diff options
Diffstat (limited to 'packages/noncvs/windows/extra/Gem/examples/10.glsl/09.vertex_texture_fetching.pd')
-rw-r--r-- | packages/noncvs/windows/extra/Gem/examples/10.glsl/09.vertex_texture_fetching.pd | 284 |
1 files changed, 142 insertions, 142 deletions
diff --git a/packages/noncvs/windows/extra/Gem/examples/10.glsl/09.vertex_texture_fetching.pd b/packages/noncvs/windows/extra/Gem/examples/10.glsl/09.vertex_texture_fetching.pd index e1439c43..e62d5813 100644 --- a/packages/noncvs/windows/extra/Gem/examples/10.glsl/09.vertex_texture_fetching.pd +++ b/packages/noncvs/windows/extra/Gem/examples/10.glsl/09.vertex_texture_fetching.pd @@ -1,142 +1,142 @@ -#N canvas 239 0 785 526 10; -#X obj 504 69 gemhead; -#X obj 576 346 pack 0 0; -#X obj 597 326 t b f; -#X msg 576 369 link \$1 \$2; -#X floatatom 597 307 2 0 0 0 ID - -; -#X floatatom 576 206 2 0 0 0 ID - -; -#X obj 594 390 print linking; -#X obj 504 480 pix_texture; -#X obj 540 118 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144 --1 -1; -#X obj 28 199 gemhead 1; -#X obj 28 311 gemframebuffer; -#X obj 28 485 pix_texture; -#X obj 28 336 translateXYZ 0 0 -4; -#X obj 28 510 square 4; -#X obj 504 261 glsl_fragment; -#X obj 504 164 glsl_vertex; -#X obj 576 183 change; -#X obj 597 281 change; -#X obj 504 409 glsl_program; -#X floatatom 542 505 5 0 0 0 - - -; -#X obj 49 231 loadbang; -#X obj 44 419 loadbang; -#X msg 520 456 quality 0; -#N canvas 703 231 450 300 load_glsl 0; -#X obj 51 22 gemhead; -#X obj 51 98 outlet; -#X obj 51 50 route gem_state; -#X obj 51 74 route 1; -#X connect 0 0 2 0; -#X connect 2 0 3 0; -#X connect 3 0 1 0; -#X restore 540 93 pd load_glsl; -#X msg 514 231 open fetching.frag; -#X msg 518 142 open fetching.vert; -#X obj 504 525 rotateXYZ -30 0 0; -#X obj 504 551 scaleXYZ 3 3 1; -#X obj 28 388 pix_image img1.jpg; -#X msg 46 363 open img2.jpg; -#X text 137 11 This patch need a glsl 3 compliant hardware; -#X text 26 535 draw an image in a frambuffer; -#X text 49 274 this configuration is very important to have full hardware -support for vertex texture fetching; -#X text 306 603 this example uses the framebuffer image in the vertex -shader in the same way you can do in the pixel shader. This is only -possible in this specific configuration (it's a hardware limitation) -; -#X text 137 56 (nvidia 7000 and 8000 serie should work \, ati X1000 -serie does not \, but later should); -#X obj 504 579 mesh_square 200; -#X text 138 28 As in 2007 \, only good (and new) graphic cards are -able to run this patch.; -#N canvas 87 154 247 179 Gem.init 0; -#X obj 118 46 loadbang; -#X msg 118 81 reset; -#X obj 118 113 outlet; -#X connect 0 0 1 0; -#X connect 1 0 2 0; -#X restore 56 77 pd Gem.init; -#N canvas 340 107 682 322 gemwin 0; -#X obj 102 122 tgl 15 0 \$0-gemstart \$0-gemstart empty 17 7 0 10 -262144 --1 -1 0 1; -#X obj 102 161 r \$0-gemstart; -#X obj 102 182 select 1 0; -#X msg 102 214 create \, 1; -#X msg 177 