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-rw-r--r--externals/gridflow/examples/ripple.pd184
1 files changed, 0 insertions, 184 deletions
diff --git a/externals/gridflow/examples/ripple.pd b/externals/gridflow/examples/ripple.pd
deleted file mode 100644
index 3756a874..00000000
--- a/externals/gridflow/examples/ripple.pd
+++ /dev/null
@@ -1,184 +0,0 @@
-#N canvas 276 26 683 618 10;
-#X obj 78 419 #out window;
-#X obj 78 105 +;
-#X obj 47 326 # +;
-#X obj 47 370 shunt 2;
-#X obj 283 189 # sin* 256;
-#N canvas 609 247 325 236 distance 0;
-#X text 16 15 bang;
-#X text 15 149 distances to middle;
-#X obj 18 36 inlet;
-#X obj 18 93 #fold +;
-#X text 89 95 pythagoras' theorem;
-#X obj 18 131 outlet;
-#X obj 18 55 #for (-128 -128) (128 128) (1 1);
-#X obj 18 112 # sqrt;
-#X obj 18 74 # sq-;
-#X connect 2 0 6 0;
-#X connect 3 0 7 0;
-#X connect 6 0 8 0;
-#X connect 7 0 5 0;
-#X connect 8 0 3 0;
-#X restore 164 41 pd distance map;
-#X obj 78 440 fps detailed;
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-#X obj 47 42 t a a;
-#X obj 168 278 tgl 15 0 empty empty empty 0 -6 0 8 -241291 -1 -1 0
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-#X msg 78 86 1;
-#X obj 47 105 # -;
-#X obj 47 62 #store;
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-#X obj 60 48 #fold +;
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-#X obj 60 73 # << 2;
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-#X connect 5 0 4 0;
-#X connect 6 0 3 0;
-#X connect 7 0 3 1;
-#X connect 8 0 7 1;
-#X connect 9 0 7 0;
-#X restore 78 400 pd apply shading;
-#X obj 47 -27 tgl 15 0 empty empty empty 0 -6 0 8 -24198 -1 -1 1 1
-;
-#X obj 47 348 #store;
-#X obj 47 25 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262144 -1
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-#X obj 164 130 # + 10;
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-#X obj 47 240 shunt 2;
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-#X obj 47 195 # *>>8;
-#X obj 164 310 loadbang;
-#X obj 164 21 loadbang;
-#X obj 78 462 print;
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-#X text 81 154 angles to centre;
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-#X connect 0 0 5 0;
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-#X obj 46 218 # *>>8;
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-#X obj 8 113 #store;
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-#X obj 8 135 outlet;
-#X text 75 151 This is somewhat like [# sin];
-#X text 75 166 but much faster (lookup table);
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-#X obj 8 30 #outer ignore (0);
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-#X restore 47 128 pd compute sine;
-#X text 232 358 background image;
-#X obj 165 375 #in teapot.png;
-#X obj 165 356 loadbang;
-#X text 215 219 intensity of wave;
-#X obj 47 4 metro 33.3667;
-#X text 246 5 waves.pd is more interesting;
-#X text 225 -9 this is a quite boring wave generator;
-#X text 95 61 table for distance map;
-#X floatatom 216 237 5 0 0 0 - - -;
-#X floatatom 216 253 5 0 0 0 - - -;
-#X obj 157 239 #pack 2;
-#X obj -13 -85 cnv 15 680 30 empty empty empty 20 12 0 14 -233017 -66577
-0;
-#X text 0 -72 Copyright 2002 Mathieu Bouchard;
-#X text 0 -85 ripple.pd;
-#X obj -15 501 cnv 15 680 30 empty empty empty 20 12 0 14 -200249 -66577
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-#X text -7 508 GridFlow 0.8.0;
-#X text -7 508 GridFlow 0.8.0;
-#X obj 326 429 #color;
-#X text 411 410 color of ripple shading;
-#X obj 164 329 #for (0 0) (256 256) (1 1);
-#X obj 283 170 #outer + (0 9000);
-#X obj 47 173 #outer ignore (0 0);
-#X obj 40 274 #t;
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-#X msg 326 410 255 255 100;
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