridflow/doc/tutorials/pure-data-4.pd @@ -0,0 +1,87 @@ +#N canvas 183 61 890 531 10; +#X obj 8 6 cnv 15 870 30 empty empty empty 20 12 0 14 -233017 -66577 +0; +#X obj 8 96 cnv 15 430 15 empty empty empty 20 12 0 14 -179884 -66577 +0; +#X obj 8 487 cnv 15 870 30 empty empty empty 20 12 0 14 -233017 -66577 +0; +#X text 668 489 Copyright Ben Bogart 2005 \; (See COPYING.TXT for details) +; +#N canvas 0 22 478 328 META 0; +#X text 12 5 CATEGORY: tutorial; +#X text 12 15 KEYWORDS: metro counter random; +#X restore 16 493 pd META; +#X text 12 20 DESCRIPTION: Learning "metro" \, "counter" & "random" +; +#X text 13 96 Using the "metro" object:; +#X text 21 47 In this section we will learn three new objects \, "metro" +\, "counter" \, and "random". Metro sends a bang at regular intervals +\, just like a metronome.; +#X obj 164 142 metro 250; +#X obj 164 123 tgl 15 0 empty empty empty 0 -6 0 8 -262144 -1 -1 0 +1; +#X obj 164 163 bng 15 100 50 0 empty empty empty 0 -6 0 8 -262144 -1 +-1; +#X floatatom 222 123 5 0 0 0 - - -; +#X text 21 187 You can turn a Metro on and off by sending it a "1" +or "0" message. Because a toggle sends 0/1 messages \, we can simply +connect it directly. Metro also accepts an argument (words or numbers +wirtten after the object name). This argument is how fast the metro +should send out bangs (in milliseconds). You can always change the +speed of the metro by sending it number messages through the rightmost +inlet.; +#X obj 8 306 cnv 15 430 15 empty empty empty 20 12 0 14 -179884 -66577 +0; +#X text 13 306 Using the "random" object:; +#X text 21 277 For more info see the metro-help.pd patch.; +#X obj 168 385 bng 15 100 50 0 empty empty empty 0 -6 0 8 -262144 -1 +-1; +#X obj 168 425 print; +#X obj 168 404 random 100; +#X floatatom 233 385 5 0 0 0 - - -; +#X text 20 327 The Random object returns a number between 0 and the +(number) argument when it receives a bang message in the leftmost inlet. +You can also change the upper limit by sending a message to the rightmost +inlet.; +#X obj 448 46 cnv 15 430 15 empty empty empty 20 12 0 14 -179884 -66577 +0; +#X text 453 46 Using the "random" object:; +#X obj 559 154 bng 15 100 50 0 empty empty empty 0 -6 0 8 -262144 -1 +-1; +#X floatatom 590 154 3 1 3 0 - - -; +#X floatatom 621 174 3 0 0 0 - - -; +#X floatatom 652 194 3 0 0 0 - - -; +#X obj 652 234 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262144 -1 +-1; +#X floatatom 559 234 8 0 0 0 - - -; +#X obj 559 213 counter 0 10 1; +#X text 21 447 For more info see the random-help.pd patch.; +#X text 461 77 "counter" is simply an object that counts. It can count +up \, count down and count up and then down. Where it starts and where +it stops are all definable. This is the counter that in included with +Gem \, it is not compatible with other counter objects.; +#X text 461 274 The first argument for counter is the lower limit (number +to start counting at). The second is the upper limit to count to. The +third argument is the direction in which to count. "1" means forward +\, "2" means backward and "3" means forward and then backward. You +can also use the three rightmost inlets to change the behaviour of +counter. The rightmost inlet is the upper limit \, the second right-most +the lower limit \, and the third right-most as the direction. The rightmost +outlet sends out a bang message when the counter loops.; +#X text 681 193 Rightmost inlet; +#X text 651 173 Second Rightmost inlet; +#X text 621 153 Third Rightmost inlet; +#X text 461 407 For more info see the counter-help.pd patch.; +#X text 12 8 4 Introduction to PD - More objects; +#X