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Diffstat (limited to 'packages/noncvs/windows/extra/Gem/dev/Gem/GLStack.h')
-rw-r--r--packages/noncvs/windows/extra/Gem/dev/Gem/GLStack.h148
1 files changed, 74 insertions, 74 deletions
diff --git a/packages/noncvs/windows/extra/Gem/dev/Gem/GLStack.h b/packages/noncvs/windows/extra/Gem/dev/Gem/GLStack.h
index c8ef7bf2..6fb9412a 100644
--- a/packages/noncvs/windows/extra/Gem/dev/Gem/GLStack.h
+++ b/packages/noncvs/windows/extra/Gem/dev/Gem/GLStack.h
@@ -1,74 +1,74 @@
-/*-----------------------------------------------------------------
- LOG
- GEM - Graphics Environment for Multimedia
-
- handling of diverse openGL stacks
-
- Copyright (c) 1997-2000 Mark Danks. mark@danks.org
- Copyright (c) Günther Geiger. geiger@epy.co.at
- Copyright (c) 2001-2011 IOhannes m zmölnig. forum::für::umläute. IEM. zmoelnig@iem.at
- For information on usage and redistribution, and for a DISCLAIMER OF ALL
- WARRANTIES, see the file, "GEM.LICENSE.TERMS" in this distribution.
-
- -----------------------------------------------------------------*/
-#ifndef _INCLUDE__GEM_GEM_GLSTACK_H_
-#define _INCLUDE__GEM_GEM_GLSTACK_H_
-
-#include "Gem/ExportDef.h"
-
-#include <memory>
-
-namespace gem {
-class GEM_EXTERN GLStack {
- public:
- GLStack(bool haveValidContext=false);
- virtual ~GLStack(void);
-
- enum GemStackId { MODELVIEW, COLOR, TEXTURE, PROJECTION };
-
- /** push the given matrix to the stack if the maximum has not been reached
- * returns true on success and false otherwise (stack overflow)
- * NOTE: needs valid openGL context
- * NOTE: might change the current matrix mode; you have to manually reset it
- */
- bool push(enum GemStackId);
-
- /** pushes all matrices possible
- * NOTE: finishes in MODELVIEW matrix mode
- */
- void push(void);
-
- /** pop the given matrix from the stack if the maximum has not been reached
- * returns true on success and false otherwise (stack underflow)
- * NOTE: needs valid openGL context
- * NOTE: might change the current matrix mode; you have to manually reset it
- */
- bool pop(enum GemStackId);
- /** pops all matrices possible
- * NOTE: finishes in MODELVIEW matrix mode
- */
- void pop(void);
-
- /**
- * reset the maximum stack depth of the given stack
- * NOTE: needs valid openGL context
- */
- void reset(void);
- /**
- * reset the maximum stack depth of all stacks
- * returns the current stack depth (-1 on failure)
- * NOTE: needs valid openGL context
- */
- int reset(enum GemStackId);
-
- void print(void);
-
- private:
- class Data;
- std::auto_ptr<Data>data;
-};
-
-} /* namespace gem */
-
-
-#endif /* _INCLUDE__GEM_GEM_GLSTACK_H_ */
+/*-----------------------------------------------------------------
+ LOG
+ GEM - Graphics Environment for Multimedia
+
+ handling of diverse openGL stacks
+
+ Copyright (c) 1997-2000 Mark Danks. mark@danks.org
+ Copyright (c) Günther Geiger. geiger@epy.co.at
+ Copyright (c) 2001-2011 IOhannes m zmölnig. forum::für::umläute. IEM. zmoelnig@iem.at
+ For information on usage and redistribution, and for a DISCLAIMER OF ALL
+ WARRANTIES, see the file, "GEM.LICENSE.TERMS" in this distribution.
+
+ -----------------------------------------------------------------*/
+#ifndef _INCLUDE__GEM_GEM_GLSTACK_H_
+#define _INCLUDE__GEM_GEM_GLSTACK_H_
+
+#include "Gem/ExportDef.h"
+
+#include <memory>
+
+namespace gem {
+class GEM_EXTERN GLStack {
+ public:
+ GLStack(bool haveValidContext=false);
+ virtual ~GLStack(void);
+
+ enum GemStackId { MODELVIEW, COLOR, TEXTURE, PROJECTION };
+
+ /** push the given matrix to the stack if the maximum has not been reached
+ * returns true on success and false otherwise (stack overflow)
+ * NOTE: needs valid openGL context
+ * NOTE: might change the current matrix mode; you have to manually reset it
+ */
+ bool push(enum GemStackId);
+
+ /** pushes all matrices possible
+ * NOTE: finishes in MODELVIEW matrix mode
+ */
+ void push(void);
+
+ /** pop the given matrix from the stack if the maximum has not been reached
+ * returns true on success and false otherwise (stack underflow)
+ * NOTE: needs valid openGL context
+ * NOTE: might change the current matrix mode; you have to manually reset it
+ */
+ bool pop(enum GemStackId);
+ /** pops all matrices possible
+ * NOTE: finishes in MODELVIEW matrix mode
+ */
+ void pop(void);
+
+ /**
+ * reset the maximum stack depth of the given stack
+ * NOTE: needs valid openGL context
+ */
+ void reset(void);
+ /**
+ * reset the maximum stack depth of all stacks
+ * returns the current stack depth (-1 on failure)
+ * NOTE: needs valid openGL context
+ */
+ int reset(enum GemStackId);
+
+ void print(void);
+
+ private:
+ class Data;
+ std::auto_ptr<Data>data;
+};
+
+} /* namespace gem */
+
+
+#endif /* _INCLUDE__GEM_GEM_GLSTACK_H_ */