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-rw-r--r--packages/noncvs/windows/extra/Gem/examples/10.glsl/geo.geom56
1 files changed, 28 insertions, 28 deletions
diff --git a/packages/noncvs/windows/extra/Gem/examples/10.glsl/geo.geom b/packages/noncvs/windows/extra/Gem/examples/10.glsl/geo.geom
index 3271c6fc..6082ccfe 100644
--- a/packages/noncvs/windows/extra/Gem/examples/10.glsl/geo.geom
+++ b/packages/noncvs/windows/extra/Gem/examples/10.glsl/geo.geom
@@ -1,28 +1,28 @@
-#version 120
-#extension GL_EXT_geometry_shader4: enable
-
-void main(void)
-{
- //increment variable
- int i,j;
- float rnd1,rnd2;
- rnd1 = 0.0216767863321334264; // seed
- rnd2 = 0.0475785688678678345;
- for(j=0; j< 40; j++)
- {
- rnd1 = fract(124.321345312123465*rnd1) -0.5; // easy way to generated pseudo random number
- rnd2 = fract(5234.43532345435245*rnd2) -0.5;
-
- //draw 40 time the same geometry, but with small shift in it's position
- for(i=0; i< gl_VerticesIn; i++)
- {
- gl_FrontColor = gl_FrontColorIn[i];
- gl_TexCoord[0] = gl_TexCoordIn[i][0];
- gl_Position = gl_PositionIn[i]; // get position of the original point
- gl_Position.xy += vec2(rnd1,rnd2)/3.; // add small random
- // the geometry as already been transform in 2d, so we jut have to move it in X and Y
- EmitVertex();
- }
- EndPrimitive();
- }
-}
+#version 120
+#extension GL_EXT_geometry_shader4: enable
+
+void main(void)
+{
+ //increment variable
+ int i,j;
+ float rnd1,rnd2;
+ rnd1 = 0.0216767863321334264; // seed
+ rnd2 = 0.0475785688678678345;
+ for(j=0; j< 40; j++)
+ {
+ rnd1 = fract(124.321345312123465*rnd1) -0.5; // easy way to generated pseudo random number
+ rnd2 = fract(5234.43532345435245*rnd2) -0.5;
+
+ //draw 40 time the same geometry, but with small shift in it's position
+ for(i=0; i< gl_VerticesIn; i++)
+ {
+ gl_FrontColor = gl_FrontColorIn[i];
+ gl_TexCoord[0] = gl_TexCoordIn[i][0];
+ gl_Position = gl_PositionIn[i]; // get position of the original point
+ gl_Position.xy += vec2(rnd1,rnd2)/3.; // add small random
+ // the geometry as already been transform in 2d, so we jut have to move it in X and Y
+ EmitVertex();
+ }
+ EndPrimitive();
+ }
+}