diff options
Diffstat (limited to 'packages/noncvs/windows/extra/Gem/examples/10.glsl/04.game_of_life.pd')
-rw-r--r-- | packages/noncvs/windows/extra/Gem/examples/10.glsl/04.game_of_life.pd | 276 |
1 files changed, 138 insertions, 138 deletions
diff --git a/packages/noncvs/windows/extra/Gem/examples/10.glsl/04.game_of_life.pd b/packages/noncvs/windows/extra/Gem/examples/10.glsl/04.game_of_life.pd index 16ccb57a..deed6db1 100644 --- a/packages/noncvs/windows/extra/Gem/examples/10.glsl/04.game_of_life.pd +++ b/packages/noncvs/windows/extra/Gem/examples/10.glsl/04.game_of_life.pd @@ -1,138 +1,138 @@ -#N canvas 10 10 599 681 10; -#X obj 316 488 pix_snap2tex; -#X msg 356 461 0 0; -#X msg 402 460 500 500; -#X obj 356 438 t b b; -#X obj 316 513 alpha; -#X obj 316 563 square 4; -#X msg 52 75 frame \$1; -#X floatatom 52 57 5 0 0 0 - - -; -#X obj 356 419 loadbang; -#X msg 271 95 print; -#X obj 316 370 glsl_program; -#X obj 389 296 pack 0 0; -#X msg 273 177 print; -#X obj 410 276 t b f; -#X obj 410 231 change; -#X obj 388 136 change; -#X msg 389 321 link \$1 \$2; -#X msg 272 333 print; -#X floatatom 410 257 2 0 0 0 ID - -; -#X floatatom 388 159 2 0 0 0 ID - -; -#X obj 407 342 print linking; -#X obj 316 211 glsl_fragment; -#X obj 316 117 glsl_vertex; -#X obj 338 68 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262144 -1 --1; -#X obj 316 37 gemhead -1; -#X obj 316 537 colorRGB 1 1 1 1; -#X msg 330 95 open game.vert; -#X msg 327 181 open game.frag; -#X obj 39 259 tgl 15 0 empty empty empty 17 7 0 10 -262144 -1 -1 0 -1; -#X obj 39 281 gemhead 50; -#X obj 39 311 translateXYZ 0 0 1; -#X obj 39 409 rectangle; -#X obj 39 216 loadbang; -#X msg 39 237 0; -#X text 157 261 <- 3; -#X text 375 69 <- 2 : load shader; -#X obj 316 392 t b a; -#X floatatom 69 362 5 0 0 0 - - -; -#X floatatom 124 363 5 0 0 0 - - -; -#X obj 69 381 / 100; -#X obj 124 384 / 100; -#X text 13 634 This is an example of iterative process : the output -of the shader is used for next frame input; -#X text 145 140 <----- 1; -#N canvas 87 154 247 179 Gem.init 0; -#X obj 118 46 loadbang; -#X msg 118 81 reset; -#X obj 118 113 outlet; -#X connect 0 0 1 0; -#X connect 1 0 2 0; -#X restore 82 100 pd Gem.init; -#N canvas 340 107 682 322 gemwin 0; -#X obj 102 122 tgl 15 0 \$0-gemstart \$0-gemstart empty 17 7 0 10 -262144 --1 -1 0 1; -#X obj 102 161 r \$0-gemstart; -#X obj 102 182 select 1 0; -#X msg 102 214 create \, 1; -#X msg 177 215 destroy; -#X obj 102 239 t a; -#X obj 318 54 inlet; -#X obj 318 255 gemwin; -#X obj 318 100 t a a; -#X obj 318 287 outlet; -#X obj 350 128 route create destroy; -#X obj 350 150 t b; -#X msg 350 172 1; -#X obj 