diff options
Diffstat (limited to 'externals/gridflow/pd_examples/game_of_life.pd')
-rw-r--r-- | externals/gridflow/pd_examples/game_of_life.pd | 94 |
1 files changed, 46 insertions, 48 deletions
diff --git a/externals/gridflow/pd_examples/game_of_life.pd b/externals/gridflow/pd_examples/game_of_life.pd index c35187a9..d8820876 100644 --- a/externals/gridflow/pd_examples/game_of_life.pd +++ b/externals/gridflow/pd_examples/game_of_life.pd @@ -1,20 +1,18 @@ -#N canvas 400 83 719 454 10; -#X text 41 -19 click here; -#X obj 23 -17 tgl 15 0 empty empty empty 0 -6 0 8 -24198 -1 -1 1 1 -; -#X obj 31 251 #out window; -#X text 48 92 this is the feedback loop; -#X obj 123 0 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262144 -1 +#N canvas 400 83 791 374 10; +#X obj 36 46 tgl 15 0 empty empty empty 0 -6 0 8 -24198 -1 -1 0 1; +#X obj 31 237 #out window; +#X text 48 122 this is the feedback loop; +#X obj 143 50 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262144 -1 -1; -#X obj 141 -1 for 0 10 1; -#X obj 263 53 loadbang; -#X obj 141 73 #store; -#X obj 141 19 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262144 -1 +#X obj 161 49 for 0 10 1; +#X obj 262 87 loadbang; +#X obj 141 103 #store; +#X obj 161 68 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262144 -1 -1; -#X obj 31 291 print; -#X obj 31 271 fps detailed; -#X obj 31 113 fork; -#X text 159 19 next; +#X obj 31 275 print; +#X obj 31 256 fps detailed; +#X obj 31 143 fork; +#X text 179 68 next; #N canvas 0 0 450 210 game 0; #X obj 28 64 inlet matrix; #X obj 28 141 outlet matrix; @@ -29,39 +27,39 @@ but faster to compute.); #X connect 3 0 4 0; #X connect 4 0 5 0; #X connect 5 0 1 0; -#X restore 31 72 pd game of life; -#X text 260 20 init with a random map; -#X text 262 35 10% white dots; -#X text 33 179 convert this 1-bit matrix to standard RGB \; 1 becomes +#X restore 31 102 pd game of life; +#X text 260 60 init with a random map; +#X text 261 72 10% white dots; +#X text 33 169 convert this 1-bit matrix to standard RGB \; 1 becomes -1 becomes 255 \, but 0 stays 0; -#X obj 23 15 metro 5; -#X obj -15 339 cnv 15 780 30 empty empty empty 20 12 0 14 -200249 -66577 +#X obj 53 45 metro 5; +#X obj 5 329 cnv 15 780 30 empty empty empty 20 12 0 14 -200249 -66577 0; -#X text -7 346 GridFlow 0.8.0; -#X text -7 346 GridFlow 0.8.0; -#X obj -13 -85 cnv 15 780 30 empty empty empty 20 12 0 14 -233017 -66577 +#X text 13 336 GridFlow 0.8.0; +#X text 13 336 GridFlow 0.8.0; +#X obj 7 5 cnv 15 780 30 empty empty empty 20 12 0 14 -233017 -66577 0; -#X text 0 -85 game_of_life.pd; -#X text 0 -72 Copyright 2001 Mathieu Bouchard; -#X obj 263 97 # rand (b #); -#X obj 263 119 # == (b # 0); -#X msg 263 75 240 320 b # 10; -#X obj 31 209 # inv+ (b # 0); -#X obj 31 230 #outer ignore (3 b #); -#X connect 1 0 17 0; -#X connect 2 0 10 0; -#X connect 4 0 5 0; -#X connect 5 0 8 0; -#X connect 6 0 26 0; -#X connect 7 0 13 0; -#X connect 8 0 7 0; -#X connect 10 0 9 0; -#X connect 11 0 27 0; -#X connect 11 1 7 1; -#X connect 13 0 11 0; -#X connect 17 0 7 0; -#X connect 24 0 25 0; -#X connect 25 0 11 0; -#X connect 26 0 24 0; -#X connect 27 0 28 0; -#X connect 28 0 2 0; +#X text 20 5 game_of_life.pd; +#X text 20 18 Copyright 2001 Mathieu Bouchard; +#X obj 262 125 # rand (b #); +#X obj 262 144 # == (b # 0); +#X msg 262 106 240 320 b # 10; +#X obj 31 199 # inv+ (b # 0); +#X obj 31 218 #outer ignore (3 b #); +#X connect 0 0 16 0; +#X connect 1 0 9 0; +#X connect 3 0 4 0; +#X connect 4 0 7 0; +#X connect 5 0 25 0; +#X connect 6 0 12 0; +#X connect 7 0 6 0; +#X connect 9 0 8 0; +#X connect 10 0 26 0; +#X connect 10 1 6 1; +#X connect 12 0 10 0; +#X connect 16 0 6 0; +#X connect 23 0 24 0; +#X connect 24 0 10 0; +#X connect 25 0 23 0; +#X connect 26 0 27 0; +#X connect 27 0 1 0; |