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Diffstat (limited to 'packages/noncvs/windows/extra/Gem/examples/02.advanced/09.SnapshotSave.pd')
-rw-r--r--packages/noncvs/windows/extra/Gem/examples/02.advanced/09.SnapshotSave.pd290
1 files changed, 145 insertions, 145 deletions
diff --git a/packages/noncvs/windows/extra/Gem/examples/02.advanced/09.SnapshotSave.pd b/packages/noncvs/windows/extra/Gem/examples/02.advanced/09.SnapshotSave.pd
index 92bc2eb6..78b44d1b 100644
--- a/packages/noncvs/windows/extra/Gem/examples/02.advanced/09.SnapshotSave.pd
+++ b/packages/noncvs/windows/extra/Gem/examples/02.advanced/09.SnapshotSave.pd
@@ -1,145 +1,145 @@
-#N canvas 54 216 940 412 10;
-#N canvas 338 262 290 225 Gem.init 0;
-#X obj 83 30 loadbang;
-#X msg 161 76 reset;
-#X obj 45 184 outlet;
-#X obj 88 51 t b b;
-#X msg 45 75 dimen 128 128;
-#X msg 71 109 lighting 1;
-#X msg 127 171 color 0.5 0.3 1;
-#X connect 0 0 3 0;
-#X connect 1 0 2 0;
-#X connect 3 0 4 0;
-#X connect 3 0 5 0;
-#X connect 3 0 6 0;
-#X connect 3 1 1 0;
-#X connect 4 0 2 0;
-#X connect 5 0 2 0;
-#X connect 6 0 2 0;
-#X restore 51 96 pd Gem.init;
-#X obj 255 118 gemhead;
-#X obj 255 144 render_trigger;
-#X obj 332 256 + 1;
-#X obj 362 256 % 360;
-#X obj 255 279 rotateXYZ;
-#X obj 255 359 pix_texture;
-#X obj 62 265 gemhead;
-#X obj 62 291 world_light;
-#X obj 652 251 gemhead 99;
-#X obj 548 154 savepanel;
-#X msg 673 293 file \$1;
-#X obj 420 182 symbol /tmp/gemshot;
-#X obj 420 110 bng 30 250 50 0 empty empty empty 0 -6 0 8 -262144 -1
--1;
-#X obj 420 280 makefilename %s00000.tif;
-#X msg 420 308 open \$1;
-#X obj 255 387 square 4;
-#X obj 255 334 pix_image;
-#X msg 134 269 list 1 1 0.4;
-#X obj 255 306 color 1 0.3 1;
-#X obj 134 248 loadbang;
-#X obj 420 210 t b s b s;
-#X obj 420 258 symbol;
-#X obj 420 234 del 500;
-#X obj 301 188 spigot;
-#X obj 338 165 tgl 15 0 empty empty empty 0 -6 0 8 -262144 -1 -1 1
-1;
-#X floatatom 301 238 5 0 0 0 - - -;
-#X obj 301 216 i;
-#X obj 548 134 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262144 -1
--1;
-#X obj 338 123 loadbang;
-#X text 186 22 similar to the previous example: [pix_write] gets the
-current output window and writes it not into a texture but into a file
-(TIFF or JPEG);
-#X text 492 364 mind the 99: [pix_write] has to be called late \, to
-ensure that all that you want is already rendered onto the screen.
