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Diffstat (limited to 'packages/noncvs/windows/extra/Gem/examples/12.multi_screen_projection/nfp_33.vert')
-rw-r--r--packages/noncvs/windows/extra/Gem/examples/12.multi_screen_projection/nfp_33.vert37
1 files changed, 37 insertions, 0 deletions
diff --git a/packages/noncvs/windows/extra/Gem/examples/12.multi_screen_projection/nfp_33.vert b/packages/noncvs/windows/extra/Gem/examples/12.multi_screen_projection/nfp_33.vert
new file mode 100644
index 00000000..68066b04
--- /dev/null
+++ b/packages/noncvs/windows/extra/Gem/examples/12.multi_screen_projection/nfp_33.vert
@@ -0,0 +1,37 @@
+uniform vec2 Vtl,Vbl,Vtr,Vbr,Vtc,Vbc,Vcl,Vcr,Vcc; // Vertex position
+uniform vec2 Ttl,Tbl,Ttr,Tbr; // texture coordinate
+uniform vec2 center;
+
+varying vec2 pos;
+
+void main()
+{
+ gl_TexCoord[0] = gl_MultiTexCoord0;
+
+ vec4 position = gl_Vertex;
+ position.xy += 1.;
+ position.xy /= 2.;
+ pos = position.xy;
+
+ vec2 tex_top = mix(Ttl,Ttr,pos.x);
+ vec2 tex_bottom = mix(Tbl,Tbr,pos.x);
+ gl_TexCoord[0].st = mix(tex_top,tex_bottom, pos.y);
+
+ vec2 pos_top1 = mix(Vtl,Vtc,position.x);
+ vec2 pos_top2 = mix(Vtc,Vtr,position.x);
+ vec2 pos_top = mix(pos_top1,pos_top2,position.x);
+
+ vec2 pos_center1 = mix(Vcl,Vcc,position.x);
+ vec2 pos_center2 = mix(Vcc,Vcr,position.x);
+ vec2 pos_center = mix(pos_center1,pos_center2,position.x);
+
+ vec2 pos_bottom1 = mix(Vbl,Vbc,position.x);
+ vec2 pos_bottom2 = mix(Vbc,Vbr,position.x);
+ vec2 pos_bottom = mix(pos_bottom1,pos_bottom2,position.x);
+
+ vec2 position1 = mix(pos_top,pos_center,position.y);
+ vec2 position2 = mix(pos_center,pos_bottom,position.y);
+ position.xy = mix(position1,position2, position.y);
+
+ gl_Position = gl_ModelViewProjectionMatrix * position;
+}