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Diffstat (limited to 'packages/noncvs/windows/extra/Gem/examples/10.glsl/tri2fan.geom')
-rw-r--r--packages/noncvs/windows/extra/Gem/examples/10.glsl/tri2fan.geom102
1 files changed, 51 insertions, 51 deletions
diff --git a/packages/noncvs/windows/extra/Gem/examples/10.glsl/tri2fan.geom b/packages/noncvs/windows/extra/Gem/examples/10.glsl/tri2fan.geom
index 45961e25..2206e59b 100644
--- a/packages/noncvs/windows/extra/Gem/examples/10.glsl/tri2fan.geom
+++ b/packages/noncvs/windows/extra/Gem/examples/10.glsl/tri2fan.geom
@@ -1,51 +1,51 @@
-// Cyrille Henry 2010
-
-#version 120
-#extension GL_EXT_geometry_shader4 : enable
-
-void main(void)
-{
-
- int i; //increment variable
- vec4 pos1,pos2, pos3, pos4, pos5; // tmp
- vec3 high;
-
- for(i=0; i< gl_VerticesIn; i += 3){ // for all triangles
- pos1 = gl_PositionIn[i];
- pos2 = gl_PositionIn[i+1];
- pos3 = gl_PositionIn[i+2];
- pos4 = (pos1 + pos2 + pos3) / 3.; // center of the triangle
-
- high = 10.*cross(pos2.xyz-pos1.xyz,pos3.xyz-pos2.xyz);
- // hight and orientation of the piramide
-
- high = normalize(high);
- high *= length(pos2-pos1);
- pos5 = pos4 ;
- pos5.xyz += high;
-
- gl_Position = gl_ModelViewProjectionMatrix * pos1;
- EmitVertex();
- gl_Position = gl_ModelViewProjectionMatrix * pos4;
- EmitVertex();
- gl_Position = gl_ModelViewProjectionMatrix * pos5;
- EmitVertex();
- gl_Position = gl_ModelViewProjectionMatrix * pos2;
- EmitVertex();
- gl_Position = gl_ModelViewProjectionMatrix * pos4;
- EmitVertex();
- gl_Position = gl_ModelViewProjectionMatrix * pos5;
- EmitVertex();
- gl_Position = gl_ModelViewProjectionMatrix * pos3;
- EmitVertex();
- gl_Position = gl_ModelViewProjectionMatrix * pos4;
- EmitVertex();
- gl_Position = gl_ModelViewProjectionMatrix * pos5;
- EmitVertex();
-
- EndPrimitive();
- // new primitive
- }
-
-}
-
+// Cyrille Henry 2010
+
+#version 120
+#extension GL_EXT_geometry_shader4 : enable
+
+void main(void)
+{
+
+ int i; //increment variable
+ vec4 pos1,pos2, pos3, pos4, pos5; // tmp
+ vec3 high;
+
+ for(i=0; i< gl_VerticesIn; i += 3){ // for all triangles
+ pos1 = gl_PositionIn[i];
+ pos2 = gl_PositionIn[i+1];
+ pos3 = gl_PositionIn[i+2];
+ pos4 = (pos1 + pos2 + pos3) / 3.; // center of the triangle
+
+ high = 10.*cross(pos2.xyz-pos1.xyz,pos3.xyz-pos2.xyz);
+ // hight and orientation of the piramide
+
+ high = normalize(high);
+ high *= length(pos2-pos1);
+ pos5 = pos4 ;
+ pos5.xyz += high;
+
+ gl_Position = gl_ModelViewProjectionMatrix * pos1;
+ EmitVertex();
+ gl_Position = gl_ModelViewProjectionMatrix * pos4;
+ EmitVertex();
+ gl_Position = gl_ModelViewProjectionMatrix * pos5;
+ EmitVertex();
+ gl_Position = gl_ModelViewProjectionMatrix * pos2;
+ EmitVertex();
+ gl_Position = gl_ModelViewProjectionMatrix * pos4;
+ EmitVertex();
+ gl_Position = gl_ModelViewProjectionMatrix * pos5;
+ EmitVertex();
+ gl_Position = gl_ModelViewProjectionMatrix * pos3;
+ EmitVertex();
+ gl_Position = gl_ModelViewProjectionMatrix * pos4;
+ EmitVertex();
+ gl_Position = gl_ModelViewProjectionMatrix * pos5;
+ EmitVertex();
+
+ EndPrimitive();
+ // new primitive
+ }
+
+}
+