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-rw-r--r--externals/gridflow/examples/blob.pd106
1 files changed, 0 insertions, 106 deletions
diff --git a/externals/gridflow/examples/blob.pd b/externals/gridflow/examples/blob.pd
deleted file mode 100644
index c131ded5..00000000
--- a/externals/gridflow/examples/blob.pd
+++ /dev/null
@@ -1,106 +0,0 @@
-#N canvas 19 81 792 575 10;
-#X floatatom 398 265 5 0 0 0 - - -;
-#X obj 368 225 r move;
-#X obj 56 129 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262144 -1
--1;
-#X msg 56 162 240 320 3 # 0;
-#X msg 461 407 300;
-#X obj 398 392 # * 300;
-#X obj 261 475 # cos*;
-#X msg 461 369 1600;
-#X msg 513 299 25;
-#X obj 368 263 +;
-#X msg 513 318 100;
-#X obj 505 244 hsl 128 15 100 2600 0 1 empty empty empty -2 -6 0 8
--260818 -1 -1 2297 1;
-#X text 314 474 make circular orbit of variable radius;
-#X floatatom 502 261 5 0 0 0 - - -;
-#X msg 461 388 800;
-#X text 294 375 frequency of the orbit;
-#X text 501 229 increment;
-#X msg 368 244 1;
-#X obj 58 108 s move;
-#X obj 73 128 loadbang;
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-#X obj 75 427 #out window;
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-#X obj 437 345 # + 50;
-#X text 394 250 counter;
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--1;
-#X obj 19 354 #store;
-#X text 65 147 blank image to start with;
-#X text 212 237 translate the square;
-#X text 546 297 make a wavy radius (50-100) \; the 1100 is its frequency
-\; tune it for fun and profit.;
-#X obj 19 108 t b b;
-#X obj 368 282 t a a a;
-#X msg 186 198 4 2 # -1 -1 -1 1 1 1 1 -1;
-#X obj 8 541 cnv 15 780 30 empty empty empty 20 12 0 14 -200249 -66577
-0;
-#X text 16 548 GridFlow 0.8.0;
-#X obj 8 12 cnv 15 780 30 empty empty empty 20 12 0 14 -233017 -66577
-0;
-#X text 21 12 Blob.pd;
-#X msg 514 337 10;
-#X obj 437 307 # * 1000;
-#X obj 101 265 #color;
-#X obj 101 221 loadbang;
-#X text 385 432 duplicate the angle \; make the 2nd 90 degrees apart
-(required for a circle \; else it'll be an oval or a line);
-#X text 21 25 Copyright 2002 Mathieu Bouchard and Alexandre Castonguay
-;
-#X text 185 182 a 2x2 square's coordinates;
-#X text 228 218 scale factor;
-#X obj 186 217 # * 8;
-#X obj 75 402 #solarize;
-#X text 400 49 This is the classic "Shadebob" effect of the demoscene
-;
-#X msg 101 243 12 24 36;
-#X text 6 331 superimpose the light of many squares;
-#X obj 437 326 # cos* 100;
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-#X obj 75 354 #draw_polygon + (3 #);
-#X obj 261 494 # + (120 160);
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