215 destroy; -#X obj 102 239 t a; -#X obj 318 54 inlet; -#X obj 318 255 gemwin; -#X obj 318 100 t a a; -#X obj 318 287 outlet; -#X obj 350 128 route create destroy; -#X obj 350 150 t b; -#X msg 350 172 1; -#X obj 390 150 t b; -#X msg 390 172 0; -#X obj 350 195 t f; -#X msg 350 219 set \$1; -#X text 118 122 rendering; -#X connect 1 0 2 0; -#X connect 2 0 3 0; -#X connect 2 1 4 0; -#X connect 3 0 5 0; -#X connect 4 0 5 0; -#X connect 5 0 8 0; -#X connect 6 0 8 0; -#X connect 7 0 9 0; -#X connect 8 0 7 0; -#X connect 8 1 10 0; -#X connect 10 0 11 0; -#X connect 10 1 13 0; -#X connect 11 0 12 0; -#X connect 12 0 15 0; -#X connect 13 0 14 0; -#X connect 14 0 15 0; -#X connect 15 0 16 0; -#X connect 16 0 0 0; -#X coords 0 -1 1 1 85 40 1 100 100; -#X restore 26 94 pd gemwin; -#X msg 49 255 rectangle 0 \, type BYTE \, format RGB32 \, dimen 1024 -1024; -#X msg 44 439 rectangle 0 \, quality 0; -#X obj 520 437 loadbang; -#X connect 0 0 15 0; -#X connect 1 0 3 0; -#X connect 2 0 1 0; -#X connect 2 1 1 1; -#X connect 3 0 6 0; -#X connect 3 0 18 0; -#X connect 4 0 2 0; -#X connect 5 0 1 0; -#X connect 7 0 26 0; -#X connect 8 0 25 0; -#X connect 8 0 24 0; -#X connect 9 0 10 0; -#X connect 10 0 12 0; -#X connect 10 1 7 1; -#X connect 11 0 13 0; -#X connect 12 0 28 0; -#X connect 14 0 18 0; -#X connect 14 1 17 0; -#X connect 15 0 14 0; -#X connect 15 1 16 0; -#X connect 16 0 5 0; -#X connect 17 0 4 0; -#X connect 18 0 7 0; -#X connect 19 0 26 1; -#X connect 20 0 39 0; -#X connect 21 0 40 0; -#X connect 22 0 7 0; -#X connect 23 0 8 0; -#X connect 24 0 14 0; -#X connect 25 0 15 0; -#X connect 26 0 27 0; -#X connect 27 0 35 0; -#X connect 28 0 11 0; -#X connect 29 0 28 0; -#X connect 37 0 38 0; -#X connect 39 0 10 0; -#X connect 40 0 11 0; -#X connect 41 0 22 0; +#N canvas 239 0 785 526 10;
+#X obj 504 69 gemhead;
+#X obj 576 346 pack 0 0;
+#X obj 597 326 t b f;
+#X msg 576 369 link \$1 \$2;
+#X floatatom 597 307 2 0 0 0 ID - -;
+#X floatatom 576 206 2 0 0 0 ID - -;
+#X obj 594 390 print linking;
+#X obj 504 480 pix_texture;
+#X obj 540 118 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144
+-1 -1;
+#X obj 28 199 gemhead 1;
+#X obj 28 311 gemframebuffer;
+#X obj 28 485 pix_texture;
+#X obj 28 336 translateXYZ 0 0 -4;
+#X obj 28 510 square 4;
+#X obj 504 261 glsl_fragment;
+#X obj 504 164 glsl_vertex;
+#X obj 576 183 change;
+#X obj 597 281 change;
+#X obj 504 409 glsl_program;
+#X floatatom 542 505 5 0 0 0 - - -;
+#X obj 49 231 loadbang;
+#X obj 44 419 loadbang;
+#X msg 520 456 quality 0;
+#N canvas 703 231 450 300 load_glsl 0;
+#X obj 51 22 gemhead;
+#X obj 51 98 outlet;
+#X obj 51 50 route gem_state;
+#X obj 51 74 route 1;
+#X connect 0 0 2 0;
+#X connect 2 0 3 0;
+#X connect 3 0 1 0;
+#X restore 540 93 pd load_glsl;
+#X msg 514 231 open fetching.frag;
+#X msg 518 142 open fetching.vert;
+#X obj 504 525 rotateXYZ -30 0 0;
+#X obj 504 551 scaleXYZ 3 3 1;
+#X obj 28 388 pix_image img1.jpg;