-;
-#X msg 789 285 auto \$1;
-#X obj 793 263 tgl 15 0 empty empty empty 17 7 0 10 -262144 -1 -1 0
-1;
-#N canvas 340 107 682 322 gemwin 0;
-#X obj 102 122 tgl 15 0 \$0-gemstart \$0-gemstart empty 17 7 0 10 -262144
--1 -1 1 1;
-#X obj 102 161 r \$0-gemstart;
-#X obj 102 182 select 1 0;
-#X msg 102 214 create \, 1;
-#X msg 177 215 destroy;
-#X obj 102 239 t a;
-#X obj 318 54 inlet;
-#X obj 318 255 gemwin;
-#X obj 318 100 t a a;
-#X obj 318 287 outlet;
-#X obj 350 128 route create destroy;
-#X obj 350 150 t b;
-#X msg 350 172 1;
-#X obj 390 150 t b;
-#X msg 390 172 0;
-#X obj 350 195 t f;
-#X msg 350 219 set \$1;
-#X text 118 122 rendering;
-#X connect 1 0 2 0;
-#X connect 2 0 3 0;
-#X connect 2 1 4 0;
-#X connect 3 0 5 0;
-#X connect 4 0 5 0;
-#X connect 5 0 8 0;
-#X connect 6 0 8 0;
-#X connect 7 0 9 0;
-#X connect 8 0 7 0;
-#X connect 8 1 10 0;
-#X connect 10 0 11 0;
-#X connect 10 1 13 0;
-#X connect 11 0 12 0;
-#X connect 12 0 15 0;
-#X connect 13 0 14 0;
-#X connect 14 0 15 0;
-#X connect 15 0 16 0;
-#X connect 16 0 0 0;
-#X coords 0 -1 1 1 85 40 1 100 100;
-#X restore 51 113 pd gemwin;
-#X obj 60 321 gemhead;
-#X obj 60 341 translate 1 0 1 0;
-#X obj 60 362 color 0 1 0;
-#X obj 60 382 sphere 0.5;
-#X obj 652 326 pix_write;
-#X connect 0 0 34 0;
-#X connect 1 0 2 0;
-#X connect 2 0 5 0;
-#X connect 2 1 24 0;
-#X connect 3 0 4 0;
-#X connect 4 0 27 1;
-#X connect 5 0 19 0;
-#X connect 6 0 16 0;
-#X connect 7 0 8 0;
-#X connect 9 0 39 0;
-#X connect 10 0 12 1;
-#X connect 11 0 39 0;
-#X connect 12 0 21 0;
-#X connect 13 0 12 0;
-#X connect 14 0 15 0;
-#X connect 15 0 17 0;
-#X connect 17 0 6 0;
-#X connect 18 0 8 1;
-#X connect 19 0 17 0;
-#X connect 20 0 18 0;
-#X connect 21 0 23 0;
-#X connect 21 1 22 1;
-#X connect 21 2 39 0;
-#X connect 21 3 11 0;
-#X connect 22 0 14 0;
-#X connect 23 0 22 0;
-#X connect 24 0 27 0;
-#X connect 25 0 24 1;
-#X connect 26 0 3 0;
-#X connect 26 0 5 1;
-#X connect 26 0 5 2;
-#X connect 26 0 5 3;
-#X connect 27 0 26 0;
-#X connect 28 0 10 0;
-#X connect 29 0 25 0;
-#X connect 32 0 39 0;
-#X connect 33 0 32 0;
-#X connect 35 0 36 0;
-#X connect 36 0 37 0;
-#X connect 37 0 38 0;
+#N canvas 54 216 940 412 10;
+#N canvas 338 262 290 225 Gem.init 0;
+#X obj 83 30 loadbang;
+#X msg 161 76 reset;
+#X obj 45 184 outlet;
+#X obj 88 51 t b b;
+#X msg 45 75 dimen 128 128;
+#X msg 71 109 lighting 1;
+#X msg 127 171 color 0.5 0.3 1;
+#X connect 0 0 3 0;
+#X connect 1 0 2 0;
+#X connect 3 0 4 0;
+#X connect 3 0 5 0;
+#X connect 3 0 6 0;
+#X connect 3 1 1 0;
+#X connect 4 0 2 0;
+#X connect 5 0 2 0;
+#X connect 6 0 2 0;
+#X restore 51 96 pd Gem.init;
+#X obj 255 118 gemhead;
+#X obj 255 144 render_trigger;
+#X obj 332 256 + 1;
+#X obj 362 256 % 360;
+#X obj 255 279 rotateXYZ;
+#X obj 255 359 pix_texture;
+#X obj 62 265 gemhead;
+#X obj 62 291 world_light;
+#X obj 652 251 gemhead 99;
+#X obj 548 154 savepanel;
+#X msg 673 293 file \$1;
+#X obj 420 182 symbol /tmp/gemshot;
+#X obj 420 110 bng 30 250 50 0 empty empty empty 0 -6 0 8 -262144 -1
+-1;
+#X obj 420 280 makefilename %s00000.tif;
+#X msg 420 308 open \$1;
+#X obj 255 387 square 4;
+#X obj 255 334 pix_image;
+#X msg 134 269 list 1 1 0.4;
+#X obj 255 306 color 1 0.3 1;
+#X obj 134 248 loadbang;
+#X obj 420 210 t b s b s;
+#X obj 420 258 symbol;
+#X obj 420 234 del 500;
+#X obj 301 188 spigot;
+#X obj 338 165 tgl 15 0 empty empty empty 0 -6 0 8 -262144 -1 -1 1
+1;
+#X floatatom 301 238 5 0 0 0 - - -;
+#X obj 301 216 i;
+#X obj 548 134 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262144 -1
+-1;
+#X obj 338 123 loadbang;
+#X text 186 22 similar to the previous example: [pix_write] gets the
+current output window and writes it not into a texture but into a file
+(TIFF or JPEG);
+#X text 492 364 mind the 99: [pix_write] has to be called late \, to
+ensure that all that you want is already rendered onto the screen.
