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Diffstat (limited to 'packages/noncvs/windows/extra/Gem/examples/10.glsl/texture_rect.frag')
-rw-r--r--packages/noncvs/windows/extra/Gem/examples/10.glsl/texture_rect.frag32
1 files changed, 16 insertions, 16 deletions
diff --git a/packages/noncvs/windows/extra/Gem/examples/10.glsl/texture_rect.frag b/packages/noncvs/windows/extra/Gem/examples/10.glsl/texture_rect.frag
index 98adc1f3..e7f589c6 100644
--- a/packages/noncvs/windows/extra/Gem/examples/10.glsl/texture_rect.frag
+++ b/packages/noncvs/windows/extra/Gem/examples/10.glsl/texture_rect.frag
@@ -1,16 +1,16 @@
-// Cyrille Henry 2007
-
-#extension GL_ARB_texture_rectangle : enable
-uniform sampler2DRect MyTex;
-//uniform sampler2D MyTex;
-uniform float B,C;
-
-void main (void)
-{
- vec4 color = texture2DRect(MyTex, (gl_TextureMatrix[0] * gl_TexCoord[0]).st);
-
- color *= B+1.; // brightness
- vec4 gray = vec4(dot(color.rgb,vec3(0.2125, 0.7154, 0.0721)));
- color = mix(gray, color, C+1.); // contrast
- gl_FragColor = color;
-}
+// Cyrille Henry 2007
+
+#extension GL_ARB_texture_rectangle : enable
+uniform sampler2DRect MyTex;
+//uniform sampler2D MyTex;
+uniform float B,C;
+
+void main (void)
+{
+ vec4 color = texture2DRect(MyTex, (gl_TextureMatrix[0] * gl_TexCoord[0]).st);
+
+ color *= B+1.; // brightness
+ vec4 gray = vec4(dot(color.rgb,vec3(0.2125, 0.7154, 0.0721)));
+ color = mix(gray, color, C+1.); // contrast
+ gl_FragColor = color;
+}