+#X msg 46 363 open img2.jpg;
+#X text 137 11 This patch need a glsl 3 compliant hardware;
+#X text 26 535 draw an image in a frambuffer;
+#X text 49 274 this configuration is very important to have full hardware
+support for vertex texture fetching;
+#X text 306 603 this example uses the framebuffer image in the vertex
+shader in the same way you can do in the pixel shader. This is only
+possible in this specific configuration (it's a hardware limitation)
+;
+#X text 137 56 (nvidia 7000 and 8000 serie should work \, ati X1000
+serie does not \, but later should);
+#X obj 504 579 mesh_square 200;
+#X text 138 28 As in 2007 \, only good (and new) graphic cards are
+able to run this patch.;
+#N canvas 87 154 247 179 Gem.init 0;
+#X obj 118 46 loadbang;
+#X msg 118 81 reset;
+#X obj 118 113 outlet;
+#X connect 0 0 1 0;
+#X connect 1 0 2 0;
+#X restore 56 77 pd Gem.init;
+#N canvas 340 107 682 322 gemwin 0;
+#X obj 102 122 tgl 15 0 \$0-gemstart \$0-gemstart empty 17 7 0 10 -262144
+-1 -1 0 1;
+#X obj 102 161 r \$0-gemstart;
+#X obj 102 182 select 1 0;
+#X msg 102 214 create \, 1;
+#X msg 177 215 destroy;
+#X obj 102 239 t a;
+#X obj 318 54 inlet;
+#X obj 318 255 gemwin;
+#X obj 318 100 t a a;
+#X obj 318 287 outlet;
+#X obj 350 128 route create destroy;
+#X obj 350 150 t b;
+#X msg 350 172 1;
+#X obj 390 150 t b;
+#X msg 390 172 0;
+#X obj 350 195 t f;
+#X msg 350 219 set \$1;
+#X text 118 122 rendering;
+#X connect 1 0 2 0;
+#X connect 2 0 3 0;
+#X connect 2 1 4 0;
+#X connect 3 0 5 0;
+#X connect 4 0 5 0;
+#X connect 5 0 8 0;
+#X connect 6 0 8 0;
+#X connect 7 0 9 0;
+#X connect 8 0 7 0;
+#X connect 8 1 10 0;
+#X connect 10 0 11 0;
+#X connect 10 1 13 0;
+#X connect 11 0 12 0;
+#X connect 12 0 15 0;
+#X connect 13 0 14 0;
+#X connect 14 0 15 0;
+#X connect 15 0 16 0;
+#X connect 16 0 0 0;
+#X coords 0 -1 1 1 85 40 1 100 100;
+#X restore 26 94 pd gemwin;
+#X msg 49 255 rectangle 0 \, type BYTE \, format RGB32 \, dimen 1024
+1024;
+#X msg 44 439 rectangle 0 \, quality 0;
+#X obj 520 437 loadbang;
+#X connect 0 0 15 0;
+#X connect 1 0 3 0;
+#X connect 2 0 1 0;
+#X connect 2 1 1 1;
+#X connect 3 0 6 0;
+#X connect 3 0 18 0;
+#X connect 4 0 2 0;
+#X connect 5 0 1 0;
+#X connect 7 0 26 0;
+#X connect 8 0 25 0;
+#X connect 8 0 24 0;
+#X connect 9 0 10 0;
+#X connect 10 0 12 0;
+#X connect 10 1 7 1;
+#X connect 11 0 13 0;
+#X connect 12 0 28 0;
+#X connect 14 0 18 0;
+#X connect 14 1 17 0;
+#X connect 15 0 14 0;
+#X connect 15 1 16 0;
+#X connect 16 0 5 0;
+#X connect 17 0 4 0;
+#X connect 18 0 7 0;
+#X connect 19 0 26 1;
+#X connect 20 0 39 0;
+#X connect 21 0 40 0;
+#X connect 22 0 7 0;
+#X connect 23 0 8 0;
+#X connect 24 0 14 0;
+#X connect 25 0 15 0;
+#X connect 26 0 27 0;
+#X connect 27 0 35 0;
+#X connect 28 0 11 0;
+#X connect 29 0 28 0;
+#X connect 37 0 38 0;
+#X connect 39 0 10 0;
+#X connect 40 0 11 0;
+#X connect 41 0 22 0;
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