+;
+#X msg 789 285 auto \$1;
+#X obj 793 263 tgl 15 0 empty empty empty 17 7 0 10 -262144 -1 -1 0
+1;
+#N canvas 340 107 682 322 gemwin 0;
+#X obj 102 122 tgl 15 0 \$0-gemstart \$0-gemstart empty 17 7 0 10 -262144
+-1 -1 1 1;
+#X obj 102 161 r \$0-gemstart;
+#X obj 102 182 select 1 0;
+#X msg 102 214 create \, 1;
+#X msg 177 215 destroy;
+#X obj 102 239 t a;
+#X obj 318 54 inlet;
+#X obj 318 255 gemwin;
+#X obj 318 100 t a a;
+#X obj 318 287 outlet;
+#X obj 350 128 route create destroy;
+#X obj 350 150 t b;
+#X msg 350 172 1;
+#X obj 390 150 t b;
+#X msg 390 172 0;
+#X obj 350 195 t f;
+#X msg 350 219 set \$1;
+#X text 118 122 rendering;
+#X connect 1 0 2 0;
+#X connect 2 0 3 0;
+#X connect 2 1 4 0;
+#X connect 3 0 5 0;
+#X connect 4 0 5 0;
+#X connect 5 0 8 0;
+#X connect 6 0 8 0;
+#X connect 7 0 9 0;
+#X connect 8 0 7 0;
+#X connect 8 1 10 0;
+#X connect 10 0 11 0;
+#X connect 10 1 13 0;
+#X connect 11 0 12 0;
+#X connect 12 0 15 0;
+#X connect 13 0 14 0;
+#X connect 14 0 15 0;
+#X connect 15 0 16 0;
+#X connect 16 0 0 0;
+#X coords 0 -1 1 1 85 40 1 100 100;
+#X restore 51 113 pd gemwin;
+#X obj 60 321 gemhead;
+#X obj 60 341 translate 1 0 1 0;
+#X obj 60 362 color 0 1 0;
+#X obj 60 382 sphere 0.5;
+#X obj 652 326 pix_write;
+#X connect 0 0 34 0;
+#X connect 1 0 2 0;
+#X connect 2 0 5 0;
+#X connect 2 1 24 0;
+#X connect 3 0 4 0;
+#X connect 4 0 27 1;
+#X connect 5 0 19 0;
+#X connect 6 0 16 0;
+#X connect 7 0 8 0;
+#X connect 9 0 39 0;
+#X connect 10 0 12 1;
+#X connect 11 0 39 0;
+#X connect 12 0 21 0;
+#X connect 13 0 12 0;
+#X connect 14 0 15 0;
+#X connect 15 0 17 0;
+#X connect 17 0 6 0;
+#X connect 18 0 8 1;
+#X connect 19 0 17 0;
+#X connect 20 0 18 0;
+#X connect 21 0 23 0;
+#X connect 21 1 22 1;
+#X connect 21 2 39 0;
+#X connect 21 3 11 0;
+#X connect 22 0 14 0;
+#X connect 23 0 22 0;
+#X connect 24 0 27 0;
+#X connect 25 0 24 1;
+#X connect 26 0 3 0;
+#X connect 26 0 5 1;
+#X connect 26 0 5 2;
+#X connect 26 0 5 3;
+#X connect 27 0 26 0;
+#X connect 28 0 10 0;
+#X connect 29 0 25 0;
+#X connect 32 0 39 0;
+#X connect 33 0 32 0;
+#X connect 35 0 36 0;
+#X connect 36 0 37 0;
+#X connect 37 0 38 0;