390 150 t b; -#X msg 390 172 0; -#X obj 350 195 t f; -#X msg 350 219 set \$1; -#X text 118 122 rendering; -#X connect 1 0 2 0; -#X connect 2 0 3 0; -#X connect 2 1 4 0; -#X connect 3 0 5 0; -#X connect 4 0 5 0; -#X connect 5 0 8 0; -#X connect 6 0 8 0; -#X connect 7 0 9 0; -#X connect 8 0 7 0; -#X connect 8 1 10 0; -#X connect 10 0 11 0; -#X connect 10 1 13 0; -#X connect 11 0 12 0; -#X connect 12 0 15 0; -#X connect 13 0 14 0; -#X connect 14 0 15 0; -#X connect 15 0 16 0; -#X connect 16 0 0 0; -#X coords 0 -1 1 1 85 40 1 100 100; -#X restore 52 117 pd gemwin; -#X connect 0 0 4 0; -#X connect 1 0 0 1; -#X connect 2 0 0 2; -#X connect 3 0 1 0; -#X connect 3 1 2 0; -#X connect 4 0 25 0; -#X connect 6 0 44 0; -#X connect 7 0 6 0; -#X connect 8 0 3 0; -#X connect 9 0 22 0; -#X connect 10 0 36 0; -#X connect 11 0 16 0; -#X connect 12 0 21 0; -#X connect 13 0 11 0; -#X connect 13 1 11 1; -#X connect 14 0 18 0; -#X connect 15 0 19 0; -#X connect 16 0 10 0; -#X connect 16 0 20 0; -#X connect 17 0 10 0; -#X connect 18 0 13 0; -#X connect 19 0 11 0; -#X connect 21 0 10 0; -#X connect 21 1 14 0; -#X connect 22 0 21 0; -#X connect 22 1 15 0; -#X connect 23 0 26 0; -#X connect 23 0 27 0; -#X connect 24 0 22 0; -#X connect 25 0 5 0; -#X connect 26 0 22 0; -#X connect 27 0 21 0; -#X connect 28 0 29 0; -#X connect 29 0 30 0; -#X connect 30 0 31 0; -#X connect 32 0 33 0; -#X connect 33 0 28 0; -#X connect 36 0 0 0; -#X connect 36 1 0 0; -#X connect 37 0 39 0; -#X connect 38 0 40 0; -#X connect 39 0 31 1; -#X connect 40 0 31 2; -#X connect 43 0 44 0; +#N canvas 10 10 599 681 10;
+#X obj 316 488 pix_snap2tex;
+#X msg 356 461 0 0;
+#X msg 402 460 500 500;
+#X obj 356 438 t b b;
+#X obj 316 513 alpha;
+#X obj 316 563 square 4;
+#X msg 52 75 frame \$1;
+#X floatatom 52 57 5 0 0 0 - - -;
+#X obj 356 419 loadbang;
+#X msg 271 95 print;
+#X obj 316 370 glsl_program;
+#X obj 389 296 pack 0 0;
+#X msg 273 177 print;
+#X obj 410 276 t b f;
+#X obj 410 231 change;
+#X obj 388 136 change;
+#X msg 389 321 link \$1 \$2;
+#X msg 272 333 print;
+#X floatatom 410 257 2 0 0 0 ID - -;
+#X floatatom 388 159 2 0 0 0 ID - -;
+#X obj 407 342 print linking;
+#X obj 316 211 glsl_fragment;
+#X obj 316 117 glsl_vertex;
+#X obj 338 68 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262144 -1
+-1;
+#X obj 316 37 gemhead -1;
+#X obj 316 537 colorRGB 1 1 1 1;
+#X msg 330 95 open game.vert;
+#X msg 327 181 open game.frag;
+#X obj 39 259 tgl 15 0 empty empty empty 17 7 0 10 -262144 -1 -1 0
+1;
+#X obj 39 281 gemhead 50;
+#X obj 39 311 translateXYZ 0 0 1;
+#X obj 39 409 rectangle;
+#X obj 39 216 loadbang;
+#X msg 39 237 0;
