diff options
Diffstat (limited to 'packages/noncvs/windows/extra/Gem/examples/09.openGL/04.clearZ.pd')
-rw-r--r-- | packages/noncvs/windows/extra/Gem/examples/09.openGL/04.clearZ.pd | 54 |
1 files changed, 27 insertions, 27 deletions
diff --git a/packages/noncvs/windows/extra/Gem/examples/09.openGL/04.clearZ.pd b/packages/noncvs/windows/extra/Gem/examples/09.openGL/04.clearZ.pd index e4947ff0..2b7c0f26 100644 --- a/packages/noncvs/windows/extra/Gem/examples/09.openGL/04.clearZ.pd +++ b/packages/noncvs/windows/extra/Gem/examples/09.openGL/04.clearZ.pd @@ -1,27 +1,27 @@ -#N canvas 0 0 710 401 10; -#X obj 111 162 loadbang; -#X obj 44 209 GEMglClear; -#X obj 111 186 GLdefine GL_DEPTH_BUFFER_BIT; -#X obj 173 164 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262144 -1 --1; -#X obj 44 75 gemhead; -#X obj 44 255 translateXYZ 0 0 -2; -#X obj 339 129 gemwin; -#X msg 352 101 create \, 1; -#X obj 44 281 color 1 0 0; -#X obj 44 126 circle 1; -#X obj 44 310 circle 1; -#X text 206 11 Clear Depth Buffer; -#X text 205 352 this is related to the depth object that turn off depth -buffer test \, but not quite the same...; -#X text 176 213 <- clear Depth buffer \, so that you can draw anything -even if it is behind something else; -#X connect 0 0 2 0; -#X connect 1 0 5 0; -#X connect 2 0 1 1; -#X connect 3 0 2 0; -#X connect 4 0 9 0; -#X connect 5 0 8 0; -#X connect 7 0 6 0; -#X connect 8 0 10 0; -#X connect 9 0 1 0; +#N canvas 0 0 710 401 10;
+#X obj 111 162 loadbang;
+#X obj 44 209 GEMglClear;
+#X obj 111 186 GLdefine GL_DEPTH_BUFFER_BIT;
+#X obj 173 164 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262144 -1
+-1;
+#X obj 44 75 gemhead;
+#X obj 44 255 translateXYZ 0 0 -2;
+#X obj 339 129 gemwin;
+#X msg 352 101 create \, 1;
+#X obj 44 281 color 1 0 0;
+#X obj 44 126 circle 1;
+#X obj 44 310 circle 1;
+#X text 206 11 Clear Depth Buffer;
+#X text 205 352 this is related to the depth object that turn off depth
+buffer test \, but not quite the same...;
+#X text 176 213 <- clear Depth buffer \, so that you can draw anything
+even if it is behind something else;
+#X connect 0 0 2 0;
+#X connect 1 0 5 0;
+#X connect 2 0 1 1;
+#X connect 3 0 2 0;
+#X connect 4 0 9 0;
+#X connect 5 0 8 0;
+#X connect 7 0 6 0;
+#X connect 8 0 10 0;
+#X connect 9 0 1 0;
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