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Diffstat (limited to 'packages/noncvs/windows/extra/Gem/examples/02.advanced/18.gl_shading_language.pd')
-rw-r--r--packages/noncvs/windows/extra/Gem/examples/02.advanced/18.gl_shading_language.pd182
1 files changed, 182 insertions, 0 deletions
diff --git a/packages/noncvs/windows/extra/Gem/examples/02.advanced/18.gl_shading_language.pd b/packages/noncvs/windows/extra/Gem/examples/02.advanced/18.gl_shading_language.pd
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+++ b/packages/noncvs/windows/extra/Gem/examples/02.advanced/18.gl_shading_language.pd
@@ -0,0 +1,182 @@
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+#X obj 225 24 gemhead 1;
+#X obj 225 47 world_light;
+#X obj 77 112 gemhead;
+#X obj 77 171 glsl_vertex;
+#X obj 148 131 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262144 -1
+-1;
+#X text 170 129 open a vertex-program;
+#N canvas 0 22 450 300 open 0;
+#X obj 75 103 openpanel;
+#X obj 75 173 outlet;
+#X obj 75 127 t b s;
+#X msg 105 152 set open \$1;
+#X obj 75 80 inlet;
+#X connect 0 0 2 0;
+#X connect 2 0 1 0;
+#X connect 2 1 3 0;
+#X connect 3 0 1 0;
+#X connect 4 0 0 0;
+#X restore 91 130 pd open;
+#X msg 35 142 print;
+#X obj 77 733 rotateXYZ;
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+#X restore 86 245 pd open;
+#X text 164 244 open a fragment-program;
+#X msg 34 266 print;
+#X obj 171 373 t b f;
+#X msg 335 92 bang;
+#X obj 77 753 teapot;
+#X obj 171 328 change;
+#X obj 149 190 change;
+#X msg 150 433 link \$1 \$2;
+#X msg 33 486 print;
+#X msg 266 546 Phong \$1;
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+#X obj 107 652 i;
+#X obj 135 652 + 1;
+#X obj 163 652 % 360;
+#X text 435 96 click here to load both the vertex- and the fragment-shader
+;
+#X text 165 172 the vertex shader;
+#X obj 77 308 glsl_fragment;
+#X text 191 311 the fragment shader;
+#X text 222 395 whenever either the fragment-shader ID or the vertex-shader
+ID has changed \, we trigger the linking of the 2 modules;
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+#X floatatom 149 213 2 0 0 0 ID - -;
+#X obj 168 454 print linking;
+#X text 264 441 order of module IDs does not matter...;
+#X text 96 487 after linking \, click "print" to get some info about
+the compiled shader program;
+#X text 330 550 the Toon-shader has a unifom variable "Phong" (see
+"print") \, which we can change to modify the effect.;
+#X text 213 264 pd's search path is searched for the given filename
+\; just add the examples/data folder to your path options and this
+example should work;
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+#X msg 86 265 open \$1.frag;
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+#X msg 39 29 lighting \$1;
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