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1 files changed, 65 insertions, 65 deletions
diff --git a/packages/noncvs/windows/extra/Gem/gem.todo.txt b/packages/noncvs/windows/extra/Gem/gem.todo.txt
index 43a16a76..0cd14e7c 100644
--- a/packages/noncvs/windows/extra/Gem/gem.todo.txt
+++ b/packages/noncvs/windows/extra/Gem/gem.todo.txt
@@ -1,65 +1,65 @@
-GEM ONLINE DOCUMENTATION CHAPTER 7: TODO
-----------------------------------------
-
- This is a list of future improvements and changes.
-No importance should be given to the order...it is just
-when I thought of things.
- - Mark D.
- - IOhannes m z
-
----------------------------- TODO -----------------------------
-
-GENERAL
--------
-only connect to tablet if gem_tablet exists
-make a separate Gem-thread (to do parallel audio/video-processing)
-enable output to other "devices": like files, video-editing-cards,...
-
-PARTICLE
---------
-
-
-OBJECTS
--------
-triangle_fan
-stereoscopic display with hardware glasses
-NURBS/bezier patches
-3DstudioMax file loader
-CAL3d (character animation library): (not sure anymore. maybe quake2-files would be better ?)
-Alias|Wavefront file data
- - articulation hierarchies in Wavefront's Kinemation
- - read Preview's .mov files (an ascii list of x, y, and/or z values)
-morphing between alias|wavefront models
- - assume same number of points in each model
-
-PIXES
------
-pix_dv (under linux this still needs a lot of testing)
-motion and image analysis
-some way to fragment an image so that it can be used as multiple
- texture maps (hopefully arbitrary shapes, but possibly only rectangular)
-pix_erosion
-pix_dilation
-pix_median/min/max filter
-pix_lowpass
-pix_highpass
-video external keyer
- - three inputs - the matte and two image inputs
-increased control of the Threshold object.
- - upper and lower levels adjustable
-stereoscopic texture loader
-pix_circle
-pix_triangle
-test pix_video - espec offset message
-
-OPENGL
-------
-be able to switch between single and double buffering on the fly
-have multiple graphics windows
-increased control of view port, etc.
-be able to use multiple pipes (MCO)
-try out glMatrixMode(GL_TEXTURE) to deal with nonstandard texture mapping
-render to a pixblock (use pbuffers or offscreen renderer)
-on systems that run in console mode only (like linux with(out) XFree86), render to the console with beautiful ASCII-art
-multipass rendering
-multitexturing
+GEM ONLINE DOCUMENTATION CHAPTER 7: TODO
+----------------------------------------
+
+ This is a list of future improvements and changes.
+No importance should be given to the order...it is just
+when I thought of things.
+ - Mark D.
+ - IOhannes m z
+
+---------------------------- TODO -----------------------------
+
+GENERAL
+-------
+only connect to tablet if gem_tablet exists
+make a separate Gem-thread (to do parallel audio/video-processing)
+enable output to other "devices": like files, video-editing-cards,...
+
+PARTICLE
+--------
+
+
+OBJECTS
+-------
+triangle_fan
+stereoscopic display with hardware glasses
+NURBS/bezier patches
+3DstudioMax file loader
+CAL3d (character animation library): (not sure anymore. maybe quake2-files would be better ?)
+Alias|Wavefront file data
+ - articulation hierarchies in Wavefront's Kinemation
+ - read Preview's .mov files (an ascii list of x, y, and/or z values)
+morphing between alias|wavefront models
+ - assume same number of points in each model
+
+PIXES
+-----
+pix_dv (under linux this still needs a lot of testing)
+motion and image analysis
+some way to fragment an image so that it can be used as multiple
+ texture maps (hopefully arbitrary shapes, but possibly only rectangular)
+pix_erosion
+pix_dilation
+pix_median/min/max filter
+pix_lowpass
+pix_highpass
+video external keyer
+ - three inputs - the matte and two image inputs
+increased control of the Threshold object.
+ - upper and lower levels adjustable
+stereoscopic texture loader
+pix_circle
+pix_triangle
+test pix_video - espec offset message
+
+OPENGL
+------
+be able to switch between single and double buffering on the fly
+have multiple graphics windows
+increased control of view port, etc.
+be able to use multiple pipes (MCO)
+try out glMatrixMode(GL_TEXTURE) to deal with nonstandard texture mapping
+render to a pixblock (use pbuffers or offscreen renderer)
+on systems that run in console mode only (like linux with(out) XFree86), render to the console with beautiful ASCII-art
+multipass rendering
+multitexturing