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Diffstat (limited to 'packages/noncvs/windows/extra/Gem/examples/02.advanced/08.Snapshot2.pd')
-rw-r--r--packages/noncvs/windows/extra/Gem/examples/02.advanced/08.Snapshot2.pd276
1 files changed, 138 insertions, 138 deletions
diff --git a/packages/noncvs/windows/extra/Gem/examples/02.advanced/08.Snapshot2.pd b/packages/noncvs/windows/extra/Gem/examples/02.advanced/08.Snapshot2.pd
index ef84f34b..e54c77f3 100644
--- a/packages/noncvs/windows/extra/Gem/examples/02.advanced/08.Snapshot2.pd
+++ b/packages/noncvs/windows/extra/Gem/examples/02.advanced/08.Snapshot2.pd
@@ -1,138 +1,138 @@
-#N canvas 389 0 635 537 10;
-#X obj 64 405 gemhead;
-#X obj 64 509 model ../data/venus.obj;
-#X text 115 2 snap a portion of the graphics window into a texture
-;
-#X obj 399 365 pix_texture;
-#X obj 399 430 rotateXYZ;
-#X floatatom 500 399 0 0 0 0 - - -;
-#X msg 339 350 snap;
-#X msg 110 370 0;
-#X obj 399 256 render_trigger;
-#X obj 399 329 pix_snap 0 0 256 256;
-#X obj 399 219 gemhead 60;
-#X obj 399 453 square 3;
-#X msg 34 94 \; render 1;
-#X msg 32 50 \; render 0;
-#X obj 18 181 r render;
-#X obj 180 360 r render;
-#X obj 295 322 t b b;
-#X obj 295 197 r render;
-#X msg 295 260 clear;
-#X obj 295 229 sel 1;
-#X obj 233 400 gemhead;
-#X obj 233 510 model ../data/venus.obj;
-#X obj 233 472 color 1 0 0;
-#X obj 64 478 color 0 1 0;
-#X obj 233 432 translateXYZ 1 0 1;
-#X obj 64 438 translateXYZ -1 0 1;
-#X text 369 155 notice that we use render_trigger;
-#X text 369 172 to make sure that we snap before;
-#X text 373 190 the square is drawn;
-#X text 126 42 you may need to turn rendering off \, then on;
-#X text 128 59 to get the snap to work right. This is because;
-#X text 127 77 the first time rendering is turned on \, we might;
-#X text 128 95 have garbage in the frame buffer;
-#X text 127 126 rotate the square to see the texture;
-#N canvas 26 40 290 300 Gem.init 0;
-#X obj 71 191 outlet;
-#X obj 71 81 loadbang;
-#X msg 101 134 reset;
-#X obj 71 109 t b b;
-#X msg 71 164 dimen 256 256;
-#X connect 1 0 3 0;
-#X connect 2 0 0 0;
-#X connect 3 0 4 0;
-#X connect 3 1 2 0;
-#X connect 4 0 0 0;
-#X restore 84 181 pd Gem.init;
-#N canvas 0 0 450 300 oneshot 0;
-#X obj 93 82 inlet;
-#X obj 187 148 bang;
-#X msg 187 167 1;
-#X obj 93 214 spigot;
-#X msg 155 168 0;
-#X obj 93 172 t a b;
-#X obj 93 240 t a b;
-#X obj 136 192 i 1;
-#X obj 93 107 route clear;
-#X obj 93 262 outlet;
-#X connect 0 0 8 0;
-#X connect 1 0 2 0;
-#X connect 2 0 7 1;
-#X connect 3 0 6 0;
-#X connect 4 0 7 1;
-#X connect 5 0 3 0;
-#X connect 5 1 7 0;
-#X connect 6 0 9 0;
-#X connect 6 1 4 0;
-#X connect 7 0 3 1;