connect 8 0 10 0; +#X connect 9 0 8 0; +#X connect 11 0 8 1; +#X connect 16 0 18 0; +#X connect 18 0 17 0; +#X connect 19 0 18 1; +#X connect 23 0 29 0; +#X connect 24 0 29 1; +#X connect 25 0 29 2; +#X connect 26 0 29 3; +#X connect 29 0 28 0; +#X connect 29 1 27 0; diff --git a/externals/gridflow/doc/tutorials/pure-data-5.pd b/externals/gridflow/doc/tutorials/pure-data-5.pd new file mode 100644 index 00000000..dc357bb1 --- /dev/null +++ b/externals/gridflow/doc/tutorials/pure-data-5.pd @@ -0,0 +1,108 @@ +#N canvas -235 0 891 673 10; +#X obj 8 6 cnv 15 870 30 empty empty empty 20 12 0 14 -233017 -66577 +0; +#X obj 8 46 cnv 15 430 15 empty empty empty 20 12 0 14 -179884 -66577 +0; +#X obj 8 627 cnv 15 870 30 empty empty empty 20 12 0 14 -233017 -66577 +0; +#X text 668 629 Copyright Ben Bogart 2005 \; (See COPYING.TXT for details) +; +#N canvas 0 22 482 332 META 0; +#X text 12 5 CATEGORY: tutorial; +#X text 12 15 KEYWORDS: send receive netsend netreceive cordless communication +network TCP/IP UDP internet; +#X restore 16 633 pd META; +#X obj 448 46 cnv 15 430 15 empty empty empty 20 12 0 14 -179884 -66577 +0; +#X text 12 20 DESCRIPTION: Communicating between objects w/out connections +; +#X text 13 46 "send" & "receive"; +#X obj 86 223 send invisible-link; +#X obj 86 248 receive invisible-link; +#X floatatom 86 273 5 0 0 0 - - -; +#X msg 86 198 10; +#X floatatom 266 273 5 0 0 0 - - -; +#X floatatom 266 203 5 0 0 0 - - -; +#X obj 266 223 s invisible-link2; +#X obj 266 248 r invisible-link2; +#X obj 102 483 r send-from-number; +#X floatatom 102 508 5 0 0 0 - - -; +#X floatatom 102 462 5 0 0 0 - - send-from-number; +#X floatatom 242 462 5 0 0 0 - - -; +#X obj 242 483 s send-to-number2; +#X floatatom 242 508 5 0 0 0 - send-to-number2 -; +#X text 19 385 Note: Many GUI objects have built-in send and receive +objects. The tag names are specified in the GUI properties. Remeber +to get the GUI properties Right-Click or Control-Click on the GUI object +and select "Properties".; +#X text 453 46 "netsend" & "netreceive"; +#X text 19 575 For more info see: send-help.pd \, receive-help.pd \, +netsend-help.pd and netreceive-help.pd; +#X text 459 75 While "send" and "receive" allow you to send messages +without connecting objects with patch-cords "netsend" and "netreceive" +do the same but communicate between objects using TCP/IP the internet +protocol. This means that you can send messages from a patch running +on one machine to a second patch running on a second machine on the +same network \, or even over the internet.; +#X text 19 545 You can also send messages using UDP rather than TCP/IP. +See "more info" below for details.; +#X obj 589 292 netreceive 8001; +#X text 459 185 The first argument of "netreceive" is the port the +netrecive should listen on. "netsend" can connect to this port from +other machines. "netreceive" has two outlets. The first outlet sends +out the messages it receives over network \, and the second argument +send a "1" when netsend is connected and "0" when netsend disconnects. +; +#X obj 589 318 print; +#X obj 689 318 tgl 16 0 empty empty empty 0 -6 0 8 -262144 -1 -1 1 +1; +#X obj 503 563 netsend; +#X text 459 355 "netsend" is controlled using three messages: "connect" +\, "disconnect" and "send". "connect" has two arguments \, the host +or IP and the port number you wish to connect to. There needs to be +a "netreceive" listening on the port you connect to. "disconnect" drops +the current connection. "send" sends any arguments to the "netreceive" +over the network. The single outlet of "netsend" prints "1" when a +connection is made and "0" when the connection is lost.; +#X obj 503 586 tgl 16 0 empty empty empty 0 -6 0 8 -262144 -1 -1 1 +1; +#X msg 503 486 connect localhost 8001; +#X msg 516 511 disconnect; +#X msg 525 537 send hello from the internet; +#X text 602 510 Close connection; +#X text 673 486 Connect to this machine; +#X text 733 536 Send message; +#X text 19 75 In some cases you will want to send messages without +connecting objects. You may be sending one message to many different +places that would make connections too laborious. "send" and "receive" +both have a single argument. This argument is the tag name for the +communication. "send" will always send any messages it gets in it inlet +to any number of "receive" objects in a patch with the same tag name. +"s" and "r" can be used in the place of "send" and "receive".; +#X obj 86 336 s broadcast; +#X floatatom 86 317 5 0 0 0 - - -; +#X obj 176 316 r broadcast; +#X floatatom 176 339 5 0 0 0 - - -; +#X obj 266 316 r broadcast; +#X floatatom 266 339 5 0 0 0 - - -; +#X text 12 8 5 Intermediate Pure-Data - send and receive; +#X msg 585 598 send \$1; +#X floatatom 584 567 5 0 0 0 - - -; +#X text 651 596 send variables to another computer; +#X connect 9 0 10 0; +#X connect 11 0 8 0; +#X connect 13 0 14 0; +#X connect 15 0 12 0; +#X connect 16 0 17 0; +#X connect 19 0 20 0; +#X connect 27 0 29 0; +#X connect 27 1 30 0; +#X connect 31 0 33 0; +#X connect 34 0 31 0; +#X connect 35 0 31 0; +#X connect 36 0 31 0; +#X connect 42 0 41 0; +#X connect 43 0 44 0; +#X connect 45 0 46 0; +#X connect 48 0 31 0; +#X connect 49 0 48 0; diff --git a/externals/gridflow/doc/tutorials/pure-data-6.pd b/externals/gridflow/doc/tutorials/pure-data-6.pd new file mode 100644 index 00000000..01e6dcd7 --- /dev/null +++ b/externals/gridflow/doc/tutorials/pure-data-6.pd @@ -0,0 +1,92 @@ +#N canvas 304 98 891 675 10; +#X obj 8 6 cnv 15 870 30 empty empty empty 20 12 0 14 -233017 -66577 +0; +#X obj 8 627 cnv 15 870 30 empty empty empty 20 12 0 14 -233017 -66577 +0; +#X text 668 629 Copyright Ben Bogart 2005 \; (See COPYING.TXT for details) +; +#N canvas 0 22 486 336 META 0; +#X text 12 5 CATEGORY: tutorial; +#X text 12 15 KEYWORDS: message comma semicolon dollersign receive +list; +#X restore 16 633 pd META; +#X text 12 20 DESCRIPTION: Advanced uses for the message object; +#X text 19 45 In Pure-Data there are two distinct concepts with the +name "message". Messages are the data that gets send in PD from object +to object. There is also the Messsage object that contains a message +you want to send. The message object is the first GUI object we covered +in this tutorial. The message is not the only way to send messages +in a patch \, since all GUI objects also send messages. So what makes +the message object different? The message object can sent messages +of any type \, where a number for example can only send float (number) +messages. There are a number of powerful features in the message object. +We are familar with the "usual" way of using the message object:; +#X msg 163 208 hello; +#X msg 212 208 bye; +#X obj 196 238 print messages; +#X text 459 556 Note: It is a very common mistake to confuse the message +object with an object box. The object box is framed in a rectangle. +The message object has a notch removed from the right edge.; +#X obj 106 385 print messages; +#X msg 106 358 hello \, bye; +#X text 19 305 You can send multiple messages in succession from a +single message box by using a comma " \, " between the messages. The +messages get send from left to right.; +#X obj 8 276 cnv 15 430 15 empty empty empty 20 12 0 14 -179884 -66577 +0; +#X obj 