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/* 
flext tutorial - stk 1

Copyright (c) 2002 Thomas Grill (xovo@gmx.net)
For information on usage and redistribution, and for a DISCLAIMER OF ALL
WARRANTIES, see the file, "license.txt," in this distribution.  

-------------------------------------------------------------------------

This is an example of an external using the STK ("synthesis toolkit") library.
See http://ccrma-www.stanford.edu/software/stk

*/

#define FLEXT_ATTRIBUTES 1

#include <flstk.h>
 
#if !defined(FLEXT_VERSION) || (FLEXT_VERSION < 401)
#error You need at least flext version 0.4.1
#endif


class stk1:
	public flext_stk
{
	FLEXT_HEADER(stk1,flext_stk)

public:
	stk1();

protected:

	// these are obligatory!
	virtual void NewObjs();
	virtual void FreeObjs();
	virtual void ProcessObjs();

	// space for a few sndobjs
//	Pitch *obj1,*obj2;

	float sh1,sh2;

	FLEXT_ATTRVAR_F(sh1)
	FLEXT_ATTRVAR_F(sh2)
};

FLEXT_NEW_DSP("stk1~",stk1)


stk1::stk1():
	sh1(1),sh2(1)
{ 
	AddInSignal(2);  // audio ins
	AddOutSignal(2);  // audio outs

//	obj1 = obj2 = NULL;

	FLEXT_ADDATTR_VAR1("shL",sh1);
	FLEXT_ADDATTR_VAR1("shR",sh2);
}

// construct needed SndObjs
void stk1::NewObjs()
{
	// set up objects
//	obj1 = new Pitch(.1f,&InObj(0),sh1,Blocksize(),Samplerate());
//	obj2 = new Pitch(.1f,&InObj(1),sh2,Blocksize(),Samplerate());
}

// destroy the SndObjs
void stk1::FreeObjs()
{
//	if(obj1) delete obj1;
//	if(obj2) delete obj2;
}

// this is called on every DSP block
void stk1::ProcessObjs()
{
/*
	// set current pitch shift
	obj1->SetPitch(sh1);
	obj2->SetPitch(sh2);

	// do processing here!!
	obj1->DoProcess();
	obj2->DoProcess();

	// output
	*obj1 >> OutObj(0);
	*obj2 >> OutObj(1);
*/
}