aboutsummaryrefslogtreecommitdiff
path: root/packages/noncvs/windows/extra/Gem/examples/04.pix/05.film.pd
diff options
context:
space:
mode:
Diffstat (limited to 'packages/noncvs/windows/extra/Gem/examples/04.pix/05.film.pd')
-rw-r--r--packages/noncvs/windows/extra/Gem/examples/04.pix/05.film.pd120
1 files changed, 120 insertions, 0 deletions
diff --git a/packages/noncvs/windows/extra/Gem/examples/04.pix/05.film.pd b/packages/noncvs/windows/extra/Gem/examples/04.pix/05.film.pd
new file mode 100644
index 00000000..fb1ecdd6
--- /dev/null
+++ b/packages/noncvs/windows/extra/Gem/examples/04.pix/05.film.pd
@@ -0,0 +1,120 @@
+#N canvas 61 68 827 638 12;
+#X obj 90 186 gemhead;
+#X floatatom 220 155 5 0 0 0 - - -;
+#X msg 150 156 auto \$1;
+#X obj 150 137 tgl 15 0 empty empty empty 20 8 0 8 -262144 -1 -1 0
+1;
+#X floatatom 124 261 5 0 0 0 - - -;
+#X msg 197 392 -1 -2 -1 -2 8 -2 1 -2 1;
+#X obj 90 467 pix_convolve 3 3;
+#X text 472 233 load and play-back a movie;
+#X text 368 28 win32:;
+#X text 212 134 frame;
+#N canvas 243 65 604 505 README 0;
+#X text 49 38 the pix_film is the same as pix_movie but does not texture
+the movie immediately onto a Geo.;
+#X text 50 77 therefore it is possible to manipulate the frames;
+#X text 48 106 the pix_film object will return the movie in it's (more
+or less) native color-space. most of the times \, this will probably
+be not RGBA but RGB or BGR (on windows machines).;
+#X text 48 153 do not worry about this. however \, most of the pix-manips
+will only work correctly on RGBA-pixes. if this is the case and you
+send it a non-RGBA pixture it will say something like "pix_object cannon
+handle gray image".;
+#X text 49 226 to avoid this \, you can convert your pix-buff to RGBA
+using "pix_rgba". this will be a no-cost operation if the pix_buf already
+is in RGBA.;
+#X text 36 334 you might notice a significant performance-enhancement
+by just turning the [pix_rgba] off (via the toggle). however \, not
+[pix_rgba] is expensive but the [pix_convolve] (which appears to do
+nothing when initialized with "0 0 0 0 1 0 0 0 0". When [pix_rgba]
+is "off" \, the [pix_convolve] will be bypassed \, and therefore be
+very fast.;
+#X restore 635 187 pd README;
+#X obj 90 573 square 4;
+#X obj 90 233 pix_film;
+#X floatatom 149 547 5 0 0 0 - - -;
+#X msg 393 48 open ../data/homer.avi;
+#X msg 386 111 open ../data/anim-1.mov;
+#X msg 391 156 open ../data/alea.mpg;
+#X text 247 502 you have to texture the movie by hand;
+#X text 256 466 manipulate the movie (expensive!);
+#X text 26 10 load \, play and manipulate digital videos;
+#X text 423 397 edge detection;
+#X msg 230 424 0.125 0.125 0.125 0.125 0.125 0.125 0.125 0.125 0.125
+;
+#X text 715 422 smoothing;
+#X obj 289 252 t f;
+#X obj 197 368 loadbang;
+#X text 178 299 transform the movie into RGBA-space (if turned off
+\, [pix_convolve] will be by-passed and therefore much speed will be
+"gained");
+#X obj 110 439 tgl 15 0 empty empty empty 20 8 0 8 -262144 -1 -1 0
+1;
+#X obj 90 500 pix_texture;
+#X obj 20 49 cnv 15 220 70 empty empty empty 20 12 0 14 -195568 -66577
+0;
+#N canvas 0 22 454 304 gemwin 0;
+#X obj 132 136 gemwin;
+#X obj 67 89 outlet;
+#X obj 67 10 inlet;
+#X obj 67 41 route create;
+#X msg 67 70 set destroy;
+#X msg 182 68 set create;
+#X msg 132 112 create \, 1;
+#X msg 238 112 destroy;
+#N canvas 87 154 247 179 Gem.init 0;
+#X obj 118 46 loadbang;
+#X msg 118 81 reset;
+#X obj 118 113 outlet;
+#X connect 0 0 1 0;
+#X connect 1 0 2 0;
+#X restore 289 80 pd Gem.init;
+#X connect 2 0 3 0;
+#X connect 3 0 4 0;
+#X connect 3 0 6 0;
+#X connect 3 1 5 0;
+#X connect 3 1 7 0;
+#X connect 4 0 1 0;
+#X connect 5 0 1 0;
+#X connect 6 0 0 0;
+#X connect 7 0 0 0;
+#X connect 8 0 0 0;
+#X restore 25 93 pd gemwin;
+#X msg 25 69 create;
+#X text 21 49 Create window and render;
+#X text 358 91 linux \, os-X:;
+#X text 363 140 linux \, ??:;
+#X obj 345 181 t a;
+#X msg 55 309 thread 0;
+#X msg 410 207 open \$1;
+#X obj 410 185 symbol;
+#X obj 471 185 openpanel;
+#X obj 563 185 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144
+-1 -1;
+#X connect 0 0 12 0;
+#X connect 1 0 12 1;
+#X connect 2 0 12 0;
+#X connect 3 0 2 0;
+#X connect 5 0 6 2;
+#X connect 6 0 27 0;
+#X connect 12 0 6 0;
+#X connect 12 1 4 0;
+#X connect 12 2 23 0;
+#X connect 13 0 11 1;
+#X connect 14 0 34 0;
+#X connect 15 0 34 0;
+#X connect 16 0 34 0;
+#X connect 21 0 6 2;
+#X connect 23 0 12 1;
+#X connect 24 0 5 0;
+#X connect 26 0 6 0;
+#X connect 27 0 11 0;
+#X connect 29 0 30 0;
+#X connect 30 0 29 0;
+#X connect 34 0 12 0;
+#X connect 35 0 12 0;
+#X connect 36 0 34 0;
+#X connect 37 0 36 0;
+#X connect 38 0 37 0;
+#X connect 39 0 38 0;