diff options
Diffstat (limited to 'packages/noncvs/windows/extra/Gem/dev/Gem/GLStack.h')
-rw-r--r-- | packages/noncvs/windows/extra/Gem/dev/Gem/GLStack.h | 148 |
1 files changed, 74 insertions, 74 deletions
diff --git a/packages/noncvs/windows/extra/Gem/dev/Gem/GLStack.h b/packages/noncvs/windows/extra/Gem/dev/Gem/GLStack.h index c8ef7bf2..6fb9412a 100644 --- a/packages/noncvs/windows/extra/Gem/dev/Gem/GLStack.h +++ b/packages/noncvs/windows/extra/Gem/dev/Gem/GLStack.h @@ -1,74 +1,74 @@ -/*----------------------------------------------------------------- - LOG - GEM - Graphics Environment for Multimedia - - handling of diverse openGL stacks - - Copyright (c) 1997-2000 Mark Danks. mark@danks.org - Copyright (c) Günther Geiger. geiger@epy.co.at - Copyright (c) 2001-2011 IOhannes m zmölnig. forum::für::umläute. IEM. zmoelnig@iem.at - For information on usage and redistribution, and for a DISCLAIMER OF ALL - WARRANTIES, see the file, "GEM.LICENSE.TERMS" in this distribution. - - -----------------------------------------------------------------*/ -#ifndef _INCLUDE__GEM_GEM_GLSTACK_H_ -#define _INCLUDE__GEM_GEM_GLSTACK_H_ - -#include "Gem/ExportDef.h" - -#include <memory> - -namespace gem { -class GEM_EXTERN GLStack { - public: - GLStack(bool haveValidContext=false); - virtual ~GLStack(void); - - enum GemStackId { MODELVIEW, COLOR, TEXTURE, PROJECTION }; - - /** push the given matrix to the stack if the maximum has not been reached - * returns true on success and false otherwise (stack overflow) - * NOTE: needs valid openGL context - * NOTE: might change the current matrix mode; you have to manually reset it - */ - bool push(enum GemStackId); - - /** pushes all matrices possible - * NOTE: finishes in MODELVIEW matrix mode - */ - void push(void); - - /** pop the given matrix from the stack if the maximum has not been reached - * returns true on success and false otherwise (stack underflow) - * NOTE: needs valid openGL context - * NOTE: might change the current matrix mode; you have to manually reset it - */ - bool pop(enum GemStackId); - /** pops all matrices possible - * NOTE: finishes in MODELVIEW matrix mode - */ - void pop(void); - - /** - * reset the maximum stack depth of the given stack - * NOTE: needs valid openGL context - */ - void reset(void); - /** - * reset the maximum stack depth of all stacks - * returns the current stack depth (-1 on failure) - * NOTE: needs valid openGL context - */ - int reset(enum GemStackId); - - void print(void); - - private: - class Data; - std::auto_ptr<Data>data; -}; - -} /* namespace gem */ - - -#endif /* _INCLUDE__GEM_GEM_GLSTACK_H_ */ +/*-----------------------------------------------------------------
+ LOG
+ GEM - Graphics Environment for Multimedia
+
+ handling of diverse openGL stacks
+
+ Copyright (c) 1997-2000 Mark Danks. mark@danks.org
+ Copyright (c) Günther Geiger. geiger@epy.co.at
+ Copyright (c) 2001-2011 IOhannes m zmölnig. forum::für::umläute. IEM. zmoelnig@iem.at
+ For information on usage and redistribution, and for a DISCLAIMER OF ALL
+ WARRANTIES, see the file, "GEM.LICENSE.TERMS" in this distribution.
+
+ -----------------------------------------------------------------*/
+#ifndef _INCLUDE__GEM_GEM_GLSTACK_H_
+#define _INCLUDE__GEM_GEM_GLSTACK_H_
+
+#include "Gem/ExportDef.h"
+
+#include <memory>
+
+namespace gem {
+class GEM_EXTERN GLStack {
+ public:
+ GLStack(bool haveValidContext=false);
+ virtual ~GLStack(void);
+
+ enum GemStackId { MODELVIEW, COLOR, TEXTURE, PROJECTION };
+
+ /** push the given matrix to the stack if the maximum has not been reached
+ * returns true on success and false otherwise (stack overflow)
+ * NOTE: needs valid openGL context
+ * NOTE: might change the current matrix mode; you have to manually reset it
+ */
+ bool push(enum GemStackId);
+
+ /** pushes all matrices possible
+ * NOTE: finishes in MODELVIEW matrix mode
+ */
+ void push(void);
+
+ /** pop the given matrix from the stack if the maximum has not been reached
+ * returns true on success and false otherwise (stack underflow)
+ * NOTE: needs valid openGL context
+ * NOTE: might change the current matrix mode; you have to manually reset it
+ */
+ bool pop(enum GemStackId);
+ /** pops all matrices possible
+ * NOTE: finishes in MODELVIEW matrix mode
+ */
+ void pop(void);
+
+ /**
+ * reset the maximum stack depth of the given stack
+ * NOTE: needs valid openGL context
+ */
+ void reset(void);
+ /**
+ * reset the maximum stack depth of all stacks
+ * returns the current stack depth (-1 on failure)
+ * NOTE: needs valid openGL context
+ */
+ int reset(enum GemStackId);
+
+ void print(void);
+
+ private:
+ class Data;
+ std::auto_ptr<Data>data;
+};
+
+} /* namespace gem */
+
+
+#endif /* _INCLUDE__GEM_GEM_GLSTACK_H_ */
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