8 416 cnv 15 430 15 empty empty empty 20 12 0 14 -179884 -66577 +0; +#X text 13 416 Semicolon in message boxes; +#X text 13 276 Comma in message boxes; +#X text 19 445 Just like you can specify receive tags directly in GUI +objects you can also use a message box to send a message directly to +a particular "receive".; +#X obj 34 536 r myreceive; +#X floatatom 34 560 5 0 0 0 - - -; +#X text 189 360 Click to send both messages; +#X text 136 502 send "10" to receive tag "myreceive"; +#X text 19 585 For more info see: message-help.pd 04.messages.pd 10.more.messages.pd +; +#X msg 34 498 \; myreceive 10; +#X obj 448 46 cnv 15 430 15 empty empty empty 20 12 0 14 -179884 -66577 +0; +#X text 453 46 Dollarsign in message boxes; +#X msg 534 175 \$1 \$1 \$1; +#X msg 534 154 10; +#X text 459 75 In messages there are placeholders that start with "$". +These placeholders are variables that get replaced with messages you +send to the message box. In the example below we have a single message +"10". Each "$1" in the message box gets replaced with the message "10". +; +#X text 601 175 \$1 placeholder gets replaced; +#X text 570 154 message sent to message box; +#X msg 534 304 list 1 2; +#X text 600 304 a list with items "1" and "2"; +#X msg 534 325 \$2 \$1; +#X text 584 325 \$1 becomes "1" and \$2 becomes "2"; +#X obj 534 347 print reverse-list; +#X text 459 235 The "$1" placeholder refers to the first element of +the list the message box gets from its inlet. We can use this to use +a message box to reverse the order of elements (called atoms) in a +list.; +#X text 459 385 In this case the list "1 2" has two elements (called +atoms) when this list gets sent to the inlet of a message box its atoms +are available to the message box through the $ variables. \$1 gets +replaced with the first element \, \$2 the second and so on.; +#X obj 534 197 print repeated-message; +#X obj 480 511 print complex-message; +#X msg 480 468 list Fred Marcus; +#X text 607 468 a list with two symbol atoms; +#X msg 480 489 Hi \$1. \, Ya know \$2?; +#X text 623 489 Becomes: "Hi Fred \, Ya know Marcus?"; +#X text 12 8 6 Intermediate Pure-Data - Using the message object; +#X connect 6 0 8 0; +#X connect 7 0 8 0; +#X connect 11 0 10 0; +#X connect 18 0 19 0; +#X connect 26 0 38 0; +#X connect 27 0 26 0; +#X connect 31 0 33 0; +#X connect 33 0 35 0; +#X connect 40 0 42 0; +#X connect 42 0 39 0; diff --git a/externals/gridflow/doc/tutorials/pure-data-7.pd b/externals/gridflow/doc/tutorials/pure-data-7.pd new file mode 100644 index 00000000..0d8360ec --- /dev/null +++ b/externals/gridflow/doc/tutorials/pure-data-7.pd @@ -0,0 +1,106 @@ +#N canvas 280 89 936 678 10; +#X obj 8 6 cnv 15 870 30 empty empty empty 20 12 0 14 -233017 -66577 +0; +#X obj 8 627 cnv 15 870 30 empty empty empty 20 12 0 14 -233017 -66577 +0; +#X text 668 629 Copyright Ben Bogart 2005 \; (See COPYING.TXT for details) +; +#N canvas 0 22 482 332 META 0; +#X text 12 5 CATEGORY: tutorial; +#X text 12 15 KEYWORDS: send receive netsend netreceive cordless communication +network TCP/IP UDP internet; +#X restore 16 633 pd META; +#X obj 8 266 cnv 15 430 15 empty empty empty 20 12 0 14 -179884 -66577 +0; +#X text 13 266 "pack" object; +#X msg 96 543 2; +#X msg 45 521 1; +#X obj 45 588 print mylist; +#X text 12 20 DESCRIPTION: Using pack \, unpack and route with lists +; +#X text 19 75 In the Pure-Data introduction we discussed the three +different types of data in PD. These are floats (numbers) \, symbols +(words) and lists (groups of floats and words). Floats and symbols +are known as atoms. Atoms are single elements \, they do not contain +spaces or other special characters. Atoms can be grouped into lists. +; +#X obj 8 46 cnv 15 430 15 empty empty empty 20 12 0 14 -179884 -66577 +0; +#X text 13 46 What is a list?; +#X msg 145 216 list one two three; +#X obj 145 239 print this is a list; +#X text 19 155 Lists can be created in a number of ways \, but we are +going to cover the two most common ways of creating lists. The most +simple way to create a list is to type the list into a message box +starting with the word (symbol) "list":; +#X text 19 295 The "pack" object is the second most common way to create +a list. "pack" allows you to take individual atoms and combine them +into a single list. "pack" accepts a number of arguments. Each argument +defines the type of atom in the resulting list. The "f" argument creates +an inlet that accepts float atoms. The "s" argument creates an inlet +accepts symbol atoms. The number of arguments is the same as the number +of elements in the resultant list.; +#X text 19 405 "pack" is the first object we are going to learn that +has a "cold" inlet. Some control objects in PD have "hot" and "cold" +inlets. When you send a message to a "cold" inlet the object does not +generate any output (it does not send any messages). When "hot" inlets +get messages then the object does generate output. The leftmost inlet +is always the "hot" inlet and all other inlets are "cold" or in some +cases all inlets are "hot"; +#X text 75 521 sets the first atom "1" and then sends the list; +#X text 132 543 sets the second atom "2"; +#X obj 45 566 pack f f; +#X text 459 45 Note that if you do not set the second and onwards atoms +via thier "cold" inlets and you generate the list by setting the first +atom via the "hot" inlet then all float atoms will be set to "0" and +all symbol atoms will be set to "symbol" in the resultant list.; +#X obj 448 126 cnv 15 430 15 empty empty empty 20 12 0 14 -179884 -66577 +0; +#X text 453 126 "unpack" object; +#X obj 596 241 unpack f f f; +#X msg 596 219 list 1 2 3; +#X floatatom 596 294 5 0 0 0 - - -; +#X floatatom 635 277 5 0 0 0 - - -; +#X floatatom 675 262 5 0 0 0 - - -; +#X text 639 293 First Atom; +#X text 678 277 Second Atom; +#X text 718 261 Third Atom; +#X text 459 156 The "unpack" object is very similar to the "pack" object +except it works in reverse. "unpack" takes a list and splits it up +into a number of atoms. It uses the same arguments as "pack" but generates +outlets rather than inlets.; +#X obj 448 319 cnv 15 430 15 empty empty empty 20 12 0 14 -179884 -66577 +0; +#X text 453 319 "route" object; +#X text 459 349 The "route" object sorts lists based on the first atom +of the list. It as a number of float or symbol arguments. For each +argument "route" creates one outlet. "route" also creates one additional +rightmost outlet for rejections. For each list route gets it compares +the first atom to all its arguments. If the first atom matches one +of the arguments it the rest of the list \, without the first atom +\, gets send through the outlet corresponding to that argument. If +the first atom of the list does not match any arguments the entire +list \, including the first atom \, gets sent out the rejection outlet. +; +#X msg 688 493 rejection 1; +#X obj 685 553 print rejection; +#X msg 538 493 o1 2; +#X msg 613 493 o2 3; +#X obj 613 531 route o1 o2; +#X obj 613 593 print o1; +#X obj 649 573 print o2; +#X text 12 8 7 Intermediate Pure-Data - Working with lists; +#X connect 6 0 20 1; +#X connect 7 0 20 0; +#X connect 13 0 14 0; +#X connect 20 0 8 0; +#X connect 24 0 26 0; +#X connect 24 1 27 0; +#X connect 24 2 28 0; +#X