-#X connect 8 0 1 0;
-#X connect 8 1 5 0;
-#X restore 295 287 pd oneshot;
-#N canvas 340 107 682 322 gemwin 0;
-#X obj 102 122 tgl 15 0 \$0-gemstart \$0-gemstart empty 17 7 0 10 -262144
--1 -1 0 1;
-#X obj 102 161 r \$0-gemstart;
-#X obj 102 182 select 1 0;
-#X msg 102 214 create \, 1;
-#X msg 177 215 destroy;
-#X obj 102 239 t a;
-#X obj 318 54 inlet;
-#X obj 318 255 gemwin;
-#X obj 318 100 t a a;
-#X obj 318 287 outlet;
-#X obj 350 128 route create destroy;
-#X obj 350 150 t b;
-#X msg 350 172 1;
-#X obj 390 150 t b;
-#X msg 390 172 0;
-#X obj 350 195 t f;
-#X msg 350 219 set \$1;
-#X text 118 122 rendering;
-#X connect 1 0 2 0;
-#X connect 2 0 3 0;
-#X connect 2 1 4 0;
-#X connect 3 0 5 0;
-#X connect 4 0 5 0;
-#X connect 5 0 8 0;
-#X connect 6 0 8 0;
-#X connect 7 0 9 0;
-#X connect 8 0 7 0;
-#X connect 8 1 10 0;
-#X connect 10 0 11 0;
-#X connect 10 1 13 0;
-#X connect 11 0 12 0;
-#X connect 12 0 15 0;
-#X connect 13 0 14 0;
-#X connect 14 0 15 0;
-#X connect 15 0 16 0;
-#X connect 16 0 0 0;
-#X coords 0 -1 1 1 85 40 1 100 100;
-#X restore 18 206 pd gemwin;
-#X connect 0 0 25 0;
-#X connect 3 0 4 0;
-#X connect 4 0 11 0;
-#X connect 5 0 4 2;
-#X connect 6 0 9 0;
-#X connect 7 0 0 0;
-#X connect 7 0 20 0;
-#X connect 8 0 9 0;
-#X connect 8 1 35 0;
-#X connect 9 0 3 0;
-#X connect 10 0 8 0;
-#X connect 14 0 36 0;
-#X connect 15 0 0 0;
-#X connect 15 0 20 0;
-#X connect 16 0 7 0;
-#X connect 16 1 6 0;
-#X connect 17 0 19 0;
-#X connect 18 0 35 0;
-#X connect 19 0 18 0;
-#X connect 20 0 24 0;
-#X connect 22 0 21 0;
-#X connect 23 0 1 0;
-#X connect 24 0 22 0;
-#X connect 25 0 23 0;
-#X connect 34 0 36 0;
-#X connect 35 0 16 0;
+#N canvas 389 0 635 537 10;
+#X obj 64 405 gemhead;
+#X obj 64 509 model ../data/venus.obj;
+#X text 115 2 snap a portion of the graphics window into a texture
+;
+#X obj 399 365 pix_texture;
+#X obj 399 430 rotateXYZ;
+#X floatatom 500 399 0 0 0 0 - - -;
+#X msg 339 350 snap;
+#X msg 110 370 0;
+#X obj 399 256 render_trigger;
+#X obj 399 329 pix_snap 0 0 256 256;
+#X obj 399 219 gemhead 60;
+#X obj 399 453 square 3;
+#X msg 34 94 \; render 1;
+#X msg 32 50 \; render 0;
+#X obj 18 181 r render;
+#X obj 180 360 r render;
+#X obj 295 322 t b b;
+#X obj 295 197 r render;
+#X msg 295 260 clear;
+#X obj 295 229 sel 1;
+#X obj 233 400 gemhead;
+#X obj 233 510 model ../data/venus.obj;
+#X obj 233 472 color 1 0 0;
+#X obj 64 478 color 0 1 0;
+#X obj 233 432 translateXYZ 1 0 1;
+#X obj 64 438 translateXYZ -1 0 1;
+#X text 369 155 notice that we use render_trigger;
+#X text 369 172 to make sure that we snap before;
+#X text 373 190 the square is drawn;
+#X text 126 42 you may need to turn rendering off \, then on;