+#X text 157 261 <- 3;
+#X text 375 69 <- 2 : load shader;
+#X obj 316 392 t b a;
+#X floatatom 69 362 5 0 0 0 - - -;
+#X floatatom 124 363 5 0 0 0 - - -;
+#X obj 69 381 / 100;
+#X obj 124 384 / 100;
+#X text 13 634 This is an example of iterative process : the output
+of the shader is used for next frame input;
+#X text 145 140 <----- 1;
+#N canvas 87 154 247 179 Gem.init 0;
+#X obj 118 46 loadbang;
+#X msg 118 81 reset;
+#X obj 118 113 outlet;
+#X connect 0 0 1 0;
+#X connect 1 0 2 0;
+#X restore 82 100 pd Gem.init;
+#N canvas 340 107 682 322 gemwin 0;
+#X obj 102 122 tgl 15 0 \$0-gemstart \$0-gemstart empty 17 7 0 10 -262144
+-1 -1 0 1;
+#X obj 102 161 r \$0-gemstart;
+#X obj 102 182 select 1 0;
+#X msg 102 214 create \, 1;
+#X msg 177 215 destroy;
+#X obj 102 239 t a;
+#X obj 318 54 inlet;
+#X obj 318 255 gemwin;
+#X obj 318 100 t a a;
+#X obj 318 287 outlet;
+#X obj 350 128 route create destroy;
+#X obj 350 150 t b;
+#X msg 350 172 1;
+#X obj 390 150 t b;
+#X msg 390 172 0;
+#X obj 350 195 t f;
+#X msg 350 219 set \$1;
+#X text 118 122 rendering;
+#X connect 1 0 2 0;
+#X connect 2 0 3 0;
+#X connect 2 1 4 0;
+#X connect 3 0 5 0;
+#X connect 4 0 5 0;
+#X connect 5 0 8 0;
+#X connect 6 0 8 0;
+#X connect 7 0 9 0;
+#X connect 8 0 7 0;
+#X connect 8 1 10 0;
+#X connect 10 0 11 0;
+#X connect 10 1 13 0;
+#X connect 11 0 12 0;
+#X connect 12 0 15 0;
+#X connect 13 0 14 0;
+#X connect 14 0 15 0;
+#X connect 15 0 16 0;
+#X connect 16 0 0 0;
+#X coords 0 -1 1 1 85 40 1 100 100;
+#X restore 52 117 pd gemwin;
+#X connect 0 0 4 0;
+#X connect 1 0 0 1;
+#X connect 2 0 0 2;
+#X connect 3 0 1 0;
+#X connect 3 1 2 0;
+#X connect 4 0 25 0;
+#X connect 6 0 44 0;
+#X connect 7 0 6 0;
+#X connect 8 0 3 0;
+#X connect 9 0 22 0;
+#X connect 10 0 36 0;
+#X connect 11 0 16 0;
+#X connect 12 0 21 0;
+#X connect 13 0 11 0;
+#X connect 13 1 11 1;
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+#X connect 15 0 19 0;
+#X connect 16 0 10 0;
+#X connect 16 0 20 0;
+#X connect 17 0 10 0;
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+#X connect 19 0 11 0;
+#X connect 21 0 10 0;
+#X connect 21 1 14 0;
+#X connect 22 0 21 0;
+#X connect 22 1 15 0;
+#X connect 23 0 26 0;
+#X connect 23 0 27 0;
+#X connect 24 0 22 0;
+#X connect 25 0 5 0;
+#X connect 26 0 22 0;
+#X connect 27 0 21 0;
+#X connect 28 0 29 0;
+#X connect 29 0 30 0;
+#X connect 30 0 31 0;
+#X connect 32 0 33 0;
+#X connect 33 0 28 0;
+#X connect 36 0 0 0;
+#X connect 36 1 0 0;
+#X connect 37 0 39 0;
+#X connect 38 0 40 0;
+#X connect 39 0 31 1;
+#X connect 40 0 31 2;
+#X connect 43 0 44 0;
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