connect 25 0 24 0; +#X connect 36 0 40 0; +#X connect 38 0 40 0; +#X connect 39 0 40 0; +#X connect 40 0 41 0; +#X connect 40 1 42 0; +#X connect 40 2 37 0; diff --git a/externals/gridflow/doc/tutorials/pure-data-8.pd b/externals/gridflow/doc/tutorials/pure-data-8.pd new file mode 100644 index 00000000..aa95c087 --- /dev/null +++ b/externals/gridflow/doc/tutorials/pure-data-8.pd @@ -0,0 +1,89 @@ +#N canvas 238 94 891 621 10; +#X obj 8 6 cnv 15 870 30 empty empty empty 20 12 0 14 -233017 -66577 +0; +#X obj 8 577 cnv 15 870 30 empty empty empty 20 12 0 14 -233017 -66577 +0; +#X text 668 579 Copyright Ben Bogart 2005 \; (See COPYING.TXT for details) +; +#N canvas 0 22 482 332 META 0; +#X text 12 5 CATEGORY: tutorial; +#X text 12 15 KEYWORDS: send receive netsend netreceive cordless communication +network TCP/IP UDP internet; +#X restore 16 583 pd META; +#X obj 8 46 cnv 15 430 15 empty empty empty 20 12 0 14 -179884 -66577 +0; +#X text 12 20 DESCRIPTION: nested patches using abstractions & subpatches +; +#X text 13 46 What is an abstraction?; +#X text 23 76 Since objects are very simple in Pure-Data doing complex +tasks often leads to very complex patches. Often it is useful to use +the same bit of patching you do for one project for another. Pure-Data +has a facility to "nest" \, that is to take a number of objects in +a collection and place them into a group that looks like a single object. +This is also handy to make a complex patch look simple and clear by +hiding the nitty-gritty details. There are two types of these collections +\, the subpatch and the abstraction.; +#X obj 8 216 cnv 15 430 15 empty empty empty 20 12 0 14 -179884 -66577 +0; +#X text 13 216 The subpatch; +#X text 23 246 Subpatches are collections of objects that get "hidden" +inside a container that looks like a normal PD object. Subpatches are +created by creating an object box \, and typing the word "pd" followed +by whatever you want to describe the contents of the subpatch. Subpatches +are saved at the same time as the "parent" patch. Here is a subpatch: +; +#N canvas 0 22 460 310 subpatch 0; +#X obj 30 34 inlet; +#X obj 30 77 outlet; +#X text 99 35 This is inside the subpatch.; +#X connect 0 0 1 0; +#X restore 178 359 pd subpatch; +#X floatatom 178 336 5 0 0 0 - - -; +#X floatatom 178 387 5 0 0 0 - - -; +#X text 23 416 To open a subpatch simply click once on the subpatch +in run-mode or control-click (or right-click) and select open in edit-mode. +Both subpatches and abstractions communicate with the parent patch +through special objects called "inlet" and "outlet" for each "inlet" +in a subpatch or abstraction an inlet is created on the subpatch. This +example has one inlet and one outlet.; +#X obj 448 46 cnv 15 430 15 empty empty empty 20 12 0 14 -179884 -66577 +0; +#X text 453 46 The abstraction; +#X text 463 76 Abstractions are very similar to subpatches. They are +collections of objects that are "hidden" inside PD objects \, and they +both use "inlet" and "outlet" objects to communicate with the parent +patch. The difference between subpatches and abstractions is that abstractions +are saved in a separate file from the parent. This means when you save +the parent patch containing abstractions the abstractions are not saved. +The abstractions are saved as separate files so that they can be used +in multiple patches. A second feature that exists in abstractions and +not in subpatches is the ability to use arguments. "send" and "receive" +can be used inside abstractions to send data without connections (patch-cords). +; +#X obj 682 253 r output; +#X obj 682 277 print; +#X obj 