+#X text 128 59 to get the snap to work right. This is because;
+#X text 127 77 the first time rendering is turned on \, we might;
+#X text 128 95 have garbage in the frame buffer;
+#X text 127 126 rotate the square to see the texture;
+#N canvas 26 40 290 300 Gem.init 0;
+#X obj 71 191 outlet;
+#X obj 71 81 loadbang;
+#X msg 101 134 reset;
+#X obj 71 109 t b b;
+#X msg 71 164 dimen 256 256;
+#X connect 1 0 3 0;
+#X connect 2 0 0 0;
+#X connect 3 0 4 0;
+#X connect 3 1 2 0;
+#X connect 4 0 0 0;
+#X restore 84 181 pd Gem.init;
+#N canvas 0 0 450 300 oneshot 0;
+#X obj 93 82 inlet;
+#X obj 187 148 bang;
+#X msg 187 167 1;
+#X obj 93 214 spigot;
+#X msg 155 168 0;
+#X obj 93 172 t a b;
+#X obj 93 240 t a b;
+#X obj 136 192 i 1;
+#X obj 93 107 route clear;
+#X obj 93 262 outlet;
+#X connect 0 0 8 0;
+#X connect 1 0 2 0;
+#X connect 2 0 7 1;
+#X connect 3 0 6 0;
+#X connect 4 0 7 1;
+#X connect 5 0 3 0;
+#X connect 5 1 7 0;
+#X connect 6 0 9 0;
+#X connect 6 1 4 0;
+#X connect 7 0 3 1;
+#X connect 8 0 1 0;
+#X connect 8 1 5 0;
+#X restore 295 287 pd oneshot;
+#N canvas 340 107 682 322 gemwin 0;
+#X obj 102 122 tgl 15 0 \$0-gemstart \$0-gemstart empty 17 7 0 10 -262144
+-1 -1 0 1;
+#X obj 102 161 r \$0-gemstart;
+#X obj 102 182 select 1 0;
+#X msg 102 214 create \, 1;
+#X msg 177 215 destroy;
+#X obj 102 239 t a;
+#X obj 318 54 inlet;
+#X obj 318 255 gemwin;
+#X obj 318 100 t a a;
+#X obj 318 287 outlet;
+#X obj 350 128 route create destroy;
+#X obj 350 150 t b;
+#X msg 350 172 1;
+#X obj 390 150 t b;
+#X msg 390 172 0;
+#X obj 350 195 t f;
+#X msg 350 219 set \$1;
+#X text 118 122 rendering;
+#X connect 1 0 2 0;
+#X connect 2 0 3 0;
+#X connect 2 1 4 0;
+#X connect 3 0 5 0;
+#X connect 4 0 5 0;
+#X connect 5 0 8 0;
+#X connect 6 0 8 0;
+#X connect 7 0 9 0;
+#X connect 8 0 7 0;
+#X connect 8 1 10 0;
+#X connect 10 0 11 0;
+#X connect 10 1 13 0;
+#X connect 11 0 12 0;
+#X connect 12 0 15 0;
+#X connect 13 0 14 0;
+#X connect 14 0 15 0;
+#X connect 15 0 16 0;
+#X connect 16 0 0 0;
+#X coords 0 -1 1 1 85 40 1 100 100;
+#X restore 18 206 pd gemwin;
+#X connect 0 0 25 0;
+#X connect 3 0 4 0;
+#X connect 4 0 11 0;
+#X connect 5 0 4 2;
+#X connect 6 0 9 0;
+#X connect 7 0 0 0;
+#X connect 7 0 20 0;
+#X connect 8 0 9 0;
+#X connect 8 1 35 0;
+#X connect 9 0 3 0;
+#X connect 10 0 8 0;
+#X connect 14 0 36 0;
+#X connect 15 0 0 0;
+#X connect 15 0 20 0;
+#X connect 16 0 7 0;
+#X connect 16 1 6 0;
+#X connect 17 0 19 0;
+#X connect 18 0 35 0;
+#X connect 19 0 18 0;
+#X connect 20 0 24 0;
+#X connect 22 0 21 0;
+#X connect 23 0 1 0;
+#X connect 24 0 22 0;
+#X connect 25 0 23 0;
+#X connect 34 0 36 0;
+#X connect 35 0 16 0;