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-rw-r--r--packages/noncvs/windows/extra/Gem/dev/Utils/Vector.h154
1 files changed, 77 insertions, 77 deletions
diff --git a/packages/noncvs/windows/extra/Gem/dev/Utils/Vector.h b/packages/noncvs/windows/extra/Gem/dev/Utils/Vector.h
index b0b657c5..6923c77f 100644
--- a/packages/noncvs/windows/extra/Gem/dev/Utils/Vector.h
+++ b/packages/noncvs/windows/extra/Gem/dev/Utils/Vector.h
@@ -1,77 +1,77 @@
-/*-----------------------------------------------------------------
-LOG
- GEM - Graphics Environment for Multimedia
-
- vector-classes
-
- zmoelnig@iem.at, tigital@mac.com
-
- For information on usage and redistribution, and for a DISCLAIMER OF ALL
- WARRANTIES, see the file, "GEM.LICENSE.TERMS" in this distribution.
-
------------------------------------------------------------------*/
-
-#ifndef _INCLUDE__GEM_UTILS_VECTOR_H_
-#define _INCLUDE__GEM_UTILS_VECTOR_H_
-
-#include "Gem/ExportDef.h"
-
-
-
-// This is our 2D point class. This will be used to store the UV coordinates.
-class GEM_EXTERN CVector2 {
-public:
- float x, y;
-};
-
-
-// This is our basic 3D point/vector class
-class GEM_EXTERN CVector3 {
-public:
- // the elements of a vector:
- float x, y, z;
-
- // A default constructor
- CVector3(void);
-
- // This is our constructor that allows us to initialize our data upon creating an instance
- CVector3(float X, float Y, float Z);
-
- // Here we overload the + operator so we can add vectors together
- CVector3 operator+(CVector3 vVector) const;
-
- // Here we overload the - operator so we can subtract vectors
- CVector3 operator-(CVector3 vVector) const;
-
- // Here we overload the - operator so we can negate the vector
- CVector3 operator-(void) const;
-
- // Here we overload the * operator so we can multiply by scalars
- CVector3 operator*(float num) const;
-
- // Here we overload the * operator so we can dot-multiply
- float operator*(CVector3 vVector) const;
-
- // cross-multiplication
- CVector3 cross(CVector3 vVector) const;
-
- // Here we overload the / operator so we can divide by a scalar
- CVector3 operator/(float num) const;
-
-
- // here we calculate the absolute-value of the vector
- float abs(void) const;
-
- // here we calculate the square of the absolute-value of the vector
- float abs2(void) const;
-
- // here we normalize the vector
- CVector3 normalize(void) const;
-
- // here we compare 2 vectors on approx. equality
- bool equals(CVector3 vVector, float epsilon) const;
-
-
-};
-
-#endif /* _INCLUDE__GEM_UTILS_VECTOR_H_ */
+/*-----------------------------------------------------------------
+LOG
+ GEM - Graphics Environment for Multimedia
+
+ vector-classes
+
+ zmoelnig@iem.at, tigital@mac.com
+
+ For information on usage and redistribution, and for a DISCLAIMER OF ALL
+ WARRANTIES, see the file, "GEM.LICENSE.TERMS" in this distribution.
+
+-----------------------------------------------------------------*/
+
+#ifndef _INCLUDE__GEM_UTILS_VECTOR_H_
+#define _INCLUDE__GEM_UTILS_VECTOR_H_
+
+#include "Gem/ExportDef.h"
+
+
+
+// This is our 2D point class. This will be used to store the UV coordinates.
+class GEM_EXTERN CVector2 {
+public:
+ float x, y;
+};
+
+
+// This is our basic 3D point/vector class
+class GEM_EXTERN CVector3 {
+public:
+ // the elements of a vector:
+ float x, y, z;
+
+ // A default constructor
+ CVector3(void);
+
+ // This is our constructor that allows us to initialize our data upon creating an instance
+ CVector3(float X, float Y, float Z);
+
+ // Here we overload the + operator so we can add vectors together
+ CVector3 operator+(CVector3 vVector) const;
+
+ // Here we overload the - operator so we can subtract vectors
+ CVector3 operator-(CVector3 vVector) const;
+
+ // Here we overload the - operator so we can negate the vector
+ CVector3 operator-(void) const;
+
+ // Here we overload the * operator so we can multiply by scalars
+ CVector3 operator*(float num) const;
+
+ // Here we overload the * operator so we can dot-multiply
+ float operator*(CVector3 vVector) const;
+
+ // cross-multiplication
+ CVector3 cross(CVector3 vVector) const;
+
+ // Here we overload the / operator so we can divide by a scalar
+ CVector3 operator/(float num) const;
+
+
+ // here we calculate the absolute-value of the vector
+ float abs(void) const;
+
+ // here we calculate the square of the absolute-value of the vector
+ float abs2(void) const;
+
+ // here we normalize the vector
+ CVector3 normalize(void) const;
+
+ // here we compare 2 vectors on approx. equality
+ bool equals(CVector3 vVector, float epsilon) const;
+
+
+};
+
+#endif /* _INCLUDE__GEM_UTILS_VECTOR_H_ */