diff options
Diffstat (limited to 'externals/grill/flext/tutorial/stk1/main.cpp')
-rw-r--r-- | externals/grill/flext/tutorial/stk1/main.cpp | 95 |
1 files changed, 95 insertions, 0 deletions
diff --git a/externals/grill/flext/tutorial/stk1/main.cpp b/externals/grill/flext/tutorial/stk1/main.cpp new file mode 100644 index 00000000..31e10e70 --- /dev/null +++ b/externals/grill/flext/tutorial/stk1/main.cpp @@ -0,0 +1,95 @@ +/* +flext tutorial - stk 1 + +Copyright (c) 2002 Thomas Grill (xovo@gmx.net) +For information on usage and redistribution, and for a DISCLAIMER OF ALL +WARRANTIES, see the file, "license.txt," in this distribution. + +------------------------------------------------------------------------- + +This is an example of an external using the STK ("synthesis toolkit") library. +See http://ccrma-www.stanford.edu/software/stk + +*/ + +#define FLEXT_ATTRIBUTES 1 + +#include <flstk.h> + +#if !defined(FLEXT_VERSION) || (FLEXT_VERSION < 401) +#error You need at least flext version 0.4.1 +#endif + + +class stk1: + public flext_stk +{ + FLEXT_HEADER(stk1,flext_stk) + +public: + stk1(); + +protected: + + // these are obligatory! + virtual void NewObjs(); + virtual void FreeObjs(); + virtual void ProcessObjs(); + + // space for a few sndobjs +// Pitch *obj1,*obj2; + + float sh1,sh2; + + FLEXT_ATTRVAR_F(sh1) + FLEXT_ATTRVAR_F(sh2) +}; + +FLEXT_NEW_DSP("stk1~",stk1) + + +stk1::stk1(): + sh1(1),sh2(1) +{ + AddInSignal(2); // audio ins + AddOutSignal(2); // audio outs + +// obj1 = obj2 = NULL; + + FLEXT_ADDATTR_VAR1("shL",sh1); + FLEXT_ADDATTR_VAR1("shR",sh2); +} + +// construct needed SndObjs +void stk1::NewObjs() +{ + // set up objects +// obj1 = new Pitch(.1f,&InObj(0),sh1,Blocksize(),Samplerate()); +// obj2 = new Pitch(.1f,&InObj(1),sh2,Blocksize(),Samplerate()); +} + +// destroy the SndObjs +void stk1::FreeObjs() +{ +// if(obj1) delete obj1; +// if(obj2) delete obj2; +} + +// this is called on every DSP block +void stk1::ProcessObjs() +{ +/* + // set current pitch shift + obj1->SetPitch(sh1); + obj2->SetPitch(sh2); + + // do processing here!! + obj1->DoProcess(); + obj2->DoProcess(); + + // output + *obj1 >> OutObj(0); + *obj2 >> OutObj(1); +*/ +} + |