564 253 abstraction 1 2; +#X text 463 316 To create an abstraction all you need to do is create +a new PD patch ("File" -> "New"). Create the contents of the abstraction +and then save it in the same directory as the patch you want to use +it in. In this case the abstraction is saved as "abstraction.pd". Once +saved you can easily embed the abstraction simply by typing its name +\, without the .pd extension \, into an object box.; +#X obj 448 416 cnv 15 430 15 empty empty empty 20 12 0 14 -179884 -66577 +0; +#X text 453 416 Dollarsign in object boxes; +#X text 463 446 If you open the above example you will see that the +familiar "pack" object has a number of "$" arguments. The "$" arguments +in a object box differ entirely from the "$" used in message objects. +When you use a "$" in an object box inside an abstraction the values +get replaced with the arguments to that abstraction. In the case above +the "pack" object's first argument "$1" gets replaced with the first +argument of the abstraction "1" "$2" gets replaced with the second +argument "2".; +#X text 23 536 For more info see: 12.PART2.subpatch.pd 14.dollersign.pd +; +#X text 12 8 8 Intermediate Pure-Data - Using abstractions and subpacthes +; +#X connect 11 0 13 0; +#X connect 12 0 11 0; +#X connect 18 0 19 0; diff --git a/externals/gridflow/doc/tutorials/pure-data-9.pd b/externals/gridflow/doc/tutorials/pure-data-9.pd new file mode 100644 index 00000000..e5188ee0 --- /dev/null +++ b/externals/gridflow/doc/tutorials/pure-data-9.pd @@ -0,0 +1,43 @@ +#N canvas 291 108 450 562 10; +#X obj 8 6 cnv 15 430 30 empty empty empty 20 12 0 14 -233017 -66577 +0; +#X obj 8 517 cnv 15 430 30 empty empty empty 20 12 0 14 -233017 -66577 +0; +#X text 228 519 Copyright Ben Bogart 2005 \; (See COPYING.TXT for details) +; +#N canvas 0 22 486 336 META 0; +#X text 12 5 CATEGORY: tutorial; +#X text 12 15 KEYWORDS: GOP graph parent abstraction nesting ui interface +; +#X restore 16 523 pd META; +#X obj 8 46 cnv 15 430 15 empty empty empty 20 12 0 14 -179884 -66577 +0; +#X text 12 20 DESCRIPTION: Using Graph on Parent abstractions; +#X text 13 46 What is Graph on Parent?; +#X text 13 76 Graph on Parent is a feature of PD that allows you to +show the GUI objects contained in an abstraction on the parent patch. +This means that you can create abstractions that not only include a +collection of objects but can also include a user interface. To use +graph on parent you simply need to create an abstraction the usual +way but before saving it you need should Control-Click (Right-Click) +on the background (white area) in the abstraction and choose "properties". +From the properties menu check the "graph on parent" option. Now when +you save the patch and embed it in a second patch all GUI objects will +be visible.; +#X obj 154 250 gop_abstraction; +#X text 13 331 In this simple example there is only one GUI object +\, a slider. Inside the abstraction the slider is connected to an inlet +and an outlet. If you move the slider you can see the result in the +outlet. If you set a value in the inlet with the number GUI you can +see the position of the slider change.; +#X floatatom 154 231 5 0 0 0 - - -; +#X floatatom 154 297 5 0 0 0 - - -; +#X text 13 421 Note you can change the size of the abstractions bounding +box by Control-Click (Right-Click) on the abstraction and choose "properties". +The size of the bounding-box is specified by the "screen width" and +"screen height".; +#X text 13 487 For more info see:; +#X text 12 8 9 Intermediate Pure-Data - Using GUI's in abstractions +; +#X connect 8 0 11 0; +#X connect 10 0 8 0; |